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Elphel
kicad-source-mirror
Commits
3f6f3c7b
Commit
3f6f3c7b
authored
Feb 12, 2009
by
charras
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Plain Diff
eeschema bug fix: wires connected to a component non dragged in drag component command
parent
fbcc2b30
Changes
1
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1 changed file
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73 additions
and
50 deletions
+73
-50
block.cpp
eeschema/block.cpp
+73
-50
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eeschema/block.cpp
View file @
3f6f3c7b
...
...
@@ -647,7 +647,7 @@ void MirrorOneStruct( SCH_ITEM* DrawStruct, wxPoint& Center )
if
(
!
DrawStruct
)
return
;
frame
=
(
WinEDA_SchematicFrame
*
)
wxGetApp
().
GetTopWindow
();
frame
=
(
WinEDA_SchematicFrame
*
)
wxGetApp
().
GetTopWindow
();
switch
(
DrawStruct
->
Type
()
)
{
...
...
@@ -972,7 +972,7 @@ void DeleteStruct( WinEDA_DrawPanel* panel, wxDC* DC, SCH_ITEM* DrawStruct )
{
/* Cette stucture est rattachee a une feuille, et n'est pas
* accessible par la liste globale directement */
frame
->
SaveCopyInUndoList
(
(
SCH_ITEM
*
)(
(
Hierarchical_PIN_Sheet_Struct
frame
->
SaveCopyInUndoList
(
(
SCH_ITEM
*
)
(
(
Hierarchical_PIN_Sheet_Struct
*
)
DrawStruct
)
->
GetParent
(),
IS_CHANGED
);
frame
->
DeleteSheetLabel
(
DC
?
true
:
false
,
...
...
@@ -1416,20 +1416,28 @@ SCH_ITEM* DuplicateStruct( SCH_ITEM* DrawStruct )
/****************************************************/
static
void
CollectStructsToDrag
(
SCH_SCREEN
*
screen
)
/****************************************************/
/* creates the list of items found when a drag block is initiated.
* items are those slected in window block an some items outside this area but connected
* to a selected item (connected wires to a component or an entry )
*/
{
DrawPickedStruct
*
DrawStructs
,
*
FirstPicked
;
SCH_ITEM
*
Struct
;
EDA_DrawLineStruct
*
SegmStruct
;
int
ox
,
oy
,
fx
,
fy
;
/* Set membre .m_Flags des segments */
/* .m_Flags member is used to handle how a wire is exactly slected
* (fully selected, or partially selected by an end point )
*/
for
(
Struct
=
screen
->
EEDrawList
;
Struct
!=
NULL
;
Struct
=
Struct
->
Next
()
)
Struct
->
m_Flags
=
0
;
if
(
screen
->
BlockLocate
.
m_BlockDrawStruct
->
Type
()
==
DRAW_SEGMENT_STRUCT_TYPE
)
// Sel .m_Flags to selected for a wire or buss in selected area if there is only one item:
if
(
screen
->
BlockLocate
.
m_BlockDrawStruct
->
Type
()
==
DRAW_SEGMENT_STRUCT_TYPE
)
screen
->
BlockLocate
.
m_BlockDrawStruct
->
m_Flags
=
SELECTED
;
// Sel .m_Flags to selected for a wire or buss in selected area for a list of items:
else
if
(
screen
->
BlockLocate
.
m_BlockDrawStruct
->
Type
()
==
DRAW_PICK_ITEM_STRUCT_TYPE
)
{
...
...
@@ -1456,8 +1464,10 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
if
(
fy
<
oy
)
EXCHG
(
fy
,
oy
);
/* Pour Drag Block: remise sous forme de liste de structure, s'il n'y
* a qu'un seul element ( pour homogeneiser les traitements ulterieurs */
/* For drag block only:
* If only one item, change for a list of one item
* in order to have always a list to handle.
*/
if
(
screen
->
BlockLocate
.
m_BlockDrawStruct
->
Type
()
!=
DRAW_PICK_ITEM_STRUCT_TYPE
)
{
...
...
@@ -1486,9 +1496,8 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
}
}
/* Recherche des elements complementaires a "dragger", c'est a dire les
* fils et connexions hors bloc relies a des pins ou entries elles meme
* draggees */
/* Search for other items to drag. They are end wires connected to selected items
*/
FirstPicked
=
DrawStructs
=
(
DrawPickedStruct
*
)
screen
->
BlockLocate
.
...
...
@@ -1498,22 +1507,25 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
Struct
=
DrawStructs
->
m_PickedStruct
;
DrawStructs
=
DrawStructs
->
Next
();
if
(
Struct
->
Type
()
==
TYPE_SCH_COMPONENT
)
{
{
// Add all pins of the selected component to list
LibEDA_BaseStruct
*
DrawItem
;
wxPoint
pos
;
DrawItem
=
GetNextPinPosition
(
(
SCH_COMPONENT
*
)
Struct
,
pos
);
while
(
DrawItem
)
{
if
(
(
pos
.
x
<
ox
)
||
(
pos
.
x
>
fx
)
||
(
pos
.
y
<
oy
)
||
(
pos
.
y
>
fy
)
)
if
(
(
pos
.
x
<
ox
)
||
(
pos
.
x
>
fx
)
||
(
pos
.
y
<
oy
)
||
(
pos
.
y
>
fy
)
)
{
// This pin is outside area,
// but because it it the pin of a selected component
// we must also select connected items to this pin
AddPickedItem
(
screen
,
pos
);
}
DrawItem
=
GetNextPinPosition
(
NULL
,
pos
);
}
}
if
(
Struct
->
Type
()
==
DRAW_SHEET_STRUCT_TYPE
)
{
{
// Add all pins sheets of a selected hierarchical sheet to the list
Hierarchical_PIN_Sheet_Struct
*
SLabel
=
(
(
DrawSheetStruct
*
)
Struct
)
->
m_Label
;
while
(
SLabel
)
...
...
@@ -1705,13 +1717,25 @@ static void AddPickedItem( SCH_SCREEN* screen, wxPoint position )
static
LibEDA_BaseStruct
*
GetNextPinPosition
(
SCH_COMPONENT
*
aDrawLibItem
,
wxPoint
&
aPosition
)
/*********************************************************************************/
/** GetNextPinPosition()
* calculate position of the "next" pin of the aDrawLibItem component
* if aDrawLibItem is non null : search for the first pin
* if aDrawLibItem == NULL, search the next pin
* returns its position
* @param aDrawLibItem = component test. search for the first pin
* if NULL, serach for the next pin for each call
* @param aPosition = the calculated pin position, according to the component orientation and position
* @return a pointer to the pin
*/
{
EDA_LibComponentStruct
*
Entry
;
static
LibEDA_BaseStruct
*
NextItem
;
static
int
Multi
,
convert
,
PartX
,
PartY
,
TransMat
[
2
][
2
];
static
int
Multi
,
convert
,
TransMat
[
2
][
2
];
LibEDA_BaseStruct
*
DEntry
;
int
orient
;
LibDrawPin
*
Pin
;
static
wxPoint
CmpPosition
;
if
(
aDrawLibItem
)
{
...
...
@@ -1723,8 +1747,7 @@ static LibEDA_BaseStruct* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
DEntry
=
Entry
->
m_Drawings
;
Multi
=
aDrawLibItem
->
m_Multi
;
convert
=
aDrawLibItem
->
m_Convert
;
PartX
=
aDrawLibItem
->
m_Pos
.
x
;
PartY
=
aDrawLibItem
->
m_Pos
.
y
;
CmpPosition
=
aDrawLibItem
->
m_Pos
;
memcpy
(
TransMat
,
aDrawLibItem
->
m_Transform
,
sizeof
(
TransMat
)
);
}
else
...
...
@@ -1746,7 +1769,7 @@ static LibEDA_BaseStruct* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
orient
=
Pin
->
ReturnPinDrawOrient
(
TransMat
);
/* Calcul de la position du point de reference */
aPosition
=
TransformCoordinate
(
TransMat
,
Pin
->
m_Pos
)
;
aPosition
=
TransformCoordinate
(
TransMat
,
Pin
->
m_Pos
)
+
CmpPosition
;
NextItem
=
DEntry
->
Next
();
return
DEntry
;
}
...
...
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