Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
K
kicad-source-mirror
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Commits
Open sidebar
Elphel
kicad-source-mirror
Commits
44bafd1c
Commit
44bafd1c
authored
Sep 04, 2013
by
Maciej Suminski
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Improved selection rules. Added some comments to the selection tool.
parent
55744d1e
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
124 additions
and
13 deletions
+124
-13
selection_tool.cpp
pcbnew/tools/selection_tool.cpp
+50
-9
selection_tool.h
pcbnew/tools/selection_tool.h
+74
-4
No files found.
pcbnew/tools/selection_tool.cpp
View file @
44bafd1c
...
@@ -28,6 +28,7 @@
...
@@ -28,6 +28,7 @@
#include <class_drawpanel_gal.h>
#include <class_drawpanel_gal.h>
#include <class_board.h>
#include <class_board.h>
#include <class_board_item.h>
#include <class_board_item.h>
#include <class_track.h>
#include <class_module.h>
#include <class_module.h>
#include <wxPcbStruct.h>
#include <wxPcbStruct.h>
...
@@ -68,6 +69,10 @@ void SELECTION_TOOL::Reset()
...
@@ -68,6 +69,10 @@ void SELECTION_TOOL::Reset()
int
SELECTION_TOOL
::
Main
(
TOOL_EVENT
&
aEvent
)
int
SELECTION_TOOL
::
Main
(
TOOL_EVENT
&
aEvent
)
{
{
bool
dragging
=
false
;
bool
dragging
=
false
;
m_board
=
static_cast
<
PCB_BASE_FRAME
*>
(
m_toolMgr
->
GetEditFrame
()
)
->
GetBoard
();
if
(
!
m_board
)
return
0
;
// Main loop: keep receiving events
// Main loop: keep receiving events
while
(
OPT_TOOL_EVENT
evt
=
Wait
()
)
while
(
OPT_TOOL_EVENT
evt
=
Wait
()
)
...
@@ -131,9 +136,13 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
...
@@ -131,9 +136,13 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
if
(
!
m_additive
)
if
(
!
m_additive
)
clearSelection
();
clearSelection
();
// Prevent selection of invisible items
if
(
selectable
(
aItem
)
)
{
aItem
->
SetSelected
();
aItem
->
SetSelected
();
m_selectedItems
.
insert
(
aItem
);
m_selectedItems
.
insert
(
aItem
);
}
}
}
}
}
...
@@ -214,11 +223,6 @@ BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector
...
@@ -214,11 +223,6 @@ BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector
}
}
void
SELECTION_TOOL
::
handleHighlight
(
const
VECTOR2D
&
aP
)
{
}
void
SELECTION_TOOL
::
selectMultiple
()
void
SELECTION_TOOL
::
selectMultiple
()
{
{
OPT_TOOL_EVENT
evt
;
OPT_TOOL_EVENT
evt
;
...
@@ -258,8 +262,8 @@ void SELECTION_TOOL::selectMultiple()
...
@@ -258,8 +262,8 @@ void SELECTION_TOOL::selectMultiple()
{
{
BOARD_ITEM
*
item
=
static_cast
<
BOARD_ITEM
*>
(
it
->
first
);
BOARD_ITEM
*
item
=
static_cast
<
BOARD_ITEM
*>
(
it
->
first
);
// Add only those items which are
fully within a
selection box
// Add only those items which are
visible and fully within the
selection box
if
(
selectionBox
.
Contains
(
item
->
ViewBBox
()
)
)
if
(
select
able
(
item
)
&&
select
ionBox
.
Contains
(
item
->
ViewBBox
()
)
)
{
{
item
->
SetSelected
();
item
->
SetSelected
();
m_selectedItems
.
insert
(
item
);
m_selectedItems
.
insert
(
item
);
...
@@ -331,3 +335,40 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
...
@@ -331,3 +335,40 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
return
NULL
;
return
NULL
;
}
}
bool
SELECTION_TOOL
::
selectable
(
const
BOARD_ITEM
*
aItem
)
const
{
switch
(
aItem
->
Type
()
)
{
case
PCB_VIA_T
:
{
// For vias it is enough if only one of layers is visible
LAYER_NUM
top
,
bottom
;
static_cast
<
const
SEGVIA
*>
(
aItem
)
->
ReturnLayerPair
(
&
top
,
&
bottom
);
return
(
m_board
->
IsLayerVisible
(
top
)
||
m_board
->
IsLayerVisible
(
bottom
)
);
}
break
;
case
PCB_PAD_T
:
// Pads are supposed to be on top, bottom or both at the same time (THT)
if
(
aItem
->
IsOnLayer
(
LAYER_N_FRONT
)
&&
m_board
->
IsLayerVisible
(
LAYER_N_FRONT
)
)
return
true
;
if
(
aItem
->
IsOnLayer
(
LAYER_N_BACK
)
&&
m_board
->
IsLayerVisible
(
LAYER_N_BACK
)
)
return
true
;
return
false
;
break
;
case
PCB_MODULE_EDGE_T
:
// These are not selectable, otherwise silkscreen drawings would be easily destroyed
return
false
;
break
;
}
// All other items
return
m_board
->
IsLayerVisible
(
aItem
->
GetLayer
()
);
}
pcbnew/tools/selection_tool.h
View file @
44bafd1c
...
@@ -35,7 +35,6 @@ class SELECTION_AREA;
...
@@ -35,7 +35,6 @@ class SELECTION_AREA;
class
BOARD_ITEM
;
class
BOARD_ITEM
;
class
GENERAL_COLLECTOR
;
class
GENERAL_COLLECTOR
;
/**
/**
* Class SELECTION_TOOL
* Class SELECTION_TOOL
*
*
...
@@ -43,8 +42,6 @@ class GENERAL_COLLECTOR;
...
@@ -43,8 +42,6 @@ class GENERAL_COLLECTOR;
* - pick single objects (click LMB)
* - pick single objects (click LMB)
* - add objects to existing selection (Shift+LMB)
* - add objects to existing selection (Shift+LMB)
* - draw selection box (drag LMB)
* - draw selection box (drag LMB)
*
* WORK IN PROGRESS. CONSIDER AS A DEMO!
*/
*/
class
SELECTION_TOOL
:
public
TOOL_INTERACTIVE
class
SELECTION_TOOL
:
public
TOOL_INTERACTIVE
...
@@ -53,25 +50,98 @@ public:
...
@@ -53,25 +50,98 @@ public:
SELECTION_TOOL
();
SELECTION_TOOL
();
~
SELECTION_TOOL
();
~
SELECTION_TOOL
();
/**
* Function Reset()
*
* Initializes the selection tool.
*/
void
Reset
();
void
Reset
();
/**
* Function Main()
*
* The main loop.
*/
int
Main
(
TOOL_EVENT
&
aEvent
);
int
Main
(
TOOL_EVENT
&
aEvent
);
/**
* Function GetSelection()
*
* Returns the set of currently selected items.
*/
const
std
::
set
<
BOARD_ITEM
*>&
GetSelection
()
const
const
std
::
set
<
BOARD_ITEM
*>&
GetSelection
()
const
{
{
return
m_selectedItems
;
return
m_selectedItems
;
}
}
private
:
private
:
/**
* Function selectSingle()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item.
*
* @param aWhere is the place where the item should be selected.
*/
void
selectSingle
(
const
VECTOR2I
&
aWhere
);
void
selectSingle
(
const
VECTOR2I
&
aWhere
);
/**
* Function selectMultiple()
* Handles drawing a selection box that allows to select many items at the same time.
*/
void
selectMultiple
();
void
selectMultiple
();
void
handleHighlight
(
const
VECTOR2D
&
aP
);
/**
* Function disambiguationMenu()
* Handles the menu that allows to select one of many items in case there is more than one
* item at the selected point (@see selectSingle()).
*
* @param aItems contains list of items that are displayed to the user.
*/
BOARD_ITEM
*
disambiguationMenu
(
GENERAL_COLLECTOR
*
aItems
);
BOARD_ITEM
*
disambiguationMenu
(
GENERAL_COLLECTOR
*
aItems
);
/**
* Function pickSmallestComponent()
* Allows to find the smallest (in terms of bounding box area) item from the list.
*
* @param aCollector containes the list of items.
*/
BOARD_ITEM
*
pickSmallestComponent
(
GENERAL_COLLECTOR
*
aCollector
);
BOARD_ITEM
*
pickSmallestComponent
(
GENERAL_COLLECTOR
*
aCollector
);
/**
* Function toggleSelection()
* Changes selection status of a given item.
*
* @param aItem is the item to have selection status changed.
*/
void
toggleSelection
(
BOARD_ITEM
*
aItem
);
void
toggleSelection
(
BOARD_ITEM
*
aItem
);
/**
* Function clearSelection()
* Clears selections of currently selected items.
*/
void
clearSelection
();
void
clearSelection
();
/**
* Function selectable()
* Checks conditions for an item to be selected.
*
* @return True if the item fulfills conditions to be selected.
*/
bool
selectable
(
const
BOARD_ITEM
*
aItem
)
const
;
/// Currently used PCB
BOARD
*
m_board
;
/// Container storing currently selected items
std
::
set
<
BOARD_ITEM
*>
m_selectedItems
;
std
::
set
<
BOARD_ITEM
*>
m_selectedItems
;
/// Visual representation of selection area
SELECTION_AREA
*
m_selArea
;
SELECTION_AREA
*
m_selArea
;
/// Menu shown in case of selection ambiguity
boost
::
shared_ptr
<
CONTEXT_MENU
>
m_menu
;
boost
::
shared_ptr
<
CONTEXT_MENU
>
m_menu
;
/// Flag saying if items should be added to the current selection or rather replace it
bool
m_additive
;
bool
m_additive
;
};
};
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment