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Elphel
kicad-source-mirror
Commits
191cb40e
Commit
191cb40e
authored
Apr 30, 2013
by
Maciej Suminski
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Introduction of VBO. Now only tracks are rendered in a very simple way.
parent
0cd108b5
Changes
8
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8 changed files
with
483 additions
and
31 deletions
+483
-31
CMakeLists.txt
common/CMakeLists.txt
+1
-0
drawpanel_gal.cpp
common/drawpanel_gal.cpp
+1
-5
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+196
-12
vbo_item.cpp
common/gal/opengl/vbo_item.cpp
+134
-0
view.cpp
common/view/view.cpp
+3
-0
opengl_gal.h
include/gal/opengl/opengl_gal.h
+30
-10
vbo_item.h
include/gal/opengl/vbo_item.h
+114
-0
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+4
-4
No files found.
common/CMakeLists.txt
View file @
191cb40e
...
...
@@ -20,6 +20,7 @@ set(GAL_SRCS
gal/color4d.cpp
gal/opengl/opengl_gal.cpp
gal/opengl/shader.cpp
gal/opengl/vbo_item.cpp
gal/cairo/cairo_gal.cpp
view/wx_view_controls.cpp
)
...
...
common/drawpanel_gal.cpp
View file @
191cb40e
...
...
@@ -65,9 +65,8 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
m_gal
->
ComputeWorldScreenMatrix
();
m_painter
=
new
KiGfx
::
PCB_PAINTER
(
m_gal
);
m_painter
->
SetGAL
(
m_gal
);
m_view
=
new
KiGfx
::
VIEW
(
true
);
m_view
=
new
KiGfx
::
VIEW
(
true
,
true
);
m_view
->
SetPainter
(
m_painter
);
m_view
->
SetGAL
(
m_gal
);
...
...
@@ -157,9 +156,6 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType, bool aUseShaders )
if
(
m_view
)
m_view
->
SetGAL
(
m_gal
);
if
(
m_painter
)
m_painter
->
SetGAL
(
m_gal
);
wxSize
size
=
GetClientSize
();
m_gal
->
ResizeScreen
(
size
.
GetX
(),
size
.
GetY
()
);
}
common/gal/opengl/opengl_gal.cpp
View file @
191cb40e
...
...
@@ -26,10 +26,14 @@
#include <gal/opengl/opengl_gal.h>
#include <gal/opengl/shader.h>
#include <gal/opengl/vbo_item.h>
#include <gal/definitions.h>
#include <wx/log.h>
#include <macros.h>
#ifdef __WXDEBUG__
#include <profile.h>
#endif
/* __WXDEBUG__ */
#ifndef CALLBACK
#define CALLBACK
...
...
@@ -68,6 +72,10 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
shaderPath
=
"../../common/gal/opengl/shader/"
;
wxSize
parentSize
=
aParent
->
GetSize
();
isVboInitialized
=
false
;
curVboItem
=
NULL
;
vboSize
=
0
;
SetSize
(
parentSize
);
screenSize
.
x
=
parentSize
.
x
;
...
...
@@ -116,6 +124,11 @@ OPENGL_GAL::~OPENGL_GAL()
deleteFrameBuffer
(
&
frameBufferBackup
,
&
depthBufferBackup
,
&
textureBackup
);
}
if
(
isVboInitialized
)
{
deleteVertexBufferObjects
();
}
delete
glContext
;
}
...
...
@@ -214,6 +227,28 @@ void OPENGL_GAL::initFrameBuffers()
}
void
OPENGL_GAL
::
initVertexBufferObjects
()
{
// Generate buffers for vertices and indices
glGenBuffers
(
1
,
&
curVboVertId
);
glGenBuffers
(
1
,
&
curVboIndId
);
isVboInitialized
=
true
;
}
void
OPENGL_GAL
::
deleteVertexBufferObjects
()
{
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
0
);
glDeleteBuffers
(
1
,
&
curVboVertId
);
glDeleteBuffers
(
1
,
&
curVboIndId
);
isVboInitialized
=
false
;
}
void
OPENGL_GAL
::
SaveScreen
()
{
glBindFramebuffer
(
GL_DRAW_FRAMEBUFFER
,
frameBufferBackup
);
...
...
@@ -269,6 +304,15 @@ void OPENGL_GAL::initGlew()
exit
(
1
);
}
// Vertex buffer have to be supported
if
(
!
GLEW_ARB_vertex_buffer_object
)
{
wxLogError
(
wxT
(
"Vertex buffer objects are not supported!"
)
);
exit
(
1
);
}
initVertexBufferObjects
();
// Compute the unit circles, used for speed up of the circle drawing
computeUnitCircle
();
computeUnitSemiCircle
();
...
...
@@ -284,7 +328,7 @@ void OPENGL_GAL::BeginDrawing()
clientDC
=
new
wxClientDC
(
this
);
// Initialize GLEW
& F
BOs
// Initialize GLEW
, FBOs & V
BOs
if
(
!
isGlewInitialized
)
{
initGlew
();
...
...
@@ -359,6 +403,7 @@ void OPENGL_GAL::BeginDrawing()
SetFillColor
(
fillColor
);
SetStrokeColor
(
strokeColor
);
isDeleteSavedPixels
=
true
;
vboNeedsUpdate
=
false
;
}
...
...
@@ -410,6 +455,13 @@ void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer )
void
OPENGL_GAL
::
EndDrawing
()
{
// If any of VBO items is dirty - recache everything
if
(
vboNeedsUpdate
)
{
rebuildVbo
();
vboNeedsUpdate
=
false
;
}
// Draw the remaining contents, blit the main texture to the screen, swap the buffers
glFlush
();
blitMainTexture
(
true
);
...
...
@@ -419,6 +471,65 @@ void OPENGL_GAL::EndDrawing()
}
void
OPENGL_GAL
::
rebuildVbo
()
{
/* FIXME should be done less naively, maybe sth like:
float *ptr = (float*)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
if(ptr)
{
updateVertices(....);
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); // release pointer to mapping buffer
}*/
#ifdef __WXDEBUG__
prof_counter
totalTime
;
prof_start
(
&
totalTime
,
false
);
#endif
/* __WXDEBUG__ */
// Buffers for storing cached items data
GLfloat
*
verticesBuffer
=
new
GLfloat
[
VBO_ITEM
::
VertStride
*
vboSize
];
GLuint
*
indicesBuffer
=
new
GLuint
[
vboSize
];
// Pointers for easier usage with memcpy
GLfloat
*
verticesBufferPtr
=
verticesBuffer
;
GLuint
*
indicesBufferPtr
=
indicesBuffer
;
// Fill out buffers with data
for
(
std
::
deque
<
VBO_ITEM
*>::
iterator
vboItem
=
vboItems
.
begin
();
vboItem
!=
vboItems
.
end
();
vboItem
++
)
{
int
size
=
(
*
vboItem
)
->
GetSize
();
memcpy
(
verticesBufferPtr
,
(
*
vboItem
)
->
GetVertices
(),
size
*
VBO_ITEM
::
VertSize
);
verticesBufferPtr
+=
size
*
VBO_ITEM
::
VertStride
;
memcpy
(
indicesBufferPtr
,
(
*
vboItem
)
->
GetIndices
(),
size
*
VBO_ITEM
::
IndSize
);
indicesBufferPtr
+=
size
*
VBO_ITEM
::
IndStride
;
}
deleteVertexBufferObjects
();
initVertexBufferObjects
();
glBindBuffer
(
GL_ARRAY_BUFFER
,
curVboVertId
);
glBufferData
(
GL_ARRAY_BUFFER
,
vboSize
*
VBO_ITEM
::
VertSize
,
verticesBuffer
,
GL_DYNAMIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
curVboIndId
);
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboSize
*
VBO_ITEM
::
IndSize
,
indicesBuffer
,
GL_DYNAMIC_DRAW
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
0
);
delete
verticesBuffer
;
delete
indicesBuffer
;
#ifdef __WXDEBUG__
prof_end
(
&
totalTime
);
wxLogDebug
(
wxT
(
"Rebuilding VBO::items %d / %.1f ms"
),
vboSize
,
(
double
)
totalTime
.
value
/
1000.0
);
#endif
/* __WXDEBUG__ */
}
inline
void
OPENGL_GAL
::
selectShader
(
int
aIndex
)
{
if
(
currentShader
!=
aIndex
)
...
...
@@ -528,6 +639,44 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
VECTOR2D
startEndVector
=
aEndPoint
-
aStartPoint
;
double
lineAngle
=
atan2
(
startEndVector
.
y
,
startEndVector
.
x
);
if
(
isGroupStarted
)
{
// Angle of a line perpendicular to the segment being drawn
double
beta
=
(
M_PI
/
2.0
)
-
lineAngle
;
VECTOR2D
v0
(
aStartPoint
.
x
-
(
aWidth
*
cos
(
beta
)
/
2.0
),
aStartPoint
.
y
+
(
aWidth
*
sin
(
beta
)
/
2.0
)
);
VECTOR2D
v1
(
aStartPoint
.
x
+
(
aWidth
*
cos
(
beta
)
/
2.0
),
aStartPoint
.
y
-
(
aWidth
*
sin
(
beta
)
/
2.0
)
);
VECTOR2D
v2
(
aEndPoint
.
x
+
(
aWidth
*
cos
(
beta
)
/
2.0
),
aEndPoint
.
y
-
(
aWidth
*
sin
(
beta
)
/
2.0
)
);
VECTOR2D
v3
(
aEndPoint
.
x
-
(
aWidth
*
cos
(
beta
)
/
2.0
),
aEndPoint
.
y
+
(
aWidth
*
sin
(
beta
)
/
2.0
)
);
// First triangle
GLfloat
newVertex1
[]
=
{
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex2
[]
=
{
v1
.
x
,
v1
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex3
[]
=
{
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
// Second triangle
GLfloat
newVertex4
[]
=
{
v0
.
x
,
v0
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex5
[]
=
{
v2
.
x
,
v2
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
GLfloat
newVertex6
[]
=
{
v3
.
x
,
v3
.
y
,
layerDepth
,
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
};
curVboItem
->
PushVertex
(
newVertex1
);
curVboItem
->
PushVertex
(
newVertex2
);
curVboItem
->
PushVertex
(
newVertex3
);
curVboItem
->
PushVertex
(
newVertex4
);
curVboItem
->
PushVertex
(
newVertex5
);
curVboItem
->
PushVertex
(
newVertex6
);
}
if
(
isFillEnabled
)
{
glColor4d
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
...
...
@@ -713,6 +862,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
glEnd
();
break
;
}
case
LINE_JOIN_BEVEL
:
{
// We compute the edge points of the line segments at the joint
...
...
@@ -741,6 +891,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
break
;
}
case
LINE_JOIN_MITER
:
{
// Compute points of the outer edges
...
...
@@ -1313,40 +1464,73 @@ void OPENGL_GAL::Restore()
}
// TODO Error handling
int
OPENGL_GAL
::
BeginGroup
()
{
isGroupStarted
=
true
;
GLint
displayList
=
glGenLists
(
1
);
glNewList
(
displayList
,
GL_COMPILE
);
displayListsGroup
.
push_back
(
displayList
);
return
(
int
)
displayList
;
// There is a new group that is not in VBO yet
vboNeedsUpdate
=
true
;
// Save the pointer for usage with the current item
curVboItem
=
new
VBO_ITEM
;
curVboItem
->
SetOffset
(
vboSize
);
vboItems
.
push_back
(
curVboItem
);
return
vboItems
.
size
()
-
1
;
}
void
OPENGL_GAL
::
EndGroup
()
{
vboSize
+=
curVboItem
->
GetSize
();
// TODO this has to be removed in final version
rebuildVbo
();
isGroupStarted
=
false
;
glEndList
();
glCallList
(
displayListsGroup
.
back
()
);
}
void
OPENGL_GAL
::
DeleteGroup
(
int
aGroupNumber
)
{
std
::
deque
<
GLuint
>::
iterator
it
=
displayListsGroup
.
begin
();
std
::
deque
<
VBO_ITEM
*>::
iterator
it
=
vboItems
.
begin
();
std
::
advance
(
it
,
aGroupNumber
);
displayListsGroup
.
erase
(
it
);
delete
*
it
;
vboItems
.
erase
(
it
);
glDeleteLists
(
(
GLint
)
aGroupNumber
,
1
)
;
vboNeedsUpdate
=
true
;
}
void
OPENGL_GAL
::
DrawGroup
(
int
aGroupNumber
)
{
glCallList
(
(
GLint
)
aGroupNumber
);
std
::
deque
<
VBO_ITEM
*>::
iterator
it
=
vboItems
.
begin
();
std
::
advance
(
it
,
aGroupNumber
);
// TODO Checking if we are using right VBOs, in other case do the binding.
// Right now there is only one VBO, so there is no problem.
glEnableClientState
(
GL_VERTEX_ARRAY
);
glEnableClientState
(
GL_COLOR_ARRAY
);
// Bind vertices data buffer and point to the data
glBindBuffer
(
GL_ARRAY_BUFFER
,
curVboVertId
);
glVertexPointer
(
3
,
GL_FLOAT
,
VBO_ITEM
::
VertSize
,
0
);
glColorPointer
(
4
,
GL_FLOAT
,
VBO_ITEM
::
VertSize
,
(
GLvoid
*
)
VBO_ITEM
::
ColorOffset
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
// Bind indices data buffer
int
size
=
(
*
it
)
->
GetSize
();
int
offset
=
(
*
it
)
->
GetOffset
();
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
curVboIndId
);
glDrawRangeElements
(
GL_TRIANGLES
,
0
,
vboSize
-
1
,
size
,
GL_UNSIGNED_INT
,
(
GLvoid
*
)
(
offset
*
VBO_ITEM
::
IndSize
)
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
0
);
// Deactivate vertex array
glDisableClientState
(
GL_COLOR_ARRAY
);
glDisableClientState
(
GL_VERTEX_ARRAY
);
}
...
...
common/gal/opengl/vbo_item.cpp
0 → 100644
View file @
191cb40e
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vbo_item.cpp
* @brief Class to handle an item held in a Vertex Buffer Object.
*/
#include <gal/opengl/vbo_item.h>
#include <cstring>
using
namespace
KiGfx
;
VBO_ITEM
::
VBO_ITEM
()
:
m_vertices
(
NULL
),
m_indices
(
NULL
),
m_offset
(
0
),
m_size
(
0
),
m_isDirty
(
true
)
{
}
VBO_ITEM
::~
VBO_ITEM
()
{
if
(
m_vertices
)
delete
m_vertices
;
}
void
VBO_ITEM
::
PushVertex
(
const
GLfloat
*
aVertex
)
{
GLfloat
*
newVertices
=
new
GLfloat
[(
m_size
+
1
)
*
VertStride
];
GLuint
*
newIndices
=
new
GLuint
[(
m_size
+
1
)
*
IndStride
];
// Handle a new vertex
if
(
m_vertices
)
{
// Copy all previous vertices data
memcpy
(
newVertices
,
m_vertices
,
(
m_size
)
*
VertSize
);
delete
m_vertices
;
}
m_vertices
=
newVertices
;
// Add the new vertex
memcpy
(
&
newVertices
[
m_size
*
VertStride
],
aVertex
,
VertSize
);
// Handle a new index
if
(
m_indices
)
{
// Copy all previous vertices data
memcpy
(
newIndices
,
m_indices
,
(
m_size
)
*
IndSize
);
delete
m_indices
;
}
m_indices
=
newIndices
;
// Add the new vertex
newIndices
[
m_size
]
=
m_offset
+
m_size
;
m_size
++
;
m_isDirty
=
true
;
}
void
VBO_ITEM
::
PushVertices
(
const
GLfloat
*
aVertex
,
GLuint
aSize
)
{
// FIXME to be done
m_isDirty
=
true
;
}
GLfloat
*
VBO_ITEM
::
GetVertices
()
const
{
return
m_vertices
;
}
GLuint
*
VBO_ITEM
::
GetIndices
()
const
{
return
m_indices
;
}
int
VBO_ITEM
::
GetSize
()
const
{
return
m_size
;
}
void
VBO_ITEM
::
SetOffset
(
int
aOffset
)
{
m_offset
=
aOffset
;
// TODO change offset for all the vertices?
}
int
VBO_ITEM
::
GetOffset
()
const
{
return
m_offset
;
}
/*
// TODO
void SetVbo( int aVboId )
{
}
int GetVbo()
{
}
*/
common/view/view.cpp
View file @
191cb40e
...
...
@@ -205,6 +205,9 @@ void VIEW::SetGAL( GAL* aGal )
{
m_gal
=
aGal
;
if
(
m_painter
)
m_painter
->
SetGAL
(
m_gal
);
// items need to be recached after changing GAL
if
(
m_useGroups
)
recacheAllItems
();
...
...
include/gal/opengl/opengl_gal.h
View file @
191cb40e
...
...
@@ -55,6 +55,7 @@
namespace
KiGfx
{
class
SHADER
;
class
VBO_ITEM
;
/**
* @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer.
...
...
@@ -88,7 +89,7 @@ public:
*/
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
=
NULL
,
wxEvtHandler
*
aPaintListener
=
NULL
,
bool
isUseShaders
=
false
,
const
wxString
&
aName
=
wxT
(
"GLCanvas"
)
);
const
wxString
&
aName
=
wxT
(
"GLCanvas"
)
);
virtual
~
OPENGL_GAL
();
...
...
@@ -132,7 +133,7 @@ public:
// Screen methods
// --------------
/// @brief Resizes the canvas.
/// @brief Resizes the canvas.
virtual
void
ResizeScreen
(
int
aWidth
,
int
aHeight
);
/// @brief Shows/hides the GAL canvas
...
...
@@ -335,19 +336,28 @@ private:
wxEvtHandler
*
paintListener
;
// Display lists
GLuint
displayListsArcs
;
///< Arc display list
GLuint
displayListCircle
;
///< Circle display list
GLuint
displayListSemiCircle
;
///< Semi circle display list
std
::
deque
<
GLuint
>
displayListsGroup
;
///< List of display lists used for groups
GLuint
displayListsArcs
;
///< Arc display list
GLuint
displayListCircle
;
///< Circle display list
GLuint
displayListSemiCircle
;
///< Semi circle display list
std
::
deque
<
GLuint
>
displayListsGroup
;
///< List of display lists used for groups
double
curvePoints
[
12
];
///< Coefficients for curves
std
::
deque
<
VECTOR2D
>
unitCirclePoints
;
///< List of the points on a unit circle
// Vertex buffer objects related fields
std
::
deque
<
VBO_ITEM
*>
vboItems
;
///< Stores informations about VBO objects
VBO_ITEM
*
curVboItem
;
GLuint
curVboVertId
;
GLuint
curVboIndId
;
int
vboSize
;
bool
vboNeedsUpdate
;
double
curvePoints
[
12
];
///< Coefficients for curves
std
::
deque
<
VECTOR2D
>
unitCirclePoints
;
///< List of the points on a unit circle
// Polygon tesselation
GLUtesselator
*
tesselator
;
///< Pointer to the tesselator
GLUtesselator
*
tesselator
;
///< Pointer to the tesselator
// Shader
std
::
deque
<
SHADER
>
shaderList
;
///< List of the shaders
std
::
deque
<
SHADER
>
shaderList
;
///< List of the shaders
// Cursor
int
cursorSize
;
///< Size of the cursor in pixels
...
...
@@ -368,6 +378,7 @@ private:
bool
isCreated
;
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isFrameBufferInitialized
;
///< Are the frame buffers initialized?
bool
isVboInitialized
;
bool
isShaderInitialized
;
///< Was the shader initialized?
bool
isShaderEnabled
;
///< Are the shaders enabled?
bool
isUseShader
;
///< Should the shaders be used?
...
...
@@ -457,6 +468,15 @@ private:
*/
void
deleteFrameBuffer
(
GLuint
*
aFrameBuffer
,
GLuint
*
aDepthBuffer
,
GLuint
*
aTexture
);
// TODO comment
void
initVertexBufferObjects
();
// TODO comment
void
deleteVertexBufferObjects
();
// TODO comment
void
rebuildVbo
();
/**
* @brief Draw a quad for the line.
*
...
...
include/gal/opengl/vbo_item.h
0 → 100644
View file @
191cb40e
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vbo_item.h
* @brief Class to handle an item held in a Vertex Buffer Object.
*/
// TODO comments
#ifndef VBO_ITEM_H_
#define VBO_ITEM_H_
#include <GL/gl.h>
namespace
KiGfx
{
class
VBO_ITEM
{
public
:
VBO_ITEM
();
~
VBO_ITEM
();
// TODO comments
void
PushVertex
(
const
GLfloat
*
aVertex
);
void
PushVertices
(
const
GLfloat
*
aVertex
,
GLuint
aSize
);
/**
* Function GetVertices()
* Returns a pointer to the array containing all vertices.
* @return Pointer to vertices packed in format {X, Y, Z, R, G, B, A}.
*/
GLfloat
*
GetVertices
()
const
;
GLuint
*
GetIndices
()
const
;
/**
* Function GetSize()
* Returns information about number of vertices stored.
* @param Amount of vertices.
*/
int
GetSize
()
const
;
/**
* Function SetOffset()
* Sets data offset in the VBO.
* @param aOffset is the offset expressed as a number of vertices.
*/
void
SetOffset
(
int
aOffset
);
/**
* Function GetOffset()
* Returns data offset in the VBO.
* @return Data offset expressed as a number of vertices.
*/
int
GetOffset
()
const
;
///< Functions for getting VBO ids.
//void SetVbo( int aVboId );
//int GetVbo();
///< Data organization information for vertices.
static
const
int
VertStride
=
7
;
static
const
int
VertSize
=
VertStride
*
sizeof
(
GLfloat
);
static
const
int
IndStride
=
1
;
static
const
int
IndSize
=
IndStride
*
sizeof
(
GLuint
);
static
const
int
ColorOffset
=
3
*
sizeof
(
GLfloat
);
private
:
///< VBO ids in which the item is stored.
//int m_vboId; // not used yet
///< Contains vertices coordinates and colors.
///< Packed by 7 floats for each vertex: {X, Y, Z, R, G, B, A}
GLfloat
*
m_vertices
;
GLuint
*
m_indices
;
///< Offset and size of data in VBO.
int
m_offset
;
int
m_size
;
///< Shader data used for rendering.
int
m_shader
;
int
m_shaderAttrib
;
///< Flag telling if the item should be recached in VBO or not.
bool
m_isDirty
;
};
}
// namespace KiGfx
#endif
/* VBO_ITEM_H_ */
pcbnew/basepcbframe.cpp
View file @
191cb40e
...
...
@@ -166,7 +166,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
// in order to be displayed
// Load zones
for
(
int
i
=
0
;
i
<
m_Pcb
->
GetAreaCount
();
++
i
)
/*
for( int i = 0; i < m_Pcb->GetAreaCount(); ++i )
{
view->Add( (KiGfx::VIEW_ITEM*) ( m_Pcb->GetArea( i ) ) );
}
...
...
@@ -175,7 +175,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
for( BOARD_ITEM* drawing = m_Pcb->m_Drawings; drawing; drawing = drawing->Next() )
{
view->Add( drawing );
}
}
*/
// Load tracks
for
(
TRACK
*
track
=
m_Pcb
->
m_Track
;
track
;
track
=
track
->
Next
()
)
...
...
@@ -184,7 +184,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
}
// Load modules and its additional elements
for
(
MODULE
*
module
=
m_Pcb
->
m_Modules
;
module
;
module
=
module
->
Next
()
)
/*
for( MODULE* module = m_Pcb->m_Modules; module; module = module->Next() )
{
// Load module's pads
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
...
...
@@ -208,7 +208,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
for( SEGZONE* zone = m_Pcb->m_Zone; zone; zone = zone->Next() )
{
view->Add( zone );
}
}
*/
// Apply layer coloring scheme & display options
if
(
view
->
GetPainter
()
)
...
...
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