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#include "common.h"
#include "pcbnew.h"
#include "wxPcbStruct.h"
#include "class_board_design_settings.h"
#include "colors_selection.h"
#include "bitmaps.h"
#include "hotkeys.h"
#include "help_common_strings.h"
#include <wx/ownerdrw.h>
#include <wx/menuitem.h>
#include <wx/bmpcbox.h>
#include <wx/wx.h>
#include "class_layer_box_selector.h"
/* class to display a layer list.
*
*/
LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( EDA_TOOLBAR* parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
int n, const wxString choices[] ) :
wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY )
{
m_layerorder = true;
m_layerhotkeys = true;
m_hotkeys = NULL;
if( choices != NULL )
ResyncBitmapOnly();
}
LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( EDA_TOOLBAR* parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
const wxArrayString& choices ) :
wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY )
{
m_layerorder = true;
m_layerhotkeys = true;
m_hotkeys = NULL;
if( !choices.IsEmpty() )
ResyncBitmapOnly();
}
bool LAYER_BOX_SELECTOR::SetLayersOrdered( bool value )
{
m_layerorder = value;
return m_layerorder;
}
bool LAYER_BOX_SELECTOR::SetLayersHotkeys( bool value )
{
m_layerhotkeys = value;
return m_layerhotkeys;
}
// Get Current Item #
int LAYER_BOX_SELECTOR::GetChoice()
{
return GetSelection();
}
// Get Current Layer
int LAYER_BOX_SELECTOR::GetLayerSelection()
{
return (long) GetClientData( GetSelection() );
}
// Set Layer #
int LAYER_BOX_SELECTOR::SetLayerSelection( int layer )
{
int elements = GetCount();
for( int i = 0; i < elements; i++ )
{
if( GetClientData( i ) == (void*) layer )
{
if( GetSelection() != i ) // Element (i) is not selected
{
SetSelection( i );
return i;
}
else
return i; //If element already selected; do nothing
}
}
// Not Found
SetSelection( -1 );
return -1;
}
// Reload the Layers
void LAYER_BOX_SELECTOR::Resync()
{
PCB_BASE_FRAME* pcbFrame = (PCB_BASE_FRAME*) GetParent()->GetParent();
BOARD* board = pcbFrame->GetBoard();
wxASSERT( board != NULL );
Clear();
static DECLARE_LAYERS_ORDER_LIST( layertranscode );
static DECLARE_LAYERS_HOTKEY( layerhk );
for( int i = 0; i < LAYER_COUNT; i++ )
{
wxBitmap layerbmp( 14, 14 );
wxMemoryDC bmpDC;
wxBrush brush;
wxString layername;
int layerid = i;
if( m_layerorder )
layerid = layertranscode[i];
if( !board->IsLayerEnabled( layerid ) )
continue;
// Prepare Bitmap
bmpDC.SelectObject( layerbmp );
brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) );
brush.SetStyle( wxSOLID );
bmpDC.SetBrush( brush );
bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
bmpDC.SetPen( *wxBLACK_PEN );
bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
layername = board->GetLayerName( layerid );
if( m_layerhotkeys && m_hotkeys != NULL )
layername = AddHotkeyName( layername, m_hotkeys, layerhk[layerid], false );
Append( layername, layerbmp, (void*) layerid );
}
}
void LAYER_BOX_SELECTOR::ResyncBitmapOnly()
{
PCB_BASE_FRAME* pcbFrame = (PCB_BASE_FRAME*) GetParent()->GetParent();
BOARD* board = pcbFrame->GetBoard();
int elements = GetCount();
for( int i = 0; i < elements; i++ )
{
wxBitmap layerbmp( 14, 14 );
wxMemoryDC bmpDC;
wxBrush brush;
wxString layername;
int layerid = i;
// Prepare Bitmap
bmpDC.SelectObject( layerbmp );
brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) );
brush.SetStyle( wxSOLID );
bmpDC.SetBrush( brush );
bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
bmpDC.SetPen( *wxBLACK_PEN );
bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
SetItemBitmap(i, layerbmp);
}
}