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Elphel
kicad-source-mirror
Commits
31332c39
Commit
31332c39
authored
Nov 20, 2012
by
jean-pierre charras
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Plain Diff
polygon: update clipper lib.
parent
1dd0adf7
Changes
2
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2 changed files
with
320 additions
and
214 deletions
+320
-214
clipper.cpp
polygon/clipper.cpp
+307
-203
clipper.hpp
polygon/clipper.hpp
+13
-11
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polygon/clipper.cpp
View file @
31332c39
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 4.
8.5
*
* Date :
15 July 2012
*
* Version : 4.
9.6
*
* Date :
9 November 2012
*
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2012 *
* *
...
...
@@ -49,8 +49,8 @@
namespace
ClipperLib
{
static
long64
const
loRange
=
1518500249
;
//sqrt(2^63 -1)/2
static
long64
const
hiRange
=
6521908912666391106LL
;
//sqrt(2^127 -1)/2
static
long64
const
loRange
=
0x3FFFFFFF
;
static
long64
const
hiRange
=
0x3FFFFFFFFFFFFFFFLL
;
static
double
const
pi
=
3.141592653589793238
;
enum
Direction
{
dRightToLeft
,
dLeftToRight
};
...
...
@@ -103,7 +103,7 @@ class Int128
if
(
hi
!=
val
.
hi
)
return
hi
>
val
.
hi
;
else
return
lo
>
val
.
lo
;
return
ulong64
(
lo
)
>
ulong64
(
val
.
lo
)
;
}
bool
operator
<
(
const
Int128
&
val
)
const
...
...
@@ -111,9 +111,15 @@ class Int128
if
(
hi
!=
val
.
hi
)
return
hi
<
val
.
hi
;
else
return
lo
<
val
.
lo
;
return
ulong64
(
lo
)
<
ulong64
(
val
.
lo
)
;
}
bool
operator
>=
(
const
Int128
&
val
)
const
{
return
!
(
*
this
<
val
);}
bool
operator
<=
(
const
Int128
&
val
)
const
{
return
!
(
*
this
>
val
);}
Int128
&
operator
+=
(
const
Int128
&
rhs
)
{
hi
+=
rhs
.
hi
;
...
...
@@ -219,20 +225,15 @@ class Int128
double
AsDouble
()
const
{
const
double
shift64
=
18446744073709551616.0
;
//2^64
const
double
bit64
=
9223372036854775808.0
;
if
(
hi
<
0
)
{
Int128
tmp
(
*
this
);
Negate
(
tmp
);
if
(
tmp
.
lo
<
0
)
return
(
double
)
tmp
.
lo
-
bit64
-
tmp
.
hi
*
shift64
;
if
(
lo
==
0
)
return
(
double
)
hi
*
shift64
;
else
return
-
(
double
)
tmp
.
lo
-
tmp
.
hi
*
shift64
;
return
-
(
double
)
(
ulong64
(
-
lo
)
+
~
hi
*
shift64
)
;
}
else
if
(
lo
<
0
)
return
-
(
double
)
lo
+
bit64
+
hi
*
shift64
;
else
return
(
double
)
lo
+
(
double
)
hi
*
shift64
;
return
(
double
)
(
ulong64
(
lo
)
+
hi
*
shift64
)
;
}
//for bug testing ...
...
...
@@ -349,10 +350,10 @@ bool Orientation(const Polygon &poly)
throw
"Coordinate exceeds range bounds."
;
Int128
cross
=
Int128
(
vec1
.
X
)
*
Int128
(
vec2
.
Y
)
-
Int128
(
vec2
.
X
)
*
Int128
(
vec1
.
Y
);
return
cross
>
0
;
return
(
cross
>=
0
)
;
}
else
return
(
vec1
.
X
*
vec2
.
Y
-
vec2
.
X
*
vec1
.
Y
)
>
0
;
return
(
vec1
.
X
*
vec2
.
Y
-
vec2
.
X
*
vec1
.
Y
)
>
=
0
;
}
//------------------------------------------------------------------------------
...
...
@@ -365,7 +366,9 @@ inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2)
bool
Orientation
(
OutRec
*
outRec
,
bool
UseFullInt64Range
)
{
//first make sure bottomPt is correctly assigned ...
OutPt
*
opBottom
=
outRec
->
pts
,
*
op
=
outRec
->
pts
->
next
;
OutPt
*
opBottom
=
outRec
->
pts
;
if
(
!
opBottom
)
return
true
;
OutPt
*
op
=
outRec
->
pts
->
next
;
while
(
op
!=
outRec
->
pts
)
{
if
(
op
->
pt
.
Y
>=
opBottom
->
pt
.
Y
)
...
...
@@ -394,9 +397,9 @@ bool Orientation(OutRec *outRec, bool UseFullInt64Range)
ip2
.
Y
=
opNext
->
pt
.
Y
-
op
->
pt
.
Y
;
if
(
UseFullInt64Range
)
return
Int128
(
ip1
.
X
)
*
Int128
(
ip2
.
Y
)
-
Int128
(
ip2
.
X
)
*
Int128
(
ip1
.
Y
)
>
0
;
return
Int128
(
ip1
.
X
)
*
Int128
(
ip2
.
Y
)
-
Int128
(
ip2
.
X
)
*
Int128
(
ip1
.
Y
)
>
=
0
;
else
return
(
ip1
.
X
*
ip2
.
Y
-
ip2
.
X
*
ip1
.
Y
)
>
0
;
return
(
ip1
.
X
*
ip2
.
Y
-
ip2
.
X
*
ip1
.
Y
)
>
=
0
;
}
//------------------------------------------------------------------------------
...
...
@@ -428,6 +431,7 @@ double Area(const Polygon &poly)
double
Area
(
const
OutRec
&
outRec
,
bool
UseFullInt64Range
)
{
OutPt
*
op
=
outRec
.
pts
;
if
(
!
op
)
return
0
;
if
(
UseFullInt64Range
)
{
Int128
a
(
0
);
do
{
...
...
@@ -497,10 +501,9 @@ bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range)
bool
SlopesEqual
(
TEdge
&
e1
,
TEdge
&
e2
,
bool
UseFullInt64Range
)
{
if
(
UseFullInt64Range
)
return
Int128
(
e1
.
ytop
-
e1
.
ybot
)
*
Int128
(
e2
.
xtop
-
e2
.
xbot
)
==
Int128
(
e1
.
xtop
-
e1
.
xbot
)
*
Int128
(
e2
.
ytop
-
e2
.
ybot
);
else
return
(
e1
.
ytop
-
e1
.
ybot
)
*
(
e2
.
xtop
-
e2
.
xbot
)
==
(
e1
.
xtop
-
e1
.
xbot
)
*
(
e2
.
ytop
-
e2
.
ybot
);
return
Int128
(
e1
.
deltaY
)
*
Int128
(
e2
.
deltaX
)
==
Int128
(
e1
.
deltaX
)
*
Int128
(
e2
.
deltaY
);
else
return
e1
.
deltaY
*
e2
.
deltaX
==
e1
.
deltaX
*
e2
.
deltaY
;
}
//------------------------------------------------------------------------------
...
...
@@ -533,8 +536,11 @@ double GetDx(const IntPoint pt1, const IntPoint pt2)
void
SetDx
(
TEdge
&
e
)
{
if
(
e
.
ybot
==
e
.
ytop
)
e
.
dx
=
HORIZONTAL
;
else
e
.
dx
=
(
double
)(
e
.
xtop
-
e
.
xbot
)
/
(
double
)(
e
.
ytop
-
e
.
ybot
);
e
.
deltaX
=
(
e
.
xtop
-
e
.
xbot
);
e
.
deltaY
=
(
e
.
ytop
-
e
.
ybot
);
if
(
e
.
deltaY
==
0
)
e
.
dx
=
HORIZONTAL
;
else
e
.
dx
=
(
double
)(
e
.
deltaX
)
/
(
double
)(
e
.
deltaY
);
}
//---------------------------------------------------------------------------
...
...
@@ -556,8 +562,7 @@ void SwapPolyIndexes(TEdge &edge1, TEdge &edge2)
inline
long64
Round
(
double
val
)
{
return
(
val
<
0
)
?
static_cast
<
long64
>
(
val
-
0.5
)
:
static_cast
<
long64
>
(
val
+
0.5
);
return
(
val
<
0
)
?
static_cast
<
long64
>
(
val
-
0.5
)
:
static_cast
<
long64
>
(
val
+
0.5
);
}
//------------------------------------------------------------------------------
...
...
@@ -614,29 +619,44 @@ bool IntersectPoint(TEdge &edge1, TEdge &edge2,
{
b1
=
edge1
.
xbot
-
edge1
.
ybot
*
edge1
.
dx
;
b2
=
edge2
.
xbot
-
edge2
.
ybot
*
edge2
.
dx
;
b2
=
(
b2
-
b1
)
/
(
edge1
.
dx
-
edge2
.
dx
);
ip
.
Y
=
Round
(
b2
);
ip
.
X
=
Round
(
edge1
.
dx
*
b2
+
b1
);
double
q
=
(
b2
-
b1
)
/
(
edge1
.
dx
-
edge2
.
dx
);
ip
.
Y
=
Round
(
q
);
if
(
std
::
fabs
(
edge1
.
dx
)
<
std
::
fabs
(
edge2
.
dx
))
ip
.
X
=
Round
(
edge1
.
dx
*
q
+
b1
);
else
ip
.
X
=
Round
(
edge2
.
dx
*
q
+
b2
);
}
return
//can be *so close* to the top of one edge that the rounded Y equals one ytop ...
(
ip
.
Y
==
edge1
.
ytop
&&
ip
.
Y
>=
edge2
.
ytop
&&
edge1
.
tmpX
>
edge2
.
tmpX
)
||
(
ip
.
Y
==
edge2
.
ytop
&&
ip
.
Y
>=
edge1
.
ytop
&&
edge1
.
tmpX
>
edge2
.
tmpX
)
||
(
ip
.
Y
>
edge1
.
ytop
&&
ip
.
Y
>
edge2
.
ytop
);
if
(
ip
.
Y
<
edge1
.
ytop
||
ip
.
Y
<
edge2
.
ytop
)
{
if
(
edge1
.
ytop
>
edge2
.
ytop
)
{
ip
.
X
=
edge1
.
xtop
;
ip
.
Y
=
edge1
.
ytop
;
return
TopX
(
edge2
,
edge1
.
ytop
)
<
edge1
.
xtop
;
}
else
{
ip
.
X
=
edge2
.
xtop
;
ip
.
Y
=
edge2
.
ytop
;
return
TopX
(
edge1
,
edge2
.
ytop
)
>
edge2
.
xtop
;
}
}
else
return
true
;
}
//------------------------------------------------------------------------------
void
ReversePolyPtLinks
(
OutPt
&
pp
)
void
ReversePolyPtLinks
(
OutPt
*
pp
)
{
if
(
!
pp
)
return
;
OutPt
*
pp1
,
*
pp2
;
pp1
=
&
pp
;
pp1
=
pp
;
do
{
pp2
=
pp1
->
next
;
pp1
->
next
=
pp1
->
prev
;
pp1
->
prev
=
pp2
;
pp1
=
pp2
;
}
while
(
pp1
!=
&
pp
);
}
while
(
pp1
!=
pp
);
}
//------------------------------------------------------------------------------
...
...
@@ -852,6 +872,7 @@ bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType)
{
int
len
=
(
int
)
pg
.
size
();
if
(
len
<
3
)
return
false
;
Polygon
p
(
len
);
p
[
0
]
=
pg
[
0
];
int
j
=
0
;
...
...
@@ -1308,14 +1329,11 @@ bool Clipper::ExecuteInternal(bool fixHoleLinkages)
if
(
outRec
->
bottomPt
==
outRec
->
bottomFlag
&&
(
Orientation
(
outRec
,
m_UseFullRange
)
!=
(
Area
(
*
outRec
,
m_UseFullRange
)
>
0
)))
{
DisposeBottomPt
(
*
outRec
);
FixupOutPolygon
(
*
outRec
);
};
if
(
outRec
->
isHole
==
(
m_ReverseOutput
^
Orientation
(
outRec
,
m_UseFullRange
)))
ReversePolyPtLinks
(
*
outRec
->
pts
);
ReversePolyPtLinks
(
outRec
->
pts
);
}
JoinCommonEdges
(
fixHoleLinkages
);
...
...
@@ -1664,7 +1682,7 @@ void Clipper::ClearHorzJoins()
}
//------------------------------------------------------------------------------
void
Clipper
::
InsertLocalMinimaIntoAEL
(
const
long64
botY
)
void
Clipper
::
InsertLocalMinimaIntoAEL
(
const
long64
botY
)
{
while
(
m_CurrentLM
&&
(
m_CurrentLM
->
Y
==
botY
)
)
{
...
...
@@ -1768,7 +1786,7 @@ void Clipper::DeleteFromSEL(TEdge *e)
//------------------------------------------------------------------------------
void
Clipper
::
IntersectEdges
(
TEdge
*
e1
,
TEdge
*
e2
,
const
IntPoint
&
pt
,
IntersectProtects
protects
)
const
IntPoint
&
pt
,
const
IntersectProtects
protects
)
{
//e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before
//e2 in AEL except when e1 is being inserted at the intersection point ...
...
...
@@ -1950,6 +1968,17 @@ OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
}
//------------------------------------------------------------------------------
bool
Param1RightOfParam2
(
OutRec
*
outRec1
,
OutRec
*
outRec2
)
{
do
{
outRec1
=
outRec1
->
FirstLeft
;
if
(
outRec1
==
outRec2
)
return
true
;
}
while
(
outRec1
);
return
false
;
}
//------------------------------------------------------------------------------
void
Clipper
::
AppendPolygon
(
TEdge
*
e1
,
TEdge
*
e2
)
{
//get the start and ends of both output polygons ...
...
...
@@ -1957,8 +1986,8 @@ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
OutRec
*
outRec2
=
m_PolyOuts
[
e2
->
outIdx
];
OutRec
*
holeStateRec
;
if
(
outRec1
->
FirstLeft
==
outRec2
)
holeStateRec
=
outRec2
;
else
if
(
outRec2
->
FirstLeft
==
outRec1
)
holeStateRec
=
outRec1
;
if
(
Param1RightOfParam2
(
outRec1
,
outRec2
)
)
holeStateRec
=
outRec2
;
else
if
(
Param1RightOfParam2
(
outRec2
,
outRec1
)
)
holeStateRec
=
outRec1
;
else
holeStateRec
=
GetLowermostRec
(
outRec1
,
outRec2
);
OutPt
*
p1_lft
=
outRec1
->
pts
;
...
...
@@ -1973,7 +2002,7 @@ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
if
(
e2
->
side
==
esLeft
)
{
//z y x a b c
ReversePolyPtLinks
(
*
p2_lft
);
ReversePolyPtLinks
(
p2_lft
);
p2_lft
->
next
=
p1_lft
;
p1_lft
->
prev
=
p2_lft
;
p1_rt
->
next
=
p2_rt
;
...
...
@@ -1994,7 +2023,7 @@ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
if
(
e2
->
side
==
esRight
)
{
//a b c z y x
ReversePolyPtLinks
(
*
p2_lft
);
ReversePolyPtLinks
(
p2_lft
);
p1_rt
->
next
=
p2_rt
;
p2_rt
->
prev
=
p1_rt
;
p2_lft
->
next
=
p1_lft
;
...
...
@@ -2078,6 +2107,7 @@ void Clipper::DisposeBottomPt(OutRec &outRec)
next
->
prev
=
prev
;
prev
->
next
=
next
;
outRec
.
bottomPt
=
next
;
FixupOutPolygon
(
outRec
);
}
//------------------------------------------------------------------------------
...
...
@@ -2116,7 +2146,6 @@ void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
}
else
if
(
pt
.
X
==
op
->
pt
.
X
-
1
)
return
;
//ie wrong side of bottomPt
}
outRec
->
sides
=
(
EdgeSide
)(
outRec
->
sides
|
e
->
side
);
if
(
outRec
->
sides
==
esBoth
)
{
...
...
@@ -2522,7 +2551,7 @@ void Clipper::BuildIntersectList(const long64 botY, const long64 topY)
}
//------------------------------------------------------------------------------
bool
Process
1Before2
(
IntersectNode
&
node1
,
IntersectNode
&
node2
)
bool
Process
Param1BeforeParam2
(
const
IntersectNode
&
node1
,
const
IntersectNode
&
node2
)
{
bool
result
;
if
(
node1
.
pt
.
Y
==
node2
.
pt
.
Y
)
...
...
@@ -2551,7 +2580,7 @@ void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
newNode
->
pt
=
pt
;
newNode
->
next
=
0
;
if
(
!
m_IntersectNodes
)
m_IntersectNodes
=
newNode
;
else
if
(
Process
1Before
2
(
*
newNode
,
*
m_IntersectNodes
)
)
else
if
(
Process
Param1BeforeParam
2
(
*
newNode
,
*
m_IntersectNodes
)
)
{
newNode
->
next
=
m_IntersectNodes
;
m_IntersectNodes
=
newNode
;
...
...
@@ -2559,7 +2588,7 @@ void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
else
{
IntersectNode
*
iNode
=
m_IntersectNodes
;
while
(
iNode
->
next
&&
Process
1Before
2
(
*
iNode
->
next
,
*
newNode
)
)
while
(
iNode
->
next
&&
Process
Param1BeforeParam
2
(
*
iNode
->
next
,
*
newNode
)
)
iNode
=
iNode
->
next
;
newNode
->
next
=
iNode
->
next
;
iNode
->
next
=
newNode
;
...
...
@@ -2617,10 +2646,10 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
if
(
IsMaxima
(
e
,
topY
)
&&
!
NEAR_EQUAL
(
GetMaximaPair
(
e
)
->
dx
,
HORIZONTAL
)
)
{
//'e' might be removed from AEL, as may any following edges so ...
TEdge
*
ePr
ior
=
e
->
prevInAEL
;
TEdge
*
ePr
ev
=
e
->
prevInAEL
;
DoMaxima
(
e
,
topY
);
if
(
!
ePr
ior
)
e
=
m_ActiveEdges
;
else
e
=
ePr
ior
->
nextInAEL
;
if
(
!
ePr
ev
)
e
=
m_ActiveEdges
;
else
e
=
ePr
ev
->
nextInAEL
;
}
else
{
...
...
@@ -2669,25 +2698,23 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
UpdateEdgeIntoAEL
(
e
);
//if output polygons share an edge, they'll need joining later ...
if
(
e
->
outIdx
>=
0
&&
e
->
prevInAEL
&&
e
->
prevInAEL
->
outIdx
>=
0
&&
e
->
prevInAEL
->
xcurr
==
e
->
xbot
&&
e
->
prevInAEL
->
ycurr
==
e
->
ybot
&&
SlopesEqual
(
IntPoint
(
e
->
xbot
,
e
->
ybot
),
IntPoint
(
e
->
xtop
,
e
->
ytop
),
IntPoint
(
e
->
xbot
,
e
->
ybot
),
IntPoint
(
e
->
prevInAEL
->
xtop
,
e
->
prevInAEL
->
ytop
),
m_UseFullRange
))
TEdge
*
ePrev
=
e
->
prevInAEL
;
TEdge
*
eNext
=
e
->
nextInAEL
;
if
(
ePrev
&&
ePrev
->
xcurr
==
e
->
xbot
&&
ePrev
->
ycurr
==
e
->
ybot
&&
e
->
outIdx
>=
0
&&
ePrev
->
outIdx
>=
0
&&
ePrev
->
ycurr
>
ePrev
->
ytop
&&
SlopesEqual
(
*
e
,
*
ePrev
,
m_UseFullRange
))
{
AddOutPt
(
e
->
prevInAEL
,
IntPoint
(
e
->
xbot
,
e
->
ybot
));
AddJoin
(
e
,
e
->
prevInAEL
);
AddOutPt
(
e
Prev
,
IntPoint
(
e
->
xbot
,
e
->
ybot
));
AddJoin
(
e
,
e
Prev
);
}
else
if
(
e
->
outIdx
>=
0
&&
e
->
nextInAEL
&&
e
->
nextInAEL
->
outIdx
>=
0
&&
e
->
nextInAEL
->
ycurr
>
e
->
nextInAEL
->
ytop
&&
e
->
nextInAEL
->
ycurr
<=
e
->
nextInAEL
->
ybot
&&
e
->
nextInAEL
->
xcurr
==
e
->
xbot
&&
e
->
nextInAEL
->
ycurr
==
e
->
ybot
&&
SlopesEqual
(
IntPoint
(
e
->
xbot
,
e
->
ybot
),
IntPoint
(
e
->
xtop
,
e
->
ytop
),
IntPoint
(
e
->
xbot
,
e
->
ybot
),
IntPoint
(
e
->
nextInAEL
->
xtop
,
e
->
nextInAEL
->
ytop
),
m_UseFullRange
))
else
if
(
eNext
&&
eNext
->
xcurr
==
e
->
xbot
&&
eNext
->
ycurr
==
e
->
ybot
&&
e
->
outIdx
>=
0
&&
eNext
->
outIdx
>=
0
&&
eNext
->
ycurr
>
eNext
->
ytop
&&
SlopesEqual
(
*
e
,
*
eNext
,
m_UseFullRange
))
{
AddOutPt
(
e
->
nextInAEL
,
IntPoint
(
e
->
xbot
,
e
->
ybot
));
AddJoin
(
e
,
e
->
nextInAEL
);
AddOutPt
(
e
Next
,
IntPoint
(
e
->
xbot
,
e
->
ybot
));
AddJoin
(
e
,
e
Next
);
}
}
e
=
e
->
nextInAEL
;
...
...
@@ -2916,55 +2943,28 @@ void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
}
//----------------------------------------------------------------------
void
Clipper
::
CheckHoleLinkages1
(
OutRec
*
outRec1
,
OutRec
*
outRec2
)
{
//when a polygon is split into 2 polygons, make sure any holes the original
//polygon contained link to the correct polygon ...
for
(
PolyOutList
::
size_type
i
=
0
;
i
<
m_PolyOuts
.
size
();
++
i
)
{
OutRec
*
orec
=
m_PolyOuts
[
i
];
if
(
orec
->
isHole
&&
orec
->
bottomPt
&&
orec
->
FirstLeft
==
outRec1
&&
!
PointInPolygon
(
orec
->
bottomPt
->
pt
,
outRec1
->
pts
,
m_UseFullRange
))
orec
->
FirstLeft
=
outRec2
;
}
}
//----------------------------------------------------------------------
void
Clipper
::
CheckHoleLinkages2
(
OutRec
*
outRec1
,
OutRec
*
outRec2
)
{
//if a hole is owned by outRec2 then make it owned by outRec1 ...
for
(
PolyOutList
::
size_type
i
=
0
;
i
<
m_PolyOuts
.
size
();
++
i
)
if
(
m_PolyOuts
[
i
]
->
isHole
&&
m_PolyOuts
[
i
]
->
bottomPt
&&
m_PolyOuts
[
i
]
->
FirstLeft
==
outRec2
)
m_PolyOuts
[
i
]
->
FirstLeft
=
outRec1
;
}
//----------------------------------------------------------------------
void
Clipper
::
JoinCommonEdges
(
bool
fixHoleLinkages
)
bool
Clipper
::
JoinPoints
(
const
JoinRec
*
j
,
OutPt
*&
p1
,
OutPt
*&
p2
)
{
for
(
JoinList
::
size_type
i
=
0
;
i
<
m_Joins
.
size
();
i
++
)
{
JoinRec
*
j
=
m_Joins
[
i
];
OutRec
*
outRec1
=
m_PolyOuts
[
j
->
poly1Idx
];
OutPt
*
pp1a
=
outRec1
->
pts
;
OutRec
*
outRec2
=
m_PolyOuts
[
j
->
poly2Idx
];
if
(
!
outRec1
||
!
outRec2
)
return
false
;
OutPt
*
pp1a
=
outRec1
->
pts
;
OutPt
*
pp2a
=
outRec2
->
pts
;
IntPoint
pt1
=
j
->
pt2a
,
pt2
=
j
->
pt2b
;
IntPoint
pt3
=
j
->
pt1a
,
pt4
=
j
->
pt1b
;
if
(
!
FindSegment
(
pp1a
,
pt1
,
pt2
))
continu
e
;
if
(
j
->
poly1Idx
==
j
->
poly2Idx
)
if
(
!
FindSegment
(
pp1a
,
pt1
,
pt2
))
return
fals
e
;
if
(
outRec1
==
outRec2
)
{
//we're searching the same polygon for overlapping segments so
//segment 2 mustn't be the same as segment 1 ...
pp2a
=
pp1a
->
next
;
if
(
!
FindSegment
(
pp2a
,
pt3
,
pt4
)
||
(
pp2a
==
pp1a
))
continu
e
;
if
(
!
FindSegment
(
pp2a
,
pt3
,
pt4
)
||
(
pp2a
==
pp1a
))
return
fals
e
;
}
else
if
(
!
FindSegment
(
pp2a
,
pt3
,
pt4
))
continu
e
;
else
if
(
!
FindSegment
(
pp2a
,
pt3
,
pt4
))
return
fals
e
;
if
(
!
GetOverlapSegment
(
pt1
,
pt2
,
pt3
,
pt4
,
pt1
,
pt2
))
continu
e
;
if
(
!
GetOverlapSegment
(
pt1
,
pt2
,
pt3
,
pt4
,
pt1
,
pt2
))
return
fals
e
;
OutPt
*
p1
,
*
p2
,
*
p3
,
*
p4
;
OutPt
*
prev
=
pp1a
->
prev
;
OutPt
*
p3
,
*
p4
,
*
prev
=
pp1a
->
prev
;
//get p1 & p2 polypts - the overlap start & endpoints on poly1
if
(
PointsEqual
(
pp1a
->
pt
,
pt1
))
p1
=
pp1a
;
else
if
(
PointsEqual
(
prev
->
pt
,
pt1
))
p1
=
prev
;
...
...
@@ -2999,6 +2999,7 @@ void Clipper::JoinCommonEdges(bool fixHoleLinkages)
p3
->
prev
=
p1
;
p2
->
prev
=
p4
;
p4
->
next
=
p2
;
return
true
;
}
else
if
(
p1
->
prev
==
p2
&&
p3
->
next
==
p4
)
{
...
...
@@ -3006,11 +3007,38 @@ void Clipper::JoinCommonEdges(bool fixHoleLinkages)
p3
->
next
=
p1
;
p2
->
next
=
p4
;
p4
->
prev
=
p2
;
return
true
;
}
else
continue
;
//an orientation is probably wrong
return
false
;
//an orientation is probably wrong
}
//----------------------------------------------------------------------
void
Clipper
::
FixupJoinRecs
(
JoinRec
*
j
,
OutPt
*
pt
,
unsigned
startIdx
)
{
for
(
JoinList
::
size_type
k
=
startIdx
;
k
<
m_Joins
.
size
();
k
++
)
{
JoinRec
*
j2
=
m_Joins
[
k
];
if
(
j2
->
poly1Idx
==
j
->
poly1Idx
&&
PointIsVertex
(
j2
->
pt1a
,
pt
))
j2
->
poly1Idx
=
j
->
poly2Idx
;
if
(
j2
->
poly2Idx
==
j
->
poly1Idx
&&
PointIsVertex
(
j2
->
pt2a
,
pt
))
j2
->
poly2Idx
=
j
->
poly2Idx
;
}
}
//----------------------------------------------------------------------
void
Clipper
::
JoinCommonEdges
(
bool
fixHoleLinkages
)
{
for
(
JoinList
::
size_type
i
=
0
;
i
<
m_Joins
.
size
();
i
++
)
{
JoinRec
*
j
=
m_Joins
[
i
];
OutPt
*
p1
,
*
p2
;
if
(
!
JoinPoints
(
j
,
p1
,
p2
))
return
;
if
(
j
->
poly2Idx
==
j
->
poly1Idx
)
OutRec
*
outRec1
=
m_PolyOuts
[
j
->
poly1Idx
];
OutRec
*
outRec2
=
m_PolyOuts
[
j
->
poly2Idx
];
if
(
outRec1
==
outRec2
)
{
//instead of joining two polygons, we've just created a new one by
//splitting one polygon into two.
...
...
@@ -3030,8 +3058,15 @@ void Clipper::JoinCommonEdges(bool fixHoleLinkages)
//outRec2 is contained by outRec1 ...
outRec2
->
isHole
=
!
outRec1
->
isHole
;
outRec2
->
FirstLeft
=
outRec1
;
if
(
outRec2
->
isHole
==
Orientation
(
outRec2
,
m_UseFullRange
))
ReversePolyPtLinks
(
*
outRec2
->
pts
);
FixupJoinRecs
(
j
,
p2
,
i
+
1
);
FixupOutPolygon
(
*
outRec1
);
//nb: do this BEFORE testing orientation
FixupOutPolygon
(
*
outRec2
);
// but AFTER calling FixupJoinRecs()
if
(
outRec2
->
pts
&&
outRec2
->
isHole
==
(
m_ReverseOutput
^
Orientation
(
outRec2
,
m_UseFullRange
)))
ReversePolyPtLinks
(
outRec2
->
pts
);
}
else
if
(
PointInPolygon
(
outRec1
->
pts
->
pt
,
outRec2
->
pts
,
m_UseFullRange
))
{
//outRec1 is contained by outRec2 ...
...
...
@@ -3039,39 +3074,61 @@ void Clipper::JoinCommonEdges(bool fixHoleLinkages)
outRec1
->
isHole
=
!
outRec2
->
isHole
;
outRec2
->
FirstLeft
=
outRec1
->
FirstLeft
;
outRec1
->
FirstLeft
=
outRec2
;
if
(
outRec1
->
isHole
==
Orientation
(
outRec1
,
m_UseFullRange
))
ReversePolyPtLinks
(
*
outRec1
->
pts
);
FixupJoinRecs
(
j
,
p2
,
i
+
1
);
FixupOutPolygon
(
*
outRec1
);
//nb: do this BEFORE testing orientation
FixupOutPolygon
(
*
outRec2
);
// but AFTER calling FixupJoinRecs()
if
(
outRec1
->
isHole
==
(
m_ReverseOutput
^
Orientation
(
outRec1
,
m_UseFullRange
)))
ReversePolyPtLinks
(
outRec1
->
pts
);
//make sure any contained holes now link to the correct polygon ...
if
(
fixHoleLinkages
)
CheckHoleLinkages1
(
outRec1
,
outRec2
);
}
else
if
(
fixHoleLinkages
&&
outRec1
->
isHole
)
for
(
PolyOutList
::
size_type
k
=
0
;
k
<
m_PolyOuts
.
size
();
++
k
)
{
OutRec
*
orec
=
m_PolyOuts
[
k
];
if
(
orec
->
isHole
&&
orec
->
bottomPt
&&
orec
->
FirstLeft
==
outRec1
)
orec
->
FirstLeft
=
outRec2
;
}
}
else
{
//the 2 polygons are completely separate ...
outRec2
->
isHole
=
outRec1
->
isHole
;
outRec2
->
FirstLeft
=
outRec1
->
FirstLeft
;
//make sure any contained holes now link to the correct polygon ...
if
(
fixHoleLinkages
)
CheckHoleLinkages1
(
outRec1
,
outRec2
);
}
//now fixup any subsequent joins that match this polygon
for
(
JoinList
::
size_type
k
=
i
+
1
;
k
<
m_Joins
.
size
();
k
++
)
FixupJoinRecs
(
j
,
p2
,
i
+
1
);
FixupOutPolygon
(
*
outRec1
);
//nb: do this BEFORE testing orientation
FixupOutPolygon
(
*
outRec2
);
// but AFTER calling FixupJoinRecs()
if
(
fixHoleLinkages
&&
outRec2
->
pts
)
for
(
PolyOutList
::
size_type
k
=
0
;
k
<
m_PolyOuts
.
size
();
++
k
)
{
JoinRec
*
j2
=
m_Join
s
[
k
];
if
(
j2
->
poly1Idx
==
j
->
poly1Idx
&&
PointIsVertex
(
j2
->
pt1a
,
p2
))
j2
->
poly1Idx
=
j
->
poly2Idx
;
if
(
j2
->
poly2Idx
==
j
->
poly1Idx
&&
PointIsVertex
(
j2
->
pt2a
,
p2
))
j2
->
poly2Idx
=
j
->
poly2Idx
;
OutRec
*
orec
=
m_PolyOut
s
[
k
];
if
(
orec
->
isHole
&&
orec
->
bottomPt
&&
orec
->
FirstLeft
==
outRec1
&&
PointInPolygon
(
orec
->
bottomPt
->
pt
,
outRec2
->
pts
,
m_UseFullRange
))
orec
->
FirstLeft
=
outRec2
;
}
}
//now cleanup redundant edges too ...
FixupOutPolygon
(
*
outRec1
);
FixupOutPolygon
(
*
outRec2
);
if
(
Orientation
(
outRec1
,
m_UseFullRange
)
!=
(
Area
(
*
outRec1
,
m_UseFullRange
)
>=
0
))
DisposeBottomPt
(
*
outRec1
);
if
(
Orientation
(
outRec2
,
m_UseFullRange
)
!=
(
Area
(
*
outRec2
,
m_UseFullRange
)
>=
0
))
DisposeBottomPt
(
*
outRec2
);
}
else
{
//joined 2 polygons together ...
//make sure any holes contained by outRec2 now link to outRec1 ...
if
(
fixHoleLinkages
)
CheckHoleLinkages2
(
outRec1
,
outRec2
);
if
(
fixHoleLinkages
)
for
(
PolyOutList
::
size_type
k
=
0
;
k
<
m_PolyOuts
.
size
();
++
k
)
if
(
m_PolyOuts
[
k
]
->
isHole
&&
m_PolyOuts
[
k
]
->
bottomPt
&&
m_PolyOuts
[
k
]
->
FirstLeft
==
outRec2
)
m_PolyOuts
[
k
]
->
FirstLeft
=
outRec1
;
//now cleanup redundant edges too ...
//and cleanup redundant edges too ...
FixupOutPolygon
(
*
outRec1
);
if
(
outRec1
->
pts
)
...
...
@@ -3100,16 +3157,16 @@ void Clipper::JoinCommonEdges(bool fixHoleLinkages)
}
//------------------------------------------------------------------------------
void
ReversePo
ints
(
Polygon
&
p
)
void
ReversePo
lygon
(
Polygon
&
p
)
{
std
::
reverse
(
p
.
begin
(),
p
.
end
());
}
//------------------------------------------------------------------------------
void
ReversePo
int
s
(
Polygons
&
p
)
void
ReversePo
lygon
s
(
Polygons
&
p
)
{
for
(
Polygons
::
size_type
i
=
0
;
i
<
p
.
size
();
++
i
)
ReversePo
ints
(
p
[
i
]);
ReversePo
lygon
(
p
[
i
]);
}
//------------------------------------------------------------------------------
...
...
@@ -3143,7 +3200,7 @@ Polygon BuildArc(const IntPoint &pt,
}
//------------------------------------------------------------------------------
DoublePoint
GetUnitNormal
(
const
IntPoint
&
pt1
,
const
IntPoint
&
pt2
)
DoublePoint
GetUnitNormal
(
const
IntPoint
&
pt1
,
const
IntPoint
&
pt2
)
{
if
(
pt2
.
X
==
pt1
.
X
&&
pt2
.
Y
==
pt1
.
Y
)
return
DoublePoint
(
0
,
0
);
...
...
@@ -3173,7 +3230,7 @@ private:
public
:
PolyOffsetBuilder
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
,
double
delta
,
JoinType
jointype
,
double
MiterLimit
)
double
delta
,
JoinType
jointype
,
double
MiterLimit
,
bool
CheckInputs
)
{
//nb precondition - out_polys != ptsin_polys
if
(
NEAR_ZERO
(
delta
))
...
...
@@ -3185,22 +3242,57 @@ PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
this
->
m_p
=
in_polys
;
this
->
m_delta
=
delta
;
this
->
m_jointype
=
jointype
;
//ChecksInput - fixes polygon orientation if necessary and removes
//duplicate vertices. Can be set false when you're sure that polygon
//orientation is correct and that there are no duplicate vertices.
if
(
CheckInputs
)
{
size_t
Len
=
m_p
.
size
(),
botI
=
0
;
while
(
botI
<
Len
&&
m_p
[
botI
].
size
()
==
0
)
botI
++
;
if
(
botI
==
Len
)
return
;
//botPt: used to find the lowermost (in inverted Y-axis) & leftmost point
//This point (on m_p[botI]) must be on an outer polygon ring and if
//its orientation is false (counterclockwise) then assume all polygons
//need reversing ...
IntPoint
botPt
=
m_p
[
botI
][
0
];
for
(
size_t
i
=
botI
;
i
<
Len
;
++
i
)
{
if
(
m_p
[
i
].
size
()
<
3
)
continue
;
if
(
UpdateBotPt
(
m_p
[
i
][
0
],
botPt
))
botI
=
i
;
Polygon
::
iterator
it
=
m_p
[
i
].
begin
()
+
1
;
while
(
it
!=
m_p
[
i
].
end
())
{
if
(
PointsEqual
(
*
it
,
*
(
it
-
1
)))
it
=
m_p
[
i
].
erase
(
it
);
else
{
if
(
UpdateBotPt
(
*
it
,
botPt
))
botI
=
i
;
++
it
;
}
}
}
if
(
!
Orientation
(
m_p
[
botI
]))
ReversePolygons
(
m_p
);
}
if
(
MiterLimit
<=
1
)
MiterLimit
=
1
;
m_RMin
=
2
/
(
MiterLimit
*
MiterLimit
);
double
deltaSq
=
delta
*
delta
;
out_polys
.
clear
();
out_polys
.
resize
(
in_polys
.
size
());
for
(
m_i
=
0
;
m_i
<
in_polys
.
size
();
m_i
++
)
out_polys
.
resize
(
m_p
.
size
());
for
(
m_i
=
0
;
m_i
<
m_p
.
size
();
m_i
++
)
{
m_curr_poly
=
&
out_polys
[
m_i
];
size_t
len
=
in_polys
[
m_i
].
size
();
size_t
len
=
m_p
[
m_i
].
size
();
if
(
len
>
1
&&
m_p
[
m_i
][
0
].
X
==
m_p
[
m_i
][
len
-
1
].
X
&&
m_p
[
m_i
][
0
].
Y
==
m_p
[
m_i
][
len
-
1
].
Y
)
len
--
;
//when 'shrinking' polygons - to minimize artefacts
//strip those polygons that have an area < pi * delta^2 ...
double
a1
=
Area
(
in_polys
[
m_i
]);
double
a1
=
Area
(
m_p
[
m_i
]);
if
(
delta
<
0
)
{
if
(
a1
>
0
&&
a1
<
deltaSq
*
pi
)
len
=
0
;
}
else
if
(
a1
<
0
&&
-
a1
<
deltaSq
*
pi
)
len
=
0
;
//holes have neg. area
...
...
@@ -3209,7 +3301,7 @@ PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
else
if
(
len
==
1
)
{
Polygon
arc
;
arc
=
BuildArc
(
in_polys
[
m_i
][
len
-
1
],
0
,
2
*
pi
,
delta
);
arc
=
BuildArc
(
m_p
[
m_i
][
len
-
1
],
0
,
2
*
pi
,
delta
);
out_polys
[
m_i
]
=
arc
;
continue
;
}
...
...
@@ -3217,9 +3309,9 @@ PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
//build normals ...
normals
.
clear
();
normals
.
resize
(
len
);
normals
[
len
-
1
]
=
GetUnitNormal
(
in_polys
[
m_i
][
len
-
1
],
in_polys
[
m_i
][
0
]);
normals
[
len
-
1
]
=
GetUnitNormal
(
m_p
[
m_i
][
len
-
1
],
m_p
[
m_i
][
0
]);
for
(
m_j
=
0
;
m_j
<
len
-
1
;
++
m_j
)
normals
[
m_j
]
=
GetUnitNormal
(
in_polys
[
m_i
][
m_j
],
in_polys
[
m_i
][
m_j
+
1
]);
normals
[
m_j
]
=
GetUnitNormal
(
m_p
[
m_i
][
m_j
],
m_p
[
m_i
][
m_j
+
1
]);
m_k
=
len
-
1
;
for
(
m_j
=
0
;
m_j
<
len
;
++
m_j
)
...
...
@@ -3261,7 +3353,7 @@ PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
if
(
clpr
.
Execute
(
ctUnion
,
out_polys
,
pftNegative
,
pftNegative
))
{
out_polys
.
erase
(
out_polys
.
begin
());
ReversePo
int
s
(
out_polys
);
ReversePo
lygon
s
(
out_polys
);
}
else
out_polys
.
clear
();
...
...
@@ -3286,12 +3378,13 @@ void DoSquare(double mul = 1.0)
(
long64
)
Round
(
m_p
[
m_i
][
m_j
].
Y
+
normals
[
m_k
].
Y
*
m_delta
));
IntPoint
pt2
=
IntPoint
((
long64
)
Round
(
m_p
[
m_i
][
m_j
].
X
+
normals
[
m_j
].
X
*
m_delta
),
(
long64
)
Round
(
m_p
[
m_i
][
m_j
].
Y
+
normals
[
m_j
].
Y
*
m_delta
));
double
sinAngle
=
normals
[
m_k
].
X
*
normals
[
m_j
].
Y
-
normals
[
m_j
].
X
*
normals
[
m_k
].
Y
;
if
(
sinAngle
*
m_delta
>=
0
)
if
((
normals
[
m_k
].
X
*
normals
[
m_j
].
Y
-
normals
[
m_j
].
X
*
normals
[
m_k
].
Y
)
*
m_delta
>=
0
)
{
//occasionally (due to floating point math) sinAngle can be > 1 so ...
if
(
sinAngle
>
1
)
sinAngle
=
1
;
else
if
(
sinAngle
<
-
1
)
sinAngle
=
-
1
;
double
dx
=
tan
((
pi
-
asin
(
sinAngle
))
/
4
)
*
abs
(
m_delta
*
mul
);
double
a1
=
std
::
atan2
(
normals
[
m_k
].
Y
,
normals
[
m_k
].
X
);
double
a2
=
std
::
atan2
(
-
normals
[
m_j
].
Y
,
-
normals
[
m_j
].
X
);
a1
=
std
::
fabs
(
a2
-
a1
);
if
(
a1
>
pi
)
a1
=
pi
*
2
-
a1
;
double
dx
=
std
::
tan
((
pi
-
a1
)
/
4
)
*
std
::
fabs
(
m_delta
*
mul
);
pt1
=
IntPoint
((
long64
)(
pt1
.
X
-
normals
[
m_k
].
Y
*
dx
),
(
long64
)(
pt1
.
Y
+
normals
[
m_k
].
X
*
dx
));
AddPoint
(
pt1
);
...
...
@@ -3357,42 +3450,53 @@ void DoRound()
}
//--------------------------------------------------------------------------
bool
UpdateBotPt
(
const
IntPoint
&
pt
,
IntPoint
&
botPt
)
{
if
(
pt
.
Y
>
botPt
.
Y
||
(
pt
.
Y
==
botPt
.
Y
&&
pt
.
X
<
botPt
.
X
))
{
botPt
=
pt
;
return
true
;
}
else
return
false
;
}
//--------------------------------------------------------------------------
};
//end PolyOffsetBuilder
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void
OffsetPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
,
double
delta
,
JoinType
jointype
,
double
MiterLimit
)
double
delta
,
JoinType
jointype
,
double
MiterLimit
,
bool
CheckInputs
)
{
if
(
&
out_polys
==
&
in_polys
)
{
Polygons
poly2
(
in_polys
);
PolyOffsetBuilder
(
poly2
,
out_polys
,
delta
,
jointype
,
MiterLimit
);
PolyOffsetBuilder
(
poly2
,
out_polys
,
delta
,
jointype
,
MiterLimit
,
CheckInputs
);
}
else
PolyOffsetBuilder
(
in_polys
,
out_polys
,
delta
,
jointype
,
MiterLimit
);
else
PolyOffsetBuilder
(
in_polys
,
out_polys
,
delta
,
jointype
,
MiterLimit
,
CheckInputs
);
}
//------------------------------------------------------------------------------
void
SimplifyPolygon
(
const
Polygon
&
in_poly
,
Polygons
&
out_polys
)
void
SimplifyPolygon
(
const
Polygon
&
in_poly
,
Polygons
&
out_polys
,
PolyFillType
fillType
)
{
Clipper
c
;
c
.
AddPolygon
(
in_poly
,
ptSubject
);
c
.
Execute
(
ctUnion
,
out_polys
);
c
.
Execute
(
ctUnion
,
out_polys
,
fillType
,
fillType
);
}
//------------------------------------------------------------------------------
void
SimplifyPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
)
void
SimplifyPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
,
PolyFillType
fillType
)
{
Clipper
c
;
c
.
AddPolygons
(
in_polys
,
ptSubject
);
c
.
Execute
(
ctUnion
,
out_polys
);
c
.
Execute
(
ctUnion
,
out_polys
,
fillType
,
fillType
);
}
//------------------------------------------------------------------------------
void
SimplifyPolygons
(
Polygons
&
polys
)
void
SimplifyPolygons
(
Polygons
&
polys
,
PolyFillType
fillType
)
{
SimplifyPolygons
(
polys
,
polys
);
SimplifyPolygons
(
polys
,
polys
,
fillType
);
}
//------------------------------------------------------------------------------
...
...
polygon/clipper.hpp
View file @
31332c39
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 4.
8.5
*
* Date :
15 July 2012
*
* Version : 4.
9.6
*
* Date :
9 November 2012
*
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2012 *
* *
...
...
@@ -78,13 +78,13 @@ enum JoinType { jtSquare, jtRound, jtMiter };
bool
Orientation
(
const
Polygon
&
poly
);
double
Area
(
const
Polygon
&
poly
);
void
OffsetPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
,
double
delta
,
JoinType
jointype
=
jtSquare
,
double
MiterLimit
=
2
);
void
SimplifyPolygon
(
const
Polygon
&
in_poly
,
Polygons
&
out_polys
);
void
SimplifyPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
);
void
SimplifyPolygons
(
Polygons
&
polys
);
double
delta
,
JoinType
jointype
=
jtSquare
,
double
MiterLimit
=
2
,
bool
CheckInputs
=
true
);
void
SimplifyPolygon
(
const
Polygon
&
in_poly
,
Polygons
&
out_polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
SimplifyPolygons
(
const
Polygons
&
in_polys
,
Polygons
&
out_polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
SimplifyPolygons
(
Polygons
&
polys
,
PolyFillType
fillType
=
pftEvenOdd
);
void
ReversePo
ints
(
Polygon
&
p
);
void
ReversePo
int
s
(
Polygons
&
p
);
void
ReversePo
lygon
(
Polygon
&
p
);
void
ReversePo
lygon
s
(
Polygons
&
p
);
//used internally ...
enum
EdgeSide
{
esNeither
=
0
,
esLeft
=
1
,
esRight
=
2
,
esBoth
=
3
};
...
...
@@ -98,6 +98,8 @@ struct TEdge {
long64
xtop
;
long64
ytop
;
double
dx
;
long64
deltaX
;
long64
deltaY
;
long64
tmpX
;
PolyType
polyType
;
EdgeSide
side
;
...
...
@@ -257,7 +259,7 @@ private:
void
DoEdge2
(
TEdge
*
edge1
,
TEdge
*
edge2
,
const
IntPoint
&
pt
);
void
DoBothEdges
(
TEdge
*
edge1
,
TEdge
*
edge2
,
const
IntPoint
&
pt
);
void
IntersectEdges
(
TEdge
*
e1
,
TEdge
*
e2
,
const
IntPoint
&
pt
,
IntersectProtects
protects
);
const
IntPoint
&
pt
,
const
IntersectProtects
protects
);
OutRec
*
CreateOutRec
();
void
AddOutPt
(
TEdge
*
e
,
const
IntPoint
&
pt
);
void
DisposeBottomPt
(
OutRec
&
outRec
);
...
...
@@ -276,12 +278,12 @@ private:
void
FixupOutPolygon
(
OutRec
&
outRec
);
bool
IsHole
(
TEdge
*
e
);
void
FixHoleLinkage
(
OutRec
*
outRec
);
void
CheckHoleLinkages1
(
OutRec
*
outRec1
,
OutRec
*
outRec2
);
void
CheckHoleLinkages2
(
OutRec
*
outRec1
,
OutRec
*
outRec2
);
void
AddJoin
(
TEdge
*
e1
,
TEdge
*
e2
,
int
e1OutIdx
=
-
1
,
int
e2OutIdx
=
-
1
);
void
ClearJoins
();
void
AddHorzJoin
(
TEdge
*
e
,
int
idx
);
void
ClearHorzJoins
();
bool
JoinPoints
(
const
JoinRec
*
j
,
OutPt
*&
p1
,
OutPt
*&
p2
);
void
FixupJoinRecs
(
JoinRec
*
j
,
OutPt
*
pt
,
unsigned
startIdx
);
void
JoinCommonEdges
(
bool
fixHoleLinkages
);
};
...
...
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