Commit 20acc9a9 authored by jean-pierre charras's avatar jean-pierre charras

3D viewer: fix a very minor issue, and more code cleaning.

parent 55429109
......@@ -236,9 +236,7 @@ void EDA_3D_CANVAS::Draw3D_Zone( ZONE_CONTAINER* aZone )
{
int layer = aZone->GetLayer();
int color = g_ColorsSettings.GetLayerColor( layer );
int thickness = layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU();
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
if( layer == LAST_COPPER_LAYER )
layer = g_Parm_3D_Visu.m_CopperLayersCount - 1;
......@@ -532,9 +530,7 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
{
int layer = segment->GetLayer();
int color = g_ColorsSettings.GetLayerColor( layer );
int thickness = layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU();
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
SetGLColor( color );
......@@ -633,9 +629,7 @@ void EDA_3D_CANVAS::Draw3D_DrawText( TEXTE_PCB* text )
s_Text3DWidth = text->GetThickness();
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
wxSize size = text->m_Size;
s_thickness = layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU();
s_thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
if( text->m_Mirror )
NEGATE( size.x );
......@@ -752,15 +746,41 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
int color = g_ColorsSettings.GetLayerColor( m_Layer );
SetGLColor( color );
// for outline shape = S_POLYGON:
// We must compute true coordinates from m_PolyPoints
// which are relative to module position and module orientation = 0
std::vector<CPolyPt> polycorners;
if( m_Shape == S_POLYGON )
{
polycorners.reserve( m_PolyPoints.size() );
MODULE* module = (MODULE*) m_Parent;
CPolyPt corner;
for( unsigned ii = 0; ii < m_PolyPoints.size(); ii++ )
{
corner.x = m_PolyPoints[ii].x;
corner.y = m_PolyPoints[ii].y;
RotatePoint( &corner.x, &corner.y, module->GetOrientation() );
if( module )
{
corner.x += module->m_Pos.x;
corner.y += module->m_Pos.y;
}
polycorners.push_back( corner );
}
polycorners.back().end_contour = true;
}
if( m_Layer == EDGE_N )
{
for( int layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ )
{
glNormal3f( 0.0, 0.0, (layer == LAYER_N_BACK) ? -1.0 : 1.0 );
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
int thickness = m_Layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU();
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer );
switch( m_Shape )
{
......@@ -788,26 +808,9 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
break;
case S_POLYGON:
{
// We must compute true coordinates from m_PolyPoints
// which are relative to module position and module orientation = 0
std::vector<wxPoint> points = m_PolyPoints;
MODULE* module = (MODULE*) m_Parent;
if( module == NULL )
break;
for( unsigned ii = 0; ii < points.size(); ii++ )
{
wxPoint& pt = points[ii];
RotatePoint( &pt.x, &pt.y, module->GetOrientation() );
pt += module->m_Pos;
}
Draw3D_HorizontalPolygon( points, zpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits);
}
break;
Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness,
g_Parm_3D_Visu.m_BiuTo3Dunits);
break;
default:
D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
......@@ -817,9 +820,7 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
}
else
{
int thickness = m_Layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU();
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer );
glNormal3f( 0.0, 0.0, (m_Layer == LAYER_N_BACK) ? -1.0 : 1.0 );
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer);
......@@ -849,26 +850,9 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
break;
case S_POLYGON:
{
// We must compute true coordinates from m_PolyPoints
// which are relative to module position and module orientation = 0
std::vector<wxPoint> points = m_PolyPoints;
MODULE* module = (MODULE*) m_Parent;
if( module == NULL )
break;
for( unsigned ii = 0; ii < points.size(); ii++ )
{
wxPoint& pt = points[ii];
RotatePoint( &pt.x, &pt.y, module->GetOrientation() );
pt += module->m_Pos;
}
Draw3D_HorizontalPolygon( points, zpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits );
}
break;
Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness,
g_Parm_3D_Visu.m_BiuTo3Dunits );
break;
default:
D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
......
......@@ -51,17 +51,55 @@ static void CALLBACK tessBeginCB( GLenum which );
static void CALLBACK tessEndCB();
static void CALLBACK tessErrorCB( GLenum errorCode );
static void CALLBACK tessCPolyPt2Vertex( const GLvoid* data );
static void CALLBACK tesswxPoint2Vertex( const GLvoid* data );
/** draw a ring using 3D primitives, in a plane parallel to the XY plane
* @param aCenterPos = position of the center (Board internal units)
* @param aOuterRadius = radius of the external circle (Board internal units)
* @param aInnerRadius = radius of the circle (Board internal units)
* @param aZpos = z position in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
/* Draw3D_VerticalPolygonalCylinder is a helper function.
*
* draws a "vertical cylinder" having a polygon shape
* from Z position = aZpos to aZpos + aHeight
* Used to create the vertical sides of 3D horizontal shapes with thickness.
*/
static void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius,
int aInnerRadius, int aZpos, double aBiuTo3DUnits );
static void Draw3D_VerticalPolygonalCylinder( const std::vector<CPolyPt>& aPolysList,
int aHeight,
int aZpos, double aBiuTo3DUnits )
{
if( aHeight == 0 )
return;
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
// Init Z position of the 4 points of a GL_QUAD
coords[0].z = aZpos;
coords[1].z = aZpos + aHeight;
coords[2].z = coords[1].z;
coords[3].z = coords[0].z;
// Draw the vertical polygonal side
int startContour = 0;
for( unsigned ii = 0; ii < aPolysList.size(); ii++ )
{
unsigned jj = ii + 1;
if( aPolysList[ii].end_contour || jj >= aPolysList.size() )
{
jj = startContour;
startContour = ii + 1;
}
// Build the 4 vertices of each GL_QUAD
coords[0].x = aPolysList[jj].x;
coords[0].y = -aPolysList[jj].y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = aPolysList[ii].x;
coords[2].y = -aPolysList[ii].y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
Set_Object_Data( coords, aBiuTo3DUnits );
}
}
void SetGLColor( int color )
......@@ -80,7 +118,7 @@ void SetGLColor( int color )
* aZpos = z position in board internal units
* aThickness = thickness in board internal units
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness 1 0, a solid object is drawn.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
......@@ -153,37 +191,8 @@ void Draw3D_SolidHorizontalPolyPolygons( const std::vector<CPolyPt>& aPolysList,
if( aThickness == 0 )
return;
// Build the 3D data : vertical sides
std::vector<S3D_VERTEX> vertices;
vertices.resize( 4 );
vertices[0].z = aZpos + (aThickness / 2);
vertices[1].z = aZpos - (aThickness / 2);
vertices[2].z = vertices[1].z;
vertices[3].z = vertices[0].z;
int startContour = 0;
for( unsigned ii = 0; ii < polylist.size(); ii++ )
{
int jj = ii + 1;
if( polylist[ii].end_contour == 1 )
{
jj = startContour;
startContour = ii + 1;
}
vertices[0].x = polylist[ii].x;
vertices[0].y = -polylist[ii].y;
vertices[1].x = vertices[0].x;
vertices[1].y = vertices[0].y; // Z only changes.
vertices[2].x = polylist[jj].x;
vertices[2].y = -polylist[jj].y;
vertices[3].x = vertices[2].x;
vertices[3].y = vertices[2].y; // Z only changes.
Set_Object_Data( vertices, aBiuTo3DUnits );
}
// Build the 3D data : vertical side
Draw3D_VerticalPolygonalCylinder( polylist, aThickness, aZpos, aBiuTo3DUnits );
glNormal3f( 0.0, 0.0, 1.0 );
}
......@@ -221,82 +230,39 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
std::vector <CPolyPt> inner_cornerBuffer;
if( aThickness ) // build the the vertical inner polygon (hole)
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice );
if( aHeight )
{
// Draw the outer vertical side
// Init Z position of the 4 points of a GL_QUAD
coords[0].z = aZpos;
coords[1].z = aZpos + aHeight;
coords[2].z = coords[1].z;
coords[3].z = coords[0].z;
for( unsigned ii = 0; ii < outer_cornerBuffer.size(); ii++ )
{
unsigned jj = ii + 1;
if( jj >= outer_cornerBuffer.size() )
jj = 0;
// Build the 4 vertices of each GL_QUAD
coords[0].x = outer_cornerBuffer[jj].x;
coords[0].y = -outer_cornerBuffer[jj].y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = outer_cornerBuffer[ii].x;
coords[2].y = -outer_cornerBuffer[ii].y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
Set_Object_Data( coords, aBiuTo3DUnits );
}
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
// Draw the vertical outer side
Draw3D_VerticalPolygonalCylinder( outer_cornerBuffer,
aHeight, aZpos, aBiuTo3DUnits );
if( aThickness )
// Draws the vertical inner side (hole)
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer,
aHeight, aZpos, aBiuTo3DUnits );
}
if( aThickness == 0 )
return;
// draw top (front) and bottom (back) horizontal sides (rings)
S3D_VERTEX centerPos;
centerPos.x = aCenterPos.x * aBiuTo3DUnits;
centerPos.y = -aCenterPos.y * aBiuTo3DUnits;
Draw3D_FlatRing( aCenterPos, aRadius + aThickness / 2, aRadius - aThickness / 2,
aZpos + aHeight, aBiuTo3DUnits );
glNormal3f( 0.0, 0.0, -1.0 );
Draw3D_FlatRing( aCenterPos, aRadius + aThickness / 2, aRadius - aThickness / 2,
aZpos, aBiuTo3DUnits );
if( aHeight )
if( aThickness )
{
// Draws the vertical inner side (hole)
std::vector <CPolyPt> inner_cornerBuffer;
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice );
// draw top (front) and bottom (back) horizontal sides (rings)
glNormal3f( 0.0, 0.0, 1.0 );
outer_cornerBuffer.insert( outer_cornerBuffer.end(),
inner_cornerBuffer.begin(), inner_cornerBuffer.end() );
std::vector<CPolyPt> polygon;
for( unsigned ii = 0; ii < inner_cornerBuffer.size(); ii++ )
ConvertPolysListWithHolesToOnePolygon( outer_cornerBuffer, polygon );
// draw top (front) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos + aHeight, 0, aBiuTo3DUnits );
if( aHeight )
{
unsigned jj = ii + 1;
if( jj >= inner_cornerBuffer.size() )
jj = 0;
// Build the 4 vertices of each GL_QUAD
coords[0].x = inner_cornerBuffer[ii].x;
coords[0].y = -inner_cornerBuffer[ii].y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = inner_cornerBuffer[jj].x;
coords[2].y = -inner_cornerBuffer[jj].y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
Set_Object_Data( coords, aBiuTo3DUnits );
// draw bottom (back) horizontal ring
glNormal3f( 0.0, 0.0, -1.0 );
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos, 0, aBiuTo3DUnits );
}
}
......@@ -308,6 +274,8 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
* Function Draw3D_ZaxisOblongCylinder:
* draw a segment with an oblong hole.
* Used to draw oblong holes
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder will be drawn
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
......@@ -316,39 +284,43 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
const int slice = SEGM_PER_CIRCLE;
// Build the points to approximate oblong cylinder by segments
std::vector <CPolyPt> cornerBuffer;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, aRadius * 2 );
std::vector <CPolyPt> outer_cornerBuffer;
// Draw the cylinder
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
int width = aThickness + aRadius * 2;
TransformRoundedEndsSegmentToPolygon( outer_cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, width );
// Init Z position of the 4 points of a GL_QUAD
coords[0].z = aZpos;
coords[1].z = aZpos + aHeight;
coords[2].z = coords[1].z;
coords[3].z = coords[0].z;
// Draw the oblong outer cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( outer_cornerBuffer, aHeight, aZpos, aBiuTo3DUnits );
for( unsigned ii = 0; ii < cornerBuffer.size(); ii++ )
if( aThickness )
{
unsigned jj = ii + 1;
std::vector <CPolyPt> inner_cornerBuffer;
width = aThickness - aRadius * 2;
TransformRoundedEndsSegmentToPolygon( inner_cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, width );
if( jj >= cornerBuffer.size() )
jj = 0;
// Draw the oblong inner cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer, aHeight,
aZpos, aBiuTo3DUnits );
// Build the 4 vertices of each GL_QUAD
coords[0].x = cornerBuffer[ii].x;
coords[0].y = -cornerBuffer[ii].y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = cornerBuffer[jj].x;
coords[2].y = -cornerBuffer[jj].y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// draw top (front) horizontal side (ring)
outer_cornerBuffer.insert( outer_cornerBuffer.end(),
inner_cornerBuffer.begin(), inner_cornerBuffer.end() );
std::vector<CPolyPt> polygon;
Set_Object_Data( coords, aBiuTo3DUnits );
ConvertPolysListWithHolesToOnePolygon( outer_cornerBuffer, polygon );
glNormal3f( 0.0, 0.0, 1.0 );
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos + aHeight, 0, aBiuTo3DUnits );
if( aHeight )
{
// draw bottom (back) horizontal side (ring)
glNormal3f( 0.0, 0.0, -1.0 );
Draw3D_SolidHorizontalPolyPolygons( polygon, aZpos, 0, aBiuTo3DUnits );
}
}
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
......@@ -388,128 +360,6 @@ void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
}
/** draw a ring using 3D primitives, in a plane parallel to the XY plane
* @param aCenterPos = position of the center (Board internal units)
* @param aOuterRadius = radius of the external circle (Board internal units)
* @param aInnerRadius = radius of the circle (Board internal units)
* @param aZpos = z position in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius,
int aInnerRadius, int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
const int rot_angle = ANGLE_INC( slice );
double cposx = aCenterPos.x * aBiuTo3DUnits;
double cposy = - aCenterPos.y * aBiuTo3DUnits;
glBegin( GL_QUAD_STRIP );
double zpos = aZpos * aBiuTo3DUnits;
for( int ii = 0; ii <= slice; ii++ )
{
double x = aInnerRadius * aBiuTo3DUnits;
double y = 0.0;
RotatePoint( &x, &y, ii * rot_angle );
glVertex3f( x + cposx, y + cposy, zpos );
x = aOuterRadius * aBiuTo3DUnits;
y = 0.0;
RotatePoint( &x, &y, ii * rot_angle );
glVertex3f( x + cposx, y + cposy, zpos );
}
glEnd();
}
/* draw one solid polygon
* aCornersList = a std::vector<wxPoint> list of corners, in board internal units
* aZpos = z position in board internal units
* aThickness = thickness in board internal units
* aIu_to_3Dunits = board internal units to 3D units scaling value
*/
void Draw3D_HorizontalPolygon( std::vector<wxPoint>& aCornersList, int aZpos,
int aThickness, double aBiuTo3DUnits )
{
GLUtesselator* tess = gluNewTess();
gluTessCallback( tess, GLU_TESS_BEGIN, ( void (CALLBACK*) () )tessBeginCB );
gluTessCallback( tess, GLU_TESS_END, ( void (CALLBACK*) () )tessEndCB );
gluTessCallback( tess, GLU_TESS_ERROR, ( void (CALLBACK*) () )tessErrorCB );
gluTessCallback( tess, GLU_TESS_VERTEX, ( void (CALLBACK*) () )tesswxPoint2Vertex );
GLdouble v_data[3];
v_data[2] = ( aZpos + (aThickness / 2) ) * aBiuTo3DUnits;
g_Parm_3D_Visu.m_CurrentZpos = v_data[2];
// gluTessProperty(tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
// Draw solid polygon
if( aThickness )
glNormal3f( 0.0, 0.0, 1.0 );
for( int side = 0; side < 2; side++ )
{
gluTessBeginPolygon( tess, NULL );
gluTessBeginContour( tess );
for( unsigned ii = 0; ii < aCornersList.size(); ii++ )
{
v_data[0] = aCornersList[ii].x * g_Parm_3D_Visu.m_BiuTo3Dunits;
v_data[1] = -aCornersList[ii].y * g_Parm_3D_Visu.m_BiuTo3Dunits;
// gluTessVertex store pointers on data, not data, so do not store
// different corners values in a temporary variable
// but send pointer on each corner value in aCornersList
gluTessVertex( tess, v_data, &aCornersList[ii] );
}
gluTessEndContour( tess );
gluTessEndPolygon( tess );
if( aThickness == 0 )
break;
glNormal3f( 0.0, 0.0, -1.0 );
v_data[2] = ( aZpos - (aThickness / 2) ) * aBiuTo3DUnits;
g_Parm_3D_Visu.m_CurrentZpos = v_data[2];
}
gluDeleteTess( tess );
if( aThickness == 0 )
return;
// Build the 3D data : vertical sides
std::vector<S3D_VERTEX> vertices;
vertices.resize( 4 );
vertices[0].z = aZpos + (aThickness / 2);
vertices[1].z = aZpos - (aThickness / 2);
vertices[2].z = vertices[1].z;
vertices[3].z = vertices[0].z;
for( unsigned ii = 0; ii < aCornersList.size(); ii++ )
{
unsigned jj = ii + 1;
if( jj >=aCornersList.size() )
jj = 0;
vertices[0].x = aCornersList[ii].x;
vertices[0].y = -aCornersList[ii].y;
vertices[1].x = vertices[0].x;
vertices[1].y = vertices[0].y; // Z only changes.
vertices[2].x = aCornersList[jj].x;
vertices[2].y = -aCornersList[jj].y;
vertices[3].x = vertices[2].x;
vertices[3].y = vertices[2].y; // Z only changes.
Set_Object_Data( vertices, aBiuTo3DUnits );
}
}
// /////////////////////////////////////////////////////////////////////////////
// GLU_TESS CALLBACKS
// /////////////////////////////////////////////////////////////////////////////
......@@ -537,16 +387,6 @@ void CALLBACK tessCPolyPt2Vertex( const GLvoid* data )
}
void CALLBACK tesswxPoint2Vertex( const GLvoid* data )
{
const wxPoint* ptr = (const wxPoint*) data;
glVertex3f( ptr->x * g_Parm_3D_Visu.m_BiuTo3Dunits,
-ptr->y * g_Parm_3D_Visu.m_BiuTo3Dunits,
g_Parm_3D_Visu.m_CurrentZpos );
}
void CALLBACK tessErrorCB( GLenum errorCode )
{
#if defined(DEBUG)
......
......@@ -31,22 +31,6 @@
// angle increment to draw a circle, approximated by segments
#define ANGLE_INC( x ) ( 3600 / (x) )
/**
* Function Draw3D_HorizontalPolygon
* draw one solid polygon
* @param aCornersList = a std::vector<wxPoint> list of corners, in board internal units
* @param aZpos = z position in board internal units
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness 1 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_HorizontalPolygon( std::vector<wxPoint>& aCornersList, int aZpos,
int aThickness, double aBiuTo3DUnits );
/** draw all solid polygons found in aPolysList
* @param aPolysList = the poligon list to draw
* @param aZpos = z position in board internal units
......@@ -67,7 +51,7 @@ void Draw3D_SolidHorizontalPolyPolygons( const std::vector<CPolyPt>& aPolysLi
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness 1 0, a solid object is drawn.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
......@@ -82,7 +66,7 @@ void Draw3D_SolidHorizontalPolygonWithHoles( const std::vector<CPolyPt>& aPol
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness 1 0, a solid object is drawn.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
......
......@@ -109,15 +109,23 @@ public: INFO3D_VISU();
void InitSettings( BOARD* aBoard );
/**
* function m_BiuTo3Dunits
* function GetLayerZcoordBIU
* @return the Z coordinate of the layer aLayer, in Board Internal Units
* @param aLayer: the layer number
* @param aLayerId: the layer number
*/
int GetLayerZcoordBIU( int aLayer )
int GetLayerZcoordBIU( int aLayerId )
{
return (int) (m_LayerZcoord[aLayer] / m_BiuTo3Dunits );
return (int) (m_LayerZcoord[aLayerId] / m_BiuTo3Dunits );
}
/**
* function GetCopperThicknessBIU
* @return the thickness (Z size) of the copper, in Board Internal Units
* note: the thickness (Z size) of the copper is not the thickness
* of the layer (the thickness of the layer is the epoxy thickness / layer count)
*
* Note: if m_DrawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
*/
int GetCopperThicknessBIU() const
{
return m_DrawFlags[FL_USE_COPPER_THICKNESS] ?
......@@ -125,17 +133,42 @@ public: INFO3D_VISU();
: 0;
}
/**
* function GetEpoxyThicknessBIU
* @return the thickness (Z size) of the epoxy board, in Board Internal Units
*/
int GetEpoxyThicknessBIU() const
{
return (int) (m_EpoxyThickness / m_BiuTo3Dunits );
}
/**
* function GetNonCopperLayerThicknessBIU
* @return the thickness (Z size) of a technical layer,
* in Board Internal Units
*
* Note: if m_DrawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
*/
int GetNonCopperLayerThicknessBIU() const
{
return m_DrawFlags[FL_USE_COPPER_THICKNESS] ?
(int) (m_NonCopperLayerThickness / m_BiuTo3Dunits )
: 0;
}
/**
* function GetNonCopperLayerThicknessBIU
* @return the thickness (Z size) of the copper or a technical layer,
* in Board Internal Units, depending on the layer id
*
* Note: if m_DrawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
*/
int GetLayerObjectThicknessBIU( int aLayerId) const
{
return aLayerId >= FIRST_NO_COPPER_LAYER ?
GetNonCopperLayerThicknessBIU() :
GetCopperThicknessBIU();
}
};
extern INFO3D_VISU g_Parm_3D_Visu;
......
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