Commit 1dbf5e21 authored by dickelbeck's avatar dickelbeck

beautify

parent 4b8925dd
......@@ -499,25 +499,25 @@ void WinEDA_BasePcbFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
if( DrawStruct && DrawStruct->m_Flags )
keep_on_grid = TRUE;
if (keep_on_grid) {
if( keep_on_grid )
{
wxPoint on_grid = curpos;
PutOnGrid(&on_grid);
if (Magnetize(m_Pcb, (WinEDA_PcbFrame *) this, m_ID_current_state,
GetScreen()->GetGrid(), on_grid, curpos))
PutOnGrid( &on_grid );
if( Magnetize(m_Pcb, (WinEDA_PcbFrame *) this, m_ID_current_state,
GetScreen()->GetGrid(), on_grid, curpos) )
GetScreen()->m_Curseur = curpos;
else {
extern TRACK *LocateIntrusion(TRACK *start, int net, int width);
else
{
/*
* If there's an intrusion and DRC is active, we pass the cursor
* "as is", and let ShowNewTrackWhenMovingCursor figure our what to
* do.
*/
if (!Drc_On || !g_CurrentTrackSegment ||
g_CurrentTrackSegment != this->GetCurItem() ||
!LocateIntrusion(m_Pcb->m_Track, g_CurrentTrackSegment->GetNet(),
g_CurrentTrackSegment->m_Width))
if( !Drc_On || !g_CurrentTrackSegment
|| g_CurrentTrackSegment != this->GetCurItem()
|| !LocateIntrusion(m_Pcb->m_Track, g_CurrentTrackSegment->GetNet(),
g_CurrentTrackSegment->m_Width ) )
GetScreen()->m_Curseur = on_grid;
}
}
......
......@@ -12,6 +12,8 @@
#include "protos.h"
#include "drc_stuff.h"
#include "trigo.h"
/* Routines Locales */
......@@ -281,6 +283,7 @@ int WinEDA_PcbFrame::Add_45_degrees_Segment( wxDC* DC, TRACK* pt_segm )
pas_45 = GetScreen()->GetGrid().x / 2;
if( pas_45 < pt_segm->m_Width )
pas_45 = GetScreen()->GetGrid().x;
while( pas_45 < pt_segm->m_Width )
pas_45 *= 2;
......@@ -436,6 +439,7 @@ void WinEDA_PcbFrame::End_Route( TRACK* track, wxDC* DC )
{
adr_buf = (TRACK*) LockPoint;
g_HightLigth_NetCode = adr_buf->GetNet();
/* creation eventuelle d'un point d'accrochage */
LockPoint = CreateLockPoint( &g_CurrentTrackSegment->m_End.x,
&g_CurrentTrackSegment->m_End.y,
......@@ -493,121 +497,126 @@ void WinEDA_PcbFrame::End_Route( TRACK* track, wxDC* DC )
SetCurItem( NULL );
}
/*
* PushTrack detecs if the mouse is pointing into a conflicting track.
* In this case, it tries to push the new track out of the conflicting track's
* clearance zone. This gives us a cheap mechanism for drawing tracks that
* tightly follow others, independent of grid settings.
*
* KNOWN BUGS:
* - we do the same sort of search and calculation up to three times:
* 1) we search for magnetic hits (in controle.cpp)
* 2) we check if there's a DRC violation in the making (also controle.cpp)
* 3) we try to fix the DRC violation (here)
* - if we have a magnetic hit and a DRC violation at the same time, we choose
* the magnetic hit instead of solving the violation
* - should locate conflicting tracks also when we're crossing over them
* - we obviously shouldn't access functions through "extern" or have #includes
* in the middle of the file
*/
#include "trigo.h"
extern bool Project(wxPoint &res, wxPoint on_grid, const TRACK *track);
TRACK *LocateIntrusion(TRACK *start, int net, int width)
TRACK* LocateIntrusion( TRACK* start, int net, int width )
{
int layer = ((PCB_SCREEN *) ActiveScreen)->m_Active_Layer;
int layer = ( (PCB_SCREEN*) ActiveScreen )->m_Active_Layer;
int layer_mask = g_TabOneLayerMask[layer];
wxPoint ref = ActiveScreen->RefPos(1);
TRACK *track, *found = NULL;
wxPoint ref = ActiveScreen->RefPos( 1 );
TRACK* track, * found = NULL;
for (track = start; track; track = track->Next()) {
for( track = start; track; track = track->Next() )
{
int dist;
wxPoint pos, vec;
int64_t tmp;
/* Locate_Pistes */
if (track->GetState(BUSY | DELETED))
if( track->GetState( BUSY | DELETED ) )
continue;
if (!(g_TabOneLayerMask[track->GetLayer()] & layer_mask))
if( !(g_TabOneLayerMask[track->GetLayer()] & layer_mask) )
continue;
if (track->GetNet() == net)
if( track->GetNet() == net )
continue;
if (track->Type() == TYPEVIA)
if( track->Type() == TYPEVIA )
continue;
/* TRACK::HitTest */
dist = width/2 + track->m_Width/2 + g_DesignSettings.m_TrackClearence;
pos = ref-track->m_Start;
vec = track->m_End-track->m_Start;
if (!DistanceTest(dist, vec.x, vec.y, pos.x, pos.y))
dist = width / 2 + track->m_Width / 2 + g_DesignSettings.m_TrackClearence;
pos = ref - track->m_Start;
vec = track->m_End - track->m_Start;
if( !DistanceTest( dist, vec.x, vec.y, pos.x, pos.y ) )
continue;
found = track;
/* prefer intrusions from the side, not the end */
tmp = (int64_t) pos.x*vec.x + (int64_t) pos.y*vec.y;
if (tmp >= 0 && tmp <= (int64_t) vec.x*vec.x + (int64_t) vec.y*vec.y)
tmp = (int64_t) pos.x * vec.x + (int64_t) pos.y * vec.y;
if( tmp >= 0 && tmp <= (int64_t) vec.x * vec.x + (int64_t) vec.y * vec.y )
break;
}
return found;
}
static void PushTrack(WinEDA_DrawPanel *panel)
/**
* Function PushTrack
* detects if the mouse is pointing into a conflicting track.
* In this case, it tries to push the new track out of the conflicting track's
* clearance zone. This gives us a cheap mechanism for drawing tracks that
* tightly follow others, independent of grid settings.
*
* KNOWN BUGS:
* - we do the same sort of search and calculation up to three times:
* 1) we search for magnetic hits (in controle.cpp)
* 2) we check if there's a DRC violation in the making (also controle.cpp)
* 3) we try to fix the DRC violation (here)
* - if we have a magnetic hit and a DRC violation at the same time, we choose
* the magnetic hit instead of solving the violation
* - should locate conflicting tracks also when we're crossing over them
*/
static void PushTrack( WinEDA_DrawPanel* panel )
{
BOARD *pcb = ((WinEDA_BasePcbFrame *) (panel->m_Parent))->m_Pcb;
BOARD* pcb = ( (WinEDA_BasePcbFrame*) (panel->m_Parent) )->m_Pcb;
wxPoint cursor = ActiveScreen->m_Curseur;
wxPoint cv, vec, n;
TRACK *track = g_CurrentTrackSegment;
TRACK *other;
TRACK* track = g_CurrentTrackSegment;
TRACK* other;
int64_t det;
int dist;
double f;
other = LocateIntrusion(pcb->m_Track, track->GetNet(), track->m_Width);
other = LocateIntrusion( pcb->m_Track, track->GetNet(), track->m_Width );
/* are we currently pointing into a conflicting trace ? */
if (!other)
if( !other )
return;
if (other->GetNet() == track->GetNet())
if( other->GetNet() == track->GetNet() )
return;
cv = cursor-other->m_Start;
vec = other->m_End-other->m_Start;
cv = cursor - other->m_Start;
vec = other->m_End - other->m_Start;
det = (int64_t) cv.x*vec.y - (int64_t) cv.y*vec.x;
det = (int64_t) cv.x * vec.y - (int64_t) cv.y * vec.x;
/* cursor is right at the center of the old track */
if (!det)
if( !det )
return;
dist = (track->m_Width+1)/2 + (other->m_Width+1)/2 +
g_DesignSettings.m_TrackClearence+2;
dist = (track->m_Width + 1) / 2 + (other->m_Width + 1) / 2 +
g_DesignSettings.m_TrackClearence + 2;
/*
* DRC wants >, so +1.
* We may have a quantization error of 1/sqrt(2), so +1 again.
*/
/* Vector "n" is perpendicular to "other", pointing towards the cursor. */
if (det > 0) {
if( det > 0 )
{
n.x = vec.y;
n.y = -vec.x;
}
else {
else
{
n.x = -vec.y;
n.y = vec.x;
}
f = dist/hypot(n.x, n.y);
n.x = (int) round(f*n.x);
n.y = (int) round(f*n.y);
f = dist / hypot( n.x, n.y );
n.x = (int) round( f * n.x );
n.y = (int) round( f * n.y );
Project(track->m_End, cursor, other);
Project( track->m_End, cursor, other );
track->m_End += n;
}
/****************************************************************************/
void ShowNewTrackWhenMovingCursor( WinEDA_DrawPanel* panel, wxDC* DC, bool erase )
/****************************************************************************/
......
......@@ -224,6 +224,8 @@ MODULE* Load_Module_From_Library( WinEDA_DrawFrame* frame, wxDC* DC );
/* EDITRACK.C : */
/****************/
TRACK* LocateIntrusion( TRACK* start, int net, int width );
void ShowNewTrackWhenMovingCursor( WinEDA_DrawPanel* panel,
wxDC* DC, bool erase );
......@@ -385,6 +387,7 @@ TRACK* CreateLockPoint( int* pX, int* pY, TRACK* ptsegm, TRACK* refsegm
/* CONTROLE.CPP */
/****************/
void RemoteCommand( const char* cmdline );
bool Project( wxPoint& res, wxPoint on_grid, const TRACK* track );
/***************/
......
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