Loading common/gal/opengl/opengl_gal.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -511,7 +511,7 @@ void OPENGL_GAL::EndDrawing() // Bind vertices data buffers // Bind vertices data buffers glBindBuffer( GL_ARRAY_BUFFER, vboVertices ); glBindBuffer( GL_ARRAY_BUFFER, vboVertices ); glVertexPointer( VBO_ITEM::CoordStride, GL_FLOAT, VBO_ITEM::VertByteSize, 0 ); glVertexPointer( VBO_ITEM::CoordStride, GL_FLOAT, VBO_ITEM::VertByteSize, 0 ); glColorPointer( VBO_ITEM::ColorStride, GL_FLOAT, VBO_ITEM::VertByteSize, glColorPointer( VBO_ITEM::ColorStride, GL_UNSIGNED_BYTE, VBO_ITEM::VertByteSize, (GLvoid*) VBO_ITEM::ColorByteOffset ); (GLvoid*) VBO_ITEM::ColorByteOffset ); // Shader parameters // Shader parameters Loading common/gal/opengl/vbo_item.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -83,10 +83,10 @@ void VBO_ITEM::ChangeColor( const COLOR4D& aColor ) for( unsigned int i = 0; i < m_size; ++i ) for( unsigned int i = 0; i < m_size; ++i ) { { vertexPtr->r = aColor.r; vertexPtr->r = aColor.r * 255; vertexPtr->g = aColor.g; vertexPtr->g = aColor.g * 255; vertexPtr->b = aColor.b; vertexPtr->b = aColor.b * 255; vertexPtr->a = aColor.a; vertexPtr->a = aColor.a * 255; // Move on to the next vertex // Move on to the next vertex vertexPtr++; vertexPtr++; Loading include/gal/opengl/vbo_container.h +10 −10 Original line number Original line Diff line number Diff line Loading @@ -150,10 +150,10 @@ public: */ */ inline void UseColor( const COLOR4D& aColor ) inline void UseColor( const COLOR4D& aColor ) { { m_color[0] = aColor.r; m_color[0] = aColor.r * 255; m_color[1] = aColor.g; m_color[1] = aColor.g * 255; m_color[2] = aColor.b; m_color[2] = aColor.b * 255; m_color[3] = aColor.a; m_color[3] = aColor.a * 255; } } /** /** Loading @@ -165,7 +165,7 @@ public: { { for( unsigned int i = 0; i < VBO_ITEM::ColorStride; ++i ) for( unsigned int i = 0; i < VBO_ITEM::ColorStride; ++i ) { { m_color[i] = aColor[i]; m_color[i] = aColor[i] * 255; } } } } Loading @@ -179,10 +179,10 @@ public: */ */ inline void UseColor( GLfloat aR, GLfloat aG, GLfloat aB, GLfloat aA ) inline void UseColor( GLfloat aR, GLfloat aG, GLfloat aB, GLfloat aA ) { { m_color[0] = aR; m_color[0] = aR * 255; m_color[1] = aG; m_color[1] = aG * 255; m_color[2] = aB; m_color[2] = aB * 255; m_color[3] = aA; m_color[3] = aA * 255; } } /** /** Loading Loading @@ -318,7 +318,7 @@ private: VBO_ITEM* item; VBO_ITEM* item; ///< Color used for new vertices pushed. ///< Color used for new vertices pushed. GLfloat m_color[VBO_ITEM::ColorStride]; GLubyte m_color[VBO_ITEM::ColorStride]; ///< Shader and its parameters used for new vertices pushed ///< Shader and its parameters used for new vertices pushed GLfloat m_shader[VBO_ITEM::ShaderStride]; GLfloat m_shader[VBO_ITEM::ShaderStride]; Loading include/gal/opengl/vbo_item.h +3 −3 Original line number Original line Diff line number Diff line Loading @@ -39,7 +39,7 @@ namespace KiGfx typedef struct VBO_VERTEX typedef struct VBO_VERTEX { { GLfloat x, y, z; // Coordinates GLfloat x, y, z; // Coordinates GLfloat r, g, b, a; // Color GLubyte r, g, b, a; // Color GLfloat shader[4]; // Shader type & params GLfloat shader[4]; // Shader type & params } VBO_VERTEX; } VBO_VERTEX; Loading Loading @@ -136,10 +136,10 @@ public: // Offset of color data from the beginning of each vertex data // Offset of color data from the beginning of each vertex data static const unsigned int ColorByteOffset = offsetof(VBO_VERTEX, r); static const unsigned int ColorByteOffset = offsetof(VBO_VERTEX, r); static const unsigned int ColorOffset = ColorByteOffset / sizeof(GLfloat); static const unsigned int ColorOffset = ColorByteOffset / sizeof(GLubyte); static const unsigned int ColorByteSize = sizeof(VBO_VERTEX().r) + sizeof(VBO_VERTEX().g) + static const unsigned int ColorByteSize = sizeof(VBO_VERTEX().r) + sizeof(VBO_VERTEX().g) + sizeof(VBO_VERTEX().b) + sizeof(VBO_VERTEX().a); sizeof(VBO_VERTEX().b) + sizeof(VBO_VERTEX().a); static const unsigned int ColorStride = ColorByteSize / sizeof(GLfloat); static const unsigned int ColorStride = ColorByteSize / sizeof(GLubyte); // Shader attributes // Shader attributes static const unsigned int ShaderByteOffset = offsetof(VBO_VERTEX, shader); static const unsigned int ShaderByteOffset = offsetof(VBO_VERTEX, shader); Loading Loading
common/gal/opengl/opengl_gal.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -511,7 +511,7 @@ void OPENGL_GAL::EndDrawing() // Bind vertices data buffers // Bind vertices data buffers glBindBuffer( GL_ARRAY_BUFFER, vboVertices ); glBindBuffer( GL_ARRAY_BUFFER, vboVertices ); glVertexPointer( VBO_ITEM::CoordStride, GL_FLOAT, VBO_ITEM::VertByteSize, 0 ); glVertexPointer( VBO_ITEM::CoordStride, GL_FLOAT, VBO_ITEM::VertByteSize, 0 ); glColorPointer( VBO_ITEM::ColorStride, GL_FLOAT, VBO_ITEM::VertByteSize, glColorPointer( VBO_ITEM::ColorStride, GL_UNSIGNED_BYTE, VBO_ITEM::VertByteSize, (GLvoid*) VBO_ITEM::ColorByteOffset ); (GLvoid*) VBO_ITEM::ColorByteOffset ); // Shader parameters // Shader parameters Loading
common/gal/opengl/vbo_item.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -83,10 +83,10 @@ void VBO_ITEM::ChangeColor( const COLOR4D& aColor ) for( unsigned int i = 0; i < m_size; ++i ) for( unsigned int i = 0; i < m_size; ++i ) { { vertexPtr->r = aColor.r; vertexPtr->r = aColor.r * 255; vertexPtr->g = aColor.g; vertexPtr->g = aColor.g * 255; vertexPtr->b = aColor.b; vertexPtr->b = aColor.b * 255; vertexPtr->a = aColor.a; vertexPtr->a = aColor.a * 255; // Move on to the next vertex // Move on to the next vertex vertexPtr++; vertexPtr++; Loading
include/gal/opengl/vbo_container.h +10 −10 Original line number Original line Diff line number Diff line Loading @@ -150,10 +150,10 @@ public: */ */ inline void UseColor( const COLOR4D& aColor ) inline void UseColor( const COLOR4D& aColor ) { { m_color[0] = aColor.r; m_color[0] = aColor.r * 255; m_color[1] = aColor.g; m_color[1] = aColor.g * 255; m_color[2] = aColor.b; m_color[2] = aColor.b * 255; m_color[3] = aColor.a; m_color[3] = aColor.a * 255; } } /** /** Loading @@ -165,7 +165,7 @@ public: { { for( unsigned int i = 0; i < VBO_ITEM::ColorStride; ++i ) for( unsigned int i = 0; i < VBO_ITEM::ColorStride; ++i ) { { m_color[i] = aColor[i]; m_color[i] = aColor[i] * 255; } } } } Loading @@ -179,10 +179,10 @@ public: */ */ inline void UseColor( GLfloat aR, GLfloat aG, GLfloat aB, GLfloat aA ) inline void UseColor( GLfloat aR, GLfloat aG, GLfloat aB, GLfloat aA ) { { m_color[0] = aR; m_color[0] = aR * 255; m_color[1] = aG; m_color[1] = aG * 255; m_color[2] = aB; m_color[2] = aB * 255; m_color[3] = aA; m_color[3] = aA * 255; } } /** /** Loading Loading @@ -318,7 +318,7 @@ private: VBO_ITEM* item; VBO_ITEM* item; ///< Color used for new vertices pushed. ///< Color used for new vertices pushed. GLfloat m_color[VBO_ITEM::ColorStride]; GLubyte m_color[VBO_ITEM::ColorStride]; ///< Shader and its parameters used for new vertices pushed ///< Shader and its parameters used for new vertices pushed GLfloat m_shader[VBO_ITEM::ShaderStride]; GLfloat m_shader[VBO_ITEM::ShaderStride]; Loading
include/gal/opengl/vbo_item.h +3 −3 Original line number Original line Diff line number Diff line Loading @@ -39,7 +39,7 @@ namespace KiGfx typedef struct VBO_VERTEX typedef struct VBO_VERTEX { { GLfloat x, y, z; // Coordinates GLfloat x, y, z; // Coordinates GLfloat r, g, b, a; // Color GLubyte r, g, b, a; // Color GLfloat shader[4]; // Shader type & params GLfloat shader[4]; // Shader type & params } VBO_VERTEX; } VBO_VERTEX; Loading Loading @@ -136,10 +136,10 @@ public: // Offset of color data from the beginning of each vertex data // Offset of color data from the beginning of each vertex data static const unsigned int ColorByteOffset = offsetof(VBO_VERTEX, r); static const unsigned int ColorByteOffset = offsetof(VBO_VERTEX, r); static const unsigned int ColorOffset = ColorByteOffset / sizeof(GLfloat); static const unsigned int ColorOffset = ColorByteOffset / sizeof(GLubyte); static const unsigned int ColorByteSize = sizeof(VBO_VERTEX().r) + sizeof(VBO_VERTEX().g) + static const unsigned int ColorByteSize = sizeof(VBO_VERTEX().r) + sizeof(VBO_VERTEX().g) + sizeof(VBO_VERTEX().b) + sizeof(VBO_VERTEX().a); sizeof(VBO_VERTEX().b) + sizeof(VBO_VERTEX().a); static const unsigned int ColorStride = ColorByteSize / sizeof(GLfloat); static const unsigned int ColorStride = ColorByteSize / sizeof(GLubyte); // Shader attributes // Shader attributes static const unsigned int ShaderByteOffset = offsetof(VBO_VERTEX, shader); static const unsigned int ShaderByteOffset = offsetof(VBO_VERTEX, shader); Loading