Commit 0ac3e1fb authored by Maciej Suminski's avatar Maciej Suminski

Namespace KiGfx->KIGFX.

template<> -> template <>
Some more reformatting according to uncrustify results.
parent 22045b61
......@@ -24,7 +24,8 @@ file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMak
#define SHADER_SRC_H
const unsigned int shaders_number = ${shadersNumber};
const char *shaders_src[] = {\n" )
const char* shaders_src[] =
{\n" )
foreach( inputFile ${inputFiles} )
# put the input file name into the output file
......
......@@ -231,7 +231,7 @@ void EDA_DRAW_FRAME::OnToggleGridState( wxCommandEvent& aEvent )
if( m_galCanvasActive )
{
m_galCanvas->GetGAL()->SetGridVisibility( IsGridVisible() );
m_galCanvas->GetView()->MarkTargetDirty( KiGfx::TARGET_NONCACHED );
m_galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
}
m_canvas->Refresh();
......@@ -391,7 +391,7 @@ void EDA_DRAW_FRAME::OnSelectGrid( wxCommandEvent& event )
{
m_galCanvas->GetGAL()->SetGridSize( VECTOR2D( screen->GetGrid().m_Size.x,
screen->GetGrid().m_Size.y ) );
m_galCanvas->GetView()->MarkTargetDirty( KiGfx::TARGET_NONCACHED );
m_galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
}
m_canvas->Refresh();
......@@ -425,8 +425,8 @@ void EDA_DRAW_FRAME::OnSelectZoom( wxCommandEvent& event )
if( m_galCanvasActive )
{
// Apply computed view settings to GAL
KiGfx::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL();
KIGFX::VIEW* view = m_galCanvas->GetView();
KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
double zoom = 1.0 / ( zoomFactor * GetZoom() );
......@@ -954,8 +954,8 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
{
KiGfx::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL();
KIGFX::VIEW* view = m_galCanvas->GetView();
KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
......
......@@ -66,13 +66,13 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
m_gal->SetZoomFactor( 1.0 );
m_gal->ComputeWorldScreenMatrix();
m_painter = new KiGfx::PCB_PAINTER( m_gal );
m_painter = new KIGFX::PCB_PAINTER( m_gal );
m_view = new KiGfx::VIEW( true );
m_view = new KIGFX::VIEW( true );
m_view->SetPainter( m_painter );
m_view->SetGAL( m_gal );
m_viewControls = new KiGfx::WX_VIEW_CONTROLS( m_view, this );
m_viewControls = new KIGFX::WX_VIEW_CONTROLS( m_view, this );
Connect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this );
Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
......@@ -90,7 +90,7 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_ENTER_WINDOW, wxEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
Connect( KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
Connect( KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
m_refreshTimer.SetOwner( this );
......@@ -122,12 +122,12 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
m_lastRefresh = wxGetLocalTimeMillis();
m_gal->BeginDrawing();
m_gal->SetBackgroundColor( KiGfx::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
m_gal->SetBackgroundColor( KIGFX::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
m_gal->ClearScreen();
m_view->ClearTargets();
// Grid has to be redrawn only when the NONCACHED target is redrawn
if( m_view->IsTargetDirty( KiGfx::TARGET_NONCACHED ) )
if( m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
m_gal->DrawGrid();
m_view->Redraw();
m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
......@@ -139,8 +139,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
{
m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
m_view->MarkTargetDirty( KiGfx::TARGET_CACHED );
m_view->MarkTargetDirty( KiGfx::TARGET_NONCACHED );
m_view->MarkTargetDirty( KIGFX::TARGET_CACHED );
m_view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
}
......@@ -189,11 +189,11 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
switch( aGalType )
{
case GAL_TYPE_OPENGL:
m_gal = new KiGfx::OPENGL_GAL( this, this, this );
m_gal = new KIGFX::OPENGL_GAL( this, this, this );
break;
case GAL_TYPE_CAIRO:
m_gal = new KiGfx::CAIRO_GAL( this, this, this );
m_gal = new KIGFX::CAIRO_GAL( this, this, this );
break;
case GAL_TYPE_NONE:
......
......@@ -31,7 +31,7 @@
#include <gal/cairo/cairo_compositor.h>
#include <wx/log.h>
using namespace KiGfx;
using namespace KIGFX;
CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) :
m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext )
......@@ -67,6 +67,7 @@ unsigned int CAIRO_COMPOSITOR::CreateBuffer()
{
// Pixel storage
BitmapPtr bitmap( new unsigned int[m_bufferSize] );
memset( bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
// Create the Cairo surface
......
......@@ -33,10 +33,10 @@
#include <limits>
using namespace KiGfx;
using namespace KIGFX;
CAIRO_GAL::CAIRO_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
wxEvtHandler* aPaintListener, const wxString& aName ) :
wxEvtHandler* aPaintListener, const wxString& aName ) :
wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName )
{
parentWindow = aParent;
......@@ -92,6 +92,7 @@ CAIRO_GAL::~CAIRO_GAL()
void CAIRO_GAL::BeginDrawing()
{
initSurface();
if( !validCompositor )
setCompositor();
......@@ -284,6 +285,7 @@ void CAIRO_GAL::ResizeScreen( int aWidth, int aHeight )
if( validCompositor )
compositor->Resize( aWidth, aHeight );
validCompositor = false;
SetSize( wxSize( aWidth, aHeight ) );
......@@ -788,6 +790,7 @@ void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
compositor->SetBuffer( overlayBuffer );
break;
}
compositor->ClearBuffer();
// Restore the previous state
......
......@@ -26,7 +26,7 @@
#include <gal/color4d.h>
using namespace KiGfx;
using namespace KIGFX;
COLOR4D::COLOR4D( EDA_COLOR_T aColor )
{
......@@ -85,14 +85,14 @@ void COLOR4D::ToHSV( double& aOutH, double& aOutS, double& aOutV ) const
return;
}
if( r >= max ) // > is bogus, just keeps compiler happy
aOutH = ( g - b ) / delta; // between yellow & magenta
if( r >= max ) // > is bogus, just keeps compiler happy
aOutH = ( g - b ) / delta; // between yellow & magenta
else if( g >= max )
aOutH = 2.0 + ( b - r ) / delta; // between cyan & yellow
aOutH = 2.0 + ( b - r ) / delta; // between cyan & yellow
else
aOutH = 4.0 + ( r - g ) / delta; // between magenta & cyan
aOutH = 4.0 + ( r - g ) / delta; // between magenta & cyan
aOutH *= 60.0; // degrees
aOutH *= 60.0; // degrees
if( aOutH < 0.0 )
aOutH += 360.0;
......@@ -104,7 +104,7 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
double hh, p, q, t, ff;
long i;
if( aInS <= 0.0 ) // < is bogus, just shuts up warnings
if( aInS <= 0.0 ) // < is bogus, just shuts up warnings
{
r = aInV;
g = aInV;
......@@ -113,8 +113,10 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
}
hh = aInH;
if( hh >= 360.0 )
hh = 0.0;
hh /= 60.0;
i = (long) hh;
......@@ -124,18 +126,20 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
q = aInV * ( 1.0 - ( aInS * ff ) );
t = aInV * ( 1.0 - ( aInS * ( 1.0 - ff ) ) );
switch (i)
switch( i )
{
case 0:
r = aInV;
g = t;
b = p;
break;
case 1:
r = q;
g = aInV;
b = p;
break;
case 2:
r = p;
g = aInV;
......@@ -147,11 +151,13 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
g = q;
b = aInV;
break;
case 4:
r = t;
g = p;
b = aInV;
break;
case 5:
default:
r = aInV;
......@@ -165,9 +171,9 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
COLOR4D& COLOR4D::Saturate( double aFactor )
{
double h, s, v;
ToHSV( h, s, v );
FromHSV( h, aFactor, 1.0 );
return *this;
}
......@@ -29,10 +29,10 @@
#include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h>
using namespace KiGfx;
using namespace KIGFX;
GAL::GAL() :
strokeFont( this )
strokeFont( this )
{
// Set the default values for the internal variables
SetIsFill( false );
......
......@@ -39,7 +39,7 @@
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KiGfx;
using namespace KIGFX;
CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_item( NULL )
......@@ -88,7 +88,7 @@ void CACHED_CONTAINER::FinishItem()
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
test();
m_item = NULL; // electric fence
m_item = NULL; // electric fence
#endif
}
......@@ -157,6 +157,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
// Indicate that the item is not stored in the container anymore
aItem->setSize( 0 );
}
m_items.erase( aItem );
#if CACHED_CONTAINER_TEST > 1
......@@ -371,6 +372,7 @@ void CACHED_CONTAINER::mergeFreeChunks()
std::list<Chunk> freeChunks;
FreeChunkMap::const_iterator it, it_end;
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
{
freeChunks.push_back( std::make_pair( it->second, it->first ) );
......@@ -527,6 +529,7 @@ void CACHED_CONTAINER::test()
// Free space check
unsigned int freeSpace = 0;
FreeChunkMap::iterator itf;
for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf )
freeSpace += getChunkSize( *itf );
......@@ -543,4 +546,5 @@ void CACHED_CONTAINER::test()
// Overlapping check TBD
}
#endif /* CACHED_CONTAINER_TEST */
......@@ -37,7 +37,7 @@
#include <profile.h>
#endif
using namespace KiGfx;
using namespace KIGFX;
GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
{
......
......@@ -31,7 +31,7 @@
#include <gal/opengl/noncached_container.h>
#include <cstdlib>
using namespace KiGfx;
using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_freePtr( 0 )
......
......@@ -31,7 +31,7 @@
#include <gal/opengl/opengl_compositor.h>
#include <wx/log.h>
using namespace KiGfx;
using namespace KIGFX;
OPENGL_COMPOSITOR::OPENGL_COMPOSITOR() :
m_initialized( false ), m_current( 0 )
......@@ -95,12 +95,12 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
{
wxASSERT( m_initialized );
//if( usedBuffers() >= m_maxBuffers )
if( usedBuffers() >= m_maxBuffers )
{
wxLogError( wxT( "Cannot create more framebuffers. OpenGL rendering backend requires at"
"least 3 framebuffers. You may try to update/change "
"your graphic drivers." ) );
return 0; // Unfortunately we have no more free buffers left
return 0; // Unfortunately we have no more free buffers left
}
// GL_COLOR_ATTACHMENTn are consecutive integers
......@@ -145,7 +145,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
wxLogFatalError( wxT( "The framebuffer does not have at least "
"one image attached to it." ) );
"one image attached to it." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
......@@ -225,6 +225,7 @@ void OPENGL_COMPOSITOR::ClearBuffer()
void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
{
wxASSERT( m_initialized );
if( aBufferHandle == 0 || aBufferHandle > usedBuffers() )
{
wxLogError( wxT( "Wrong framebuffer handle" ) );
......@@ -281,6 +282,7 @@ void OPENGL_COMPOSITOR::clean()
glDeleteRenderbuffers( 1, &m_depthBuffer );
OPENGL_BUFFERS::const_iterator it;
for( it = m_buffers.begin(); it != m_buffers.end(); ++it )
{
glDeleteTextures( 1, &it->textureTarget );
......
......@@ -37,7 +37,7 @@
#include <limits>
using namespace KiGfx;
using namespace KIGFX;
// Prototypes
void InitTesselatorCallbacks( GLUtesselator* aTesselator );
......@@ -90,10 +90,12 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
// Tesselator initialization
tesselator = gluNewTess();
InitTesselatorCallbacks( tesselator );
if( tesselator == NULL )
{
wxLogFatalError( wxT( "Could not create the tesselator" ) );
}
gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
}
......@@ -367,7 +369,8 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius );
double alpha;
double alpha;
for( alpha = aStartAngle + alphaIncrement; alpha < aEndAngle; alpha += alphaIncrement )
{
VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
......@@ -570,7 +573,7 @@ void OPENGL_GAL::ClearScreen()
void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
{
strokeColor = aColor;
strokeColor = aColor;
// This is the default drawing color
currentManager->Color( aColor.r, aColor.g, aColor.b, aColor.a );
......@@ -734,6 +737,7 @@ void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
compositor.SetBuffer( overlayBuffer );
break;
}
compositor.ClearBuffer();
// Restore the previous state
......
......@@ -34,7 +34,7 @@
#include <gal/opengl/shader.h>
#include "shader_src.h"
using namespace KiGfx;
using namespace KIGFX;
SHADER::SHADER() :
isProgramCreated( false ),
......@@ -101,17 +101,19 @@ bool SHADER::Link()
(GLint*) &isShaderLinked );
#ifdef __WXDEBUG__
if( !isShaderLinked )
{
int maxLength;
glGetProgramiv( programNumber, GL_INFO_LOG_LENGTH, &maxLength );
maxLength = maxLength + 1;
char *linkInfoLog = new char[maxLength];
char* linkInfoLog = new char[maxLength];
glGetProgramInfoLog( programNumber, maxLength, &maxLength, linkInfoLog );
std::cerr << "Shader linking error:" << std::endl;
std::cerr << linkInfoLog;
delete[] linkInfoLog;
}
#endif /* __WXDEBUG__ */
return isShaderLinked;
......
......@@ -73,4 +73,3 @@ void main()
gl_FragColor = gl_Color;
}
}
......@@ -96,4 +96,3 @@ void main()
gl_FrontColor = gl_Color;
}
......@@ -33,7 +33,7 @@
#include <gal/opengl/shader.h>
#include <wx/log.h>
using namespace KiGfx;
using namespace KIGFX;
VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
{
......
......@@ -31,7 +31,7 @@
#include <gal/opengl/vertex_manager.h>
#include <cstring>
using namespace KiGfx;
using namespace KIGFX;
VERTEX_ITEM::VERTEX_ITEM( const VERTEX_MANAGER& aManager ) :
m_manager( aManager ), m_offset( 0 ), m_size( 0 )
......
......@@ -34,7 +34,7 @@
#include <gal/opengl/gpu_manager.h>
#include <gal/opengl/vertex_item.h>
using namespace KiGfx;
using namespace KIGFX;
VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) :
m_noTransform( true ), m_transform( 1.0f )
......@@ -106,6 +106,7 @@ void VERTEX_MANAGER::ChangeItemColor( const VERTEX_ITEM& aItem, const COLOR4D& a
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i )
{
vertex->r = aColor.r * 255.0;
......@@ -125,6 +126,7 @@ void VERTEX_MANAGER::ChangeItemDepth( const VERTEX_ITEM& aItem, GLfloat aDepth )
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i )
{
vertex->z = aDepth;
......
......@@ -27,7 +27,7 @@
#include <gal/stroke_font.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KiGfx;
using namespace KIGFX;
const double STROKE_FONT::LINE_HEIGHT_RATIO = 1.6;
......@@ -177,11 +177,13 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
case GR_TEXT_HJUSTIFY_RIGHT:
if( !m_mirrored )
m_gal->Translate( VECTOR2D( -textsize.x, 0 ) );
break;
case GR_TEXT_HJUSTIFY_LEFT:
if( m_mirrored )
m_gal->Translate( VECTOR2D( -textsize.x, 0 ) );
break;
default:
......
......@@ -25,7 +25,9 @@
#include <geometry/seg.h>
template<typename T> int sgn( T val ) {
template<typename T>
int sgn( T val )
{
return ( T( 0 ) < val ) - ( val < T( 0 ) );
}
......@@ -64,8 +66,8 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
}
VECTOR2I nearest;
nearest.x = a.x + rescale( t, (ecoord)d.x, l_squared );
nearest.y = a.y + rescale( t, (ecoord)d.y, l_squared );
nearest.x = a.x + rescale( t, (ecoord) d.x, l_squared );
nearest.y = a.y + rescale( t, (ecoord) d.y, l_squared );
return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
}
......@@ -86,6 +88,7 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
};
ecoord m = VECTOR2I::ECOORD_MAX;
for( int i = 0; i < 4; i++ )
m = std::min( m, pts[i].SquaredEuclideanNorm() );
......@@ -95,9 +98,9 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
{
const VECTOR2I e ( b - a );
const VECTOR2I f ( aSeg.b - aSeg.a );
const VECTOR2I ac ( aSeg.a - a );
const VECTOR2I e( b - a );
const VECTOR2I f( aSeg.b - aSeg.a );
const VECTOR2I ac( aSeg.a - a );
ecoord d = f.Cross( e );
ecoord p = f.Cross( ac );
......@@ -105,15 +108,18 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
if( d == 0 )
return OPT_VECTOR2I();
if ( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
if( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
return OPT_VECTOR2I();
if ( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
if( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
return OPT_VECTOR2I();
if ( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
return OPT_VECTOR2I();
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord)f.x, d ),
aSeg.a.y + rescale( q, (ecoord)f.y, d ) );
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord) f.x, d ),
aSeg.a.y + rescale( q, (ecoord) f.y, d ) );
return ip;
}
......@@ -121,7 +127,7 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const
{
return (ecoord)( c.y - a.y ) * ( b.x - a.x ) > (ecoord)( b.y - a.y ) * ( c.x - a.x );
return (ecoord) ( c.y - a.y ) * ( b.x - a.x ) > (ecoord) ( b.y - a.y ) * ( c.x - a.x );
}
......@@ -133,8 +139,8 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const
ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) )
return true;
#define CHK(_seg, _pt) \
if( (_seg).PointCloserThan (_pt, aClearance ) ) return true;
#define CHK( _seg, _pt ) \
if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
CHK( *this, aSeg.a );
CHK( *this, aSeg.b );
......
......@@ -41,11 +41,11 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int
ecoord dist_sq = delta.SquaredEuclideanNorm();
if ( dist_sq >= min_dist_sq )
if( dist_sq >= min_dist_sq )
return false;
if ( aNeedMTV )
aMTV = delta.Resize( sqrt ( abs( min_dist_sq - dist_sq ) ) + 1 );
if( aNeedMTV )
aMTV = delta.Resize( sqrt( abs( min_dist_sq - dist_sq ) ) + 1 );
return true;
}
......@@ -60,28 +60,29 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int a
const ecoord min_dist = aClearance + r;
const ecoord min_dist_sq = min_dist * min_dist;
if ( aA.BBox( 0 ).Contains( c ) )
if( aA.BBox( 0 ).Contains( c ) )
return true;
const VECTOR2I vts[] = {
VECTOR2I(p0.x, p0.y),
VECTOR2I(p0.x, p0.y + size.y),
VECTOR2I(p0.x + size.x, p0.y + size.y),
VECTOR2I(p0.x + size.x, p0.y),
VECTOR2I(p0.x, p0.y) };
const VECTOR2I vts[] =
{
VECTOR2I( p0.x, p0.y ),
VECTOR2I( p0.x, p0.y + size.y ),
VECTOR2I( p0.x + size.x, p0.y + size.y ),
VECTOR2I( p0.x + size.x, p0.y ),
VECTOR2I( p0.x, p0.y )
};
ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
VECTOR2I nearest;
bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
&& c.y >= p0.y && c.y <= ( p0.y + size.y );
bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
&& c.y >= p0.y && c.y <= ( p0.y + size.y );
if( !inside )
{
for( int i = 0; i < 4; i++ )
{
const SEG seg( vts[i], vts[i+1] );
const SEG seg( vts[i], vts[i + 1] );
ecoord dist_sq = seg.SquaredDistance( c );
if( dist_sq < min_dist_sq )
......@@ -119,7 +120,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB,
{
for( int s = 0; s < aB.SegmentCount(); s++ )
{
if ( aA.Collide( aB.CSegment( s ), aClearance ) )
if( aA.Collide( aB.CSegment( s ), aClearance ) )
return true;
}
......@@ -131,8 +132,9 @@ static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN&
bool aNeedMTV, VECTOR2I& aMTV )
{
for( int i = 0; i < aB.SegmentCount(); i++ )
if( aA.Collide( aB.CSegment(i), aClearance ) )
if( aA.Collide( aB.CSegment( i ), aClearance ) )
return true;
return false;
}
......@@ -143,8 +145,9 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, in
for( int s = 0; s < aB.SegmentCount(); s++ )
{
SEG seg = aB.CSegment( s );
if( aA.Collide( seg, aClearance ) )
return true;
if( aA.Collide( seg, aClearance ) )
return true;
}
return false;
......@@ -222,12 +225,13 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const
{
return CollideShapes( this, aShape, aClerance, true, aMTV);
return CollideShapes( this, aShape, aClerance, true, aMTV );
}
bool SHAPE::Collide ( const SHAPE* aShape, int aClerance ) const
bool SHAPE::Collide( const SHAPE* aShape, int aClerance ) const
{
VECTOR2I dummy;
return CollideShapes( this, aShape, aClerance, false, dummy );
}
......@@ -47,12 +47,12 @@ bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a );
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
for( int i = 0; i < SegmentCount() ;i++ )
for( int i = 0; i < SegmentCount(); i++ )
{
const SEG& s = CSegment( i );
BOX2I box_b( s.a, s.b - s.a );
BOX2I::ecoord_type d = box_a.SquaredDistance ( box_b );
BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
if( d < dist_sq )
{
......@@ -64,9 +64,11 @@ bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
return false;
}
const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const
{
SHAPE_LINE_CHAIN a( *this );
reverse( a.m_points.begin(), a.m_points.end() );
a.m_closed = m_closed;
......@@ -77,6 +79,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const
int SHAPE_LINE_CHAIN::Length() const
{
int l = 0;
for( int i = 0; i < SegmentCount(); i++ )
l += CSegment( i ).Length();
......@@ -88,11 +91,12 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const VECTOR2I&
{
if( aEndIndex < 0 )
aEndIndex += PointCount();
if( aStartIndex < 0 )
aStartIndex += PointCount();
if( aStartIndex == aEndIndex )
m_points [aStartIndex] = aP;
m_points[aStartIndex] = aP;
else
{
m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 );
......@@ -105,6 +109,7 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE
{
if( aEndIndex < 0 )
aEndIndex += PointCount();
if( aStartIndex < 0 )
aStartIndex += PointCount();
......@@ -115,9 +120,10 @@ void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE
void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
{
if(aEndIndex < 0)
if( aEndIndex < 0 )
aEndIndex += PointCount();
if(aStartIndex < 0)
if( aStartIndex < 0 )
aStartIndex += PointCount();
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
......@@ -127,6 +133,7 @@ void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP ) const
{
int d = INT_MAX;
for( int s = 0; s < SegmentCount(); s++ )
d = min( d, CSegment( s ).Distance( aP ) );
......@@ -185,6 +192,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex )
if( aEndIndex < 0 )
aEndIndex += PointCount();
if( aStartIndex < 0 )
aStartIndex += PointCount();
......@@ -197,7 +205,7 @@ const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex )
struct compareOriginDistance
{
compareOriginDistance( VECTOR2I& aOrigin ):
compareOriginDistance( VECTOR2I& aOrigin ) :
m_origin( aOrigin ) {};
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA,
......@@ -215,6 +223,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
for( int s = 0; s < SegmentCount(); s++ )
{
OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg );
if( p )
{
Intersection is;
......@@ -236,7 +245,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
{
BOX2I bb_other = aChain.BBox();
for ( int s1 = 0; s1 < SegmentCount(); s1++ )
for( int s1 = 0; s1 < SegmentCount(); s1++ )
{
const SEG& a = CSegment( s1 );
const BOX2I bb_cur( a.a, a.b - a.a );
......@@ -305,7 +314,6 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
is.their = b;
aIp.push_back( is );
}
}
}
}
......@@ -317,6 +325,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const
{
int sum = 0;
for( int i = 0; i < SegmentCount(); i++ )
{
const SEG seg = CSegment( i );
......@@ -340,7 +349,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
if( !m_closed || SegmentCount() < 3 )
return false;
int cur = CSegment(0).Side( aP );
int cur = CSegment( 0 ).Side( aP );
if( cur == 0 )
return false;
......@@ -352,7 +361,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
if( aP == s.a || aP == s.b ) // edge does not belong to the interior!
return false;
if( s.Side(aP) != cur )
if( s.Side( aP ) != cur )
return false;
}
......@@ -372,7 +381,7 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
if( s.a == aP || s.b == aP )
return true;
if( s.Distance(aP) <= 1 )
if( s.Distance( aP ) <= 1 )
return true;
}
......@@ -387,6 +396,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
{
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b;
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
{
Intersection is;
......@@ -395,7 +405,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
is.p = s2a;
return is;
}
else if( CSegment( s1 ).Contains(s2b ) )
else if( CSegment( s1 ).Contains( s2b ) )
{
Intersection is;
is.our = CSegment( s1 );
......@@ -443,10 +453,11 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
int np = PointCount();
// stage 1: eliminate duplicate vertices
while ( i < np )
while( i < np )
{
int j = i + 1;
while( j < np && CPoint(i) == CPoint( j ) )
while( j < np && CPoint( i ) == CPoint( j ) )
j++;
pts_unique.push_back( CPoint( i ) );
......@@ -457,17 +468,19 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
np = pts_unique.size();
i = 0;
// stage 1: eliminate collinear segments
while( i < np - 2 )
{
const VECTOR2I p0 = pts_unique[i];
const VECTOR2I p1 = pts_unique[i+1];
const VECTOR2I p1 = pts_unique[i + 1];
int n = i;
while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 )
n++;
m_points.push_back( p0 );
if( n > i )
i = n;
......@@ -493,9 +506,11 @@ const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP ) const
{
int min_d = INT_MAX;
int nearest = 0;
for ( int i = 0; i < SegmentCount(); i++ )
for( int i = 0; i < SegmentCount(); i++ )
{
int d = CSegment( i ).Distance( aP );
if( d < min_d )
{
min_d = d;
......@@ -511,10 +526,10 @@ const string SHAPE_LINE_CHAIN::Format() const
{
stringstream ss;
ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " " ;
ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " ";
for( int i = 0; i < PointCount(); i++ )
ss << m_points[i].x << " " << m_points[i].y << " ";// Format() << " ";
ss << m_points[i].x << " " << m_points[i].y << " "; // Format() << " ";
return ss.str();
}
......@@ -28,16 +28,18 @@
#include <climits>
#include <math/math_util.h>
template<> int rescale( int numerator, int value, int denominator )
template<>
int rescale( int numerator, int value, int denominator )
{
return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator );
}
template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominator )
template<>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator )
{
int64_t r = 0;
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? - 1: 1 ) * (value < 0 ? - 1 : 1);
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? -1 : 1 ) * ( value < 0 ? -1 : 1 );
int64_t a = std::abs( numerator );
int64_t b = std::abs( value );
......@@ -51,7 +53,9 @@ template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominato
return sign * ( (a * b + r ) / c );
else
return sign * (a / c * b + (a % c * b + r) / c);
} else {
}
else
{
uint64_t a0 = a & 0xFFFFFFFF;
uint64_t a1 = a >> 32;
uint64_t b0 = b & 0xFFFFFFFF;
......@@ -61,16 +65,16 @@ template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominato
int i;
a0 = a0 * b0 + t1a;
a1 = a1 * b1 + (t1 >> 32) + (a0 < t1a);
a1 = a1 * b1 + ( t1 >> 32 ) + ( a0 < t1a );
a0 += r;
a1 += ((uint64_t)a0) < r;
a1 += ( (uint64_t) a0 ) < r;
for( i = 63; i >= 0; i-- )
{
a1 += a1 + ( (a0 >> i) & 1 );
a1 += a1 + ( ( a0 >> i ) & 1 );
t1 += t1;
if( (uint64_t)c <= a1 )
if( (uint64_t) c <= a1 )
{
a1 -= c;
t1++;
......
......@@ -27,7 +27,7 @@
#include <painter.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KiGfx;
using namespace KIGFX;
RENDER_SETTINGS::RENDER_SETTINGS()
{
......
......@@ -36,7 +36,7 @@ ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) :
void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
{
assert( aAction->GetId() == -1 ); // Check if the TOOL_ACTION was not registered before
assert( aAction->GetId() == -1 ); // Check if the TOOL_ACTION was not registered before
aAction->setId( MakeActionId( aAction->m_name ) );
......@@ -67,6 +67,7 @@ void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
int ACTION_MANAGER::MakeActionId( const std::string& aActionName )
{
static int currentActionId = 1;
return currentActionId++;
}
......@@ -76,7 +77,7 @@ bool ACTION_MANAGER::RunAction( const std::string& aActionName ) const
std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName );
if( it == m_actionNameIndex.end() )
return false; // no action with given name found
return false; // no action with given name found
runAction( it->second );
......@@ -89,7 +90,7 @@ bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
std::map<int, TOOL_ACTION*>::const_iterator it = m_actionHotKeys.find( aHotKey );
if( it == m_actionHotKeys.end() )
return false; // no appropriate action found for the hotkey
return false; // no appropriate action found for the hotkey
runAction( it->second );
......
......@@ -88,6 +88,7 @@ void CONTEXT_MENU::SetTitle( const wxString& aTitle )
void CONTEXT_MENU::Add( const wxString& aLabel, int aId )
{
#ifdef DEBUG
if( m_menu.FindItem( aId ) != NULL )
wxLogWarning( wxT( "Adding more than one menu entry with the same ID may result in"
"undefined behaviour" ) );
......@@ -135,13 +136,15 @@ std::string CONTEXT_MENU::getHotKeyDescription( const TOOL_ACTION& aAction ) con
if( hotkey & MD_ModAlt )
description += "ALT+";
if( hotkey & MD_ModCtrl )
description += "CTRL+";
if( hotkey & MD_ModShift )
description += "SHIFT+";
// TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc.
description += char( hotkey & ~MD_ModifierMask );
description += char(hotkey & ~MD_ModifierMask);
return description;
}
......
......@@ -25,13 +25,13 @@
#include <tool/tool_event.h>
#include <tool/tool_manager.h>
KiGfx::VIEW* TOOL_BASE::getView() const
KIGFX::VIEW* TOOL_BASE::getView() const
{
return m_toolMgr->GetView();
}
KiGfx::VIEW_CONTROLS* TOOL_BASE::getViewControls() const
KIGFX::VIEW_CONTROLS* TOOL_BASE::getViewControls() const
{
return m_toolMgr->GetViewControls();
}
......
......@@ -111,7 +111,7 @@ void TOOL_DISPATCHER::ResetState()
}
KiGfx::VIEW* TOOL_DISPATCHER::getView()
KIGFX::VIEW* TOOL_DISPATCHER::getView()
{
return m_editFrame->GetGalCanvas()->GetView();
}
......@@ -139,7 +139,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
st->pressed = true;
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args );
}
else if( up ) // Handle mouse button release
else if( up ) // Handle mouse button release
{
st->pressed = false;
......@@ -166,7 +166,8 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
if( st->pressed && aMotion )
{
st->dragging = true;
double dragPixelDistance = getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
double dragPixelDistance =
getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
wxLongLong t = wxGetLocalTimeMillis();
......@@ -200,17 +201,17 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
// Mouse handling
if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
// Event issued whem mouse retains position in screen coordinates,
// but changes in world coordinates (eg. autopanning)
type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
// Event issued whem mouse retains position in screen coordinates,
// but changes in world coordinates (eg. autopanning)
type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
{
VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetCursorPosition();
VECTOR2D pos = getView()->ToWorld( screenPos );
if( pos != m_lastMousePos || type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
if( pos != m_lastMousePos || type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
{
motion = true;
m_lastMousePos = pos;
......@@ -235,7 +236,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
if( type == wxEVT_KEY_UP )
{
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
evt = TOOL_EVENT( TC_Command, TA_CancelTool );
else
evt = TOOL_EVENT( TC_Keyboard, TA_KeyUp, key | mods );
......@@ -262,14 +263,15 @@ void TOOL_DISPATCHER::DispatchWxCommand( const wxCommandEvent& aEvent )
// fixme: use TOOL_ACTIONs here
switch( aEvent.GetId() )
{
case ID_PNS_ROUTER_TOOL:
toolName = "pcbnew.InteractiveRouter";
activateTool = true;
break;
case ID_SELECTION_TOOL:
toolName = "pcbnew.InteractiveSelection";
activateTool = true;
break;
case ID_PNS_ROUTER_TOOL:
toolName = "pcbnew.InteractiveRouter";
activateTool = true;
break;
case ID_SELECTION_TOOL:
toolName = "pcbnew.InteractiveSelection";
activateTool = true;
break;
}
// do nothing if the legacy view is active
......
......@@ -64,49 +64,53 @@ const std::string TOOL_EVENT::Format() const
{
std::string ev;
const FlagString categories[] = {
{ TC_Mouse, "mouse" },
const FlagString categories[] =
{
{ TC_Mouse, "mouse" },
{ TC_Keyboard, "keyboard" },
{ TC_Command, "command" },
{ TC_Message, "message" },
{ TC_View, "view" },
{ 0, "" }
{ TC_Command, "command" },
{ TC_Message, "message" },
{ TC_View, "view" },
{ 0, "" }
};
const FlagString actions[] = {
{ TA_MouseClick, "click" },
{ TA_MouseUp, "button-up" },
{ TA_MouseDown, "button-down" },
{ TA_MouseDrag, "drag" },
{ TA_MouseMotion, "motion" },
{ TA_MouseWheel, "wheel" },
{ TA_KeyUp, "key-up" },
{ TA_KeyDown, "key-down" },
{ TA_ViewRefresh, "view-refresh" },
{ TA_ViewZoom, "view-zoom" },
{ TA_ViewPan, "view-pan" },
{ TA_ViewDirty, "view-dirty" },
{ TA_ChangeLayer, "change-layer" },
{ TA_CancelTool, "cancel-tool" },
const FlagString actions[] =
{
{ TA_MouseClick, "click" },
{ TA_MouseUp, "button-up" },
{ TA_MouseDown, "button-down" },
{ TA_MouseDrag, "drag" },
{ TA_MouseMotion, "motion" },
{ TA_MouseWheel, "wheel" },
{ TA_KeyUp, "key-up" },
{ TA_KeyDown, "key-down" },
{ TA_ViewRefresh, "view-refresh" },
{ TA_ViewZoom, "view-zoom" },
{ TA_ViewPan, "view-pan" },
{ TA_ViewDirty, "view-dirty" },
{ TA_ChangeLayer, "change-layer" },
{ TA_CancelTool, "cancel-tool" },
{ TA_ContextMenuUpdate, "context-menu-update" },
{ TA_ContextMenuChoice, "context-menu-choice" },
{ TA_Action, "action" },
{ 0, "" }
{ TA_Action, "action" },
{ 0, "" }
};
const FlagString buttons[] = {
{ MB_None, "none" },
{ MB_Left, "left" },
{ MB_Right, "right" },
const FlagString buttons[] =
{
{ MB_None, "none" },
{ MB_Left, "left" },
{ MB_Right, "right" },
{ MB_Middle, "middle" },
{ 0, "" }
{ 0, "" }
};
const FlagString modifiers[] = {
const FlagString modifiers[] =
{
{ MD_ModShift, "shift" },
{ MD_ModCtrl, "ctrl" },
{ MD_ModAlt, "alt" },
{ 0, "" }
{ MD_ModCtrl, "ctrl" },
{ MD_ModAlt, "alt" },
{ 0, "" }
};
ev = "category: ";
......
......@@ -31,12 +31,14 @@
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, aId, aName )
{};
{
}
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName )
{};
{
}
TOOL_INTERACTIVE::~TOOL_INTERACTIVE()
......
......@@ -85,12 +85,12 @@ struct TOOL_MANAGER::TOOL_STATE
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return ( aRhs.theTool == this->theTool );
return aRhs.theTool == this->theTool;
}
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return ( aRhs.theTool != this->theTool );
return aRhs.theTool != this->theTool;
}
};
......@@ -137,6 +137,7 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
if( aTool->GetType() == TOOL_Interactive )
{
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
if( !initState )
{
wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() );
......@@ -232,6 +233,7 @@ bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
// If the tool is already active, do not invoke it again
if( state->idle == false )
return false;
state->idle = false;
static_cast<TOOL_INTERACTIVE*>( aTool )->Reset();
......@@ -269,6 +271,7 @@ void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandle
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
}
......@@ -309,8 +312,9 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
st->wakeupEvent = aEvent;
st->pendingWait = false;
st->waitEvents.clear();
if( st->cofunc && !st->cofunc->Resume() )
finishTool( st ); // The couroutine has finished
finishTool( st ); // The couroutine has finished
// If the tool did not request to propagate
// the event to other tools, we should stop it now
......@@ -345,7 +349,7 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
st->cofunc->Call( aEvent );
if( !st->cofunc->Running() )
finishTool( st ); // The couroutine has finished immediately?
finishTool( st ); // The couroutine has finished immediately?
}
}
}
......@@ -360,9 +364,9 @@ bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
{
// Check if there is a hotkey associated
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
return false; // hotkey event was handled so it does not go any further
return false; // hotkey event was handled so it does not go any further
}
else if( aEvent.Category() == TC_Command ) // it may be a tool activation event
else if( aEvent.Category() == TC_Command ) // it may be a tool activation event
{
dispatchActivation( aEvent );
// do not return false, as the event has to go on to the destined tool
......@@ -392,6 +396,7 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{
// Find the tool to be deactivated
std::deque<TOOL_ID>::iterator it, it_end;
for( it = m_activeTools.begin(), it_end = m_activeTools.end(); it != it_end; ++it )
{
if( aState == m_toolIdIndex[*it] )
......@@ -411,7 +416,7 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
{
// wxLogDebug( "event: %s", aEvent.Format().c_str() );
// wxLogDebug( "event: %s", aEvent.Format().c_str() );
// Early dispatch of events destined for the TOOL_MANAGER
if( !dispatchStandardEvents( aEvent ) )
......@@ -451,7 +456,7 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
if( m_view->IsDirty() )
{
PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
}
return false;
......@@ -475,12 +480,13 @@ void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{
static int currentId;
return currentId++;
}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
{
m_model = aModel;
m_view = aView;
......
......@@ -38,7 +38,7 @@
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KiGfx;
using namespace KIGFX;
VIEW::VIEW( bool aIsDynamic ) :
m_enableOrderModifier( true ),
......@@ -348,7 +348,7 @@ void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
int VIEW::GetLayerOrder( int aLayer ) const
{
return m_layers.at(aLayer).renderingOrder;
return m_layers.at( aLayer ).renderingOrder;
}
......@@ -383,7 +383,7 @@ void VIEW::SortLayers( int aLayers[], int& aCount ) const
struct VIEW::updateItemsColor
{
updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) :
layer( aLayer ), painter( aPainter), gal( aGal )
layer( aLayer ), painter( aPainter ), gal( aGal )
{
}
......@@ -474,7 +474,8 @@ void VIEW::ChangeLayerDepth( int aLayer, int aDepth )
m_layers[aLayer].items->Query( r, visitor );
}
int VIEW::GetTopLayer( ) const
int VIEW::GetTopLayer() const
{
if( m_topLayers.size() == 0 )
return 0;
......@@ -512,10 +513,13 @@ void VIEW::SetTopLayer( int aLayer, bool aEnabled )
void VIEW::EnableTopLayer( bool aEnable )
{
if( aEnable == m_enableOrderModifier ) return;
if( aEnable == m_enableOrderModifier )
return;
m_enableOrderModifier = aEnable;
std::set<unsigned int>::iterator it;
if( aEnable )
{
for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it )
......@@ -615,8 +619,10 @@ void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate ) const
{
group = m_gal->BeginGroup();
aItem->setGroup( aLayer, group );
if( !m_painter->Draw( aItem, aLayer ) )
aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
m_gal->EndGroup();
}
}
......@@ -648,6 +654,7 @@ void VIEW::draw( VIEW_ITEM* aItem, bool aImmediate ) const
void VIEW::draw( VIEW_GROUP* aGroup, bool aImmediate ) const
{
std::set<VIEW_ITEM*>::const_iterator it;
for( it = aGroup->Begin(); it != aGroup->End(); ++it )
{
draw( *it, aImmediate );
......@@ -687,6 +694,7 @@ struct VIEW::recacheItem
{
// Remove previously cached group
int prevGroup = aItem->getGroup( layer );
if( prevGroup >= 0 )
gal->DeleteGroup( prevGroup );
......@@ -694,8 +702,10 @@ struct VIEW::recacheItem
{
int group = gal->BeginGroup();
aItem->setGroup( layer, group );
if( !view->m_painter->Draw( aItem, layer ) )
aItem->ViewDraw( layer, gal ); // Alternative drawing method
gal->EndGroup();
}
else
......@@ -803,7 +813,7 @@ void VIEW::clearGroupCache()
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i )
{
VIEW_LAYER* l = & ( ( *i ).second );
VIEW_LAYER* l = &( ( *i ).second );
l->items->Query( r, visitor );
}
}
......@@ -881,6 +891,7 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
// Redraw the item from scratch
int prevGroup = aItem->getGroup( aLayer );
if( prevGroup >= 0 )
m_gal->DeleteGroup( prevGroup );
......@@ -894,6 +905,7 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
void VIEW::updateBbox( VIEW_ITEM* aItem )
{
int layers[VIEW_MAX_LAYERS], layers_count;
aItem->ViewGetLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ )
......@@ -912,6 +924,7 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
// Remove the item from previous layer set
aItem->getLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ )
{
VIEW_LAYER& l = m_layers[layers[i]];
......@@ -922,6 +935,7 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
// Add the item to new layer set
aItem->ViewGetLayers( layers, layers_count );
aItem->saveLayers( layers, layers_count );
for( int i = 0; i < layers_count; i++ )
{
VIEW_LAYER& l = m_layers[layers[i]];
......@@ -938,7 +952,7 @@ bool VIEW::areRequiredLayersEnabled( int aLayerId ) const
std::set<int>::iterator it, it_end;
for( it = m_layers.at( aLayerId ).requiredLayers.begin(),
it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
it_end = m_layers.at( aLayerId ).requiredLayers.end(); it != it_end; ++it )
{
// That is enough if just one layer is not enabled
if( !m_layers.at( *it ).enabled )
......
......@@ -39,10 +39,10 @@
#include <boost/foreach.hpp>
#include <layers_id_colors_and_visibility.h>
using namespace KiGfx;
using namespace KIGFX;
VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
{
m_view = aView;
}
......@@ -80,6 +80,7 @@ unsigned int VIEW_GROUP::GetSize() const
const BOX2I VIEW_GROUP::ViewBBox() const
{
BOX2I maxBox;
maxBox.SetMaximum();
return maxBox;
}
......@@ -105,7 +106,7 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
aGal->AdvanceDepth();
if( !painter->Draw( item, layers[i] ) )
item->ViewDraw( layers[i], aGal ); // Alternative drawing method
item->ViewDraw( layers[i], aGal ); // Alternative drawing method
}
}
......
......@@ -27,7 +27,7 @@
#include <view/view_item.h>
#include <view/view.h>
using namespace KiGfx;
using namespace KIGFX;
void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
{
......@@ -69,6 +69,7 @@ void VIEW_ITEM::ViewRelease()
void VIEW_ITEM::getLayers( int* aLayers, int& aCount ) const
{
int* layersPtr = aLayers;
for( unsigned int i = 0; i < m_layers.size(); ++i )
{
if( m_layers[i] )
......
......@@ -30,7 +30,7 @@
#include <gal/graphics_abstraction_layer.h>
#include <tool/tool_dispatcher.h>
using namespace KiGfx;
using namespace KIGFX;
const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType();
......@@ -40,25 +40,25 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
m_parentPanel( aParentPanel )
{
m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler(
WX_VIEW_CONTROLS::onMotion ), NULL, this );
WX_VIEW_CONTROLS::onMotion ), NULL, this );
m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler(
WX_VIEW_CONTROLS::onWheel ), NULL, this );
WX_VIEW_CONTROLS::onWheel ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this );
WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this );
WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this );
WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler(
WX_VIEW_CONTROLS::onButton ), NULL, this );
WX_VIEW_CONTROLS::onButton ), NULL, this );
#if defined _WIN32 || defined _WIN64
m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler(
WX_VIEW_CONTROLS::onEnter ), NULL, this );
WX_VIEW_CONTROLS::onEnter ), NULL, this );
#endif
m_panTimer.SetOwner( this );
this->Connect( wxEVT_TIMER, wxTimerEventHandler(
WX_VIEW_CONTROLS::onTimer ), NULL, this );
WX_VIEW_CONTROLS::onTimer ), NULL, this );
}
......@@ -133,7 +133,7 @@ void WX_VIEW_CONTROLS::onWheel( wxMouseEvent& aEvent )
double timeDiff = timeStamp.ToDouble() - m_timeStamp.ToDouble();
m_timeStamp = timeStamp;
double zoomScale;
double zoomScale;
// Set scaling speed depending on scroll wheel event interval
if( timeDiff < 500 && timeDiff > 0 )
......@@ -171,6 +171,7 @@ void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent )
{
m_state = IDLE; // Stop autopanning when user release left mouse button
}
break;
case DRAG_PANNING:
......@@ -178,6 +179,7 @@ void WX_VIEW_CONTROLS::onButton( wxMouseEvent& aEvent )
{
m_state = IDLE;
}
break;
}
......@@ -214,7 +216,7 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
}
break;
case IDLE: // Just remove unnecessary warnings
case IDLE: // Just remove unnecessary warnings
case DRAG_PANNING:
break;
}
......@@ -284,6 +286,7 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
return false;
}
return true;
break;
......@@ -295,6 +298,7 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
return true;
}
return false;
break;
......@@ -303,5 +307,5 @@ bool WX_VIEW_CONTROLS::handleAutoPanning( const wxMouseEvent& aEvent )
}
wxASSERT_MSG( false, wxT( "This line should never be reached" ) );
return false; // Should not be reached, just avoid the compiler warnings..
return false; // Should not be reached, just avoid the compiler warnings..
}
......@@ -34,7 +34,7 @@
#include <layers_id_colors_and_visibility.h>
#include <boost/foreach.hpp>
using namespace KiGfx;
using namespace KIGFX;
WORKSHEET_VIEWITEM::WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ) :
......
......@@ -197,8 +197,8 @@ void EDA_DRAW_FRAME::OnZoom( wxCommandEvent& event )
if( m_galCanvasActive )
{
// Apply computed view settings to GAL
KiGfx::VIEW* view = m_galCanvas->GetView();
KiGfx::GAL* gal = m_galCanvas->GetGAL();
KIGFX::VIEW* view = m_galCanvas->GetView();
KIGFX::GAL* gal = m_galCanvas->GetGAL();
double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
double zoom = 1.0 / ( zoomFactor * GetZoom() );
......
......@@ -301,7 +301,7 @@ typedef unsigned STATUS_FLAGS;
* is a base class for most all the KiCad significant classes, used in
* schematics and boards.
*/
class EDA_ITEM : public KiGfx::VIEW_ITEM
class EDA_ITEM : public KIGFX::VIEW_ITEM
{
private:
......
......@@ -38,7 +38,7 @@
class BOARD;
class TOOL_DISPATCHER;
namespace KiGfx
namespace KIGFX
{
class GAL;
class VIEW;
......@@ -73,7 +73,7 @@ public:
* Returns a pointer to the GAL instance used in the panel.
* @return The instance of GAL.
*/
KiGfx::GAL* GetGAL() const
KIGFX::GAL* GetGAL() const
{
return m_gal;
}
......@@ -83,7 +83,7 @@ public:
* Returns a pointer to the VIEW instance used in the panel.
* @return The instance of VIEW.
*/
KiGfx::VIEW* GetView() const
KIGFX::VIEW* GetView() const
{
return m_view;
}
......@@ -93,9 +93,9 @@ public:
* Returns a pointer to the VIEW_CONTROLS instance used in the panel.
* @return The instance of VIEW_CONTROLS.
*/
KiGfx::VIEW_CONTROLS* GetViewControls() const
KIGFX::VIEW_CONTROLS* GetViewControls() const
{
return (KiGfx::VIEW_CONTROLS*)( m_viewControls );
return (KIGFX::VIEW_CONTROLS*)( m_viewControls );
}
/// @copydoc wxWindow::Refresh()
......@@ -125,12 +125,12 @@ protected:
bool m_pendingRefresh;
wxTimer m_refreshTimer;
KiGfx::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface
KiGfx::VIEW* m_view; ///< Stores view settings (scale, center, etc.)
KIGFX::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface
KIGFX::VIEW* m_view; ///< Stores view settings (scale, center, etc.)
///< and items to be drawn
KiGfx::PAINTER* m_painter; ///< Contains information about how to draw items
KIGFX::PAINTER* m_painter; ///< Contains information about how to draw items
///< using GAL
KiGfx::WX_VIEW_CONTROLS* m_viewControls; ///< Control for VIEW (moving, zooming, etc.)
KIGFX::WX_VIEW_CONTROLS* m_viewControls; ///< Control for VIEW (moving, zooming, etc.)
GalType m_currentGal; ///< Currently used GAL
TOOL_DISPATCHER* m_eventDispatcher; ///< Processes and forwards events to tools
};
......
......@@ -36,7 +36,7 @@
#include <boost/smart_ptr/shared_array.hpp>
#include <deque>
namespace KiGfx
namespace KIGFX
{
class CAIRO_COMPOSITOR : public COMPOSITOR
{
......@@ -122,6 +122,6 @@ protected:
return m_buffers.size();
}
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* COMPOSITOR_H_ */
......@@ -40,9 +40,9 @@
#define SCREEN_DEPTH 24
#else
#if wxCHECK_VERSION( 2, 9, 0 )
#define SCREEN_DEPTH wxBITMAP_SCREEN_DEPTH
#define SCREEN_DEPTH wxBITMAP_SCREEN_DEPTH
#else
#define SCREEN_DEPTH 32
#define SCREEN_DEPTH 32
#endif
#endif
......@@ -58,7 +58,7 @@
* of KiCad graphics surfaces as well.
*
*/
namespace KiGfx
namespace KIGFX
{
class CAIRO_COMPOSITOR;
......@@ -126,7 +126,7 @@ public:
// --------------
/// @brief Resizes the canvas.
virtual void ResizeScreen ( int aWidth, int aHeight );
virtual void ResizeScreen( int aWidth, int aHeight );
/// @brief Shows/hides the GAL canvas
virtual bool Show( bool aShow );
......@@ -386,6 +386,6 @@ private:
/// Format used to store pixels
static const cairo_format_t GAL_FORMAT = CAIRO_FORMAT_RGB24;
};
} // namespace KiGfx
} // namespace KIGFX
#endif // CAIROGAL_H_
#endif // CAIROGAL_H_
......@@ -30,7 +30,7 @@
#include <colors.h>
#include <cassert>
namespace KiGfx
namespace KIGFX
{
/**
* Class COLOR4D
......@@ -182,7 +182,7 @@ public:
double GetBrightness() const
{
// Weighted W3C formula
return ( r * 0.299 + g * 0.587 + b * 0.117 );
return r * 0.299 + g * 0.587 + b * 0.117;
}
/**
......@@ -217,6 +217,6 @@ public:
double b; ///< Blue component
double a; ///< Alpha component
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* COLOR4D_H_ */
......@@ -31,7 +31,7 @@
#ifndef COMPOSITOR_H_
#define COMPOSITOR_H_
namespace KiGfx
namespace KIGFX
{
class COMPOSITOR
......@@ -101,6 +101,6 @@ protected:
unsigned int m_height; ///< Height of the buffer (in pixels)
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* COMPOSITOR_H_ */
......@@ -31,18 +31,18 @@
#define SWAP( varA, condition, varB ) if( varA condition varB ) { double tmp = varA; varA = varB; \
varB = tmp; }
namespace KiGfx
namespace KIGFX
{
/**
* RenderTarget: Possible rendering targets
*/
enum RenderTarget
{
TARGET_CACHED = 0, ///< Main rendering target (cached)
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached)
TARGETS_NUMBER ///< Number of available rendering targets
};
}
/**
* RenderTarget: Possible rendering targets
*/
enum RenderTarget
{
TARGET_CACHED = 0, ///< Main rendering target (cached)
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached)
TARGETS_NUMBER ///< Number of available rendering targets
};
} // namespace KIGFX
#endif /* DEFINITIONS_H_ */
......@@ -40,7 +40,7 @@
#include <gal/stroke_font.h>
#include <newstroke_font.h>
namespace KiGfx
namespace KIGFX
{
/**
* GridStyle: Type definition of the grid style
......@@ -891,6 +891,6 @@ protected:
static const int MIN_DEPTH = -2048;
static const int MAX_DEPTH = 2047;
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* GRAPHICSABSTRACTIONLAYER_H_ */
......@@ -37,9 +37,9 @@
#include <set>
// Debug messages verbosity level
//#define CACHED_CONTAINER_TEST 1
// #define CACHED_CONTAINER_TEST 1
namespace KiGfx
namespace KIGFX
{
class VERTEX_ITEM;
class SHADER;
......@@ -173,6 +173,6 @@ private:
inline void test() {}
#endif /* CACHED_CONTAINER_TEST */
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* CACHED_CONTAINER_H_ */
......@@ -33,7 +33,7 @@
#include <gal/opengl/vertex_common.h>
#include <boost/scoped_array.hpp>
namespace KiGfx
namespace KIGFX
{
class SHADER;
class VERTEX_CONTAINER;
......@@ -90,14 +90,14 @@ protected:
GPU_MANAGER( VERTEX_CONTAINER* aContainer );
///< Drawing status flag.
bool m_isDrawing;
bool m_isDrawing;
///< Container that stores vertices data.
VERTEX_CONTAINER* m_container;
///< Shader handling
SHADER* m_shader;
int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer)
int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer)
};
......@@ -130,12 +130,11 @@ public:
virtual void uploadToGpu();
protected:
bool m_buffersInitialized;
bool m_buffersInitialized;
boost::scoped_array<GLuint> m_indices;
GLuint* m_indicesPtr;
GLuint m_verticesBuffer;
unsigned int m_indicesSize;
GLuint* m_indicesPtr;
GLuint m_verticesBuffer;
unsigned int m_indicesSize;
};
......@@ -159,5 +158,5 @@ public:
///< @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing();
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* GPU_MANAGER_H_ */
......@@ -33,7 +33,7 @@
#include <gal/opengl/vertex_container.h>
namespace KiGfx
namespace KIGFX
{
class VERTEX_ITEM;
class SHADER;
......@@ -68,6 +68,6 @@ protected:
///< Index of the free first space where a vertex can be stored
unsigned int m_freePtr;
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* NONCACHED_CONTAINER_H_ */
......@@ -35,7 +35,7 @@
#include <GL/glew.h>
#include <deque>
namespace KiGfx
namespace KIGFX
{
class OPENGL_COMPOSITOR : public COMPOSITOR
{
......@@ -105,6 +105,6 @@ protected:
return m_buffers.size();
}
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* COMPOSITOR_H_ */
......@@ -57,7 +57,7 @@
#define CALLBACK
#endif
namespace KiGfx
namespace KIGFX
{
class SHADER;
......@@ -253,6 +253,7 @@ public:
{
/// Manager used for storing new vertices
VERTEX_MANAGER* vboManager;
/// Intersect points, that have to be freed after tessellation
std::deque< boost::shared_array<GLdouble> >& intersectPoints;
} TessParams;
......@@ -377,6 +378,6 @@ private:
*/
unsigned int getNewGroupNumber();
};
} // namespace KiGfx
} // namespace KIGFX
#endif // OPENGLGAL_H_
#endif // OPENGLGAL_H_
......@@ -34,14 +34,14 @@
#include <string>
#include <deque>
namespace KiGfx
namespace KIGFX
{
class OPENGL_GAL;
/// Type definition for the shader
enum ShaderType
{
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader
SHADER_TYPE_GEOMETRY = GL_GEOMETRY_SHADER ///< Geometry shader
};
......@@ -205,6 +205,6 @@ private:
GLuint geomOutputType; ///< Output type [e.g. GL_LINES, GL_TRIANGLES, GL_QUADS etc.]
std::deque<GLint> parameterLocation; ///< Location of the parameter
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* SHADER_H_ */
......@@ -32,10 +32,11 @@
#include <GL/glew.h>
namespace KiGfx
namespace KIGFX
{
// Possible types of shaders
enum SHADER_TYPE {
enum SHADER_TYPE
{
SHADER_NONE = 0,
SHADER_LINE,
SHADER_FILLED_CIRCLE,
......@@ -68,7 +69,6 @@ const unsigned int ShaderSize = sizeof(VERTEX().shader);
const unsigned int ShaderStride = ShaderSize / sizeof(GLfloat);
const unsigned int IndexSize = sizeof(GLuint);
} // namespace KiGfx
} // namespace KIGFX
#endif /* VERTEX_COMMON_H_ */
......@@ -32,7 +32,7 @@
#include <gal/opengl/vertex_common.h>
namespace KiGfx
namespace KIGFX
{
class VERTEX_ITEM;
class SHADER;
......@@ -45,6 +45,7 @@ public:
* Returns a pointer to a new container of an appropriate type.
*/
static VERTEX_CONTAINER* MakeContainer( bool aCached );
virtual ~VERTEX_CONTAINER();
/**
......@@ -170,6 +171,6 @@ protected:
///< Default initial size of a container (expressed in vertices)
static const unsigned int defaultInitSize = 1048576;
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* VERTEX_CONTAINER_H_ */
......@@ -34,7 +34,7 @@
#include <gal/color4d.h>
#include <cstddef>
namespace KiGfx
namespace KIGFX
{
class VERTEX_MANAGER;
......@@ -98,6 +98,6 @@ private:
m_size = aSize;
}
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* VERTEX_ITEM_H_ */
......@@ -40,7 +40,7 @@
#include <boost/smart_ptr/shared_ptr.hpp>
#include <wx/log.h>
namespace KiGfx
namespace KIGFX
{
class SHADER;
class VERTEX_ITEM;
......@@ -342,6 +342,6 @@ protected:
GLfloat m_shader[ShaderStride];
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* VERTEX_MANAGER_H_ */
......@@ -34,7 +34,7 @@
#include <math/box2.h>
namespace KiGfx
namespace KIGFX
{
class GAL;
......@@ -184,6 +184,6 @@ private:
static const double LINE_HEIGHT_RATIO;
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* STROKE_FONT_H_ */
......@@ -42,9 +42,9 @@
// RTree.h
//
#define RTREE_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \
#define RTREE_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES>
#define RTREE_SEARCH_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \
#define RTREE_SEARCH_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR>
#define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \
TMINNODES>
......
......@@ -36,43 +36,42 @@ typedef boost::optional<VECTOR2I> OPT_VECTOR2I;
class SEG
{
private:
typedef VECTOR2I::extended_type ecoord;
public:
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
/* Start and the of the segment. Public, to make access simpler. These are references
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
* (m_a, m_b).
*/
VECTOR2I& a, b;
/** Default constructor
* Creates an empty (0, 0) segment, locally-referenced
*/
SEG() : a( m_a ), b( m_b )
{
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
/**
* Constructor
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
*/
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
{
m_a = VECTOR2I( aX1, aY1 );
m_b = VECTOR2I( aX2, aY2 );
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
private:
typedef VECTOR2I::extended_type ecoord;
public:
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
/* Start and the of the segment. Public, to make access simpler. These are references
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
* (m_a, m_b).
*/
VECTOR2I& a, b;
/** Default constructor
* Creates an empty (0, 0) segment, locally-referenced
*/
SEG() : a( m_a ), b( m_b )
{
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
/**
* Constructor
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
*/
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
{
m_a = VECTOR2I( aX1, aY1 );
m_b = VECTOR2I( aX2, aY2 );
a = m_a;
b = m_b;
m_is_local = true;
m_index = -1;
}
/**
* Constructor
......
......@@ -35,11 +35,12 @@
* Lists all supported shapes
*/
enum ShapeType {
SH_RECT = 0, ///> axis-aligned rectangle
SH_SEGMENT, ///> line segment
SH_LINE_CHAIN, ///> line chain (polyline)
SH_CIRCLE ///> circle
enum ShapeType
{
SH_RECT = 0, ///> axis-aligned rectangle
SH_SEGMENT, ///> line segment
SH_LINE_CHAIN, ///> line chain (polyline)
SH_CIRCLE ///> circle
};
/**
......@@ -47,7 +48,8 @@ enum ShapeType {
*
* Represents an abstract shape on 2D plane.
*/
class SHAPE {
class SHAPE
{
protected:
typedef VECTOR2I::extended_type ecoord;
......@@ -77,7 +79,8 @@ class SHAPE {
* Returns a dynamically allocated copy of the shape
* @retval copy of the shape
*/
virtual SHAPE* Clone() const {
virtual SHAPE* Clone() const
{
assert( false );
return NULL;
};
......@@ -106,6 +109,7 @@ class SHAPE {
*/
virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const;
virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const;
/**
* Function Collide()
*
......@@ -139,9 +143,8 @@ class SHAPE {
private:
///> type of our shape
ShapeType m_type;
};
bool CollideShapes( const SHAPE *aA, const SHAPE *aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV );
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV );
#endif // __SHAPE_H
......@@ -27,13 +27,13 @@
#include "shape.h"
class SHAPE_CIRCLE : public SHAPE {
class SHAPE_CIRCLE : public SHAPE
{
public:
SHAPE_CIRCLE():
SHAPE_CIRCLE() :
SHAPE( SH_CIRCLE ), m_radius( 0 ) {};
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ):
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {};
~SHAPE_CIRCLE() {};
......@@ -41,12 +41,14 @@ public:
const BOX2I BBox( int aClearance = 0 ) const
{
const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
return BOX2I( m_center - rc, rc * 2 );
}
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
{
int rc = aClearance + m_radius;
return aSeg.Distance( m_center ) <= rc;
}
......@@ -69,6 +71,7 @@ public:
{
return m_center;
}
private:
int m_radius;
VECTOR2I m_center;
......
......@@ -46,10 +46,11 @@ static const SHAPE* shapeFunctor( T aItem )
return aItem->GetShape();
}
/**
* shapeFunctor template function: specialization for T = SHAPE*
*/
template<>
template <>
const SHAPE* shapeFunctor( SHAPE* aItem );
/**
......@@ -67,6 +68,7 @@ BOX2I boundingBox( T aObject )
return shapeFunctor( aObject )->BBox();
}
/**
* acceptVisitor template method
*
......@@ -82,6 +84,7 @@ void acceptVisitor( T aObject, V aVisitor )
aVisitor( aObject );
}
/**
* collide template method
*
......@@ -93,22 +96,23 @@ void acceptVisitor( T aObject, V aVisitor )
* @param minDistance minimum collision distance
* @return if object and anotherObject collide
*/
template<class T, class U>
template <class T, class U>
bool collide( T aObject, U aAnotherObject, int aMinDistance )
{
return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );
}
template<class T, class V>
template <class T, class V>
bool queryCallback( T aShape, void* aContext )
{
V* visitor = (V*) aContext;
acceptVisitor<T,V>( aShape, *visitor );
acceptVisitor<T, V>( aShape, *visitor );
return true;
}
template<class T = SHAPE*>
template <class T = SHAPE*>
class SHAPE_INDEX
{
public:
......@@ -242,7 +246,7 @@ class SHAPE_INDEX
* Accepts a visitor for every SHAPE object contained in this INDEX.
* @param visitor Visitor object to be run
*/
template<class V>
template <class V>
void Accept( V aVisitor )
{
Iterator iter = this->Begin();
......@@ -271,7 +275,7 @@ class SHAPE_INDEX
* @param minDistance distance threshold
* @param visitor object to be invoked on every object contained in the search area.
*/
template<class V>
template <class V>
int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact )
{
BOX2I box = aShape->BBox();
......@@ -299,19 +303,19 @@ class SHAPE_INDEX
* Class members implementation
*/
template<class T>
template <class T>
SHAPE_INDEX<T>::SHAPE_INDEX()
{
this->m_tree = new RTree<T, int, 2, float>();
}
template<class T>
template <class T>
SHAPE_INDEX<T>::~SHAPE_INDEX()
{
delete this->m_tree;
}
template<class T>
template <class T>
void SHAPE_INDEX<T>::Add( T aShape )
{
BOX2I box = boundingBox( aShape );
......@@ -321,7 +325,7 @@ void SHAPE_INDEX<T>::Add( T aShape )
this->m_tree->Insert( min, max, aShape );
}
template<class T>
template <class T>
void SHAPE_INDEX<T>::Remove( T aShape )
{
BOX2I box = boundingBox( aShape );
......@@ -331,19 +335,20 @@ void SHAPE_INDEX<T>::Remove( T aShape )
this->m_tree->Remove( min, max, aShape );
}
template<class T>
template <class T>
void SHAPE_INDEX<T>::RemoveAll()
{
this->m_tree->RemoveAll();
}
template<class T>
template <class T>
void SHAPE_INDEX<T>::Reindex()
{
RTree<T, int, 2, float>* newTree;
newTree = new RTree<T, int, 2, float>();
Iterator iter = this->Begin();
while( !iter.IsNull() )
{
T shape = *iter;
......@@ -358,7 +363,7 @@ void SHAPE_INDEX<T>::Reindex()
this->m_tree = newTree;
}
template<class T>
template <class T>
typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin()
{
return Iterator( this );
......
......@@ -27,16 +27,17 @@
#include <boost/unordered_map.hpp>
template <class T> const SHAPE* defaultShapeFunctor( const T aItem )
template <class T>
const SHAPE* defaultShapeFunctor( const T aItem )
{
return aItem->GetShape();
}
template <class T, const SHAPE* (ShapeFunctor)(const T) = defaultShapeFunctor<T> >
class SHAPE_INDEX_LIST {
struct ShapeEntry {
template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
class SHAPE_INDEX_LIST
{
struct ShapeEntry
{
ShapeEntry( T aParent )
{
shape = ShapeFunctor( aParent );
......@@ -58,75 +59,77 @@ class SHAPE_INDEX_LIST {
public:
// "Normal" iterator interface, for STL algorithms.
class iterator {
public:
iterator() {};
class iterator
{
public:
iterator() {};
iterator( ShapeVecIter aCurrent )
: m_current( aCurrent ) {};
iterator( ShapeVecIter aCurrent ) :
m_current( aCurrent ) {};
iterator( const iterator &aB ) :
m_current( aB.m_current ) {};
iterator( const iterator& aB ) :
m_current( aB.m_current ) {};
T operator*() const
{
return (*m_current).parent;
}
T operator*() const
{
return (*m_current).parent;
}
void operator++()
{
++m_current;
}
void operator++()
{
++m_current;
}
iterator& operator++( int aDummy )
{
++m_current;
return *this;
}
iterator& operator++( int aDummy )
{
++m_current;
return *this;
}
bool operator==( const iterator& aRhs ) const
{
return m_current == aRhs.m_current;
}
bool operator==( const iterator& aRhs ) const
{
return m_current == aRhs.m_current;
}
bool operator!=( const iterator& aRhs ) const
{
return m_current != aRhs.m_current;
}
bool operator!=( const iterator& aRhs ) const
{
return m_current != aRhs.m_current;
}
const iterator& operator=( const iterator& aRhs )
{
m_current = aRhs.m_current;
return *this;
}
const iterator& operator=( const iterator& aRhs )
{
m_current = aRhs.m_current;
return *this;
}
private:
ShapeVecIter m_current;
private:
ShapeVecIter m_current;
};
// "Query" iterator, for iterating over a set of spatially matching shapes.
class query_iterator {
public:
query_iterator()
{
}
class query_iterator
{
public:
query_iterator()
{
}
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
int aMinDistance, bool aExact ) :
m_end( aEnd ),
m_current( aCurrent ),
m_shape( aShape ),
m_minDistance( aMinDistance ),
m_exact( aExact )
{
if( aShape )
{
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
int aMinDistance, bool aExact ) :
m_end( aEnd ),
m_current( aCurrent ),
m_shape( aShape ),
m_minDistance( aMinDistance ),
m_exact( aExact )
{
if( aShape )
{
m_refBBox = aShape->BBox();
next();
}
}
query_iterator( const query_iterator &aB ) :
query_iterator( const query_iterator& aB ) :
m_end( aB.m_end ),
m_current( aB.m_current ),
m_shape( aB.m_shape ),
......@@ -191,19 +194,19 @@ public:
}
}
ShapeVecIter m_end;
ShapeVecIter m_current;
BOX2I m_refBBox;
bool m_exact;
SHAPE *m_shape;
int m_minDistance;
ShapeVecIter m_end;
ShapeVecIter m_current;
BOX2I m_refBBox;
bool m_exact;
SHAPE* m_shape;
int m_minDistance;
};
void Add( T aItem )
{
ShapeEntry s( aItem );
m_shapes.push_back(s);
m_shapes.push_back( s );
}
void Remove( const T aItem )
......@@ -227,8 +230,8 @@ public:
return m_shapes.size();
}
template<class Visitor>
int Query( const SHAPE *aShape, int aMinDistance, Visitor &aV, bool aExact = true ) //const
template <class Visitor>
int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
{
ShapeVecIter i;
int n = 0;
......@@ -243,11 +246,13 @@ public:
if( !aExact || i->shape->Collide( aShape, aMinDistance ) )
{
n++;
if( !aV( i->parent ) )
return n;
}
}
}
return n;
}
......@@ -263,7 +268,7 @@ public:
const query_iterator qend()
{
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
}
iterator begin()
......
......@@ -30,7 +30,8 @@
#include <geometry/shape_circle.h>
#include <geometry/seg.h>
class SHAPE_RECT : public SHAPE {
class SHAPE_RECT : public SHAPE
{
public:
/**
* Constructor
......@@ -50,11 +51,11 @@ class SHAPE_RECT : public SHAPE {
* Constructor
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
*/
SHAPE_RECT( const VECTOR2I &aP0, int aW, int aH ) :
SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {};
/// @copydoc SHAPE::BBox()
const BOX2I BBox(int aClearance = 0) const
const BOX2I BBox( int aClearance = 0 ) const
{
BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
......@@ -76,17 +77,17 @@ class SHAPE_RECT : public SHAPE {
/// @copydoc SHAPE::Collide()
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
{
//VECTOR2I pmin = VECTOR2I(std::min(aSeg.a.x, aSeg.b.x), std::min(aSeg.a.y, aSeg.b.y));
//VECTOR2I pmax = VECTOR2I(std::max(aSeg.a.x, aSeg.b.x), std::max(aSeg.a.y, aSeg.b.y));
//BOX2I r(pmin, VECTOR2I(pmax.x - pmin.x, pmax.y - pmin.y));
//VECTOR2I pmin = VECTOR2I( std::min( aSeg.a.x, aSeg.b.x ), std::min( aSeg.a.y, aSeg.b.y ) );
//VECTOR2I pmax = VECTOR2I( std::max( aSeg.a.x, aSeg.b.x ), std::max( aSeg.a.y, aSeg.b.y ));
//BOX2I r( pmin, VECTOR2I( pmax.x - pmin.x, pmax.y - pmin.y ) );
//if (BBox(0).SquaredDistance(r) > aClearance * aClearance)
//if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
// return false;
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) )
return true;
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
VECTOR2I( m_p0.x, m_p0.y + m_h ),
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
VECTOR2I( m_p0.x + m_w, m_p0.y ),
......@@ -107,28 +108,40 @@ class SHAPE_RECT : public SHAPE {
*
* @return top-left corner of the rectangle
*/
const VECTOR2I& GetPosition() const { return m_p0; }
const VECTOR2I& GetPosition() const
{
return m_p0;
}
/**
* Function GetSize()
*
* @return size of the rectangle
*/
const VECTOR2I GetSize() const { return VECTOR2I( m_w, m_h ); }
const VECTOR2I GetSize() const
{
return VECTOR2I( m_w, m_h );
}
/**
* Function GetWidth()
*
* @return width of the rectangle
*/
const int GetWidth() const { return m_w; }
const int GetWidth() const
{
return m_w;
}
/**
* Function GetHeight()
*
* @return height of the rectangle
*/
const int GetHeight() const { return m_h; }
const int GetHeight() const
{
return m_h;
}
private:
///> Top-left corner
......
......@@ -67,7 +67,7 @@ template < typename T > struct LENGTH_TRAITS< T, 0 >
typedef T flat;
};
template< typename T, int P > class LENGTH
template < typename T, int P > class LENGTH
{
friend class LENGTH_UNITS< T >;
friend class LENGTH_TRAITS< T, P >;
......@@ -109,7 +109,7 @@ public:
this->m_U = y.m_U;
return *this;
}
template<typename Y> operator LENGTH< Y, P > ( void )
template <typename Y> operator LENGTH< Y, P > ( void )
{
return this->m_U;
}
......
......@@ -58,7 +58,7 @@ static inline const wxChar* GetChars( const wxString& s )
}
// This really needs a function? well, it is used *a lot* of times
template<class T> inline void NEGATE( T &x ) { x = -x; }
template <class T> inline void NEGATE( T &x ) { x = -x; }
/// # of elements in an array
#define DIM( x ) unsigned( sizeof(x) / sizeof( (x)[0] ) ) // not size_t
......@@ -67,7 +67,7 @@ template<class T> inline void NEGATE( T &x ) { x = -x; }
// std::swap works only with arguments of the same type (which is saner);
// here the compiler will figure out what to do (I hope to get rid of
// this soon or late)
template<class T, class T2> inline void EXCHG( T& a, T2& b )
template <class T, class T2> inline void EXCHG( T& a, T2& b )
{
T temp = a;
a = b;
......
......@@ -39,7 +39,8 @@ template <>
class BOX2_TRAITS<VECTOR2I>
{
public:
enum {
enum
{
c_max_size = INT_MAX - 1,
c_min_coord_value = INT_MIN / 2 + 1
};
......@@ -61,7 +62,7 @@ public:
typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type;
BOX2() { };
BOX2() {};
BOX2( const Vec& aPos, const Vec& aSize ) :
m_Pos( aPos ),
......@@ -91,6 +92,7 @@ public:
void Compute( const Container& aPointList )
{
Vec vmin, vmax;
typename Container::const_iterator i;
if( !aPointList.size() )
......@@ -164,7 +166,7 @@ public:
rel_pos.y += size.y;
}
return (rel_pos.x >= 0) && (rel_pos.y >= 0) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x);
return ( rel_pos.x >= 0 ) && ( rel_pos.y >= 0 ) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x);
}
/**
......@@ -418,8 +420,8 @@ public:
{
ecoord_type x2 = m_Pos.x + m_Size.x;
ecoord_type y2 = m_Pos.y + m_Size.y;
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, (ecoord_type)0 );
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, (ecoord_type)0 );
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, (ecoord_type) 0 );
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, (ecoord_type) 0 );
return xdiff * xdiff + ydiff * ydiff;
}
......
......@@ -34,14 +34,18 @@
* Scales a number (value) by rational (numerator/denominator). Numerator must be <= denominator.
*/
template<typename T> T rescale( T numerator, T value, T denominator )
template <typename T>
T rescale( T numerator, T value, T denominator )
{
return numerator * value / denominator;
}
// explicit specializations for integer types, taking care of overflow.
template<> int rescale( int numerator, int value, int denominator );
template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominator );
template <>
int rescale( int numerator, int value, int denominator );
template <>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator );
#endif // __MATH_UTIL_H
......@@ -51,8 +51,11 @@
*/
// Forward declaration for template friends
template <class T> class MATRIX3x3;
template <class T> std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix );
template <class T>
class MATRIX3x3;
template <class T>
std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix );
template <class T>
class MATRIX3x3
......@@ -164,20 +167,21 @@ public:
// Operators
//! @brief Matrix multiplication
template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b );
template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b );
//! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1
template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b );
template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b );
//! @brief Multiplication with a scalar
template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar );
template<class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix );
template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar );
template <class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix );
// ----------------------
// --- Implementation ---
// ----------------------
template<class T> MATRIX3x3<T>::MATRIX3x3()
template <class T>
MATRIX3x3<T>::MATRIX3x3()
{
for( int j = 0; j < 3; j++ )
{
......@@ -189,8 +193,8 @@ template<class T> MATRIX3x3<T>::MATRIX3x3()
}
template<class T> MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T a12, T a20, T a21,
T a22 )
template <class T>
MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T a12, T a20, T a21, T a22 )
{
m_data[0][0] = a00;
m_data[0][1] = a01;
......@@ -206,7 +210,8 @@ template<class T> MATRIX3x3<T>::MATRIX3x3( T a00, T a01, T a02, T a10, T a11, T
}
template<class T> void MATRIX3x3<T>::SetIdentity( void )
template <class T>
void MATRIX3x3<T>::SetIdentity( void )
{
for( int j = 0; j < 3; j++ )
{
......@@ -221,14 +226,16 @@ template<class T> void MATRIX3x3<T>::SetIdentity( void )
}
template<class T> void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation )
template <class T>
void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation )
{
m_data[0][2] = aTranslation.x;
m_data[1][2] = aTranslation.y;
}
template<class T> VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
template <class T>
VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
{
VECTOR2<T> result;
result.x = m_data[0][2];
......@@ -237,7 +244,8 @@ template<class T> VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const
}
template<class T> void MATRIX3x3<T>::SetRotation( T aAngle )
template <class T>
void MATRIX3x3<T>::SetRotation( T aAngle )
{
T cosValue = cos( aAngle );
T sinValue = sin( aAngle );
......@@ -248,21 +256,24 @@ template<class T> void MATRIX3x3<T>::SetRotation( T aAngle )
}
template<class T> void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale )
template <class T>
void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale )
{
m_data[0][0] = aScale.x;
m_data[1][1] = aScale.y;
}
template<class T> VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const
template <class T>
VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const
{
VECTOR2<T> result( m_data[0][0], m_data[1][1] );
return result;
}
template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
template <class T>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
{
MATRIX3x3<T> result;
......@@ -279,8 +290,9 @@ template<class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3
}
template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
VECTOR2<T> const& vector )
template <class T>
VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
VECTOR2<T> const& vector )
{
VECTOR2<T> result( 0, 0 );
result.x = matrix.m_data[0][0] * vector.x + matrix.m_data[0][1] * vector.y
......@@ -292,7 +304,8 @@ template<class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix,
}
template<class T> T MATRIX3x3<T>::Determinant( void ) const
template <class T>
T MATRIX3x3<T>::Determinant( void ) const
{
return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] )
- m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] )
......@@ -300,7 +313,8 @@ template<class T> T MATRIX3x3<T>::Determinant( void ) const
}
template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
template <class T, class S>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
{
MATRIX3x3<T> result;
......@@ -316,13 +330,15 @@ template<class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& mat
}
template<class T, class S> MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix )
template <class T, class S>
MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix )
{
return matrix * scalar;
}
template<class T> MATRIX3x3<T> MATRIX3x3<T>::Inverse( void ) const
template <class T>
MATRIX3x3<T> MATRIX3x3<T>::Inverse() const
{
MATRIX3x3<T> result;
......@@ -342,7 +358,8 @@ template<class T> MATRIX3x3<T> MATRIX3x3<T>::Inverse( void ) const
}
template<class T> MATRIX3x3<T> MATRIX3x3<T>::Transpose( void ) const
template <class T>
MATRIX3x3<T> MATRIX3x3<T>::Transpose() const
{
MATRIX3x3<T> result;
......@@ -358,7 +375,8 @@ template<class T> MATRIX3x3<T> MATRIX3x3<T>::Transpose( void ) const
}
template<class T> std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix )
template <class T>
std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix )
{
for( int i = 0; i < 3; i++ )
{
......@@ -377,6 +395,7 @@ template<class T> std::ostream& operator<<( std::ostream& aStream, const MATRIX3
return aStream;
}
/* Default specializations */
typedef MATRIX3x3<double> MATRIX3x3D;
......
......@@ -102,8 +102,8 @@ public:
template <typename CastingType>
VECTOR2( const VECTOR2<CastingType>& aVec )
{
x = (T) aVec.x;
y = (T) aVec.y;
x = (T) aVec.x;
y = (T) aVec.y;
}
/// Casts a vector to another specialized subclass. Beware of rouding
......@@ -131,7 +131,7 @@ public:
* It is used to calculate the length of the vector.
* @return Scalar, the euclidean norm
*/
extended_type SquaredEuclideanNorm() const;
extended_type SquaredEuclideanNorm() const;
/**
......@@ -258,24 +258,24 @@ VECTOR2<T>::VECTOR2()
template <class T>
VECTOR2<T>::VECTOR2( wxPoint const& aPoint )
{
x = T( aPoint.x );
y = T( aPoint.y );
x = T( aPoint.x );
y = T( aPoint.y );
}
template <class T>
VECTOR2<T>::VECTOR2( wxSize const& aSize )
{
x = T( aSize.x );
y = T( aSize.y );
x = T( aSize.x );
y = T( aSize.y );
}
#endif
template <class T>
VECTOR2<T>::VECTOR2( T aX, T aY )
{
x = aX;
y = aY;
x = aX;
y = aY;
}
......@@ -285,14 +285,14 @@ T VECTOR2<T>::EuclideanNorm() const
return sqrt( (extended_type) x * x + (extended_type) y * y );
}
template <class T>
typename VECTOR2<T>::extended_type VECTOR2<T>::SquaredEuclideanNorm() const
{
return (extended_type)x * x + (extended_type) y * y ;
return (extended_type) x * x + (extended_type) y * y;
}
template <class T>
double VECTOR2<T>::Angle() const
{
......@@ -311,8 +311,8 @@ VECTOR2<T> VECTOR2<T>::Perpendicular() const
template <class T>
VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
{
x = aVector.x;
y = aVector.y;
x = aVector.x;
y = aVector.y;
return *this;
}
......@@ -320,8 +320,8 @@ VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
template <class T>
VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
{
x += aVector.x;
y += aVector.y;
x += aVector.x;
y += aVector.y;
return *this;
}
......@@ -329,8 +329,8 @@ VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
template <class T>
VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar )
{
x += aScalar;
y += aScalar;
x += aScalar;
y += aScalar;
return *this;
}
......@@ -338,8 +338,8 @@ VECTOR2<T>& VECTOR2<T>::operator+=( const T& aScalar )
template <class T>
VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
{
x -= aVector.x;
y -= aVector.y;
x -= aVector.x;
y -= aVector.y;
return *this;
}
......@@ -347,8 +347,8 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
template <class T>
VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar )
{
x -= aScalar;
y -= aScalar;
x -= aScalar;
y -= aScalar;
return *this;
}
template <class T>
......@@ -365,15 +365,15 @@ VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
template <class T>
VECTOR2<T> VECTOR2<T>::Resize( T aNewLength ) const
{
if(x == 0 && y == 0)
return VECTOR2<T> (0, 0);
if( x == 0 && y == 0 )
return VECTOR2<T> ( 0, 0 );
extended_type l_sq_current = (extended_type)this->x * this->x + (extended_type)this->y * this->y;
extended_type l_sq_new = (extended_type) aNewLength * aNewLength;
extended_type l_sq_current = (extended_type) x * x + (extended_type) y * y;
extended_type l_sq_new = (extended_type) aNewLength * aNewLength;
return VECTOR2<T> (
(this->x < 0 ? -1 : 1 ) * sqrt(rescale(l_sq_new, (extended_type) x * x, l_sq_current)),
(this->y < 0 ? -1 : 1 ) * sqrt(rescale(l_sq_new, (extended_type) y * y, l_sq_current)));
return VECTOR2<T> (
( x < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) x * x, l_sq_current ) ),
( y < 0 ? -1 : 1 ) * sqrt( rescale( l_sq_new, (extended_type) y * y, l_sq_current ) ) );
}
......
......@@ -38,7 +38,7 @@
class EDA_ITEM;
class COLORS_DESIGN_SETTINGS;
namespace KiGfx
namespace KIGFX
{
class GAL;
class VIEW_ITEM;
......@@ -265,6 +265,6 @@ protected:
/// Color of brightened item frame
COLOR4D m_brightenedColor;
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* __CLASS_PAINTER_H */
......@@ -36,9 +36,9 @@
// RTree.h
//
#define RTREE_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \
#define RTREE_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES>
#define RTREE_SEARCH_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, \
#define RTREE_SEARCH_TEMPLATE template <class DATATYPE, class ELEMTYPE, int NUMDIMS, \
class ELEMTYPEREAL, int TMAXNODES, int TMINNODES, class VISITOR>
#define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, \
TMINNODES>
......
......@@ -76,8 +76,8 @@ public:
bool RunAction( const std::string& aActionName ) const;
// TODO to be considered
//bool RunAction( int aActionId ) const;
//bool RunAction( TOOL_ACTION* aAction ) const;
// bool RunAction( int aActionId ) const;
// bool RunAction( TOOL_ACTION* aAction ) const;
/**
* Function RunHotKey()
......
......@@ -32,27 +32,27 @@
#include "delegate.h"
/**
Class COROUNTINE.
Implements a coroutine. Wikipedia has a good explanation:
"Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations.
Coroutines are well-suited for implementing more familiar program components such as cooperative
tasks, exceptions, event loop, iterators, infinite lists and pipes."
In other words, a coroutine can be considered a lightweight thread - which can be
preempted only when it deliberately yields the control to the caller. This way,
we avoid concurrency problems such as locking / race conditions.
Uses boost::context library to do the actual context switching.
This particular version takes a DELEGATE as an entry point, so it can invoke
methods within a given object as separate coroutines.
See coroutine_example.cpp for sample code.
* Class COROUNTINE.
* Implements a coroutine. Wikipedia has a good explanation:
*
* "Coroutines are computer program components that generalize subroutines to
* allow multiple entry points for suspending and resuming execution at certain locations.
* Coroutines are well-suited for implementing more familiar program components such as cooperative
* tasks, exceptions, event loop, iterators, infinite lists and pipes."
*
* In other words, a coroutine can be considered a lightweight thread - which can be
* preempted only when it deliberately yields the control to the caller. This way,
* we avoid concurrency problems such as locking / race conditions.
*
* Uses boost::context library to do the actual context switching.
*
* This particular version takes a DELEGATE as an entry point, so it can invoke
* methods within a given object as separate coroutines.
*
* See coroutine_example.cpp for sample code.
*/
template<class ReturnType, class ArgType>
template <class ReturnType, class ArgType>
class COROUTINE
{
public:
......@@ -67,8 +67,8 @@ public:
* Constructor
* Creates a coroutine from a member method of an object
*/
template<class T>
COROUTINE( T* object, ReturnType (T::*ptr)( ArgType ) ) :
template <class T>
COROUTINE( T* object, ReturnType(T::* ptr)( ArgType ) ) :
m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
{
}
......@@ -78,13 +78,14 @@ public:
* Creates a coroutine from a delegate object
*/
COROUTINE( DELEGATE<ReturnType, ArgType> aEntry ) :
m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
{};
~COROUTINE()
{
if( m_saved )
delete m_saved;
if( m_stack )
free( m_stack );
}
......@@ -114,7 +115,7 @@ public:
}
/**
<F11>* Function SetEntry()
* <F11>* Function SetEntry()
*
* Defines the entry point for the coroutine, if not set in the constructor.
*/
......@@ -135,7 +136,7 @@ public:
m_stack = malloc( c_defaultStackSize );
// align to 16 bytes
void *sp = (void *) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
m_args = &args;
m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub );
......@@ -157,6 +158,7 @@ public:
bool Resume()
{
boost::context::jump_fcontext( m_saved, m_self, 0 );
return m_running;
}
......@@ -181,7 +183,7 @@ public:
}
private:
static const int c_defaultStackSize = 2000000; // fixme: make configurable
static const int c_defaultStackSize = 2000000; // fixme: make configurable
/* real entry point of the coroutine */
static void callerStub( intptr_t data )
......@@ -194,17 +196,19 @@ private:
cor->m_running = false;
// go back to wherever we came from.
boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); //reinterpret_cast<intptr_t>( this ));
boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); // reinterpret_cast<intptr_t>( this ));
}
template <typename T> struct strip_ref
template <typename T>
struct strip_ref
{
typedef T result;
typedef T result;
};
template <typename T> struct strip_ref<T&>
template <typename T>
struct strip_ref<T&>
{
typedef T result;
typedef T result;
};
DELEGATE<ReturnType, ArgType> m_func;
......
......@@ -32,67 +32,69 @@
* Check delegate_example.cpp for a coding sample.
*/
template<class ReturnType, class Arg>
class DELEGATE {
public:
typedef ReturnType (DELEGATE<ReturnType, Arg>::*MemberPointer)( Arg );
typedef ReturnType _ReturnType;
typedef Arg _ArgType;
DELEGATE ()
{
}
template<class T>
DELEGATE ( T* object, ReturnType (T::*ptr)( Arg ) )
{
m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void *>( object );
};
ReturnType operator()( Arg a ) const
{
DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
return (casted->*m_ptr)(a);
}
template <class ReturnType, class Arg>
class DELEGATE
{
public:
typedef ReturnType (DELEGATE<ReturnType, Arg>::* MemberPointer)( Arg );
typedef ReturnType _ReturnType;
typedef Arg _ArgType;
DELEGATE()
{
}
template <class T>
DELEGATE( T* object, ReturnType(T::* ptr)( Arg ) )
{
m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void*>( object );
};
ReturnType operator()( Arg a ) const
{
DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
return (casted->*m_ptr)( a );
}
private:
MemberPointer m_ptr;
void *m_object;
void* m_object;
};
/**
* Class DELEGATE0
* Same as DELEGATE, but with no arguments.
*/
template<class ReturnType>
class DELEGATE0 {
public:
typedef ReturnType ( DELEGATE0<ReturnType>::*MemberPointer )();
typedef ReturnType _ReturnType;
DELEGATE0 ()
{
}
template<class T>
DELEGATE0 ( T* object, ReturnType (T::*ptr)( ) )
{
m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void*>( object );
};
ReturnType operator()( ) const
{
DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
return ( casted->*m_ptr )();
}
template <class ReturnType>
class DELEGATE0
{
public:
typedef ReturnType ( DELEGATE0<ReturnType>::* MemberPointer )();
typedef ReturnType _ReturnType;
DELEGATE0()
{
}
template <class T>
DELEGATE0( T* object, ReturnType(T::* ptr)() )
{
m_ptr = reinterpret_cast<MemberPointer>( ptr );
m_object = reinterpret_cast<void*>( object );
};
ReturnType operator()() const
{
DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
return ( casted->*m_ptr )();
}
private:
MemberPointer m_ptr;
void *m_object;
void* m_object;
};
#endif
......@@ -7,39 +7,42 @@ using namespace std;
typedef COROUTINE<int, int> MyCoroutine;
class MyClass {
public:
int CountTo(int n)
class MyClass
{
public:
int CountTo( int n )
{
printf( "%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n",
__FUNCTION__,
n );
for( int i = 1; i <= n; i++ )
{
printf("%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n", __FUNCTION__, n);
for(int i = 1; i <= n; i++)
{
printf("%s: Yielding %d\n", __FUNCTION__, i);
cofunc.Yield(i);
}
printf( "%s: Yielding %d\n", __FUNCTION__, i );
cofunc.Yield( i );
}
}
void Run()
{
cofunc = MyCoroutine( this, &MyClass::CountTo );
printf( "%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__ );
cofunc.Call( 5 );
void Run()
while( cofunc.Running() )
{
cofunc = MyCoroutine (this, &MyClass::CountTo);
printf("%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__);
cofunc.Call(5);
while (cofunc.Running())
{
printf("%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue());
cofunc.Resume();
}
printf("%s: Done!\n", __FUNCTION__);
printf( "%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue() );
cofunc.Resume();
}
MyCoroutine cofunc;
printf( "%s: Done!\n", __FUNCTION__ );
}
MyCoroutine cofunc;
};
main()
{
main() {
MyClass obj;
obj.Run();
......
......@@ -5,14 +5,15 @@
using namespace std;
class MyClass {
public:
int MyMethod(const string &arg)
{
printf("MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this, arg.c_str(), arg.length());
return arg.length();
}
class MyClass
{
public:
int MyMethod( const string& arg )
{
printf( "MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this,
arg.c_str(), arg.length() );
return arg.length();
}
};
typedef DELEGATE<int, const string&> MyDelegate;
......@@ -22,14 +23,14 @@ main()
MyClass t1;
MyClass t2;
MyDelegate ptr1( &t1, &MyClass::MyMethod );
MyDelegate ptr2( &t2, &MyClass::MyMethod );
MyDelegate ptr1 (&t1, &MyClass::MyMethod);
MyDelegate ptr2 (&t2, &MyClass::MyMethod);
int retval1, retval2;
int retval1, retval2;
retval1 = ptr1("apples");
retval2 = ptr2("cherries");
retval1 = ptr1( "apples" );
retval2 = ptr2( "cherries" );
printf("Object 1 returned %d, object 2 returned %d\n", retval1, retval2);
return 0;
printf( "Object 1 returned %d, object 2 returned %d\n", retval1, retval2 );
return 0;
}
......@@ -46,11 +46,11 @@ class TOOL_ACTION
{
public:
TOOL_ACTION( const std::string& aName, TOOL_ActionScope aScope = AS_CONTEXT,
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
const std::string& aMenuDesc = std::string( "" ) ) :
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
m_currentHotKey( aDefaultHotKey ), m_menuItem( aMenuItem ),
m_menuDescription( aMenuDesc ), m_id( -1 ), m_actionMgr( NULL )
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
const std::string& aMenuDesc = std::string( "" ) ) :
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
m_currentHotKey( aDefaultHotKey ), m_menuItem( aMenuItem ),
m_menuDescription( aMenuDesc ), m_id( -1 ), m_actionMgr( NULL )
{
}
......@@ -205,7 +205,7 @@ private:
std::string m_menuDescription;
// Icon for menu entry
//KiBitmap m_bitmap;
// KiBitmap m_bitmap;
/// Unique ID for fast matching. Assigned by ACTION_MANAGER.
int m_id;
......@@ -214,10 +214,10 @@ private:
ACTION_MANAGER* m_actionMgr;
/// Origin of the action
// const TOOL_BASE* m_origin;
// const TOOL_BASE* m_origin;
/// Originating UI object
// wxWindow* m_uiOrigin;
// wxWindow* m_uiOrigin;
};
#endif
......@@ -34,7 +34,7 @@
class EDA_ITEM;
class TOOL_MANAGER;
namespace KiGfx
namespace KIGFX
{
class VIEW;
class VIEW_CONTROLS;
......@@ -66,7 +66,7 @@ public:
m_type( aType ),
m_toolId( aId ),
m_toolName( aName ),
m_toolMgr( NULL ){};
m_toolMgr( NULL ) {};
virtual ~TOOL_BASE() {};
......@@ -130,7 +130,7 @@ protected:
* Returns the instance of VIEW object used in the application. It allows tools to draw.
* @return The instance of VIEW.
*/
KiGfx::VIEW* getView() const;
KIGFX::VIEW* getView() const;
/**
* Function getViewControls()
......@@ -139,14 +139,14 @@ protected:
* read & modify user input and its settings (eg. show cursor, enable snapping to grid, etc.)
* @return The instance of VIEW_CONTROLS.
*/
KiGfx::VIEW_CONTROLS* getViewControls() const;
KIGFX::VIEW_CONTROLS* getViewControls() const;
/**
* Function getEditFrame()
*
* Returns the application window object, casted to requested user type.
*/
template<typename T>
template <typename T>
T* getEditFrame() const
{
return static_cast<T*>( getEditFrameInt() );
......@@ -157,7 +157,7 @@ protected:
*
* Returns the model object if it matches the requested type.
*/
template<typename T>
template <typename T>
T* getModel( KICAD_T modelType ) const
{
EDA_ITEM* m = getModelInt();
......
......@@ -32,8 +32,8 @@
class TOOL_MANAGER;
class PCB_BASE_FRAME;
namespace KiGfx {
class VIEW;
namespace KIGFX {
class VIEW;
};
/**
......@@ -96,22 +96,23 @@ private:
bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion );
///> Saves the state of key modifiers (Alt, Ctrl and so on).
template<class EventType>
template <class EventType>
static int decodeModifiers( const EventType* aState )
{
int mods = 0;
if( aState->ControlDown() )
mods |= MD_ModCtrl;
if( aState->AltDown() )
mods |= MD_ModAlt;
if( aState->ShiftDown() )
mods |= MD_ModShift;
return mods;
}
///> Stores all the informations regarding a mouse button state.
struct ButtonState;
......@@ -122,7 +123,7 @@ private:
std::vector<ButtonState*> m_buttons;
///> Returns the instance of VIEW, used by the application.
KiGfx::VIEW* getView();
KIGFX::VIEW* getView();
///> Instance of tool manager that cooperates with the dispatcher.
TOOL_MANAGER* m_toolMgr;
......
......@@ -142,7 +142,7 @@ public:
const std::string Format() const;
TOOL_EVENT( TOOL_EventCategory aCategory = TC_None, TOOL_Actions aAction = TA_None,
TOOL_ActionScope aScope = AS_GLOBAL ) :
TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ),
m_actions( aAction ),
m_scope( aScope ),
......@@ -150,40 +150,43 @@ public:
m_keyCode( 0 ),
m_modifiers( 0 ) {}
TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction, int aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) :
TOOL_EVENT( TOOL_EventCategory aCategory,
TOOL_Actions aAction,
int aExtraParam,
TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ),
m_actions( aAction ),
m_scope( aScope )
{
if( aCategory == TC_Mouse )
{
m_mouseButtons = aExtraParam & MB_ButtonMask;
}
else if( aCategory == TC_Keyboard )
{
m_keyCode = aExtraParam & ~MD_ModifierMask; // Filter out modifiers
}
else if( aCategory == TC_Command )
{
if( aCategory == TC_Mouse )
{
m_mouseButtons = aExtraParam & MB_ButtonMask;
}
else if( aCategory == TC_Keyboard )
{
m_keyCode = aExtraParam & ~MD_ModifierMask; // Filter out modifiers
}
else if ( aCategory == TC_Command )
{
m_commandId = aExtraParam;
}
if( aCategory & ( TC_Mouse | TC_Keyboard ) )
{
m_modifiers = aExtraParam & MD_ModifierMask;
}
m_commandId = aExtraParam;
}
if( aCategory & ( TC_Mouse | TC_Keyboard ) )
{
m_modifiers = aExtraParam & MD_ModifierMask;
}
}
TOOL_EVENT( TOOL_EventCategory aCategory, TOOL_Actions aAction,
const std::string& aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) :
const std::string& aExtraParam, TOOL_ActionScope aScope = AS_GLOBAL ) :
m_category( aCategory ),
m_actions( aAction ),
m_scope( aScope ),
m_mouseButtons( 0 )
{
if( aCategory == TC_Command )
m_commandStr = aExtraParam;
}
{
if( aCategory == TC_Command )
m_commandStr = aExtraParam;
}
///> Returns the category (eg. mouse/keyboard/action) of an event..
TOOL_EventCategory Category() const
......@@ -201,35 +204,35 @@ public:
///> where dragging has started.
const VECTOR2D Delta() const
{
assert( m_category == TC_Mouse ); // this should be used only with mouse events
assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseDelta;
}
///> Returns mouse cursor position in world coordinates.
const VECTOR2D& Position() const
{
assert( m_category == TC_Mouse ); // this should be used only with mouse events
assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mousePos;
}
///> Returns the point where dragging has started.
const VECTOR2D& DragOrigin() const
{
assert( m_category == TC_Mouse ); // this should be used only with mouse events
assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseDragOrigin;
}
///> Returns information about mouse buttons state.
int Buttons() const
{
assert( m_category == TC_Mouse ); // this should be used only with mouse events
assert( m_category == TC_Mouse ); // this should be used only with mouse events
return m_mouseButtons;
}
bool IsClick( int aButtonMask = MB_Any ) const
{
return ( m_actions == TA_MouseClick )
&& ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
&& ( ( m_mouseButtons & aButtonMask ) == aButtonMask );
}
bool IsDrag( int aButtonMask = MB_Any ) const
......@@ -244,7 +247,7 @@ public:
bool IsMotion() const
{
return ( m_actions == TA_MouseMotion );
return m_actions == TA_MouseMotion;
}
bool IsCancel() const
......@@ -255,7 +258,7 @@ public:
///> Returns information about key modifiers state (Ctrl, Alt, etc.)
int Modifier( int aMask = MD_ModifierMask ) const
{
return ( m_modifiers & aMask );
return m_modifiers & aMask;
}
int KeyCode() const
......@@ -273,7 +276,7 @@ public:
return m_actions == TA_KeyDown;
}
void SetMouseDragOrigin( const VECTOR2D &aP )
void SetMouseDragOrigin( const VECTOR2D& aP )
{
m_mouseDragOrigin = aP;
}
......@@ -306,9 +309,10 @@ public:
if( m_category == TC_Command )
{
if( m_commandStr && aEvent.m_commandStr )
return ( *m_commandStr == *aEvent.m_commandStr );
return *m_commandStr == *aEvent.m_commandStr;
if( m_commandId && aEvent.m_commandId )
return ( *m_commandId == *aEvent.m_commandId );
return *m_commandId == *aEvent.m_commandId;
}
return true;
......@@ -365,7 +369,8 @@ typedef boost::optional<TOOL_EVENT> OPT_TOOL_EVENT;
* A list of TOOL_EVENTs, with overloaded || operators allowing for
* concatenating TOOL_EVENTs with little code.
*/
class TOOL_EVENT_LIST {
class TOOL_EVENT_LIST
{
public:
typedef TOOL_EVENT value_type;
typedef std::deque<TOOL_EVENT>::iterator iterator;
......@@ -388,11 +393,12 @@ public:
*/
const std::string Format() const;
boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT &b ) const
boost::optional<const TOOL_EVENT&> Matches( const TOOL_EVENT& b ) const
{
for( const_iterator i = m_events.begin(); i != m_events.end(); ++i )
if ( i->Matches( b ) )
if( i->Matches( b ) )
return *i;
return boost::optional<const TOOL_EVENT&>();
}
......@@ -441,9 +447,9 @@ public:
m_events.clear();
for( std::deque<TOOL_EVENT>::const_iterator i = b.m_events.begin();
i != b.m_events.end(); ++i )
i != b.m_events.end(); ++i )
{
m_events.push_back(*i);
m_events.push_back( *i );
}
return *this;
......@@ -481,6 +487,7 @@ inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT&
return l;
}
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT_LIST& b )
{
TOOL_EVENT_LIST l( b );
......
......@@ -81,9 +81,9 @@ public:
* Defines which state (aStateFunc) to go when a certain event arrives (aConditions).
* No conditions means any event.
*/
template<class T>
void Go( int (T::*aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
template <class T>
void Go( int (T::* aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
/**
* Function Wait()
......@@ -91,18 +91,18 @@ public:
* Suspends execution of the tool until an event specified in aEventList arrives.
* No parameters means waiting for any event.
*/
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT ( TC_Any, TA_Any ) );
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT (TC_Any, TA_Any) );
/** functions below are not yet implemented - their interface may change */
/*template<class Parameters, class ReturnValue>
/*template <class Parameters, class ReturnValue>
bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
ReturnValue& returnValue );
template<class Parameters, class ReturnValue>
template <class Parameters, class ReturnValue>
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
ReturnValue& returnValue );
template<class T>
template <class T>
void Yield( const T& returnValue );*/
protected:
......@@ -121,11 +121,12 @@ private:
};
// hide TOOL_MANAGER implementation
template<class T>
void TOOL_INTERACTIVE::Go( int (T::*aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions )
template <class T>
void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc );
goInternal( sptr, aConditions );
}
......
......@@ -134,16 +134,16 @@ public:
* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
* when the board is set up.
*/
void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
/* Accessors for the environment objects (view, model, etc.) */
KiGfx::VIEW* GetView() const
KIGFX::VIEW* GetView() const
{
return m_view;
}
KiGfx::VIEW_CONTROLS* GetViewControls() const
KIGFX::VIEW_CONTROLS* GetViewControls() const
{
return m_viewControls;
}
......@@ -163,7 +163,7 @@ public:
* to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context.
*/
void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions );
const TOOL_EVENT_LIST& aConditions );
/**
* Pauses execution of a given tool until one or more events matching aConditions arrives.
......@@ -171,7 +171,7 @@ public:
* Called only from coroutines.
*/
boost::optional<TOOL_EVENT> ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions );
const TOOL_EVENT_LIST& aConditions );
/**
* Sets behaviour of the tool's context popup menu.
......@@ -183,7 +183,7 @@ public:
* May be called from a coroutine context.
*/
void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger );
CONTEXT_MENU_TRIGGER aTrigger );
/**
* Allows a tool to pass the already handled event to the next tool on the stack.
......@@ -251,7 +251,7 @@ private:
bool runTool( TOOL_BASE* aTool );
template <class Parameters>
void invokeTool( const std::string& aName, const Parameters& aToolParams );
void invokeTool( const std::string& aName, const Parameters& aToolParams );
/**
* Function finishTool()
......@@ -270,7 +270,7 @@ private:
*/
bool isRegistered( TOOL_BASE* aTool ) const
{
return ( m_toolState.count( aTool ) > 0 );
return m_toolState.count( aTool ) > 0;
}
/**
......@@ -298,8 +298,8 @@ private:
ACTION_MANAGER* m_actionMgr;
EDA_ITEM* m_model;
KiGfx::VIEW* m_view;
KiGfx::VIEW_CONTROLS* m_viewControls;
KIGFX::VIEW* m_view;
KIGFX::VIEW_CONTROLS* m_viewControls;
wxWindow* m_editFrame;
/// Flag saying if the currently processed event should be passed to other tools.
......
......@@ -32,7 +32,7 @@
#include <math/box2.h>
#include <gal/definitions.h>
namespace KiGfx
namespace KIGFX
{
class PAINTER;
class GAL;
......@@ -76,14 +76,14 @@ public:
* Adds a VIEW_ITEM to the view.
* @param aItem: item to be added. No ownership is given
*/
void Add( VIEW_ITEM* aItem );
void Add( VIEW_ITEM* aItem );
/**
* Function Remove()
* Removes a VIEW_ITEM from the view.
* @param aItem: item to be removed. Caller must dispose the removed item if necessary
*/
void Remove( VIEW_ITEM* aItem );
void Remove( VIEW_ITEM* aItem );
/**
* Function Query()
......@@ -94,7 +94,7 @@ public:
* first).
* @return Number of found items.
*/
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult );
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult );
/**
* Function SetRequired()
......@@ -104,19 +104,19 @@ public:
* @param aRequiredId is the id of the required layer.
* @param aRequired tells if the required layer should be added or removed from the list.
*/
void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
/**
* Function CopySettings()
* Copies layers and visibility settings from another view.
* @param aOtherView: view from which settings will be copied.
*/
void CopySettings( const VIEW* aOtherView );
void CopySettings( const VIEW* aOtherView );
/*
* Convenience wrappers for adding multiple items
* template<class T> void AddItems( const T& aItems );
* template<class T> void RemoveItems( const T& aItems );
* template <class T> void AddItems( const T& aItems );
* template <class T> void RemoveItems( const T& aItems );
*/
/**
......@@ -124,27 +124,27 @@ public:
* Assigns a rendering device for the VIEW.
* @param aGal: pointer to the GAL output device
*/
void SetGAL( GAL* aGal );
void SetGAL( GAL* aGal );
/**
* Function GetGAL()
* Returns the GAL this view is using to draw graphical primitives.
* @return Pointer to the currently used GAL instance.
*/
GAL* GetGAL() const { return m_gal; }
GAL* GetGAL() const { return m_gal; }
/**
* Function SetPainter()
* Sets the painter object used by the view for drawing VIEW_ITEMS.
*/
void SetPainter( PAINTER* aPainter );
void SetPainter( PAINTER* aPainter );
/**
* Function GetPainter()
* Returns the painter object used by the view for drawing VIEW_ITEMS.
* @return Pointer to the currently used Painter instance.
*/
PAINTER* GetPainter() const { return m_painter; };
PAINTER* GetPainter() const { return m_painter; };
/**
* Function SetViewport()
......@@ -152,14 +152,14 @@ public:
* @param aViewport: desired visible area, in world space coordinates.
* @param aKeepProportions: when true, the X/Y size proportions are kept.
*/
void SetViewport( const BOX2D& aViewport, bool aKeepProportions = true );
void SetViewport( const BOX2D& aViewport, bool aKeepProportions = true );
/**
* Function GetViewport()
* Returns the current viewport visible area rectangle.
* @return Current viewport rectangle
*/
BOX2D GetViewport() const;
BOX2D GetViewport() const;
/**
* Function SetMirror()
......@@ -167,7 +167,7 @@ public:
* @param aMirrorX: when true, the X axis is mirrored
* @param aMirrorY: when true, the Y axis is mirrored.
*/
void SetMirror( bool aMirrorX, bool aMirrorY );
void SetMirror( bool aMirrorX, bool aMirrorY );
/**
* Function SetScale()
......@@ -175,7 +175,7 @@ public:
* (depending on correct GAL unit length & DPI settings).
* @param aScale: the scalefactor
*/
void SetScale( double aScale );
void SetScale( double aScale );
/**
* Function SetScale()
......@@ -183,7 +183,7 @@ public:
* (depending on correct GAL unit length & DPI settings).
* @param aScale: the scale factor
*/
void SetScale( double aScale, const VECTOR2D& aAnchor );
void SetScale( double aScale, const VECTOR2D& aAnchor );
/**
* Function GetScale()
......@@ -197,7 +197,7 @@ public:
* of the screen).
* @param aCenter: the new center point, in world space coordinates.
*/
void SetCenter( const VECTOR2D& aCenter );
void SetCenter( const VECTOR2D& aCenter );
/**
* Function GetCenter()
......@@ -212,7 +212,7 @@ public:
* @param aCoord: the point/vector to be converted
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/
VECTOR2D ToWorld( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
VECTOR2D ToWorld( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
/**
* Function ToScreen()
......@@ -220,7 +220,7 @@ public:
* @param aCoord: the point/vector to be converted
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/
VECTOR2D ToScreen( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
VECTOR2D ToScreen( const VECTOR2D& aCoord, bool aAbsolute = true ) const;
/**
* Function ToScreen()
......@@ -228,14 +228,14 @@ public:
* @param aCoord: the coordinate to be transformed.
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
*/
double ToScreen( double aCoord, bool aAbsolute = true ) const;
double ToScreen( double aCoord, bool aAbsolute = true ) const;
/**
* Function GetScreenPixelSize()
* Returns the size of the our rendering area, in pixels.
* @return viewport screen size
*/
VECTOR2D GetScreenPixelSize() const;
VECTOR2D GetScreenPixelSize() const;
/**
* Function AddLayer()
......@@ -244,20 +244,20 @@ public:
* @param aDisplayOnly: layer is display-only (example: selection boxes, floating hints/menus).
* Objects belonging to this layer are not taken into account by Query() method.
*/
void AddLayer( int aLayer, bool aDisplayOnly = false );
void AddLayer( int aLayer, bool aDisplayOnly = false );
/**
* Function ClearLayer()
* Removes all items from a given layer.
* @param aLayer: ID of the layer to be cleared
*/
void ClearLayer( int aLayer );
void ClearLayer( int aLayer );
/**
* Function Clear()
* Removes all items from the view.
*/
void Clear();
void Clear();
/**
* Function SetLayerVisible()
......@@ -302,7 +302,7 @@ public:
* @param aLayer: the layer
* @param aRenderingOrder: arbitrary number denoting the rendering order.
*/
void SetLayerOrder( int aLayer, int aRenderingOrder );
void SetLayerOrder( int aLayer, int aRenderingOrder );
/**
* Function GetLayerOrder()
......@@ -310,7 +310,7 @@ public:
* @param aLayer: the layer
* @return Rendering order of a particular layer.
*/
int GetLayerOrder( int aLayer ) const;
int GetLayerOrder( int aLayer ) const;
/**
* Function SortLayers()
......@@ -320,7 +320,7 @@ public:
* @param aLayers stores id of layers to be sorted.
* @param aCount stores the number of layers.
*/
void SortLayers( int aLayers[], int& aCount ) const;
void SortLayers( int aLayers[], int& aCount ) const;
/**
* Function UpdateLayerColor()
......@@ -328,14 +328,14 @@ public:
* @param aLayer is a number of the layer to be updated.
* @see RENDER_SETTINGS
*/
void UpdateLayerColor( int aLayer );
void UpdateLayerColor( int aLayer );
/**
* Function UpdateAllLayersColor()
* Applies the new coloring scheme to all layers. The used scheme is held by RENDER_SETTINGS.
* @see RENDER_SETTINGS
*/
void UpdateAllLayersColor();
void UpdateAllLayersColor();
/**
* Function ChangeLayerDepth()
......@@ -343,7 +343,7 @@ public:
* @param aLayer is a number of the layer to be updated.
* @param aDepth is the new depth.
*/
void ChangeLayerDepth( int aLayer, int aDepth );
void ChangeLayerDepth( int aLayer, int aDepth );
/**
* Function SetTopLayer()
......@@ -351,7 +351,7 @@ public:
* @param aLayer: the layer or -1 in case when no particular layer should
* be displayed on the top.
*/
void SetTopLayer( int aLayer, bool aEnabled = true );
void SetTopLayer( int aLayer, bool aEnabled = true );
/**
* Function EnableTopLayer()
......@@ -360,42 +360,42 @@ public:
* layer set previously with SetTopLayer function.
* @param aEnabled: whether to enable or disable display of the top layer.
*/
void EnableTopLayer( bool aEnable );
void EnableTopLayer( bool aEnable );
int GetTopLayer() const;
int GetTopLayer() const;
/**
* Function ClearTopLayers()
* Removes all layers from the on-the-top set (they are no longer displayed over the rest of
* layers).
*/
void ClearTopLayers();
void ClearTopLayers();
/**
* Function UpdateLayerOrder()
* Does everything that is needed to apply the rendering order of layers. It has to be called
* after modification of renderingOrder field of LAYER.
*/
void UpdateAllLayersOrder();
void UpdateAllLayersOrder();
/**
* Function ClearTargets()
* Clears targets that are marked as dirty.
*/
void ClearTargets();
void ClearTargets();
/**
* Function Redraw()
* Immediately redraws the whole view.
*/
void Redraw();
void Redraw();
/**
* Function PartialRedraw()
* Redraws only the parts of the view that have been affected by items
* for which ViewUpdate() function has been called since last redraw.
*/
void PartialRedraw();
void PartialRedraw();
/**
* Function RecacheAllItems()
......@@ -403,21 +403,21 @@ public:
* @param aForceNow decides if every item should be instantly recached. Otherwise items are
* going to be recached when they become visible.
*/
void RecacheAllItems( bool aForceNow = false );
void RecacheAllItems( bool aForceNow = false );
/**
* Function IsDynamic()
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
* or static (that cannot be modified, eg. displaying image/PDF).
*/
bool IsDynamic() const { return m_dynamic; }
bool IsDynamic() const { return m_dynamic; }
/**
* Function IsDirty()
* Returns true if any of the VIEW layers needs to be refreshened.
* @return True in case if any of layers is marked as dirty.
*/
bool IsDirty() const;
bool IsDirty() const;
/**
* Function IsTargetDirty()
......@@ -442,7 +442,7 @@ public:
/// Returns true if the layer is cached
inline bool IsCached( int aLayer ) const
{
return ( m_layers.at( aLayer ).target == TARGET_CACHED );
return m_layers.at( aLayer ).target == TARGET_CACHED;
}
/**
......@@ -526,7 +526,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false ) const;
void draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate = false ) const;
/**
* Function draw()
......@@ -536,7 +536,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void draw( VIEW_ITEM* aItem, bool aImmediate = false ) const;
void draw( VIEW_ITEM* aItem, bool aImmediate = false ) const;
/**
* Function draw()
......@@ -546,7 +546,7 @@ private:
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void draw( VIEW_GROUP* aGroup, bool aImmediate = false ) const;
void draw( VIEW_GROUP* aGroup, bool aImmediate = false ) const;
///* Manages dirty flags & redraw queueing when updating an item. Called internally
......@@ -585,42 +585,42 @@ private:
bool m_enableOrderModifier;
/// Contains set of possible displayed layers and its properties
LayerMap m_layers;
LayerMap m_layers;
/// Sorted list of pointers to members of m_layers
LayerOrder m_orderedLayers;
LayerOrder m_orderedLayers;
/// Stores set of layers that are displayed on the top
std::set<unsigned int> m_topLayers;
/// Center point of the VIEW (the point at which we are looking at)
VECTOR2D m_center;
VECTOR2D m_center;
/// Scale of displayed VIEW_ITEMs
double m_scale;
double m_scale;
/// PAINTER contains information how do draw items
PAINTER* m_painter;
PAINTER* m_painter;
/// Gives interface to PAINTER, that is used to draw items
GAL* m_gal;
GAL* m_gal;
/// Dynamic VIEW (eg. display PCB in window) allows changes once it is built,
/// static (eg. image/PDF) - does not.
bool m_dynamic;
bool m_dynamic;
/// Flags to mark targets as dirty, so they have to be redrawn on the next refresh event
bool m_dirtyTargets[TARGETS_NUMBER];
bool m_dirtyTargets[TARGETS_NUMBER];
/// Rendering order modifier for layers that are marked as top layers
static const int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
/// Panning boundaries
BOX2I m_panBoundary;
BOX2I m_panBoundary;
/// Zoom limits
VECTOR2D m_scaleLimits;
VECTOR2D m_scaleLimits;
};
} // namespace KiGfx
} // namespace KIGFX
#endif
......@@ -34,7 +34,7 @@
#include <math/box2.h>
namespace KiGfx
namespace KIGFX
{
class VIEW;
......@@ -167,6 +167,6 @@ protected:
/// How fast is panning when in auto mode
float m_autoPanSpeed;
};
} // namespace KiGfx
} // namespace KIGFX
#endif
......@@ -36,9 +36,8 @@
#include <view/view_item.h>
#include <deque>
namespace KiGfx
namespace KIGFX
{
class VIEW_GROUP : public VIEW_ITEM
{
public:
......@@ -146,7 +145,7 @@ public:
*
* @return Pointer to the VIEW instance.
*/
KiGfx::VIEW* GetView() const
KIGFX::VIEW* GetView() const
{
return m_view;
}
......@@ -186,6 +185,6 @@ private:
/// Container for storing VIEW_ITEMs
std::set<VIEW_ITEM*> m_items;
};
} // namespace KiGfx
} // namespace KIGFX
#endif // VIEW_GROUP_H_
......@@ -40,7 +40,8 @@
* Enum KICAD_T
* is the set of class identification values, stored in EDA_ITEM::m_StructType
*/
enum KICAD_T {
enum KICAD_T
{
NOT_USED = -1, ///< the 3d code uses this value
EOT = 0, ///< search types array terminator (End Of Types)
......@@ -134,7 +135,7 @@ enum KICAD_T {
};
namespace KiGfx
namespace KIGFX
{
// Forward declarations
class GAL;
......@@ -347,7 +348,7 @@ protected:
*/
inline virtual bool storesGroups() const
{
return ( m_groupsSize > 0 );
return m_groupsSize > 0;
}
/// Stores layer numbers used by the item.
......@@ -367,8 +368,7 @@ protected:
for( int i = 0; i < aCount; ++i )
m_layers.set( aLayers[i] );
}
};
} // namespace KiGfx
} // namespace KIGFX
#endif
......@@ -29,7 +29,7 @@
#include <rtree.h>
namespace KiGfx
namespace KIGFX
{
typedef RTree<VIEW_ITEM*, int, 2, float> VIEW_RTREE_BASE;
......@@ -88,6 +88,6 @@ public:
private:
};
} // namespace KiGfx
} // namespace KIGFX
#endif
......@@ -38,7 +38,7 @@
class EDA_DRAW_PANEL_GAL;
namespace KiGfx
namespace KIGFX
{
/**
* Class WX_VIEW_CONTROLS
......@@ -74,6 +74,7 @@ public:
void SetAutoPan( bool aEnabled )
{
m_autoPanEnabled = aEnabled;
if( m_state == AUTO_PANNING )
m_state = IDLE;
}
......@@ -90,7 +91,8 @@ public:
private:
/// Possible states for WX_VIEW_CONTROLS
enum State {
enum State
{
IDLE = 1, /// Nothing is happening
DRAG_PANNING, /// Panning with mouse button pressed
AUTO_PANNING, /// Panning on approaching borders of the frame
......@@ -127,6 +129,6 @@ private:
/// Timer repsonsible for handling autopanning
wxTimer m_panTimer;
};
} // namespace KiGfx
} // namespace KIGFX
#endif
......@@ -40,7 +40,7 @@ class WS_DRAW_ITEM_RECT;
class WS_DRAW_ITEM_POLYGON;
class WS_DRAW_ITEM_TEXT;
namespace KiGfx
namespace KIGFX
{
class GAL;
......
......@@ -172,7 +172,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
if( m_galCanvas )
{
KiGfx::VIEW* view = m_galCanvas->GetView();
KIGFX::VIEW* view = m_galCanvas->GetView();
ViewReloadBoard( m_Pcb );
......@@ -185,7 +185,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
{
KiGfx::VIEW* view = m_galCanvas->GetView();
KIGFX::VIEW* view = m_galCanvas->GetView();
view->Clear();
// All of PCB drawing elements should be added to the VIEW
......@@ -194,7 +194,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
// Load zones
for( int i = 0; i < aBoard->GetAreaCount(); ++i )
{
view->Add( (KiGfx::VIEW_ITEM*) ( aBoard->GetArea( i ) ) );
view->Add( (KIGFX::VIEW_ITEM*) ( aBoard->GetArea( i ) ) );
}
// Load drawings
......@@ -240,7 +240,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
}
// Add an entry for the worksheet layout
KiGfx::WORKSHEET_VIEWITEM* worksheet = new KiGfx::WORKSHEET_VIEWITEM(
KIGFX::WORKSHEET_VIEWITEM* worksheet = new KIGFX::WORKSHEET_VIEWITEM(
std::string( aBoard->GetFileName().mb_str() ),
std::string( GetScreenDesc().mb_str() ),
&GetPageSettings(), &GetTitleBlock() );
......@@ -520,10 +520,10 @@ void PCB_BASE_FRAME::OnTogglePadDrawMode( wxCommandEvent& aEvent )
m_DisplayPadFill = DisplayOpt.DisplayPadFill = !m_DisplayPadFill;
// Apply new display options to the GAL canvas
KiGfx::PCB_PAINTER* painter =
static_cast<KiGfx::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
KIGFX::PCB_PAINTER* painter =
static_cast<KIGFX::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KIGFX::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
settings->LoadDisplayOptions( DisplayOpt );
m_galCanvas->GetView()->RecacheAllItems( true );
......@@ -856,13 +856,13 @@ void PCB_BASE_FRAME::LoadSettings()
m_DisplayModText = FILLED;
// Apply display settings for GAL
KiGfx::VIEW* view = m_galCanvas->GetView();
KIGFX::VIEW* view = m_galCanvas->GetView();
// Set rendering order and properties of layers
for( LAYER_NUM i = 0; (unsigned) i < sizeof(GAL_LAYER_ORDER) / sizeof(LAYER_NUM); ++i )
{
LAYER_NUM layer = GAL_LAYER_ORDER[i];
wxASSERT( layer < KiGfx::VIEW::VIEW_MAX_LAYERS );
wxASSERT( layer < KIGFX::VIEW::VIEW_MAX_LAYERS );
view->SetLayerOrder( layer, i );
......@@ -870,13 +870,13 @@ void PCB_BASE_FRAME::LoadSettings()
{
// Copper layers are required for netname layers
view->SetRequired( GetNetnameLayer( layer ), layer );
view->SetLayerTarget( layer, KiGfx::TARGET_CACHED );
view->SetLayerTarget( layer, KIGFX::TARGET_CACHED );
}
else if( IsNetnameLayer( layer ) )
{
// Netnames are drawn only when scale is sufficient (level of details)
// so there is no point in caching them
view->SetLayerTarget( layer, KiGfx::TARGET_NONCACHED );
view->SetLayerTarget( layer, KIGFX::TARGET_NONCACHED );
}
}
......@@ -895,12 +895,12 @@ void PCB_BASE_FRAME::LoadSettings()
view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KiGfx::TARGET_OVERLAY );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY );
// Apply layer coloring scheme & display options
if( view->GetPainter() )
{
KiGfx::PCB_RENDER_SETTINGS* settings = new KiGfx::PCB_RENDER_SETTINGS();
KIGFX::PCB_RENDER_SETTINGS* settings = new KIGFX::PCB_RENDER_SETTINGS();
// Load layers' colors from PCB data
settings->ImportLegacyColors( m_Pcb->GetColorsSettings() );
......
......@@ -396,7 +396,7 @@ void PCB_LAYER_WIDGET::OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool is
EDA_DRAW_PANEL_GAL* galCanvas = myframe->GetGalCanvas();
if( galCanvas )
{
KiGfx::VIEW* view = galCanvas->GetView();
KIGFX::VIEW* view = galCanvas->GetView();
view->SetLayerVisible( aLayer, isVisible );
}
......@@ -418,7 +418,7 @@ void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
EDA_DRAW_PANEL_GAL *galCanvas = myframe->GetGalCanvas();
if( galCanvas )
{
KiGfx::VIEW* view = galCanvas->GetView();
KIGFX::VIEW* view = galCanvas->GetView();
view->SetLayerVisible( ITEM_GAL_LAYER( aId ), isEnabled );
}
......
......@@ -170,10 +170,10 @@ void DIALOG_DISPLAY_OPTIONS::OnOkClick(wxCommandEvent& event)
DisplayOpt.DisplayNetNamesMode = m_ShowNetNamesOption->GetSelection();
// Apply changes to the GAL
KiGfx::VIEW* view = m_Parent->GetGalCanvas()->GetView();
KiGfx::PCB_PAINTER* painter = static_cast<KiGfx::PCB_PAINTER*>( view->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*>( painter->GetSettings() );
KIGFX::VIEW* view = m_Parent->GetGalCanvas()->GetView();
KIGFX::PCB_PAINTER* painter = static_cast<KIGFX::PCB_PAINTER*>( view->GetPainter() );
KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KIGFX::PCB_RENDER_SETTINGS*>( painter->GetSettings() );
settings->LoadDisplayOptions( DisplayOpt );
view->RecacheAllItems( true );
......
......@@ -159,10 +159,10 @@ void PCB_EDIT_FRAME::OnSelectOptionToolbar( wxCommandEvent& event )
{
int id = event.GetId();
bool state = event.IsChecked();
KiGfx::PCB_PAINTER* painter =
static_cast<KiGfx::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KiGfx::PCB_RENDER_SETTINGS* settings =
static_cast<KiGfx::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
KIGFX::PCB_PAINTER* painter =
static_cast<KIGFX::PCB_PAINTER*> ( m_galCanvas->GetView()->GetPainter() );
KIGFX::PCB_RENDER_SETTINGS* settings =
static_cast<KIGFX::PCB_RENDER_SETTINGS*> ( painter->GetSettings() );
bool recache = false;
switch( id )
......
......@@ -41,7 +41,7 @@
#include <pcb_painter.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KiGfx;
using namespace KIGFX;
PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
{
......
......@@ -49,7 +49,7 @@ class TEXTE_MODULE;
class DIMENSION;
class PCB_TARGET;
namespace KiGfx
namespace KIGFX
{
class GAL;
......@@ -152,6 +152,6 @@ protected:
void draw( const DIMENSION*, int );
void draw( const PCB_TARGET* );
};
} // namespace KiGfx
} // namespace KIGFX
#endif /* __CLASS_PAINTER_H */
......@@ -774,8 +774,8 @@ bool PCB_EDIT_FRAME::IsMicroViaAcceptable( void )
void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
{
// Set display settings for high contrast mode
KiGfx::VIEW* view = m_galCanvas->GetView();
KiGfx::RENDER_SETTINGS* rSettings = view->GetPainter()->GetSettings();
KIGFX::VIEW* view = m_galCanvas->GetView();
KIGFX::RENDER_SETTINGS* rSettings = view->GetPainter()->GetSettings();
setTopLayer( aLayer );
......@@ -817,7 +817,7 @@ void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
void PCB_EDIT_FRAME::setTopLayer( LAYER_NUM aLayer )
{
// Set display settings for high contrast mode
KiGfx::VIEW* view = m_galCanvas->GetView();
KIGFX::VIEW* view = m_galCanvas->GetView();
view->ClearTopLayers();
view->SetTopLayer( aLayer );
......@@ -887,7 +887,7 @@ void PCB_EDIT_FRAME::syncLayerVisibilities()
{
m_Layers->SyncLayerVisibilities();
KiGfx::VIEW* view = m_galCanvas->GetView();
KIGFX::VIEW* view = m_galCanvas->GetView();
// Load layer & elements visibility settings
for( LAYER_NUM i = 0; i < NB_LAYERS; ++i )
{
......
......@@ -329,4 +329,3 @@ private:
};
#endif // __DIRECTION_H
......@@ -260,4 +260,3 @@ PNS_INDEX::NetItemsList* PNS_INDEX::GetItemsForNet( int aNet )
}
#endif
......@@ -86,4 +86,3 @@ const std::string PNS_ITEM::GetKindStr() const
PNS_ITEM::~PNS_ITEM()
{
}
......@@ -150,9 +150,8 @@ protected:
PNS_NODE* m_owner;
PNS_LAYERSET m_layers;
bool m_movable;
int m_net;
bool m_movable;
int m_net;
};
#endif // __PNS_ITEM_Ha
#endif // __PNS_ITEM_H
......@@ -79,4 +79,3 @@ PNS_ITEMSET& PNS_ITEMSET::FilterNet( int aNet )
m_items = newItems;
return *this;
}
......@@ -60,4 +60,3 @@ private:
};
#endif
......@@ -89,8 +89,8 @@ public:
m_linkedItems[1]->GetKind() != SEGMENT )
return false;
PNS_SEGMENT* seg1 = static_cast<PNS_SEGMENT*> (m_linkedItems[0]);
PNS_SEGMENT* seg2 = static_cast<PNS_SEGMENT*> (m_linkedItems[1]);
PNS_SEGMENT* seg1 = static_cast<PNS_SEGMENT*>( m_linkedItems[0] );
PNS_SEGMENT* seg2 = static_cast<PNS_SEGMENT*>( m_linkedItems[1] );
// joints between segments of different widths are not trivial.
return seg1->GetWidth() == seg2->GetWidth();
......@@ -166,7 +166,7 @@ public:
// fixme: duplicate links (?)
for( LinkedItems::const_iterator i = aJoint.m_linkedItems.begin();
i != aJoint.m_linkedItems.end(); ++i )
i != aJoint.m_linkedItems.end(); ++i )
m_linkedItems.push_back( *i );
}
......@@ -204,4 +204,3 @@ inline std::size_t hash_value( PNS_JOINT::HashTag const& p )
}
#endif // __PNS_JOINT_H
......@@ -117,4 +117,3 @@ private:
};
#endif // __PNS_LAYERSET_H
......@@ -37,7 +37,7 @@ PNS_LINE* PNS_LINE::Clone() const
PNS_LINE* l = new PNS_LINE();
l->m_line = m_line;
l->m_width = m_width;
l->m_width = m_width;
l->m_layers = m_layers;
l->m_net = m_net;
l->m_movable = m_movable;
......@@ -434,8 +434,8 @@ void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle,
path.Append( l_hull.CPoint( j ) );
li = l_orig.Find( l_hull.CPoint( j ) );
if( li >= 0 && ( li == (l_orig.PointCount() - 1 ) ||
outside[li + 1]) )
if( li >= 0 && ( li == ( l_orig.PointCount() - 1 ) ||
outside[li + 1] ) )
break;
}
......@@ -755,9 +755,8 @@ void PNS_LINE::ShowLinks()
return;
}
printf( "line %p: %d linked segs\n", this, (int)m_segmentRefs->size() );
printf( "line %p: %d linked segs\n", this, (int) m_segmentRefs->size() );
for( int i = 0; i < (int) m_segmentRefs->size(); i++ )
printf( "seg %d: %p\n", i, (*m_segmentRefs)[i] );
}
......@@ -261,4 +261,3 @@ private:
};
#endif // __PNS_LINE_H
......@@ -64,7 +64,7 @@ void PNS_LINE_PLACER::ApplySettings( const PNS_ROUTING_SETTINGS& aSettings )
void PNS_LINE_PLACER::StartPlacement( const VECTOR2I& aStart, int aNet,
int aWidth, int aLayer )
int aWidth, int aLayer )
{
m_direction = m_initial_direction;
TRACE( 1, "world %p, intitial-direction %s layer %d\n",
......@@ -184,8 +184,7 @@ bool PNS_LINE_PLACER::handlePullback()
// case 2: regardless of the current routing direction, if the tail/head
// extremities form an acute or right angle, reduce the tail by one segment
// (and hope that further iterations) will result with a cleaner trace
bool pullback_2 = (angle == DIRECTION_45::ANG_RIGHT ||
angle == DIRECTION_45::ANG_ACUTE);
bool pullback_2 = (angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE);
if( pullback_1 || pullback_2 )
{
......@@ -380,7 +379,7 @@ bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead )
bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead,
bool aCwWalkaround )
bool aCwWalkaround )
{
// STAGE 1: route a simple two-segment trace between m_p_start and aP...
SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP );
......@@ -677,4 +676,3 @@ PNS_NODE* PNS_LINE_PLACER::GetCurrentNode() const
{
return m_shove->GetCurrentNode();
}
......@@ -252,4 +252,3 @@ private:
};
#endif // __PNS_LINE_PLACER_H
......@@ -72,7 +72,7 @@ PNS_NODE::~PNS_NODE()
allocNodes.erase( this );
for( PNS_INDEX::ItemSet::iterator i = m_index->begin();
i != m_index->end(); ++i )
i != m_index->end(); ++i )
if( (*i)->BelongsTo( this ) )
delete *i;
......@@ -119,7 +119,7 @@ PNS_NODE* PNS_NODE::Branch()
JointMap::iterator j;
for( PNS_INDEX::ItemSet::iterator i = m_index->begin();
i != m_index->end(); ++i )
i != m_index->end(); ++i )
child->m_index->Add( *i );
child->m_joints = m_joints;
......@@ -307,9 +307,9 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
{
found_isects = true;
nearest.dist_first = dist;
nearest.ip_first = isect.p;
nearest.item = obs.item;
nearest.hull = hull;
nearest.ip_first = isect.p;
nearest.item = obs.item;
nearest.hull = hull;
}
if( dist > dist_max )
......@@ -702,7 +702,7 @@ void PNS_NODE::FindLineEnds( PNS_LINE* aLine, PNS_JOINT& a, PNS_JOINT& b )
int PNS_NODE::FindLinesBetweenJoints( PNS_JOINT& a, PNS_JOINT& b, vector<PNS_LINE*>& aLines )
{
BOOST_FOREACH( PNS_ITEM * item, a.GetLinkList() )
BOOST_FOREACH( PNS_ITEM* item, a.GetLinkList() )
{
if( item->GetKind() == PNS_ITEM::SEGMENT )
{
......@@ -844,11 +844,13 @@ void PNS_NODE::Dump( bool aLong )
}
if( !isRoot() )
{
for( i = m_root->m_items.begin(); i != m_root->m_items.end(); i++ )
{
if( (*i)->GetKind() == PNS_ITEM::SEGMENT && !overrides( *i ) )
all_segs.insert( static_cast<PNS_SEGMENT*>(*i) );
}
}
JointMap::iterator j;
......@@ -880,7 +882,6 @@ void PNS_NODE::Dump( bool aLong )
}
int lines_count = 0;
while( !all_segs.empty() )
......@@ -949,7 +950,7 @@ void PNS_NODE::Commit( PNS_NODE* aNode )
Remove( item );
for( PNS_INDEX::ItemSet::iterator i = aNode->m_index->begin();
i != aNode->m_index->end(); ++i )
i != aNode->m_index->end(); ++i )
Add( *i );
releaseChildren();
......@@ -984,4 +985,3 @@ void PNS_NODE::AllItemsInNet( int aNet, std::list<PNS_ITEM*>& aItems )
}
}
......@@ -301,8 +301,8 @@ bool PNS_OPTIMIZER::mergeObtuse( PNS_LINE* aLine )
while( n < n_segs - step )
{
const SEG s1 = current_path.CSegment( n );
const SEG s2 = current_path.CSegment( n + step );
const SEG s1 = current_path.CSegment( n );
const SEG s2 = current_path.CSegment( n + step );
SEG s1opt, s2opt;
if( DIRECTION_45( s1 ).IsObtuse( DIRECTION_45( s2 ) ) )
......@@ -512,8 +512,8 @@ PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::rectBreakouts( int aWidth,
VECTOR2I d_offset;
d_offset.x = (s.x > s.y) ? (s.x - s.y) / 2 : 0;
d_offset.y = (s.x < s.y) ? (s.y - s.x) / 2 : 0;
d_offset.x = ( s.x > s.y ) ? ( s.x - s.y ) / 2 : 0;
d_offset.y = ( s.x < s.y ) ? ( s.y - s.x ) / 2 : 0;
VECTOR2I d_vert = VECTOR2I( 0, s.y / 2 + aWidth );
VECTOR2I d_horiz = VECTOR2I( s.x / 2 + aWidth, 0 );
......@@ -601,7 +601,7 @@ PNS_ITEM* PNS_OPTIMIZER::findPadOrVia( int aLayer, int aNet, const VECTOR2I& aP
if( !jt )
return NULL;
BOOST_FOREACH( PNS_ITEM * item, jt->GetLinkList() )
BOOST_FOREACH( PNS_ITEM* item, jt->GetLinkList() )
{
if( item->GetKind() == PNS_ITEM::VIA || item->GetKind() == PNS_ITEM::SOLID )
return item;
......@@ -680,10 +680,10 @@ int PNS_OPTIMIZER::smartPadsSingle( PNS_LINE* aLine, PNS_ITEM* aPad, bool aEnd,
}
SHAPE_LINE_CHAIN l_best;
bool found = false;
int p_best = -1;
bool found = false;
int p_best = -1;
BOOST_FOREACH( RtVariant & vp, variants )
BOOST_FOREACH( RtVariant& vp, variants )
{
PNS_LINE tmp( *aLine, vp.second );
int cost = PNS_COST_ESTIMATOR::CornerCost( vp.second );
......@@ -761,4 +761,3 @@ bool PNS_OPTIMIZER::Optimize( PNS_LINE* aLine, int aEffortLevel, PNS_NODE* aWorl
opt.SetCollisionMask( -1 );
return opt.Optimize( aLine );
}
......@@ -164,4 +164,3 @@ private:
};
#endif
......@@ -105,20 +105,20 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
case PAD_SMD:
case PAD_CONN:
{
LAYER_MSK lmsk = aPad->GetLayerMask();
int i;
for( i = FIRST_COPPER_LAYER; i <= LAST_COPPER_LAYER; i++ )
if( lmsk & (1 << i) )
{
layers = PNS_LAYERSET( i );
break;
}
{
LAYER_MSK lmsk = aPad->GetLayerMask();
int i;
break;
}
for( i = FIRST_COPPER_LAYER; i <= LAST_COPPER_LAYER; i++ )
{
if( lmsk & (1 << i) )
{
layers = PNS_LAYERSET( i );
break;
}
}
break;
}
default:
TRACE( 0, "unsupported pad type 0x%x", aPad->GetAttribute() );
......@@ -280,9 +280,9 @@ PNS_ROUTER::PNS_ROUTER()
m_clearanceFunc = NULL;
m_currentLayer = 1;
m_placingVia = false;
m_currentNet = -1;
m_currentLayer = 1;
m_placingVia = false;
m_currentNet = -1;
m_state = IDLE;
m_world = NULL;
m_placer = NULL;
......@@ -294,7 +294,7 @@ PNS_ROUTER::PNS_ROUTER()
}
void PNS_ROUTER::SetView( KiGfx::VIEW* aView )
void PNS_ROUTER::SetView( KIGFX::VIEW* aView )
{
if( m_previewItems )
{
......@@ -303,7 +303,7 @@ void PNS_ROUTER::SetView( KiGfx::VIEW* aView )
}
m_view = aView;
m_previewItems = new KiGfx::VIEW_GROUP( m_view );
m_previewItems = new KIGFX::VIEW_GROUP( m_view );
m_previewItems->SetLayer( ITEM_GAL_LAYER( GP_OVERLAY ) );
m_view->Add( m_previewItems );
m_previewItems->ViewSetVisible( true );
......@@ -386,7 +386,7 @@ const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplit
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>(item);
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( item );
const SEG& s = seg->GetSeg();
int w = seg->GetWidth();
......@@ -462,7 +462,7 @@ void PNS_ROUTER::EraseView()
if( m_previewItems )
m_previewItems->FreeItems();
m_previewItems->ViewUpdate( KiGfx::VIEW_ITEM::GEOMETRY );
m_previewItems->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
......@@ -476,7 +476,7 @@ void PNS_ROUTER::DisplayItem( const PNS_ITEM* aItem, bool aIsHead )
pitem->MarkAsHead();
pitem->ViewSetVisible( true );
m_previewItems->ViewUpdate( KiGfx::VIEW_ITEM::GEOMETRY | KiGfx::VIEW_ITEM::APPEARANCE );
m_previewItems->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY | KIGFX::VIEW_ITEM::APPEARANCE );
}
......@@ -487,7 +487,7 @@ void PNS_ROUTER::DisplayDebugLine( const SHAPE_LINE_CHAIN& aLine, int aType, int
pitem->DebugLine( aLine, aWidth, aType );
m_previewItems->Add( pitem );
pitem->ViewSetVisible( true );
m_previewItems->ViewUpdate( KiGfx::VIEW_ITEM::GEOMETRY | KiGfx::VIEW_ITEM::APPEARANCE );
m_previewItems->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY | KIGFX::VIEW_ITEM::APPEARANCE );
}
......@@ -523,7 +523,8 @@ void PNS_ROUTER::Move( const VECTOR2I& aP, PNS_ITEM* endItem )
m_placer->GetCurrentNode()->GetUpdatedItems( removed, added );
BOOST_FOREACH( PNS_ITEM* item, added ) {
BOOST_FOREACH( PNS_ITEM* item, added )
{
DisplayItem( item );
}
......@@ -537,7 +538,7 @@ void PNS_ROUTER::Move( const VECTOR2I& aP, PNS_ITEM* endItem )
m_hiddenItems.insert( parent );
parent->ViewSetVisible( false );
parent->ViewUpdate( KiGfx::VIEW_ITEM::APPEARANCE );
parent->ViewUpdate( KIGFX::VIEW_ITEM::APPEARANCE );
}
}
}
......@@ -552,7 +553,7 @@ void PNS_ROUTER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const V
if( jt && jt->LinkCount() >= 1 )
return;
PNS_SEGMENT* s_old = static_cast<PNS_SEGMENT*>(aSeg);
PNS_SEGMENT* s_old = static_cast<PNS_SEGMENT*>( aSeg );
PNS_SEGMENT* s_new[2];
s_new[0] = s_old->Clone();
......@@ -627,7 +628,7 @@ void PNS_ROUTER::commitRouting( PNS_NODE* aNode )
newBI->ClearFlags();
m_view->Add( newBI );
m_board->Add( newBI );
newBI->ViewUpdate( KiGfx::VIEW_ITEM::GEOMETRY );
newBI->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
}
......@@ -770,8 +771,8 @@ void PNS_ROUTER::FlipPosture()
if( m_placer->GetTail().GetCLine().SegmentCount() == 0 )
{
m_start_diagonal = !m_start_diagonal;
m_placer->SetInitialDirection( m_start_diagonal ? DIRECTION_45(
DIRECTION_45::NE ) : DIRECTION_45( DIRECTION_45::N ) );
m_placer->SetInitialDirection( m_start_diagonal ?
DIRECTION_45( DIRECTION_45::NE ) : DIRECTION_45( DIRECTION_45::N ) );
}
else
m_placer->FlipPosture();
......@@ -789,12 +790,12 @@ void PNS_ROUTER::SwitchLayer( int layer )
break;
case ROUTE_TRACK:
if( m_startsOnVia )
{
m_currentLayer = layer;
m_placer->StartPlacement( m_currentStart, m_currentNet, m_currentWidth,
m_currentLayer );
}
if( m_startsOnVia )
{
m_currentLayer = layer;
m_placer->StartPlacement( m_currentStart, m_currentNet, m_currentWidth,
m_currentLayer );
}
default:
break;
......@@ -810,4 +811,3 @@ void PNS_ROUTER::ToggleViaPlacement()
m_placer->AddVia( m_placingVia, m_currentViaDiameter, m_currentViaDrill );
}
}
......@@ -48,7 +48,7 @@ class PNS_VIA;
class PNS_CLEARANCE_FUNC;
class VIEW_GROUP;
namespace KiGfx {
namespace KIGFX {
class VIEW;
class VIEW_GROUP;
};
......@@ -81,7 +81,7 @@ public:
void SetBoard( BOARD* aBoard );
void SyncWorld();
void SetView( KiGfx::VIEW* aView );
void SetView( KIGFX::VIEW* aView );
bool RoutingInProgress() const;
void StartRouting( const VECTOR2I& aP, PNS_ITEM* aItem );
......@@ -142,7 +142,7 @@ private:
// optHoverItem queryHoverItemEx(const VECTOR2I& aP);
PNS_ITEM* pickSingleItem( PNS_ITEMSET& aItems ) const; // std::vector<PNS_ITEM*> aItems) const;
PNS_ITEM* pickSingleItem( PNS_ITEMSET& aItems ) const; // std::vector<PNS_ITEM*> aItems) const;
void splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP ); // optHoverItem& aItem);
void commitRouting( PNS_NODE* aNode );
PNS_NODE* removeLoops( PNS_NODE* aNode, PNS_SEGMENT* aLatestSeg );
......@@ -173,8 +173,8 @@ private:
PNS_NODE* m_world;
PNS_LINE_PLACER* m_placer;
KiGfx::VIEW* m_view;
KiGfx::VIEW_GROUP* m_previewItems;
KIGFX::VIEW* m_view;
KIGFX::VIEW_GROUP* m_previewItems;
VECTOR2I m_currentEnd;
VECTOR2I m_currentStart;
......@@ -191,4 +191,3 @@ private:
};
#endif
......@@ -51,4 +51,3 @@ public:
};
#endif
......@@ -122,4 +122,3 @@ private:
};
#endif
......@@ -491,4 +491,3 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveLines( PNS_LINE* aCurrentHead )
return SH_INCOMPLETE;
}
}
......@@ -83,4 +83,3 @@ private:
};
#endif
......@@ -60,4 +60,3 @@ PNS_ITEM* PNS_SOLID::Clone() const
// solids are never cloned as the shove algorithm never moves them
assert( false );
}
......@@ -68,4 +68,3 @@ private:
};
#endif
......@@ -42,4 +42,3 @@ const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0,
return s;
}
......@@ -30,4 +30,3 @@ const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize
int aClearance, int aChamfer );
#endif // __PNS_UTILS_H
......@@ -75,9 +75,9 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
}
aPath.NewWalkaround( current_obs->hull, path_pre[0], path_walk[0],
path_post[0], aWindingDirection );
path_post[0], aWindingDirection );
aPath.NewWalkaround( current_obs->hull, path_pre[1], path_walk[1],
path_post[1], !aWindingDirection );
path_post[1], !aWindingDirection );
int len_pre = path_walk[0].Length();
int len_alt = path_walk[1].Length();
......@@ -196,13 +196,13 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
const SEG s = l.Segment( i );
VECTOR2I nearest = s.NearestPoint( m_cursorPos );
VECTOR2I::extended_type dist_a = (s.a - m_cursorPos).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_b = (s.b - m_cursorPos).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_n = (nearest - m_cursorPos).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_a = ( s.a - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_b = ( s.b - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm();
if( dist_n <= dist_a && dist_n < dist_b )
{
// PNSDisplayDebugLine(l, 3);
// PNSDisplayDebugLine( l, 3 );
l.Remove( i + 1, -1 );
l.Append( nearest );
l.Simplify();
......@@ -228,4 +228,3 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
return st;
}
......@@ -95,4 +95,3 @@ private:
};
#endif // __PNS_WALKAROUND_H
......@@ -29,7 +29,7 @@
#include "pns_segment.h"
#include "pns_via.h"
using namespace KiGfx;
using namespace KIGFX;
ROUTER_PREVIEW_ITEM::ROUTER_PREVIEW_ITEM( const PNS_ITEM* aItem, VIEW_GROUP* aParent ) :
EDA_ITEM( NOT_USED )
......@@ -115,7 +115,7 @@ const BOX2I ROUTER_PREVIEW_ITEM::ViewBBox() const
}
void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KiGfx::GAL* aGal ) const
void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
{
switch( m_type )
{
......@@ -227,4 +227,3 @@ const COLOR4D ROUTER_PREVIEW_ITEM::assignColor( int aStyle ) const
return color;
}
......@@ -56,7 +56,7 @@ public:
PR_SUGGESTION = 1
};
ROUTER_PREVIEW_ITEM( const PNS_ITEM* aItem = NULL, KiGfx::VIEW_GROUP* aParent = NULL );
ROUTER_PREVIEW_ITEM( const PNS_ITEM* aItem = NULL, KIGFX::VIEW_GROUP* aParent = NULL );
~ROUTER_PREVIEW_ITEM();
void Update( const PNS_ITEM* aItem );
......@@ -69,7 +69,7 @@ public:
const BOX2I ViewBBox() const;
virtual void ViewDraw( int aLayer, KiGfx::GAL* aGal ) const;
virtual void ViewDraw( int aLayer, KIGFX::GAL* aGal ) const;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const
{
......@@ -80,10 +80,10 @@ public:
void MarkAsHead();
private:
const KiGfx::COLOR4D assignColor( int aStyle ) const;
const KiGfx::COLOR4D getLayerColor( int aLayer ) const;
const KIGFX::COLOR4D assignColor( int aStyle ) const;
const KIGFX::COLOR4D getLayerColor( int aLayer ) const;
KiGfx::VIEW_GROUP* m_parent;
KIGFX::VIEW_GROUP* m_parent;
PNS_ROUTER* m_router;
SHAPE_LINE_CHAIN m_line;
......@@ -93,11 +93,10 @@ private:
int m_width;
int m_layer;
KiGfx::COLOR4D m_color;
KIGFX::COLOR4D m_color;
VECTOR2I m_stuckPosition;
VECTOR2I m_viaCenter;
};
#endif
......@@ -38,7 +38,7 @@
#include "pns_router.h"
#include "trace.h"
using namespace KiGfx;
using namespace KIGFX;
using namespace std;
using boost::optional;
......
......@@ -77,4 +77,3 @@ private:
};
#endif
......@@ -27,13 +27,13 @@
#include <iostream>
#include <boost/format.hpp>
static void _trace_print( const char* funcName, int level, const std::string& msg )
static void _trace_print( const char* aFuncName, int level, const std::string& aMsg )
{
std::cerr << "trace[" << level << "]: " << funcName << ": " << msg << std::endl;
std::cerr << "trace[" << level << "]: " << aFuncName << ": " << aMsg << std::endl;
}
#define TRACE( level, fmt, ... ) \
_trace_print( __FUNCTION__, level, (boost::format( fmt ) % __VA_ARGS__).str() );
_trace_print( __FUNCTION__, level, ( boost::format( fmt ) % __VA_ARGS__ ).str() );
#define TRACEn( level, msg ) \
_trace_print( __FUNCTION__, level, std::string( msg ) );
......
......@@ -26,18 +26,18 @@
#include <gal/graphics_abstraction_layer.h>
#include <class_track.h>
using namespace KiGfx;
using namespace KIGFX;
BRIGHT_BOX::BRIGHT_BOX( BOARD_ITEM* aItem ) :
EDA_ITEM( NOT_USED ), // this item is never added to a BOARD so it needs no type
item( aItem )
EDA_ITEM( NOT_USED ), // this item is never added to a BOARD so it needs no type
item( aItem )
{
}
const BOX2I BRIGHT_BOX::ViewBBox() const
{
return item->ViewBBox();
return item->ViewBBox();
}
......@@ -69,4 +69,5 @@ void BRIGHT_BOX::ViewDraw( int aLayer, GAL* aGal ) const
}
}
const COLOR4D BRIGHT_BOX::BrightColor = KiGfx::COLOR4D( 0.0, 1.0, 0.0, 1.0 );
const COLOR4D BRIGHT_BOX::BrightColor = KIGFX::COLOR4D( 0.0, 1.0, 0.0, 1.0 );
......@@ -44,7 +44,7 @@ public:
virtual const BOX2I ViewBBox() const;
void ViewDraw( int aLayer, KiGfx::GAL* aGal ) const;
void ViewDraw( int aLayer, KIGFX::GAL* aGal ) const;
void ViewGetLayers( int aLayers[], int& aCount ) const;
void Show( int x, std::ostream& st ) const
......@@ -53,7 +53,7 @@ public:
private:
static const int BrightBoxLayer = ITEM_GAL_LAYER( GP_OVERLAY );
static const KiGfx::COLOR4D BrightColor;
static const KIGFX::COLOR4D BrightColor;
static const double LineWidth = 100000.0;
BOARD_ITEM* item;
......
......@@ -27,18 +27,18 @@
// Selection tool actions
TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
AS_GLOBAL, 'S',
"Selection tool", "Allows to select items" );
AS_GLOBAL, 'S',
"Selection tool", "Allows to select items" );
// Move tool actions
TOOL_ACTION COMMON_ACTIONS::moveActivate( "pcbnew.InteractiveMove",
AS_GLOBAL, 'M',
"Move", "Moves the selected item(s)" );
AS_GLOBAL, 'M',
"Move", "Moves the selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::rotate( "pcbnew.InteractiveMove.rotate",
AS_CONTEXT, ' ',
"Rotate", "Rotates selected item(s)" );
AS_CONTEXT, ' ',
"Rotate", "Rotates selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::flip( "pcbnew.InteractiveMove.flip",
AS_CONTEXT, 'F',
"Flip", "Flips selected item(s)" );
AS_CONTEXT, 'F',
"Flip", "Flips selected item(s)" );
......@@ -73,6 +73,7 @@ public:
std::deque<BOARD_ITEM*>::iterator it, it_end;
std::deque<COMMAND>::iterator cmd, cmd_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
{
for( cmd = m_commands.begin(), cmd_end = m_commands.end(); cmd != cmd_end; ++cmd )
......@@ -105,6 +106,7 @@ public:
m_canSave = false;
#endif
std::deque<BOARD_ITEM*>::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->Move( wxPoint( aMovement.x, aMovement.y ) );
......@@ -126,6 +128,7 @@ public:
m_commands.push_front( COMMAND( COMMAND::ROTATE, aPoint, aAngle ) );
std::deque<BOARD_ITEM*>::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->Rotate( wxPoint( aPoint.x, aPoint.y ), aAngle );
......@@ -147,6 +150,7 @@ public:
m_commands.push_front( COMMAND( COMMAND::FLIP, aPoint ) );
std::deque<BOARD_ITEM*>::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->Flip( wxPoint( aPoint.x, aPoint.y ) );
......@@ -166,6 +170,7 @@ public:
m_commands.push_front( COMMAND( COMMAND::VISIBILITY ) );
std::deque<BOARD_ITEM*>::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->ViewSetVisible( !(*it)->ViewIsVisible() );
}
......@@ -177,14 +182,14 @@ public:
* them properly.
* @return Flag required to refresh items.
*/
KiGfx::VIEW_ITEM::ViewUpdateFlags GetUpdateFlag() const
KIGFX::VIEW_ITEM::ViewUpdateFlags GetUpdateFlag() const
{
if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers
return KiGfx::VIEW_ITEM::LAYERS;
if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers
return KIGFX::VIEW_ITEM::LAYERS;
else if( m_movement.x != 0.0 || m_movement.y != 0.0 || m_rotation != 0.0 )
return KiGfx::VIEW_ITEM::GEOMETRY;
return KIGFX::VIEW_ITEM::GEOMETRY;
return KiGfx::VIEW_ITEM::APPEARANCE;
return KIGFX::VIEW_ITEM::APPEARANCE;
}
private:
......
......@@ -31,11 +31,11 @@
#include "selection_tool.h"
#include "move_tool.h"
using namespace KiGfx;
using namespace KIGFX;
using boost::optional;
MOVE_TOOL::MOVE_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL )
TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL )
{
}
......@@ -79,8 +79,9 @@ bool MOVE_TOOL::Init()
int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Empty() )
return 0; // there are no items to operate on
return 0; // there are no items to operate on
VECTOR2D dragPosition;
bool dragging = false;
......@@ -96,8 +97,8 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
// Dispatch TOOL_ACTIONs
......@@ -129,6 +130,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
// Prepare to drag
std::set<BOARD_ITEM*>::iterator it;
for( it = selection.items.begin(); it != selection.items.end(); ++it )
{
// Save the state of the selected items, in case it has to be restored
......@@ -142,7 +144,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
dragPosition = evt->Position();
}
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) )
break; // Finish
break; // Finish
}
if( restore )
......
......@@ -33,7 +33,7 @@
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KiGfx
namespace KIGFX
{
class VIEW_GROUP;
}
......
......@@ -41,10 +41,10 @@
void PCB_EDIT_FRAME::setupTools()
{
// Create the manager and dispatcher & route draw panel events to the dispatcher
m_toolManager = new TOOL_MANAGER;
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager, this );
m_galCanvas->SetEventDispatcher( m_toolDispatcher );
// Create the manager and dispatcher & route draw panel events to the dispatcher
m_toolManager = new TOOL_MANAGER;
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager, this );
m_galCanvas->SetEventDispatcher( m_toolDispatcher );
// Register tool actions
m_toolManager->RegisterAction( &COMMON_ACTIONS::moveActivate );
......@@ -52,10 +52,10 @@ void PCB_EDIT_FRAME::setupTools()
m_toolManager->RegisterAction( &COMMON_ACTIONS::rotate );
m_toolManager->RegisterAction( &COMMON_ACTIONS::flip );
// Register tools
m_toolManager->RegisterTool( new SELECTION_TOOL );
m_toolManager->RegisterTool( new ROUTER_TOOL );
m_toolManager->RegisterTool( new MOVE_TOOL );
// Register tools
m_toolManager->RegisterTool( new SELECTION_TOOL );
m_toolManager->RegisterTool( new ROUTER_TOOL );
m_toolManager->RegisterTool( new MOVE_TOOL );
}
......@@ -71,8 +71,7 @@ void PCB_EDIT_FRAME::destroyTools()
}
void PCB_EDIT_FRAME::onGenericCommand( wxCommandEvent &aEvent )
void PCB_EDIT_FRAME::onGenericCommand( wxCommandEvent& aEvent )
{
m_toolDispatcher->DispatchWxCommand( aEvent );
m_toolDispatcher->DispatchWxCommand( aEvent );
}
......@@ -26,15 +26,16 @@
#include <gal/graphics_abstraction_layer.h>
#include <gal/color4d.h>
using namespace KiGfx;
using namespace KIGFX;
const BOX2I SELECTION_AREA::ViewBBox() const
{
BOX2I tmp;
BOX2I tmp;
tmp.SetOrigin( m_origin );
tmp.SetEnd( m_end );
tmp.Normalize();
return tmp;
tmp.Normalize();
return tmp;
}
......@@ -45,7 +46,7 @@ void SELECTION_AREA::ViewGetLayers( int aLayers[], int& aCount ) const
}
void SELECTION_AREA::ViewDraw( int aLayer, KiGfx::GAL* aGal ) const
void SELECTION_AREA::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
{
aGal->SetLineWidth( 1.0 );
aGal->SetStrokeColor( COLOR4D( 1.0, 1.0, 0.4, 1.0 ) );
......@@ -57,6 +58,6 @@ void SELECTION_AREA::ViewDraw( int aLayer, KiGfx::GAL* aGal ) const
SELECTION_AREA::SELECTION_AREA() :
EDA_ITEM( NOT_USED ) // this item is never added to a BOARD so it needs no type.
EDA_ITEM( NOT_USED ) // this item is never added to a BOARD so it needs no type.
{
}
......@@ -29,7 +29,7 @@
#include <layers_id_colors_and_visibility.h>
#include <math/box2.h>
namespace KiGfx
namespace KIGFX
{
class GAL;
}
......@@ -49,16 +49,16 @@ public:
virtual const BOX2I ViewBBox() const;
void ViewDraw( int aLayer, KiGfx::GAL* aGal ) const;
void ViewDraw( int aLayer, KIGFX::GAL* aGal ) const;
void ViewGetLayers( int aLayers[], int& aCount ) const;
void SetOrigin ( VECTOR2I aOrigin )
void SetOrigin( VECTOR2I aOrigin )
{
m_origin = aOrigin;
}
void SetEnd ( VECTOR2I aEnd )
void SetEnd( VECTOR2I aEnd )
{
m_end = aEnd;
}
......
......@@ -47,14 +47,14 @@
#include "bright_box.h"
#include "common_actions.h"
using namespace KiGfx;
using namespace KIGFX;
using boost::optional;
SELECTION_TOOL::SELECTION_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveSelection" ), m_multiple( false )
TOOL_INTERACTIVE( "pcbnew.InteractiveSelection" ), m_multiple( false )
{
m_selArea = new SELECTION_AREA;
m_selection.group = new KiGfx::VIEW_GROUP;
m_selection.group = new KIGFX::VIEW_GROUP;
}
......@@ -98,8 +98,8 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
{
if( !m_selection.Empty() ) // Cancel event deselects items...
clearSelection();
else // ...unless there is nothing selected
break; // then exit the tool
else // ...unless there is nothing selected
break; // then exit the tool
}
// single click? Select single object
......@@ -141,7 +141,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction )
{
assert( aAction.GetId() > 0 ); // Check if the action was registered before in ACTION_MANAGER
assert( aAction.GetId() > 0 ); // Check if the action was registered before in ACTION_MANAGER
m_menu.Add( aAction );
}
......@@ -177,6 +177,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
void SELECTION_TOOL::clearSelection()
{
VIEW_GROUP::const_iter it, it_end;
for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
......@@ -208,6 +209,7 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
case 0:
if( !m_additive )
clearSelection();
break;
case 1:
......@@ -220,6 +222,7 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
for( int i = collector.GetCount() - 1; i >= 0 ; --i )
{
BOARD_ITEM* boardItem = ( collector )[i];
if( boardItem->Type() == PCB_MODULE_T || !selectable( boardItem ) )
collector.Remove( i );
}
......@@ -236,6 +239,7 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
if( item )
toggleSelection( item );
}
break;
}
}
......@@ -244,6 +248,7 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector )
{
int count = aCollector->GetPrimaryCount(); // try to use preferred layer
if( 0 == count )
count = aCollector->GetCount();
......@@ -259,7 +264,7 @@ BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector
for( int i = 0; i < count; ++i )
{
MODULE* module = (MODULE*)( *aCollector )[i];
MODULE* module = (MODULE*) ( *aCollector )[i];
int lx = module->GetBoundingBox().GetWidth();
int ly = module->GetBoundingBox().GetHeight();
......@@ -317,6 +322,7 @@ bool SELECTION_TOOL::selectMultiple()
view->Query( selectionBox, selectedItems ); // Get the list of selected items
std::vector<VIEW::LayerItemPair>::iterator it, it_end;
for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
......@@ -349,6 +355,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
CONTEXT_MENU menu;
int limit = std::min( 10, aCollector->GetCount() );
for( int i = 0; i < limit; ++i )
{
wxString text;
......@@ -415,27 +422,28 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
if( highContrast )
{
bool onActive = false; // Is the item on any of active layers?
int layers[KiGfx::VIEW::VIEW_MAX_LAYERS], layers_count;
int layers[KIGFX::VIEW::VIEW_MAX_LAYERS], layers_count;
// Filter out items that do not belong to active layers
std::set<unsigned int> activeLayers = getView()->GetPainter()->
GetSettings()->GetActiveLayers();
GetSettings()->GetActiveLayers();
aItem->ViewGetLayers( layers, layers_count );
for( int i = 0; i < layers_count; ++i )
{
if( activeLayers.count( layers[i] ) > 0 ) // Item is on at least one of active layers
if( activeLayers.count( layers[i] ) > 0 ) // Item is on at least one of active layers
{
onActive = true;
break;
}
}
if( !onActive ) // We do not want to select items that are in the background
if( !onActive ) // We do not want to select items that are in the background
return false;
}
BOARD* board = getModel<BOARD>( PCB_T );
switch( aItem->Type() )
{
case PCB_VIA_T:
......@@ -444,7 +452,7 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
LAYER_NUM top, bottom;
static_cast<const SEGVIA*>( aItem )->ReturnLayerPair( &top, &bottom );
return ( board->IsLayerVisible( top ) || board->IsLayerVisible( bottom ) );
return board->IsLayerVisible( top ) || board->IsLayerVisible( bottom );
}
break;
......@@ -469,6 +477,7 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
// Module texts are not selectable in multiple selection mode
if( m_multiple )
return false;
break;
// These are not selectable, otherwise silkscreen drawings would be easily destroyed
......@@ -494,7 +503,7 @@ void SELECTION_TOOL::selectItem( BOARD_ITEM* aItem )
{
SELECTION& s;
public:
public:
selectBase_( SELECTION& s_ ) : s( s_ ) {}
void operator()( BOARD_ITEM* item )
......@@ -578,6 +587,7 @@ bool SELECTION_TOOL::containsSelected( const VECTOR2I& aPoint ) const
// Check if the point is located within any of the currently selected items bounding boxes
std::set<BOARD_ITEM*>::iterator it, it_end;
for( it = m_selection.items.begin(), it_end = m_selection.items.end(); it != it_end; ++it )
{
BOX2I itemBox = (*it)->ViewBBox();
......
......@@ -36,7 +36,7 @@ class SELECTION_AREA;
class BOARD_ITEM;
class GENERAL_COLLECTOR;
namespace KiGfx
namespace KIGFX
{
class VIEW_GROUP;
}
......@@ -65,7 +65,7 @@ public:
std::set<BOARD_ITEM*> items;
/// VIEW_GROUP that holds currently selected items
KiGfx::VIEW_GROUP* group;
KIGFX::VIEW_GROUP* group;
/// Checks if there is anything selected
bool Empty() const { return items.empty(); }
......
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