/*
 * KiRouter - a push-and-(sometimes-)shove PCB router
 *
 * Copyright (C) 2013-2014 CERN
 * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "pns_utils.h"
#include "pns_line.h"
#include "pns_router.h"

#include <geometry/shape_segment.h>

const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0,
        const VECTOR2I& aSize,
        int aClearance,
        int aChamfer )
{
    SHAPE_LINE_CHAIN s;

    s.SetClosed( true );

    s.Append( aP0.x - aClearance, aP0.y - aClearance + aChamfer );
    s.Append( aP0.x - aClearance + aChamfer, aP0.y - aClearance );
    s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y - aClearance );
    s.Append( aP0.x + aSize.x + aClearance, aP0.y - aClearance + aChamfer );
    s.Append( aP0.x + aSize.x + aClearance, aP0.y + aSize.y + aClearance - aChamfer );
    s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y + aSize.y + aClearance );
    s.Append( aP0.x - aClearance + aChamfer, aP0.y + aSize.y + aClearance );
    s.Append( aP0.x - aClearance, aP0.y + aSize.y + aClearance - aChamfer );

    return s;
}

const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg,
    int aClearance,
    int aWalkaroundThickness )
{
    int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2 + HULL_MARGIN;
    int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d );

    const VECTOR2I a = aSeg.GetSeg().A;
    const VECTOR2I b = aSeg.GetSeg().B;

    VECTOR2I dir = b - a;
    VECTOR2I p0 = dir.Perpendicular().Resize( d );
    VECTOR2I ds = dir.Perpendicular().Resize( x / 2 );
    VECTOR2I pd = dir.Resize( x / 2 );
    VECTOR2I dp = dir.Resize( d );

    SHAPE_LINE_CHAIN s;

    s.SetClosed( true );

    s.Append( b + p0 + pd );
    s.Append( b + dp + ds );
    s.Append( b + dp - ds );
    s.Append( b - p0 + pd );
    s.Append( a - p0 - pd );
    s.Append( a - dp - ds );
    s.Append( a - dp + ds );
    s.Append( a + p0 - pd );

    // make sure the hull outline is always clockwise
    if( s.CSegment( 0 ).Side( a ) < 0 )
        return s.Reverse();
    else
        return s;
}

SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg )
{
    SHAPE_RECT r;

    VECTOR2I delta ( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 );
    VECTOR2I p0 ( aSeg.GetSeg().A - delta );
    VECTOR2I p1 ( aSeg.GetSeg().B + delta );

    return SHAPE_RECT ( std::min(p0.x, p1.x), std::min(p0.y, p1.y),
                        std::abs(p1.x - p0.x), std::abs(p1.y - p0.y ));
}