Commit 161b3602 authored by Maciej Suminski's avatar Maciej Suminski

Fixed frozen cursor (GAL).

parent 0dd9efd9
/* /*
* This program source code file is part of KiCad, a free EDA CAD application. * This program source code file is part of KiCad, a free EDA CAD application.
* *
* Copyright (C) 2013 CERN * Copyright (C) 2013-2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch>
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* *
* This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
...@@ -342,6 +343,7 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent ) ...@@ -342,6 +343,7 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
controls->ShowCursor( false ); controls->ShowCursor( false );
//controls->SetSnapping( false ); //controls->SetSnapping( false );
controls->SetAutoPan( false ); controls->SetAutoPan( false );
controls->ForceCursorPosition( false );
setTransitions(); setTransitions();
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <limits>
#include <class_board.h>
#include <class_module.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_draw_panel_gal.h>
#include <module_editor_frame.h>
#include <wxPcbStruct.h>
#include <kiway.h>
#include <module_editor_frame.h>
#include <tool/tool_manager.h>
#include <view/view_controls.h>
#include <gal/graphics_abstraction_layer.h>
#include <ratsnest_data.h>
#include <confirm.h>
#include <cassert>
#include <boost/foreach.hpp>
#include <boost/bind.hpp>
#include "common_actions.h"
#include "selection_tool.h"
#include "edit_tool.h"
#include "grid_helper.h"
#include <dialogs/dialog_create_array.h>
#include <dialogs/dialog_move_exact.h>
EDIT_TOOL::EDIT_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveEdit" ), m_selectionTool( NULL ),
m_dragging( false ), m_editModules( false ), m_undoInhibit( 0 ),
m_updateFlag( KIGFX::VIEW_ITEM::NONE )
{
}
void EDIT_TOOL::Reset( RESET_REASON aReason )
{
m_dragging = false;
m_updateFlag = KIGFX::VIEW_ITEM::NONE;
}
bool EDIT_TOOL::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = static_cast<SELECTION_TOOL*>( m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ) );
if( !m_selectionTool )
{
DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
return false;
}
// Add context menu entries that are displayed when selection tool is active
m_selectionTool->AddMenuItem( COMMON_ACTIONS::editActivate, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::rotate, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::flip, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::remove, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::properties, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::moveExact, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::duplicate, SELECTION_CONDITIONS::NotEmpty );
m_selectionTool->AddMenuItem( COMMON_ACTIONS::createArray, SELECTION_CONDITIONS::NotEmpty );
// Footprint actions
m_selectionTool->AddMenuItem( COMMON_ACTIONS::editFootprintInFpEditor,
SELECTION_CONDITIONS::OnlyType ( PCB_MODULE_T ) &&
SELECTION_CONDITIONS::Count ( 1 ) );
m_offset.x = 0;
m_offset.y = 0;
setTransitions();
return true;
}
bool EDIT_TOOL::invokeInlineRouter()
{
TRACK *track = uniqueSelected<TRACK>();
VIA *via = uniqueSelected<VIA>();
if( track || via )
{
//printf("Calling interactive drag\n");
m_toolMgr->RunAction( COMMON_ACTIONS::routerInlineDrag, true );
return true;
}
return false;
}
int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
// Be sure that there is at least one item that we can modify. If nothing was selected before,
// try looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection)
if( !hoverSelection( selection ) )
{
setTransitions();
return 0;
}
Activate();
m_dragging = false; // Are selected items being dragged?
bool restore = false; // Should items' state be restored when finishing the tool?
bool lockOverride = false;
bool isDragAndDrop = false;
// By default, modified items need to update their geometry
m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;
KIGFX::VIEW_CONTROLS* controls = getViewControls();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
controls->ShowCursor( true );
//controls->SetSnapping( true );
controls->ForceCursorPosition( false );
<<<<<<< HEAD
// cumulative translation
wxPoint totalMovement( 0, 0 );
=======
GRID_HELPER grid ( editFrame );
>>>>>>> tom-dp-master
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
else if( evt->Action() == TA_UNDO_REDO )
{
unselect = true;
break;
}
// Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
Rotate( aEvent );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
Flip( aEvent );
// Flip causes change of layers
enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
}
else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
{
Remove( aEvent );
break; // exit the loop, as there is no further processing for removed items
}
else if( evt->IsAction( &COMMON_ACTIONS::duplicate ) )
{
// On duplicate, stop moving this item
// The duplicate tool should then select the new item and start
// a new move procedure
break;
}
else if( evt->IsAction( &COMMON_ACTIONS::moveExact ) )
{
// Can't do this, because the selection will then contain
// stale pointers and it will all go horribly wrong...
//editFrame->RestoreCopyFromUndoList( dummy );
//
// So, instead, reset the position manually
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
item->SetPosition( item->GetPosition() - totalMovement );
// And what about flipping and rotation?
// for now, they won't be undone, but maybe that is how
// it should be, so you can flip and move exact in the
// same action?
}
// This causes a double event, so we will get the dialogue
// correctly, somehow - why does Rotate not?
//MoveExact( aEvent );
break; // exit the loop - we move exactly, so we have
// finished moving
}
}
else if( evt->IsAction( &COMMON_ACTIONS::editActivate )
|| evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
//if ( invokeInlineRouter ( ) )
// break;
VECTOR2I mousePos = evt->Position();
m_cursor = grid.Align( evt->Position() );
isDragAndDrop = evt->IsDrag( BUT_LEFT );
if( m_dragging )
{
m_cursor = grid.BestSnapAnchor( evt->Position(), selection.Item<BOARD_ITEM>( 0 ) );
getViewControls()->ForceCursorPosition ( true, m_cursor );
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) -
selection.Item<BOARD_ITEM>( 0 )->GetPosition();
totalMovement += movement;
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else // Prepare to start dragging
{
m_selectionTool->SanitizeSelection();
if( selection.Empty() )
break;
// deal with locked items (override lock or abort the operation)
SELECTION_LOCK_FLAGS lockFlags = m_selectionTool->CheckLock();
if( lockFlags == SELECTION_LOCKED )
break;
else if( lockFlags == SELECTION_LOCK_OVERRIDE )
lockOverride = true;
// Save items, so changes can be undone
if( !isUndoInhibited() )
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
VECTOR2I origin;
if( evt->IsDrag( BUT_LEFT ) )
mousePos = evt->DragOrigin();
// origin = grid.Align ( evt->DragOrigin() );
//else
origin = grid.Align( mousePos );
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = grid.BestDragOrigin( mousePos, selection.Item<BOARD_ITEM>( 0 ) );
getViewControls()->ForceCursorPosition ( true, m_cursor );
grid.SetAuxAxes( true, m_cursor );
VECTOR2I o = VECTOR2I( selection.Item<BOARD_ITEM>( 0 )->GetPosition() );
m_offset.x = o.x - m_cursor.x;
m_offset.y = o.y - m_cursor.y;
}
else
{
m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
wxPoint( origin.x, origin.y );
getViewControls()->ForceCursorPosition( true, origin );
}
controls->SetAutoPan( true );
m_dragging = true;
incUndoInhibit();
}
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
{
if( !isDragAndDrop || !lockOverride )
break; // Finish
lockOverride = false;
}
}
if( m_dragging )
decUndoInhibit();
m_dragging = false;
m_offset.x = 0;
m_offset.y = 0;
if( restore )
{
// Modifications have to be rollbacked, so restore the previous state of items
wxCommandEvent dummy;
editFrame->RestoreCopyFromUndoList( dummy );
}
else
{
// Changes are applied, so update the items
selection.group->ItemsViewUpdate( m_updateFlag );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->ClearSimple();
ratsnest->Recalculate();
controls->ShowCursor( false );
//controls->SetSnapping( false );
controls->SetAutoPan( false );
setTransitions();
return 0;
}
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( !hoverSelection( selection, false ) )
{
setTransitions();
return 0;
}
// Properties are displayed when there is only one item selected
if( selection.Size() == 1 )
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed
PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();
// Display properties dialog
editFrame->OnEditItemRequest( NULL, item );
PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();
if( lastChange != currentChange ) // Something has changed
{
processChanges( currentChange );
updateRatsnest( true );
getModel<BOARD>()->GetRatsnest()->Recalculate();
item->ViewUpdate();
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
setTransitions();
return 0;
}
int EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( selection ) )
{
setTransitions();
return 0;
}
wxPoint rotatePoint = getModificationPoint( selection );
// If it is being dragged, then it is already saved with UR_CHANGED flag
if( !isUndoInhibited() )
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_ROTATED, rotatePoint );
}
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
item->Rotate( rotatePoint, editFrame->GetRotationAngle() );
if( !m_dragging )
item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
updateRatsnest( m_dragging );
// Update dragging offset (distance between cursor and the first dragged item)
m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
rotatePoint;
if( m_dragging )
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
else
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
setTransitions();
return 0;
}
int EDIT_TOOL::Flip( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( selection ) )
{
setTransitions();
return 0;
}
wxPoint flipPoint = getModificationPoint( selection );
if( !isUndoInhibited() ) // If it is being dragged, then it is already saved with UR_CHANGED flag
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_FLIPPED, flipPoint );
}
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
item->Flip( flipPoint );
if( !m_dragging )
item->ViewUpdate( KIGFX::VIEW_ITEM::LAYERS );
}
updateRatsnest( m_dragging );
// Update dragging offset (distance between cursor and the first dragged item)
m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
flipPoint;
if( m_dragging )
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
else
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
setTransitions();
return 0;
}
int EDIT_TOOL::Remove( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( !hoverSelection( selection ) )
{
setTransitions();
return 0;
}
// Get a copy of the selected items set
PICKED_ITEMS_LIST selectedItems = selection.items;
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
// As we are about to remove items, they have to be removed from the selection first
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
// Save them
for( unsigned int i = 0; i < selectedItems.GetCount(); ++i )
selectedItems.SetPickedItemStatus( UR_DELETED, i );
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selectedItems, UR_DELETED );
// And now remove
for( unsigned int i = 0; i < selectedItems.GetCount(); ++i )
remove( static_cast<BOARD_ITEM*>( selectedItems.GetPickedItem( i ) ) );
getModel<BOARD>()->GetRatsnest()->Recalculate();
setTransitions();
return 0;
}
void EDIT_TOOL::remove( BOARD_ITEM* aItem )
{
BOARD* board = getModel<BOARD>();
switch( aItem->Type() )
{
case PCB_MODULE_T:
{
MODULE* module = static_cast<MODULE*>( aItem );
module->ClearFlags();
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove, getView(), _1 ) );
// Module itself is deleted after the switch scope is finished
// list of pads is rebuild by BOARD::BuildListOfNets()
// Clear flags to indicate, that the ratsnest, list of nets & pads are not valid anymore
board->m_Status_Pcb = 0;
}
break;
// Default removal procedure
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( aItem );
switch( text->GetType() )
{
case TEXTE_MODULE::TEXT_is_REFERENCE:
DisplayError( getEditFrame<PCB_BASE_FRAME>(), _( "Cannot delete component reference." ) );
return;
case TEXTE_MODULE::TEXT_is_VALUE:
DisplayError( getEditFrame<PCB_BASE_FRAME>(), _( "Cannot delete component value." ) );
return;
case TEXTE_MODULE::TEXT_is_DIVERS: // suppress warnings
break;
}
if( m_editModules )
{
MODULE* module = static_cast<MODULE*>( aItem->GetParent() );
module->SetLastEditTime();
board->m_Status_Pcb = 0; // it is done in the legacy view
aItem->DeleteStructure();
}
return;
}
case PCB_PAD_T:
case PCB_MODULE_EDGE_T:
{
MODULE* module = static_cast<MODULE*>( aItem->GetParent() );
module->SetLastEditTime();
board->m_Status_Pcb = 0; // it is done in the legacy view
if( !m_editModules )
{
if( aItem->Type() == PCB_PAD_T && module->GetPadCount() == 1 )
{
DisplayError( getEditFrame<PCB_BASE_FRAME>(), _( "Cannot delete the only remaining pad of the module (modules on PCB must have at least one pad)." ) );
return;
}
getView()->Remove( aItem );
board->Remove( aItem );
}
aItem->DeleteStructure();
return;
}
case PCB_LINE_T: // a segment not on copper layers
case PCB_TEXT_T: // a text on a layer
case PCB_TRACE_T: // a track segment (segment on a copper layer)
case PCB_VIA_T: // a via (like track segment on a copper layer)
case PCB_DIMENSION_T: // a dimension (graphic item)
case PCB_TARGET_T: // a target (graphic item)
case PCB_MARKER_T: // a marker used to show something
case PCB_ZONE_T: // SEG_ZONE items are now deprecated
case PCB_ZONE_AREA_T:
break;
default: // other types do not need to (or should not) be handled
assert( false );
return;
}
getView()->Remove( aItem );
board->Remove( aItem );
}
int EDIT_TOOL::MoveExact( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !makeSelection( selection ) || m_selectionTool->CheckLock() )
{
setTransitions();
return 0;
}
wxPoint translation;
double rotation = 0;
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
DIALOG_MOVE_EXACT dialog( editFrame, translation, rotation );
int ret = dialog.ShowModal();
if( ret == wxID_OK )
{
if( !isUndoInhibited() )
{
editFrame->OnModify();
// Record an action of move and rotate
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
VECTOR2I rp = selection.GetCenter();
wxPoint rotPoint( rp.x, rp.y );
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
item->Move( translation );
item->Rotate( rotPoint, rotation );
if( !m_dragging )
item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
updateRatsnest( m_dragging );
if( m_dragging )
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
else
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
setTransitions();
return 0;
}
int EDIT_TOOL::Duplicate( const TOOL_EVENT& aEvent )
{
bool increment = aEvent.IsAction( &COMMON_ACTIONS::duplicateIncrement );
// first, check if we have a selection, or try to get one
SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
const SELECTION& selection = selTool->GetSelection();
// Be sure that there is at least one item that we can modify
if( !makeSelection( selection ) || selTool->CheckLock() )
{
setTransitions();
return 0;
}
// we have a selection to work on now, so start the tool process
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
editFrame->OnModify();
// prevent other tools making undo points while the duplicate is going on
// so that if you cancel, you don't get a duplicate object hiding over
// the original
incUndoInhibit();
std::vector<BOARD_ITEM*> old_items;
for( int i = 0; i < selection.Size(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
if( item )
old_items.push_back( item );
}
for( unsigned i = 0; i < old_items.size(); ++i )
{
BOARD_ITEM* item = old_items[i];
// Unselect the item, so we won't pick it up again
// Do this first, so a single-item duplicate will correctly call
// SetCurItem and show the item properties
m_toolMgr->RunAction( COMMON_ACTIONS::unselectItem, true, item );
BOARD_ITEM* new_item = NULL;
if( m_editModules )
new_item = editFrame->GetBoard()->m_Modules->DuplicateAndAddItem( item, increment );
else
new_item = editFrame->GetBoard()->DuplicateAndAddItem( item, increment );
if( new_item )
{
if( new_item->Type() == PCB_MODULE_T )
{
static_cast<MODULE*>( new_item )->RunOnChildren( boost::bind( &KIGFX::VIEW::Add,
getView(), _1 ) );
}
editFrame->GetGalCanvas()->GetView()->Add( new_item );
// Select the new item, so we can pick it up
m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, new_item );
}
}
// record the new items as added
editFrame->SaveCopyInUndoList( selection.items, UR_NEW );
editFrame->DisplayToolMsg( wxString::Format( _( "Duplicated %d item(s)" ),
(int) old_items.size() ) );
// pick up the selected item(s) and start moving
// this works well for "dropping" copies around
TOOL_EVENT evt = COMMON_ACTIONS::editActivate.MakeEvent();
Main( evt );
// and re-enable undos
decUndoInhibit();
setTransitions();
return 0;
}
int EDIT_TOOL::CreateArray( const TOOL_EVENT& aEvent )
{
// first, check if we have a selection, or try to get one
SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
const SELECTION& selection = selTool->GetSelection();
// Be sure that there is at least one item that we can modify
if( !makeSelection( selection ) || selTool->CheckLock() )
{
setTransitions();
return 0;
}
bool originalItemsModified = false;
// we have a selection to work on now, so start the tool process
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
editFrame->OnModify();
if( m_editModules )
{
// Module editors do their undo point upfront for the whole module
editFrame->SaveCopyInUndoList( editFrame->GetBoard()->m_Modules, UR_MODEDIT );
}
else
{
// We may also change the original item
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
DIALOG_CREATE_ARRAY::ARRAY_OPTIONS* array_opts = NULL;
VECTOR2I rp = selection.GetCenter();
const wxPoint rotPoint( rp.x, rp.y );
DIALOG_CREATE_ARRAY dialog( editFrame, rotPoint, &array_opts );
int ret = dialog.ShowModal();
if( ret == DIALOG_CREATE_ARRAY::CREATE_ARRAY_OK && array_opts != NULL )
{
PICKED_ITEMS_LIST newItemList;
for( int i = 0; i < selection.Size(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
if( !item )
continue;
wxString cachedString;
if( item->Type() == PCB_MODULE_T )
{
cachedString = static_cast<MODULE*>( item )->GetReferencePrefix();
}
else if( EDA_TEXT* text = dynamic_cast<EDA_TEXT*>( item ) )
{
// Copy the text (not just take a reference
cachedString = text->GetText();
}
// iterate across the array, laying out the item at the
// correct position
const unsigned nPoints = array_opts->GetArraySize();
for( unsigned ptN = 0; ptN < nPoints; ++ptN )
{
BOARD_ITEM* newItem = NULL;
if( ptN == 0 )
{
newItem = item;
}
else
{
// if renumbering, no need to increment
const bool increment = !array_opts->ShouldRenumberItems();
if( m_editModules )
newItem = editFrame->GetBoard()->m_Modules->DuplicateAndAddItem( item, increment );
else
newItem = editFrame->GetBoard()->DuplicateAndAddItem( item, increment );
if( newItem )
{
array_opts->TransformItem( ptN, newItem, rotPoint );
m_toolMgr->RunAction( COMMON_ACTIONS::unselectItem, true, newItem );
newItemList.PushItem( newItem );
if( newItem->Type() == PCB_MODULE_T)
{
static_cast<MODULE*>( newItem )->RunOnChildren( boost::bind( &KIGFX::VIEW::Add,
getView(), _1 ) );
}
editFrame->GetGalCanvas()->GetView()->Add( newItem );
getModel<BOARD>()->GetRatsnest()->Update( newItem );
}
}
// set the number if needed:
if( array_opts->ShouldRenumberItems() )
{
switch( newItem->Type() )
{
case PCB_PAD_T:
{
const wxString padName = array_opts->GetItemNumber( ptN );
static_cast<D_PAD*>( newItem )->SetPadName( padName );
originalItemsModified = true;
break;
}
case PCB_MODULE_T:
{
const wxString moduleName = array_opts->GetItemNumber( ptN );
MODULE* module = static_cast<MODULE*>( newItem );
module->SetReference( cachedString + moduleName );
originalItemsModified = true;
break;
}
case PCB_MODULE_TEXT_T:
case PCB_TEXT_T:
{
EDA_TEXT* text = dynamic_cast<EDA_TEXT*>( newItem );
text->SetText( array_opts->InterpolateNumberIntoString( ptN, cachedString ) );
originalItemsModified = true;
break;
}
default:
// no renumbering of other items
break;
}
}
}
}
if( !m_editModules )
{
if( originalItemsModified )
{
// Update the appearance of the original items
selection.group->ItemsViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
// Add all items as a single undo point for PCB editors
// TODO: Can this be merged into the previous undo point (where
// we saved the original items)
editFrame->SaveCopyInUndoList( newItemList, UR_NEW );
}
}
getModel<BOARD>()->GetRatsnest()->Recalculate();
setTransitions();
return 0;
}
void EDIT_TOOL::setTransitions()
{
Go( &EDIT_TOOL::Main, COMMON_ACTIONS::editActivate.MakeEvent() );
Go( &EDIT_TOOL::Rotate, COMMON_ACTIONS::rotate.MakeEvent() );
Go( &EDIT_TOOL::Flip, COMMON_ACTIONS::flip.MakeEvent() );
Go( &EDIT_TOOL::Remove, COMMON_ACTIONS::remove.MakeEvent() );
Go( &EDIT_TOOL::Properties, COMMON_ACTIONS::properties.MakeEvent() );
<<<<<<< HEAD
Go( &EDIT_TOOL::MoveExact, COMMON_ACTIONS::moveExact.MakeEvent() );
Go( &EDIT_TOOL::Duplicate, COMMON_ACTIONS::duplicate.MakeEvent() );
Go( &EDIT_TOOL::Duplicate, COMMON_ACTIONS::duplicateIncrement.MakeEvent() );
Go( &EDIT_TOOL::CreateArray,COMMON_ACTIONS::createArray.MakeEvent() );
=======
Go( &EDIT_TOOL::editFootprintInFpEditor, COMMON_ACTIONS::editFootprintInFpEditor.MakeEvent() );
>>>>>>> tom-dp-master
}
void EDIT_TOOL::updateRatsnest( bool aRedraw )
{
const SELECTION& selection = m_selectionTool->GetSelection();
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->ClearSimple();
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
ratsnest->Update( item );
if( aRedraw )
ratsnest->AddSimple( item );
}
}
wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection )
{
if( aSelection.Size() == 1 )
{
return aSelection.Item<BOARD_ITEM>( 0 )->GetPosition() - m_offset;
}
else
{
// If EDIT_TOOL is not currently active then it means that the cursor position is not
// updated, so we have to fetch the latest value
if( m_toolMgr->GetCurrentToolId() != m_toolId )
m_cursor = getViewControls()->GetCursorPosition();
return wxPoint( m_cursor.x, m_cursor.y );
}
}
bool EDIT_TOOL::hoverSelection( const SELECTION& aSelection, bool aSanitize )
{
if( aSelection.Empty() ) // Try to find an item that could be modified
{
m_toolMgr->RunAction( COMMON_ACTIONS::selectionCursor, true );
if( m_selectionTool->CheckLock() == SELECTION_LOCKED )
{
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return false;
}
}
if( aSanitize )
m_selectionTool->SanitizeSelection();
if( aSelection.Empty() )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return !aSelection.Empty();
}
void EDIT_TOOL::processChanges( const PICKED_ITEMS_LIST* aList )
{
for( unsigned int i = 0; i < aList->GetCount(); ++i )
{
UNDO_REDO_T operation = aList->GetPickedItemStatus( i );
EDA_ITEM* updItem = aList->GetPickedItem( i );
switch( operation )
{
case UR_CHANGED:
case UR_MODEDIT:
updItem->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
break;
case UR_DELETED:
if( updItem->Type() == PCB_MODULE_T )
static_cast<MODULE*>( updItem )->RunOnChildren( boost::bind( &KIGFX::VIEW::Remove,
getView(), _1 ) );
getView()->Remove( updItem );
break;
case UR_NEW:
if( updItem->Type() == PCB_MODULE_T )
static_cast<MODULE*>( updItem )->RunOnChildren( boost::bind( &KIGFX::VIEW::Add,
getView(), _1 ) );
getView()->Add( updItem );
updItem->ViewUpdate();
break;
default:
assert( false ); // Not handled
break;
}
}
}
int EDIT_TOOL::editFootprintInFpEditor( const TOOL_EVENT& aEvent )
{
MODULE *mod = uniqueSelected<MODULE>();
if( !mod )
return 0;
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
editFrame-> SetCurItem( mod );
if( editFrame->GetCurItem()->GetTimeStamp() == 0 ) // Module Editor needs a non null timestamp
{
editFrame->GetCurItem()->SetTimeStamp( GetNewTimeStamp() );
editFrame->OnModify();
}
FOOTPRINT_EDIT_FRAME* editor = (FOOTPRINT_EDIT_FRAME*) editFrame->Kiway().Player( FRAME_PCB_MODULE_EDITOR, true );
editor->Load_Module_From_BOARD( (MODULE*) editFrame->GetCurItem() );
editFrame->SetCurItem( NULL ); // the current module could be deleted by
editor->Show( true );
editor->Raise(); // Iconize( false );
setTransitions();
return 0;
}
/* /*
* This program source code file is part of KiCad, a free EDA CAD application. * This program source code file is part of KiCad, a free EDA CAD application.
* *
* Copyright (C) 2013 CERN * Copyright (C) 2013-2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch>
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* *
* This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __EDIT_TOOL_H
#define __EDIT_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <view/view_group.h>
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KIGFX
{
class VIEW_GROUP;
}
/**
* Class EDIT_TOOL
*
* The interactive edit tool. Allows to move, rotate, flip and change properties of items selected
* using the pcbnew.InteractiveSelection tool.
*/
class EDIT_TOOL : public TOOL_INTERACTIVE
{
public:
EDIT_TOOL();
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset( RESET_REASON aReason );
/// @copydoc TOOL_INTERACTIVE::Init()
bool Init();
/**
* Function Main()
*
* Main loop in which events are handled.
* @param aEvent is the handled event.
*/
int Main( const TOOL_EVENT& aEvent );
/**
* Function Edit()
*
* Displays properties window for the selected object.
*/
int Properties( const TOOL_EVENT& aEvent );
/**
* Function Rotate()
*
* Rotates currently selected items.
*/
int Rotate( const TOOL_EVENT& aEvent );
/**
* Function Flip()
*
* Rotates currently selected items. The rotation point is the current cursor position.
*/
int Flip( const TOOL_EVENT& aEvent );
/**
* Function Remove()
*
* Deletes currently selected items. The rotation point is the current cursor position.
*/
int Remove( const TOOL_EVENT& aEvent );
/**
* Function Duplicate()
*
* Duplicates a selection and starts a move action
*/
int Duplicate( const TOOL_EVENT& aEvent );
/**
* Function MoveExact()
*
* Invokes a dialog box to allow moving of the item by an exact amount.
*/
int MoveExact( const TOOL_EVENT& aEvent );
/**
* Function CreateArray()
*
* Creates an array of the selected items, invoking the array editor dialog
* to set the array options
*/
int CreateArray( const TOOL_EVENT& aEvent );
/**
* Function EditModules()
*
* Toggles edit module mode. When enabled, one may select parts of modules individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void EditModules( bool aEnabled )
{
m_editModules = aEnabled;
}
private:
///> Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
///> Flag determining if anything is being dragged right now
bool m_dragging;
///> Offset from the dragged item's center (anchor)
wxPoint m_offset;
///> Last cursor position (needed for getModificationPoint() to avoid changes
///> of edit reference point).
VECTOR2I m_cursor;
/// Edit module mode flag
bool m_editModules;
/// Counter of undo inhibitions. When zero, undo is not inhibited.
int m_undoInhibit;
///> Removes and frees a single BOARD_ITEM.
void remove( BOARD_ITEM* aItem );
///> Sets up handlers for various events.
void setTransitions();
///> The required update flag for modified items
KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS m_updateFlag;
///> Enables higher order update flag
void enableUpdateFlag( KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS aFlag )
{
if( m_updateFlag < aFlag )
m_updateFlag = aFlag;
}
///> Updates ratsnest for selected items.
///> @param aRedraw says if selected items should be drawn using the simple mode (e.g. one line
///> per item).
void updateRatsnest( bool aRedraw );
///> Returns the right modification point (e.g. for rotation), depending on the number of
///> selected items.
wxPoint getModificationPoint( const SELECTION& aSelection );
///> If there are no items currently selected, it tries to choose the item that is under
///> the cursor or displays a disambiguation menu if there are multpile items.
bool hoverSelection( const SELECTION& aSelection, bool aSanitize = true );
///> Updates view with the changes in the list.
void processChanges( const PICKED_ITEMS_LIST* aList );
<<<<<<< HEAD
/**
* Increments the undo inhibit counter. This will indicate that tools
* should not create an undo point, as another tool is doing it already,
* and considers that its operation is atomic, even if it calls another one
* (for example a duplicate calls a move).
*/
inline void incUndoInhibit()
{
m_undoInhibit++;
}
/**
* Decrements the inhibit counter. An assert is raised if the counter drops
* below zero.
*/
inline void decUndoInhibit()
{
m_undoInhibit--;
wxASSERT_MSG( m_undoInhibit >= 0, wxT( "Undo inhibit count decremented past zero" ) );
}
/**
* Report if the tool manager has been told at least once that undo
* points should not be created. This can be ignored if the undo point
* is still required.
*
* @return true if undo are inhibited
*/
inline bool isUndoInhibited() const
{
return m_undoInhibit > 0;
=======
int editFootprintInFpEditor( const TOOL_EVENT& aEvent );
bool invokeInlineRouter();
template<class T> T* uniqueSelected()
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( selection.items.GetCount() > 1 )
return NULL;
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
return dyn_cast<T*>( item );
>>>>>>> tom-dp-master
}
};
#endif
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