Loading common/gal/opengl/opengl_gal.cpp +0 −12 Original line number Diff line number Diff line Loading @@ -540,14 +540,6 @@ void OPENGL_GAL::EndDrawing() void OPENGL_GAL::rebuildVbo() { /* FIXME should be done less naively, maybe sth like: float *ptr = (float*)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); if(ptr) { updateVertices(....); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); // release pointer to mapping buffer }*/ #ifdef __WXDEBUG__ prof_counter totalTime; prof_start( &totalTime, false ); Loading Loading @@ -608,10 +600,6 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2 { vector = transform * vector; } else { glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); } // Line width is maintained by the vertex shader setShader( SHADER_LINE, vector.x, vector.y, lineWidth ); Loading common/painter.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,6 @@ RENDER_SETTINGS::RENDER_SETTINGS() { // Set the default initial values m_selectionBorderColor = COLOR4D( 1.0, 1.0, 1.0, 1.0 ); m_netLabelColor = COLOR4D( 1.0, 1.0, 1.0, 0.7 ); m_highlightFactor = 0.5; m_selectFactor = 0.5; Loading include/painter.h +0 −1 Original line number Diff line number Diff line Loading @@ -128,7 +128,6 @@ protected: float m_highlightFactor; /// Factor used for computing hightlight color COLOR4D m_selectionBorderColor; /// Color of selection box border COLOR4D m_netLabelColor; /// Color of net labels float m_selectFactor; /// Specifies how color of selected items is changed float m_layerOpacity; /// Determines opacity of all layers, so every can be seen Loading Loading
common/gal/opengl/opengl_gal.cpp +0 −12 Original line number Diff line number Diff line Loading @@ -540,14 +540,6 @@ void OPENGL_GAL::EndDrawing() void OPENGL_GAL::rebuildVbo() { /* FIXME should be done less naively, maybe sth like: float *ptr = (float*)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); if(ptr) { updateVertices(....); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); // release pointer to mapping buffer }*/ #ifdef __WXDEBUG__ prof_counter totalTime; prof_start( &totalTime, false ); Loading Loading @@ -608,10 +600,6 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2 { vector = transform * vector; } else { glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); } // Line width is maintained by the vertex shader setShader( SHADER_LINE, vector.x, vector.y, lineWidth ); Loading
common/painter.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,6 @@ RENDER_SETTINGS::RENDER_SETTINGS() { // Set the default initial values m_selectionBorderColor = COLOR4D( 1.0, 1.0, 1.0, 1.0 ); m_netLabelColor = COLOR4D( 1.0, 1.0, 1.0, 0.7 ); m_highlightFactor = 0.5; m_selectFactor = 0.5; Loading
include/painter.h +0 −1 Original line number Diff line number Diff line Loading @@ -128,7 +128,6 @@ protected: float m_highlightFactor; /// Factor used for computing hightlight color COLOR4D m_selectionBorderColor; /// Color of selection box border COLOR4D m_netLabelColor; /// Color of net labels float m_selectFactor; /// Specifies how color of selected items is changed float m_layerOpacity; /// Determines opacity of all layers, so every can be seen Loading