/////////////////////////////////////////////////////////////////////////////

// Name:        3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////


#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif


#include "fctsys.h"

#include <wx/colordlg.h>

#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif

#include "bitmaps.h"
#include "id.h"

#define VIEWER_MAIN
#include "3d_viewer.h"
#include "trackball.h"


BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )
EVT_TOOL_RANGE( ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT,
    WinEDA3D_DrawFrame::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
    WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )
END_EVENT_TABLE()

/*******************************************************************/
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
                                        WinEDA_App* app_parent, const wxString& title,
                                        long style ) :
    wxFrame( parent, DISPLAY3D_FRAME, title,
             wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
/*******************************************************************/
{
    m_FrameName     = wxT( "Frame3D" );
    m_Canvas        = NULL;
    m_Parent        = parent;
    m_ParentAppl    = app_parent;
    m_HToolBar      = NULL;
    m_VToolBar      = NULL;
    m_InternalUnits = 10000;    // Unites internes = 1/10000 inch

    // Give it an icon
    SetIcon( wxICON( icon_w3d ) );

    GetSettings();
    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    // Create the status line
    int dims[5] = { -1, 100, 100, 100, 140 };
    CreateStatusBar( 5 );
    SetStatusWidths( 5, dims );
    ReCreateMenuBar();
    ReCreateHToolbar();

//	ReCreateAuxiliaryToolbar();
    ReCreateVToolbar();

    // Make a Pcb3D_GLCanvas

    m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib );

    /* init OpenGL once */
    m_Canvas->InitGL();
}


/***********************************************************/
void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )
/***********************************************************/
{
    Close( TRUE );
}


/***********************************************************/
void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )
/***********************************************************/
{
    SaveSettings();
    if( m_Parent )
    {
        m_Parent->m_Draw3DFrame = NULL;
    }
    Destroy();
}


/******************************************/
void WinEDA3D_DrawFrame::GetSettings()
/******************************************/
{
    wxString  text;
    wxConfig* Config = m_ParentAppl->m_EDA_Config;  //  Current config used by application

    if( m_ParentAppl->m_EDA_Config )
    {
        text = m_FrameName + wxT( "Pos_x" );
        Config->Read( text, &m_FramePos.x );
        text = m_FrameName + wxT( "Pos_y" );
        Config->Read( text, &m_FramePos.y );
        text = m_FrameName + wxT( "Size_x" );
        Config->Read( text, &m_FrameSize.x, 600 );
        text = m_FrameName + wxT( "Size_y" );
        Config->Read( text, &m_FrameSize.y, 400 );
        Config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
        Config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
        Config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
    }
#ifdef __WXMAC__

    // for macOSX, the window must be below system (macOSX) toolbar
    if( m_FramePos.y < GetMBarHeight() )
        m_FramePos.y = GetMBarHeight();
#endif
}


/*******************************************/
void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/
{
    wxString  text;
    wxConfig* Config = m_ParentAppl->m_EDA_Config;  //  Current config used by application

    if( !Config )
        return;

    Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
    Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
    Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );

    if( IsIconized() )
        return;

    m_FrameSize = GetSize();
    m_FramePos  = GetPosition();

    text = m_FrameName + wxT( "Pos_x" );
    Config->Write( text, (long) m_FramePos.x );
    text = m_FrameName + wxT( "Pos_y" );
    Config->Write( text, (long) m_FramePos.y );
    text = m_FrameName + wxT( "Size_x" );
    Config->Write( text, (long) m_FrameSize.x );
    text = m_FrameName + wxT( "Size_y" );
    Config->Write( text, (long) m_FrameSize.y );
}


/***********************************************************/
void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )
/***********************************************************/
{
    int ii;

    switch( event.GetId() )
    {
    case ID_ZOOM_PAGE_BUTT:
        for( ii = 0; ii < 4; ii++ )
            g_Parm_3D_Visu.m_Rot[ii] = 0.0;

        g_Parm_3D_Visu.m_Zoom = 1.0;
        g_Draw3d_dx = g_Draw3d_dy = 0;
        trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
        break;

    case ID_ZOOM_IN_BUTT:
        g_Parm_3D_Visu.m_Zoom /= 1.2;
        if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
            g_Parm_3D_Visu.m_Zoom = 0.01;
        break;

    case ID_ZOOM_OUT_BUTT:
        g_Parm_3D_Visu.m_Zoom *= 1.2;
        break;

    case ID_ZOOM_REDRAW_BUTT:
        break;

    default:
        return;
    }

    m_Canvas->DisplayStatus();
    m_Canvas->Refresh( FALSE );
}


/************************************************************************/
void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
/************************************************************************/
{
}


/*******************************************************************************/
void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
/*******************************************************************************/
{
}


/************************************/
int WinEDA3D_DrawFrame::BestZoom()
/************************************/

// Retourne le meilleur zoom
{
    return 1;
}


/*******************************************************************/
void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/*******************************************************************/
{
}


/************************************************************************/
void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )
/************************************************************************/
{
#define ROT_ANGLE 10.0

    switch( event.GetId() )
    {
    case ID_RELOAD3D_BOARD:
        NewDisplay();
        return;
        break;

    case ID_ROTATE3D_X_POS:
        g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
        break;

    case ID_ROTATE3D_X_NEG:
        g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
        break;

    case ID_ROTATE3D_Y_POS:
        g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
        break;

    case ID_ROTATE3D_Y_NEG:
        g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
        break;

    case ID_ROTATE3D_Z_POS:
        g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
        break;

    case ID_ROTATE3D_Z_NEG:
        g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
        break;

    case ID_MOVE3D_LEFT:
        m_Canvas->SetView3D( WXK_LEFT );
        return;

    case ID_MOVE3D_RIGHT:
        m_Canvas->SetView3D( WXK_RIGHT );
        return;

    case ID_MOVE3D_UP:
        m_Canvas->SetView3D( WXK_UP );
        return;

    case ID_MOVE3D_DOWN:
        m_Canvas->SetView3D( WXK_DOWN );
        return;

    case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
    case ID_MENU_SCREENCOPY_PNG:
    case ID_MENU_SCREENCOPY_JPEG:
        m_Canvas->TakeScreenshot( event );
        break;

    case ID_MENU3D_BGCOLOR_SELECTION:
        Set3DBgColor();
        return;

    case ID_MENU3D_AXIS_ONOFF:
        Set3DAxisOnOff();
        return;

    case ID_MENU3D_MODULE_ONOFF:
        Set3DModuleOnOff();
        return;

    case ID_MENU3D_PLACE_ONOFF:
        Set3DPlaceOnOff();
        return;

    case ID_MENU3D_ZONE_ONOFF:
        Set3DZoneOnOff();
        return;

    case ID_MENU3D_COMMENTS_ONOFF:
        Set3DCommentsOnOff();
        return;

    case ID_MENU3D_DRAWINGS_ONOFF:
        Set3DDrawingsOnOff();
        return;

    case ID_MENU3D_ECO1_ONOFF:
        Set3DEco1OnOff();
        return;

    case ID_MENU3D_ECO2_ONOFF:
        Set3DEco2OnOff();
        return;

    default:
        wxMessageBox(
            wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) );
        return;
    }

    m_Canvas->DisplayStatus();
    m_Canvas->Refresh( true );
}


/*****************************************/
void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/
{
    m_Canvas->ClearLists();
    m_Canvas->CreateDrawGL_List();
    m_Canvas->InitGL();
    m_Canvas->DisplayStatus();
    m_Canvas->Refresh( true );
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/

/* called to set the background color of the 3D scene
 */
{
    S3D_Color color;
    wxColour  newcolor, oldcolor;

    oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
        (int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
        (int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );

    newcolor = wxGetColourFromUser( this, oldcolor );
    if( newcolor != oldcolor )
    {
        g_Parm_3D_Visu.m_BgColor.m_Red   = (double) newcolor.Red() / 255.0;
        g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
        g_Parm_3D_Visu.m_BgColor.m_Blue  = (double) newcolor.Blue() / 255.0;
        NewDisplay();
    }
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DAxisOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DAxis) g_Parm_3D_Visu.m_Draw3DAxis = FALSE;
	else							 g_Parm_3D_Visu.m_Draw3DAxis = TRUE;
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DModuleOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DModule) g_Parm_3D_Visu.m_Draw3DModule = FALSE;
	else 							   g_Parm_3D_Visu.m_Draw3DModule = TRUE;	
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DPlaceOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DPlace) g_Parm_3D_Visu.m_Draw3DPlace = FALSE;
	else 							  g_Parm_3D_Visu.m_Draw3DPlace = TRUE;	
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DZoneOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DZone) g_Parm_3D_Visu.m_Draw3DZone = FALSE;
	else 					         g_Parm_3D_Visu.m_Draw3DZone = TRUE;
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DCommentsOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DComments) g_Parm_3D_Visu.m_Draw3DComments = FALSE;
	else 							     g_Parm_3D_Visu.m_Draw3DComments = TRUE;	
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DDrawingsOnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DDrawings) g_Parm_3D_Visu.m_Draw3DDrawings = FALSE;
	else 							     g_Parm_3D_Visu.m_Draw3DDrawings = TRUE;	
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DEco1OnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DEco1) g_Parm_3D_Visu.m_Draw3DEco1 = FALSE;
	else 							 g_Parm_3D_Visu.m_Draw3DEco1 = TRUE;	
	NewDisplay();
}

/******************************************/
void WinEDA3D_DrawFrame::Set3DEco2OnOff()
/******************************************/
{
	if (g_Parm_3D_Visu.m_Draw3DEco2) g_Parm_3D_Visu.m_Draw3DEco2 = FALSE;
	else 							 g_Parm_3D_Visu.m_Draw3DEco2 = TRUE;	
	NewDisplay();
}
