Commit 299f4243 authored by tomasz.wlostowski@cern.ch's avatar tomasz.wlostowski@cern.ch
Browse files

geometry: r-tree based shape index

parent 00ecafe9
Loading
Loading
Loading
Loading
+1908 −0

File added.

Preview size limit exceeded, changes collapsed.

+319 −256
Original line number Diff line number Diff line
@@ -2,6 +2,7 @@
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2013 CERN
 * @author Jacobo Aragunde Pérez
 * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software; you can redistribute it and/or
@@ -25,266 +26,328 @@
#ifndef __SHAPE_INDEX_H
#define __SHAPE_INDEX_H

#include <boost/unordered_map.hpp>
#include <vector>
#include <geometry/shape.h>
#include <geometry/rtree.h>

template <class T> const SHAPE *defaultShapeFunctor( const T aItem )

/**
 * shapeFunctor template function
 *
 * It is used by SHAPE_INDEX to get a SHAPE* from another type.
 * By default relies on T::GetShape() method, should be specialized if the T object
 * doesn't allow that method.
 * @param object generic T object
 * @return a SHAPE* object equivalent to object.
 */
template <class T>
static const SHAPE* shapeFunctor( T aItem )
{
    return aItem->GetShape();
}

template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >

class SHAPE_INDEX_LIST {
/**
 * shapeFunctor template function: specialization for T = SHAPE*
 */
template<>
const SHAPE* shapeFunctor( SHAPE* aItem )
{
    return aItem;
}

	struct ShapeEntry {
		ShapeEntry(T aParent)
/**
 * boundingBox template method
 *
 * It is used by SHAPE_INDEX to get the bounding box of a generic T object.
 * By default relies on T::BBox() method, should be specialized if the T object
 * doesn't allow that method.
 * @param object generic T object
 * @return a BOX2I object containing the bounding box of the T object.
 */
template <class T>
BOX2I boundingBox( T object )
{
			shape = ShapeFunctor(aParent);
			bbox = shape->BBox(0);
			parent = aParent;
    return shapeFunctor(object)->BBox();
}

		~ShapeEntry()
/**
 * acceptVisitor template method
 *
 * It is used by SHAPE_INDEX to implement Accept().
 * By default relies on V::operation() redefinition, should be specialized if V class
 * doesn't have its () operation defined to accept T objects.
 * @param object generic T object
 * @param visitor V visitor object
 */
template <class T, class V>
void acceptVisitor( T object, V visitor )
{
    visitor(object);
}

/**
 * collide template method
 *
 * It is used by SHAPE_INDEX to implement Query().
 * By default relies on T::Collide(U) method, should be specialized if the T object
 * doesn't allow that method.
 * @param object generic T object
 * @param anotherObject generic U object
 * @param minDistance minimum collision distance
 * @return if object and anotherObject collide
 */
template <class T, class U>
bool collide( T object, U anotherObject, int minDistance )
{
    return shapeFunctor(object)->Collide( anotherObject, minDistance );
}

		T parent;
		const SHAPE *shape;
		BOX2I bbox;
	};
template<class T, class V>
bool queryCallback(T shape, void* context) {
    V* visitor = (V*) context;
    acceptVisitor<T,V>(shape, *visitor);
    return true;
}

	typedef std::vector<ShapeEntry> ShapeVec;
	typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;	
template <class T = SHAPE*>
class SHAPE_INDEX {

    public:

// "Normal" iterator interface, for STL algorithms. 
	class iterator {
        SHAPE_INDEX();

		public:
			iterator() {};
        ~SHAPE_INDEX();

			iterator( ShapeVecIter aCurrent)
				: m_current(aCurrent) {};
        /**
         * Function Add()
         *
         * Adds a SHAPE to the index.
         * @param shape the new SHAPE
         */
        void Add( T shape );

			iterator(const iterator &b) : 
				m_current(b.m_current) {};
        /**
         * Function Remove()
         *
         * Removes a SHAPE to the index.
         * @param shape the new SHAPE
         */
        void Remove( T shape );

			T operator*() const
			{
				return (*m_current).parent;
			}
        /**
         * Function RemoveAll()
         *
         * Removes all the contents of the index.
         */
        void RemoveAll();

			void operator++()
        /**
         * Function Accept()
         *
         * Accepts a visitor for every SHAPE object contained in this INDEX.
         * @param visitor Visitor object to be run
         */
        template<class V>
        void Accept( V visitor )
        {
				++m_current;
            SHAPE_INDEX::Iterator iter = this->Begin();
            while(!iter.IsNull()) {
                T shape = *iter;
                acceptVisitor(shape, visitor);
                iter++;
            }

			iterator& operator++(int dummy)
			{
				++m_current;
				return *this;
        }

			bool operator ==( const iterator& rhs ) const
			{
				return m_current == rhs.m_current;
			}
        /**
         * Function Reindex()
         *
         * Rebuilds the index. This should be used if the geometry of the objects
         * contained by the index has changed.
         */
        void Reindex();

			bool operator !=( const iterator& rhs ) const
			{
				return m_current != rhs.m_current;
			}
        /**
         * Function Query()
         *
         * Runs a callback on every SHAPE object contained in the bounding box of (shape).
         * @param shape shape to search against
         * @param minDistance distance threshold
         * @param visitor object to be invoked on every object contained in the search area.
         */

			const iterator& operator=(const iterator& rhs) 
		template<class V>
        int Query( const SHAPE *shape, int minDistance, V& visitor, bool aExact )
        {
				m_current = rhs.m_current;
				return *this;
			}

		private:
			ShapeVecIter m_current;
	};

// "Query" iterator, for iterating over a set of spatially matching shapes.
	class query_iterator {
		public:
            BOX2I box = shape->BBox();
            box.Inflate(minDistance);
         
			query_iterator()
			{
			int min[2] = {box.GetX(), 		box.GetY()};
            int max[2] = {box.GetRight(), 	box.GetBottom()};

			return this->m_tree->Search(min, max, visitor);   
        }

			query_iterator(  ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
				: m_end(aEnd),
				  m_current(aCurrent),
				  m_shape(aShape),
				  m_minDistance(aMinDistance),
				  m_exact(aExact)
        class Iterator
        {
				if(aShape)
				{
					m_refBBox = aShape->BBox();
					next();
				}
			}
        private:

			query_iterator(const query_iterator &b)
				: m_end(b.m_end),
				  m_current(b.m_current),
				  m_shape(b.m_shape),
				  m_minDistance(b.m_minDistance),
				  m_exact(b.m_exact),
				  m_refBBox(b.m_refBBox)
			{
            typedef typename RTree<T, int, 2, float>::Iterator RTreeIterator;
            RTreeIterator iterator;

            /**
             * Function Init()
             *
             * Setup the internal tree iterator.
             * @param tree pointer to a RTREE object
             */
            void Init(RTree<T, int, 2, float>* tree) {
                tree->GetFirst(iterator);
            }

        public:

			T operator*() const
			{
				return (*m_current).parent;
            /**
             * Iterator constructor
             *
             * Creates an iterator for the index object
             * @param index SHAPE_INDEX object to iterate
             */
            Iterator(SHAPE_INDEX* index) {
                Init(index->m_tree);
            }

			query_iterator& operator++()
			{
				++m_current;
				next();
			 	return *this;
            /**
             * Operator * (prefix)
             *
             * Returns the next data element.
             */
            T operator*() {
                return *iterator;
            }

			query_iterator& operator++(int dummy)
			{
				++m_current;
				next();
				return *this;
            /**
             * Operator ++ (prefix)
             *
             * Shifts the iterator to the next element.
             */
            bool operator++() {
                return ++iterator;
            }

			bool operator ==( const query_iterator& rhs ) const
			{
				return m_current == rhs.m_current;
            /**
             * Operator ++ (postfix)
             *
             * Shifts the iterator to the next element.
             */
            bool operator++(int) {
                return ++iterator;
            }

			bool operator !=( const query_iterator& rhs ) const
			{
				return m_current != rhs.m_current;
            /**
             * Function IsNull()
             *
             * Checks if the iterator has reached the end.
             * @return true if it is in an invalid position (data finished)
             */
            bool IsNull() {
                return iterator.IsNull();
            }

			const query_iterator& operator=(const query_iterator& rhs) 
			{
				m_end = rhs.m_end;
				m_current = rhs.m_current;
				m_shape = rhs.m_shape;
				m_minDistance = rhs.m_minDistance;
				m_exact = rhs.m_exact;
				m_refBBox = rhs.m_refBBox;
				return *this;
            /**
             * Function IsNotNull()
             *
             * Checks if the iterator has not reached the end.
             * @return true if it is in an valid position (data not finished)
             */
            bool IsNotNull() {
                return iterator.IsNotNull();
            }

		private:

			void next()
			{
				while(m_current != m_end)
				{
					if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
					{
						if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
							return;
					}
					++m_current;
				}
            /**
             * Function Next()
             *
             * Returns the current element of the iterator and moves to the next
             * position.
             * @return SHAPE object pointed by the iterator before moving to the
             *         next position.
             */
            T Next() {
                T object = *iterator;
                ++iterator;
                return object;
            }

			ShapeVecIter m_end;
			ShapeVecIter m_current;
			BOX2I m_refBBox;
			bool m_exact;
			SHAPE *m_shape;
			int m_minDistance;
        };

	void Add(T aItem)
	{
		ShapeEntry s (aItem);

		m_shapes.push_back(s);
	}
        /**
         * Function Begin()
         *
         * Creates an iterator for the current index object
         * @return iterator
         */
        Iterator Begin();

	void Remove(const T aItem)
	{
		ShapeVecIter i;
    private:

		for(i=m_shapes.begin(); i!=m_shapes.end();++i)
		{
			if(i->parent == aItem)
				break;
		}
        RTree<T, int, 2, float>* m_tree;
};

		if(i == m_shapes.end())
			return;
/*
 * Class members implementation
 */

		m_shapes.erase(i);
template<class T>
SHAPE_INDEX<T>::SHAPE_INDEX() {
    this->m_tree = new RTree<T, int, 2, float>();
}

	int Size() const
	{
		return m_shapes.size();
template<class T>
SHAPE_INDEX<T>::~SHAPE_INDEX() {
    delete this->m_tree;
}

	template<class Visitor>
		int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
		{
			ShapeVecIter i;
			int n = 0;
			VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;

			BOX2I refBBox = aShape->BBox();

			for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
			{
				if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
				{
					if(!aExact || i->shape->Collide(aShape, aMinDistance))
					{
						n++;
						if(!v( i->parent ))
							return n;
					}
				}
			}
			return n;
template<class T>
void SHAPE_INDEX<T>::Add(T shape) {
    BOX2I box = boundingBox(shape);
    int min[2]= {box.GetX(), box.GetY()};
    int max[2] = {box.GetRight(), box.GetBottom()};
    this->m_tree->Insert(min, max, shape);
}

	void Clear()
	{
		m_shapes.clear();
template<class T>
void SHAPE_INDEX<T>::Remove(T shape) {
    BOX2I box = boundingBox(shape);
    int min[2]= {box.GetX(), box.GetY()};
    int max[2] = {box.GetRight(), box.GetBottom()};
    this->m_tree->Remove(min, max, shape);
}

	query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact ) 
	{
		return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
template<class T>
void SHAPE_INDEX<T>::RemoveAll() {
    this->m_tree->RemoveAll();
}

	const query_iterator qend() 
	{
			return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
	}
template<class T>
void SHAPE_INDEX<T>::Reindex() {
    RTree<T, int, 2, float>* newTree;
    newTree = new RTree<T, int, 2, float>();

	iterator begin()
	{
		return iterator( m_shapes.begin() );
    SHAPE_INDEX::Iterator iter = this->Begin();
    while(!iter.IsNull()) {
        T shape = *iter;
        BOX2I box = boundingBox(shape);
        int min[2]= {box.GetX(), box.GetY()};
        int max[2] = {box.GetRight(), box.GetBottom()};
        newTree->Insert(min, max, shape);
        iter++;
    }

	iterator end()
	{
		return iterator( m_shapes.end() );
    delete this->m_tree;
    this->m_tree = newTree;
}

private:
template<class T>
typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin() {
    return Iterator(this);
}

	ShapeVec m_shapes;
};

#endif
+290 −0
Original line number Diff line number Diff line
/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2013 CERN
 * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#ifndef __SHAPE_INDEX_LIST_H
#define __SHAPE_INDEX_LIST_H

#include <boost/unordered_map.hpp>

template <class T> const SHAPE *defaultShapeFunctor( const T aItem )
{
	return aItem->GetShape();
}

template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >

class SHAPE_INDEX_LIST {
	
	struct ShapeEntry {
		ShapeEntry(T aParent)
		{
			shape = ShapeFunctor(aParent);
			bbox = shape->BBox(0);
			parent = aParent;
		}

		~ShapeEntry()
		{
			
		}

		T parent;
		const SHAPE *shape;
		BOX2I bbox;
	};

	typedef std::vector<ShapeEntry> ShapeVec;
	typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;	
	
public:

// "Normal" iterator interface, for STL algorithms. 
	class iterator {

		public:
			iterator() {};

			iterator( ShapeVecIter aCurrent)
				: m_current(aCurrent) {};

			iterator(const iterator &b) : 
				m_current(b.m_current) {};

			T operator*() const
			{
				return (*m_current).parent;
			}

			void operator++()
			{
				++m_current;
			}

			iterator& operator++(int dummy)
			{
				++m_current;
				return *this;
			}

			bool operator ==( const iterator& rhs ) const
			{
				return m_current == rhs.m_current;
			}

			bool operator !=( const iterator& rhs ) const
			{
				return m_current != rhs.m_current;
			}

			const iterator& operator=(const iterator& rhs) 
			{
				m_current = rhs.m_current;
				return *this;
			}

		private:
			ShapeVecIter m_current;
	};

// "Query" iterator, for iterating over a set of spatially matching shapes.
	class query_iterator {
		public:

			query_iterator()
			{

			}

			query_iterator(  ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
				: m_end(aEnd),
				  m_current(aCurrent),
				  m_shape(aShape),
				  m_minDistance(aMinDistance),
				  m_exact(aExact)
			{
				if(aShape)
				{
					m_refBBox = aShape->BBox();
					next();
				}
			}

			query_iterator(const query_iterator &b)
				: m_end(b.m_end),
				  m_current(b.m_current),
				  m_shape(b.m_shape),
				  m_minDistance(b.m_minDistance),
				  m_exact(b.m_exact),
				  m_refBBox(b.m_refBBox)
			{

			}

			
			T operator*() const
			{
				return (*m_current).parent;
			}

			query_iterator& operator++()
			{
				++m_current;
				next();
			 	return *this;
			}

			query_iterator& operator++(int dummy)
			{
				++m_current;
				next();
				return *this;
			}

			bool operator ==( const query_iterator& rhs ) const
			{
				return m_current == rhs.m_current;
			}

			bool operator !=( const query_iterator& rhs ) const
			{
				return m_current != rhs.m_current;
			}

			const query_iterator& operator=(const query_iterator& rhs) 
			{
				m_end = rhs.m_end;
				m_current = rhs.m_current;
				m_shape = rhs.m_shape;
				m_minDistance = rhs.m_minDistance;
				m_exact = rhs.m_exact;
				m_refBBox = rhs.m_refBBox;
				return *this;
			}

		private:

			void next()
			{
				while(m_current != m_end)
				{
					if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
					{
						if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
							return;
					}
					++m_current;
				}
			}

			ShapeVecIter m_end;
			ShapeVecIter m_current;
			BOX2I m_refBBox;
			bool m_exact;
			SHAPE *m_shape;
			int m_minDistance;
	};

	void Add(T aItem)
	{
		ShapeEntry s (aItem);

		m_shapes.push_back(s);
	}
	
	void Remove(const T aItem)
	{
		ShapeVecIter i;
		
		for(i=m_shapes.begin(); i!=m_shapes.end();++i)
		{
			if(i->parent == aItem)
				break;
		}

		if(i == m_shapes.end())
			return;

		m_shapes.erase(i);
	}

	int Size() const
	{
		return m_shapes.size();
	}

	template<class Visitor>
		int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
		{
			ShapeVecIter i;
			int n = 0;
			VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;

			BOX2I refBBox = aShape->BBox();

			for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
			{
				if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
				{
					if(!aExact || i->shape->Collide(aShape, aMinDistance))
					{
						n++;
						if(!v( i->parent ))
							return n;
					}
				}
			}
			return n;
		}

	void Clear()
	{
		m_shapes.clear();
	}
	
	query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact ) 
	{
		return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
	}

	const query_iterator qend() 
	{
			return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
	}

	iterator begin()
	{
		return iterator( m_shapes.begin() );
	}

	iterator end()
	{
		return iterator( m_shapes.end() );
	}

private:

	ShapeVec m_shapes;
};

#endif