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#ifndef CLASS_GBR_LAYER_BOX_SELECTOR_H
#define CLASS_GBR_LAYER_BOX_SELECTOR_H 1
#include <class_layer_box_selector.h>
// class to display a layer list in GerbView.
class GBR_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR
{
public:
GBR_LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL )
:LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices )
{
m_layerhotkeys = false;
m_layerorder = false;
}
// Reload the Layers names and bitmaps
// Virtual function
void Resync();
// Returns a color index from the layer id
// Virtual function
EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const;
// Returns true if the layer id is enabled (i.e. is it should be displayed)
// Virtual function
bool IsLayerEnabled( LAYER_NUM aLayer ) const { return true; };
// Returns the name of the layer id
// Virtual function
wxString GetLayerName( LAYER_NUM aLayer ) const;
};
#endif //CLASS_GBR_LAYER_BOX_SELECTOR_H