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Elphel
kicad-source-mirror
Commits
263d80fe
Commit
263d80fe
authored
Mar 11, 2008
by
dickelbeck
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beautified
parent
6153dadc
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154 deletions
+211
-154
3d_aux.cpp
3d-viewer/3d_aux.cpp
+211
-154
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3d-viewer/3d_aux.cpp
View file @
263d80fe
/////////////////////////////////////////////////////////////////////////////
// Name: 3d_aux.cpp
/////////////////////////////////////////////////////////////////////////////
...
...
@@ -24,91 +25,93 @@
#include "trackball.h"
/**************************************************************************/
void
Struct3D_Master
::
Set_Object_Coords
(
S3D_Vertex
*
coord
,
int
nbcoord
)
void
Struct3D_Master
::
Set_Object_Coords
(
S3D_Vertex
*
coord
,
int
nbcoord
)
/**************************************************************************/
{
int
ii
;
/* adjust object scale, rotation and offset position */
for
(
ii
=
0
;
ii
<
nbcoord
;
ii
++
)
{
coord
[
ii
].
x
*=
m_MatScale
.
x
;
coord
[
ii
].
y
*=
m_MatScale
.
y
;
coord
[
ii
].
z
*=
m_MatScale
.
z
;
/* adjust rotation */
if
(
m_MatRotation
.
x
)
RotatePoint
(
&
coord
[
ii
].
y
,
&
coord
[
ii
].
z
,
(
int
)(
m_MatRotation
.
x
*
10
)
);
if
(
m_MatRotation
.
y
)
RotatePoint
(
&
coord
[
ii
].
z
,
&
coord
[
ii
].
x
,
(
int
)(
m_MatRotation
.
y
*
10
)
);
if
(
m_MatRotation
.
z
)
RotatePoint
(
&
coord
[
ii
].
x
,
&
coord
[
ii
].
y
,
(
int
)(
m_MatRotation
.
z
*
10
)
);
/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
#define SCALE_3D_CONV (PCB_INTERNAL_UNIT
/
UNITS3D_TO_UNITSPCB)
coord
[
ii
].
x
+=
m_MatPosition
.
x
*
SCALE_3D_CONV
;
coord
[
ii
].
y
+=
m_MatPosition
.
y
*
SCALE_3D_CONV
;
coord
[
ii
].
z
+=
m_MatPosition
.
z
*
SCALE_3D_CONV
;
}
int
ii
;
/* adjust object scale, rotation and offset position */
for
(
ii
=
0
;
ii
<
nbcoord
;
ii
++
)
{
coord
[
ii
].
x
*=
m_MatScale
.
x
;
coord
[
ii
].
y
*=
m_MatScale
.
y
;
coord
[
ii
].
z
*=
m_MatScale
.
z
;
/* adjust rotation */
if
(
m_MatRotation
.
x
)
RotatePoint
(
&
coord
[
ii
].
y
,
&
coord
[
ii
].
z
,
(
int
)
(
m_MatRotation
.
x
*
10
)
);
if
(
m_MatRotation
.
y
)
RotatePoint
(
&
coord
[
ii
].
z
,
&
coord
[
ii
].
x
,
(
int
)
(
m_MatRotation
.
y
*
10
)
);
if
(
m_MatRotation
.
z
)
RotatePoint
(
&
coord
[
ii
].
x
,
&
coord
[
ii
].
y
,
(
int
)
(
m_MatRotation
.
z
*
10
)
);
/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
#define SCALE_3D_CONV (PCB_INTERNAL_UNIT
/
UNITS3D_TO_UNITSPCB)
coord
[
ii
].
x
+=
m_MatPosition
.
x
*
SCALE_3D_CONV
;
coord
[
ii
].
y
+=
m_MatPosition
.
y
*
SCALE_3D_CONV
;
coord
[
ii
].
z
+=
m_MatPosition
.
z
*
SCALE_3D_CONV
;
}
}
/************************************************************/
void
Set_Object_Data
(
const
S3D_Vertex
*
coord
,
int
nbcoord
)
void
Set_Object_Data
(
const
S3D_Vertex
*
coord
,
int
nbcoord
)
/************************************************************/
{
int
ii
;
GLfloat
ax
,
ay
,
az
,
bx
,
by
,
bz
,
nx
,
ny
,
nz
,
r
;
int
ii
;
GLfloat
ax
,
ay
,
az
,
bx
,
by
,
bz
,
nx
,
ny
,
nz
,
r
;
/* ignore faces with less than 3 points */
if
(
nbcoord
<
3
)
return
;
if
(
nbcoord
<
3
)
return
;
/* calculate normal direction */
ax
=
coord
[
1
].
x
-
coord
[
0
].
x
;
ay
=
coord
[
1
].
y
-
coord
[
0
].
y
;
az
=
coord
[
1
].
z
-
coord
[
0
].
z
;
bx
=
coord
[
nbcoord
-
1
].
x
-
coord
[
0
].
x
;
by
=
coord
[
nbcoord
-
1
].
y
-
coord
[
0
].
y
;
bz
=
coord
[
nbcoord
-
1
].
z
-
coord
[
0
].
z
;
bx
=
coord
[
nbcoord
-
1
].
x
-
coord
[
0
].
x
;
by
=
coord
[
nbcoord
-
1
].
y
-
coord
[
0
].
y
;
bz
=
coord
[
nbcoord
-
1
].
z
-
coord
[
0
].
z
;
nx
=
ay
*
bz
-
az
*
by
;
ny
=
az
*
bx
-
ax
*
bz
;
nz
=
ax
*
by
-
ay
*
bx
;
r
=
sqrt
(
nx
*
nx
+
ny
*
ny
+
nz
*
nz
);
if
(
r
>=
0.000001
)
/* avoid division by zero */
{
nx
/=
r
;
ny
/=
r
;
nz
/=
r
;
glNormal3f
(
nx
,
ny
,
nz
);
}
r
=
sqrt
(
nx
*
nx
+
ny
*
ny
+
nz
*
nz
);
if
(
r
>=
0.000001
)
/* avoid division by zero */
{
nx
/=
r
;
ny
/=
r
;
nz
/=
r
;
glNormal3f
(
nx
,
ny
,
nz
);
}
/* glBegin/glEnd */
switch
(
nbcoord
)
{
case
3
:
glBegin
(
GL_TRIANGLES
);
break
;
case
4
:
glBegin
(
GL_QUADS
);
break
;
default
:
glBegin
(
GL_POLYGON
);
break
;
switch
(
nbcoord
)
{
case
3
:
glBegin
(
GL_TRIANGLES
);
break
;
case
4
:
glBegin
(
GL_QUADS
);
break
;
default
:
glBegin
(
GL_POLYGON
);
break
;
}
/* draw polygon/triangle/quad */
for
(
ii
=
0
;
ii
<
nbcoord
;
ii
++
)
{
glVertex3f
(
coord
[
ii
].
x
*
DataScale3D
,
coord
[
ii
].
y
*
DataScale3D
,
coord
[
ii
].
z
*
DataScale3D
);
}
glEnd
();
for
(
ii
=
0
;
ii
<
nbcoord
;
ii
++
)
{
glVertex3f
(
coord
[
ii
].
x
*
DataScale3D
,
coord
[
ii
].
y
*
DataScale3D
,
coord
[
ii
].
z
*
DataScale3D
);
}
glEnd
();
}
...
...
@@ -116,43 +119,42 @@ GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r;
GLuint
Pcb3D_GLCanvas
::
DisplayCubeforTest
()
/**********************************************/
{
GLuint
gllist
=
glGenLists
(
1
);
GLuint
gllist
=
glGenLists
(
1
);
glNewList
(
gllist
,
GL_COMPILE_AND_EXECUTE
);
/* draw six faces of a cube */
glBegin
(
GL_QUADS
);
glNormal3f
(
0.0
F
,
0.0
F
,
1.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glNormal3f
(
0.0
F
,
0.0
F
,
-
1.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glNormal3f
(
0.0
F
,
1.0
F
,
0.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glNormal3f
(
0.0
F
,
-
1.0
F
,
0.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glNormal3f
(
1.0
F
,
0.0
F
,
0.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glNormal3f
(
-
1.0
F
,
0.0
F
,
0.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glBegin
(
GL_QUADS
);
glNormal3f
(
0.0
F
,
0.0
F
,
1.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glNormal3f
(
0.0
F
,
0.0
F
,
-
1.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glNormal3f
(
0.0
F
,
1.0
F
,
0.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glNormal3f
(
0.0
F
,
-
1.0
F
,
0.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glNormal3f
(
1.0
F
,
0.0
F
,
0.0
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
0.5
F
,
0.5
F
,
-
0.5
F
);
glNormal3f
(
-
1.0
F
,
0.0
F
,
0.0
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
-
0.5
F
);
glVertex3f
(
-
0.5
F
,
-
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
0.5
F
);
glVertex3f
(
-
0.5
F
,
0.5
F
,
-
0.5
F
);
glEnd
();
glEndList
();
return
gllist
;
return
gllist
;
}
/**********************/
/* class Info_3D_Visu */
/**********************/
...
...
@@ -160,13 +162,16 @@ GLuint gllist = glGenLists( 1 );
/* Constructor */
Info_3D_Visu
::
Info_3D_Visu
()
{
int
ii
;
m_Beginx
=
m_Beginy
=
0.0
;
/* position of mouse */
m_Zoom
=
1.0
;
/* field of view in degrees */
trackball
(
m_Quat
,
0.0
,
0.0
,
0.0
,
0.0
);
for
(
ii
=
0
;
ii
<
4
;
ii
++
)
m_Rot
[
ii
]
=
0.0
;
m_Layers
=
1
;
m_BoardSettings
=
NULL
;
int
ii
;
m_Beginx
=
m_Beginy
=
0.0
;
/* position of mouse */
m_Zoom
=
1.0
;
/* field of view in degrees */
trackball
(
m_Quat
,
0.0
,
0.0
,
0.0
,
0.0
);
for
(
ii
=
0
;
ii
<
4
;
ii
++
)
m_Rot
[
ii
]
=
0.0
;
m_Layers
=
1
;
m_BoardSettings
=
NULL
;
}
...
...
@@ -180,42 +185,92 @@ Info_3D_Visu::~Info_3D_Visu()
/* en INCHES ou MM ou sans unites */
/*****************************************************************/
WinEDA_VertexCtrl
::
WinEDA_VertexCtrl
(
wxWindow
*
parent
,
const
wxString
&
title
,
wxBoxSizer
*
BoxSizer
,
int
units
,
int
internal_unit
)
WinEDA_VertexCtrl
::
WinEDA_VertexCtrl
(
wxWindow
*
parent
,
const
wxString
&
title
,
wxBoxSizer
*
BoxSizer
,
int
units
,
int
internal_unit
)
{
wxString
text
;
wxStaticText
*
msgtitle
;
m_Units
=
units
;
m_Internal_Unit
=
internal_unit
;
if
(
title
.
IsEmpty
()
)
text
=
_
(
"Vertex "
);
else
text
=
title
;
text
+=
ReturnUnitSymbol
(
units
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
text
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
BoxSizer
->
Add
(
msgtitle
,
wxGROW
|
wxLEFT
|
wxRIGHT
|
wxTOP
|
wxBOTTOM
|
wxADJUST_MINSIZE
);
wxFlexGridSizer
*
GridSizer
=
new
wxFlexGridSizer
(
3
,
2
,
0
,
0
);
BoxSizer
->
Add
(
GridSizer
,
0
,
wxGROW
|
wxALL
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"X:"
));
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_XValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_XValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"Y:"
),
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_YValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_YValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"Z:"
),
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_ZValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_ZValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
wxString
text
;
wxStaticText
*
msgtitle
;
m_Units
=
units
;
m_Internal_Unit
=
internal_unit
;
if
(
title
.
IsEmpty
()
)
text
=
_
(
"Vertex "
);
else
text
=
title
;
text
+=
ReturnUnitSymbol
(
units
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
text
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
BoxSizer
->
Add
(
msgtitle
,
wxGROW
|
wxLEFT
|
wxRIGHT
|
wxTOP
|
wxBOTTOM
|
wxADJUST_MINSIZE
);
wxFlexGridSizer
*
GridSizer
=
new
wxFlexGridSizer
(
3
,
2
,
0
,
0
);
BoxSizer
->
Add
(
GridSizer
,
0
,
wxGROW
|
wxALL
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"X:"
)
);
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_XValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_XValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"Y:"
),
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_YValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_YValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
msgtitle
=
new
wxStaticText
(
parent
,
-
1
,
wxT
(
"Z:"
),
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
msgtitle
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
|
wxADJUST_MINSIZE
,
5
);
m_ZValueCtrl
=
new
wxTextCtrl
(
parent
,
-
1
,
wxEmptyString
,
wxDefaultPosition
,
wxSize
(
-
1
,
-
1
),
0
);
GridSizer
->
Add
(
m_ZValueCtrl
,
0
,
wxALIGN_CENTER_HORIZONTAL
|
wxALIGN_CENTER_VERTICAL
|
wxLEFT
|
wxRIGHT
,
5
);
}
WinEDA_VertexCtrl
::~
WinEDA_VertexCtrl
()
{
}
...
...
@@ -224,46 +279,48 @@ WinEDA_VertexCtrl::~WinEDA_VertexCtrl()
/*******************************************/
S3D_Vertex
WinEDA_VertexCtrl
::
GetValue
()
/*******************************************/
/* Retourne (en unites internes) les coordonnes entrees (en unites utilisateur)
*/
*/
{
S3D_Vertex
value
;
double
dtmp
;
m_XValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
x
=
dtmp
;
m_YValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
y
=
dtmp
;
m_ZValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
z
=
dtmp
;
return
value
;
S3D_Vertex
value
;
double
dtmp
;
m_XValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
x
=
dtmp
;
m_YValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
y
=
dtmp
;
m_ZValueCtrl
->
GetValue
().
ToDouble
(
&
dtmp
);
value
.
z
=
dtmp
;
return
value
;
}
/**************************************************/
void
WinEDA_VertexCtrl
::
SetValue
(
S3D_Vertex
vertex
)
void
WinEDA_VertexCtrl
::
SetValue
(
S3D_Vertex
vertex
)
/**************************************************/
{
wxString
text
;
wxString
text
;
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
x
);
m_XValueCtrl
->
Clear
();
m_XValueCtrl
->
AppendText
(
text
);
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
x
);
m_XValueCtrl
->
Clear
();
m_XValueCtrl
->
AppendText
(
text
);
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
y
);
m_YValueCtrl
->
Clear
();
m_YValueCtrl
->
AppendText
(
text
);
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
y
);
m_YValueCtrl
->
Clear
();
m_YValueCtrl
->
AppendText
(
text
);
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
z
);
m_ZValueCtrl
->
Clear
();
m_ZValueCtrl
->
AppendText
(
text
);
text
.
Printf
(
wxT
(
"%f"
),
vertex
.
z
);
m_ZValueCtrl
->
Clear
();
m_ZValueCtrl
->
AppendText
(
text
);
}
/*****************************************/
void
WinEDA_VertexCtrl
::
Enable
(
bool
onoff
)
void
WinEDA_VertexCtrl
::
Enable
(
bool
onoff
)
/*****************************************/
{
m_XValueCtrl
->
Enable
(
onoff
);
m_YValueCtrl
->
Enable
(
onoff
);
m_ZValueCtrl
->
Enable
(
onoff
);
m_XValueCtrl
->
Enable
(
onoff
);
m_YValueCtrl
->
Enable
(
onoff
);
m_ZValueCtrl
->
Enable
(
onoff
);
}
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