Loading 3d-viewer/3d_canvas.cpp +18 −12 Original line number Diff line number Diff line Loading @@ -567,28 +567,34 @@ void EDA_3D_CANVAS::InitGL() /* Initialize OpenGL light sources. */ void EDA_3D_CANVAS::SetLights() { double light; GLfloat light_color[4]; /* set viewing projection */ light_color[3] = 1.0; GLfloat Z_axis_pos[4] = { 0.0, 0.0, 30.0, 0.0 }; GLfloat lowZ_axis_pos[4] = { 0.0, 0.0, -30.0, 0.5 }; /* activate light */ light = 1.0; light_color[0] = light_color[1] = light_color[2] = light; // activate lights. 2 lights are used: // One is above the xy plane, the other is below the xy plane GLfloat light_color[4]; // color of lights (RGBA values) light_color[3] = 1.0; // Light above the xy plane // The default setting for GL_AMBIENT light intensity is (0.0, 0.0, 0.0, 1.0) glLightfv( GL_LIGHT0, GL_POSITION, Z_axis_pos ); light_color[0] = light_color[1] = light_color[2] = 1.0; glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color ); light_color[0] = 0.3; light_color[1] = 0.3; light_color[2] = 0.4; light_color[0] = light_color[1] = light_color[2] = 0.2; glLightfv( GL_LIGHT0, GL_SPECULAR, light_color ); // Light below the xy plane glLightfv( GL_LIGHT1, GL_POSITION, lowZ_axis_pos ); light_color[0] = light_color[1] = light_color[2] = 0.4; glLightfv( GL_LIGHT1, GL_DIFFUSE, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom) light_color[0] = light_color[1] = light_color[2] = 0.1; glLightfv( GL_LIGHT1, GL_SPECULAR, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis ( top ) // glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom ) glEnable( GL_LIGHTING ); } Loading 3d-viewer/info3d_visu.cpp +7 −4 Original line number Diff line number Diff line Loading @@ -85,14 +85,17 @@ INFO3D_VISU::~INFO3D_VISU() */ void INFO3D_VISU::InitSettings( BOARD* aBoard ) { // Calculates the board bounding box // First, use only the board outlines EDA_RECT bbbox = aBoard->ComputeBoundingBox( true ); // If no outlines, use the board with items if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) { bbbox.SetWidth( Millimeter2iu( 100 ) ); bbbox.SetHeight( Millimeter2iu( 100 ) ); } bbbox = aBoard->ComputeBoundingBox( false ); // Gives a non null size to avoid issues in zoom / scale calculations if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) bbbox.Inflate( Millimeter2iu( 10 ) ); m_BoardSettings = &aBoard->GetDesignSettings(); Loading utils/idftools/vrml_layer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -1436,7 +1436,8 @@ void VRML_LAYER::glEnd( void ) double firstX = 0.0; double firstY = 0.0; double lastX, lastY; double lastX = 0.0; double lastY = 0.0; double curX, curY; double area = 0.0; Loading Loading
3d-viewer/3d_canvas.cpp +18 −12 Original line number Diff line number Diff line Loading @@ -567,28 +567,34 @@ void EDA_3D_CANVAS::InitGL() /* Initialize OpenGL light sources. */ void EDA_3D_CANVAS::SetLights() { double light; GLfloat light_color[4]; /* set viewing projection */ light_color[3] = 1.0; GLfloat Z_axis_pos[4] = { 0.0, 0.0, 30.0, 0.0 }; GLfloat lowZ_axis_pos[4] = { 0.0, 0.0, -30.0, 0.5 }; /* activate light */ light = 1.0; light_color[0] = light_color[1] = light_color[2] = light; // activate lights. 2 lights are used: // One is above the xy plane, the other is below the xy plane GLfloat light_color[4]; // color of lights (RGBA values) light_color[3] = 1.0; // Light above the xy plane // The default setting for GL_AMBIENT light intensity is (0.0, 0.0, 0.0, 1.0) glLightfv( GL_LIGHT0, GL_POSITION, Z_axis_pos ); light_color[0] = light_color[1] = light_color[2] = 1.0; glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color ); light_color[0] = 0.3; light_color[1] = 0.3; light_color[2] = 0.4; light_color[0] = light_color[1] = light_color[2] = 0.2; glLightfv( GL_LIGHT0, GL_SPECULAR, light_color ); // Light below the xy plane glLightfv( GL_LIGHT1, GL_POSITION, lowZ_axis_pos ); light_color[0] = light_color[1] = light_color[2] = 0.4; glLightfv( GL_LIGHT1, GL_DIFFUSE, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom) light_color[0] = light_color[1] = light_color[2] = 0.1; glLightfv( GL_LIGHT1, GL_SPECULAR, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis ( top ) // glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom ) glEnable( GL_LIGHTING ); } Loading
3d-viewer/info3d_visu.cpp +7 −4 Original line number Diff line number Diff line Loading @@ -85,14 +85,17 @@ INFO3D_VISU::~INFO3D_VISU() */ void INFO3D_VISU::InitSettings( BOARD* aBoard ) { // Calculates the board bounding box // First, use only the board outlines EDA_RECT bbbox = aBoard->ComputeBoundingBox( true ); // If no outlines, use the board with items if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) { bbbox.SetWidth( Millimeter2iu( 100 ) ); bbbox.SetHeight( Millimeter2iu( 100 ) ); } bbbox = aBoard->ComputeBoundingBox( false ); // Gives a non null size to avoid issues in zoom / scale calculations if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) bbbox.Inflate( Millimeter2iu( 10 ) ); m_BoardSettings = &aBoard->GetDesignSettings(); Loading
utils/idftools/vrml_layer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -1436,7 +1436,8 @@ void VRML_LAYER::glEnd( void ) double firstX = 0.0; double firstY = 0.0; double lastX, lastY; double lastX = 0.0; double lastY = 0.0; double curX, curY; double area = 0.0; Loading