/* Copyright (C) 2001-2007 Peter Selinger.
 *  This file is part of Potrace. It is free software and it is covered
 *  by the GNU General Public License. See the file COPYING for details. */

/* $Id: render.c 147 2007-04-09 00:44:09Z selinger $ */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>

#include "render.h"
#include "greymap.h"
#include "auxiliary.h"

/* ---------------------------------------------------------------------- */
/* routines for anti-aliased rendering of curves */

/* we use the following method. Given a point (x,y) (with real-valued
 *  coordinates) in the plane, let (xi,yi) be the integer part of the
 *  coordinates, i.e., xi=floor(x), yi=floor(y). Define a path from
 *  (x,y) to infinity as follows: path(x,y) =
 *  (x,y)--(xi+1,y)--(xi+1,yi)--(+infty,yi).  Now as the point (x,y)
 *  moves smoothly across the plane, the path path(x,y) sweeps
 *  (non-smoothly) across a certain area. We proportionately blacken
 *  the area as the path moves "downward", and we whiten the area as
 *  the path moves "upward". This way, after the point has traversed a
 *  closed curve, the interior of the curve has been darkened
 *  (counterclockwise movement) or lightened (clockwise movement). (The
 *  "grey shift" is actually proportional to the winding number). By
 *  choosing the above path with mostly integer coordinates, we achieve
 *  that only pixels close to (x,y) receive grey values and are subject
 *  to round-off errors. The grey value of pixels far away from (x,y)
 *  is always in "integer" (where 0=black, 1=white).  As a special
 *  trick, we keep an accumulator rm->a1, which holds a double value to
 *  be added to the grey value to be added to the current pixel
 *  (xi,yi).  Only when changing "current" pixels, we convert this
 *  double value to an integer. This way we avoid round-off errors at
 *  the meeting points of line segments. Another speedup measure is
 *  that we sometimes use the rm->incrow_buf array to postpone
 *  incrementing or decrementing an entire row. If incrow_buf[y]=x+1!=0,
 *  then all the pixels (x,y),(x+1,y),(x+2,y),... are scheduled to be
 *  incremented/decremented (which one is the case will be clear from
 *  context). This keeps the greymap operations reasonably local. */

/* allocate a new rendering state */
render_t* render_new( greymap_t* gm )
{
    render_t* rm;

    rm = (render_t*) malloc( sizeof(render_t) );
    if( !rm )
    {
        return NULL;
    }
    memset( rm, 0, sizeof(render_t) );
    rm->gm = gm;
    rm->incrow_buf = (int*) malloc( gm->h * sizeof(int) );
    if( !rm->incrow_buf )
    {
        free( rm );
        return NULL;
    }
    memset( rm->incrow_buf, 0, gm->h * sizeof(int) );
    return rm;
}


/* free a given rendering state. Note: this does not free the
 *  underlying greymap. */
void render_free( render_t* rm )
{
    free( rm->incrow_buf );
    free( rm );
}


/* close path */
void render_close( render_t* rm )
{
    if( rm->x0 != rm->x1 || rm->y0 != rm->y1 )
    {
        render_lineto( rm, rm->x0, rm->y0 );
    }
    GM_INC( rm->gm, rm->x0i, rm->y0i, (rm->a0 + rm->a1) * 255 );

    /* assert (rm->x0i != rm->x1i || rm->y0i != rm->y1i); */

    /* the persistent state is now undefined */
}


/* move point */
void render_moveto( render_t* rm, double x, double y )
{
    /* close the previous path */
    render_close( rm );

    rm->x0  = rm->x1 = x;
    rm->y0  = rm->y1 = y;
    rm->x0i = (int) floor( rm->x0 );
    rm->x1i = (int) floor( rm->x1 );
    rm->y0i = (int) floor( rm->y0 );
    rm->y1i = (int) floor( rm->y1 );
    rm->a0  = rm->a1 = 0;
}


/* add b to pixels (x,y) and all pixels to the right of it. However,
 *  use rm->incrow_buf as a buffer to economize on multiple calls */
static void incrow( render_t* rm, int x, int y, int b )
{
    int i, x0;

    if( y < 0 || y >= rm->gm->h )
    {
        return;
    }

    if( x < 0 )
    {
        x = 0;
    }
    else if( x > rm->gm->w )
    {
        x = rm->gm->w;
    }
    if( rm->incrow_buf[y] == 0 )
    {
        rm->incrow_buf[y] = x + 1; /* store x+1 so that we can use 0 for "vacant" */
        return;
    }
    x0 = rm->incrow_buf[y] - 1;
    rm->incrow_buf[y] = 0;
    if( x0 < x )
    {
        for( i = x0; i<x; i++ )
        {
            GM_INC( rm->gm, i, y, -b );
        }
    }
    else
    {
        for( i = x; i<x0; i++ )
        {
            GM_INC( rm->gm, i, y, b );
        }
    }
}


/* render a straight line */
void render_lineto( render_t* rm, double x2, double y2 )
{
    int    x2i, y2i;
    double t0 = 2, s0 = 2;
    int    sn, tn;
    double ss = 2, ts = 2;
    double r0, r1;
    int    i, j;
    int    rxi, ryi;
    int    s;

    x2i = (int) floor( x2 );
    y2i = (int) floor( y2 );

    sn = abs( x2i - rm->x1i );
    tn = abs( y2i - rm->y1i );

    if( sn )
    {
        s0 = ( (x2>rm->x1 ? rm->x1i + 1 : rm->x1i) - rm->x1 ) / (x2 - rm->x1);
        ss = fabs( 1.0 / (x2 - rm->x1) );
    }
    if( tn )
    {
        t0 = ( (y2>rm->y1 ? rm->y1i + 1 : rm->y1i) - rm->y1 ) / (y2 - rm->y1);
        ts = fabs( 1.0 / (y2 - rm->y1) );
    }

    r0 = 0;

    i = 0;
    j = 0;

    rxi = rm->x1i;
    ryi = rm->y1i;

    while( i<sn || j<tn )
    {
        if( j>=tn || (i<sn && s0 + i * ss < t0 + j * ts) )
        {
            r1 = s0 + i * ss;
            i++;
            s = 1;
        }
        else
        {
            r1 = t0 + j * ts;
            j++;
            s = 0;
        }
        /* render line from r0 to r1 segment of (rm->x1,rm->y1)..(x2,y2) */

        /* move point to r1 */
        rm->a1 +=
            (r1 - r0) * (y2 - rm->y1) * ( rxi + 1 - ( (r0 + r1) / 2.0 * (x2 - rm->x1) + rm->x1 ) );

        /* move point across pixel boundary */
        if( s && x2>rm->x1 )
        {
            GM_INC( rm->gm, rxi, ryi, rm->a1 * 255 );
            rm->a1 = 0;
            rxi++;
            rm->a1 += rm->y1 + r1 * (y2 - rm->y1) - ryi;
        }
        else if( !s && y2>rm->y1 )
        {
            GM_INC( rm->gm, rxi, ryi, rm->a1 * 255 );
            rm->a1 = 0;
            incrow( rm, rxi + 1, ryi, 255 );
            ryi++;
        }
        else if( s && x2<=rm->x1 )
        {
            rm->a1 -= rm->y1 + r1 * (y2 - rm->y1) - ryi;
            GM_INC( rm->gm, rxi, ryi, rm->a1 * 255 );
            rm->a1 = 0;
            rxi--;
        }
        else if( !s && y2<=rm->y1 )
        {
            GM_INC( rm->gm, rxi, ryi, rm->a1 * 255 );
            rm->a1 = 0;
            ryi--;
            incrow( rm, rxi + 1, ryi, -255 );
        }

        r0 = r1;
    }

    /* move point to (x2,y2) */

    r1      = 1;
    rm->a1 += (r1 - r0) * (y2 - rm->y1) * ( rxi + 1 - ( (r0 + r1) / 2.0 * (x2 - rm->x1) + rm->x1 ) );

    rm->x1i = x2i;
    rm->y1i = y2i;
    rm->x1  = x2;
    rm->y1  = y2;

    /* assert (rxi != rm->x1i || ryi != rm->y1i); */
}


/* render a Bezier curve. */
void render_curveto( render_t* rm,
                     double    x2,
                     double    y2,
                     double    x3,
                     double    y3,
                     double    x4,
                     double    y4 )
{
    double x1, y1, dd0, dd1, dd, delta, e2, epsilon, t;

    x1 = rm->x1; /* starting point */
    y1 = rm->y1;

    /* we approximate the curve by small line segments. The interval
     *  size, epsilon, is determined on the fly so that the distance
     *  between the true curve and its approximation does not exceed the
     *  desired accuracy delta. */

    delta = .1; /* desired accuracy, in pixels */

    /* let dd = maximal value of 2nd derivative over curve - this must
     *  occur at an endpoint. */
    dd0     = sq( x1 - 2 * x2 + x3 ) + sq( y1 - 2 * y2 + y3 );
    dd1     = sq( x2 - 2 * x3 + x4 ) + sq( y2 - 2 * y3 + y4 );
    dd      = 6 * sqrt( max( dd0, dd1 ) );
    e2      = 8 * delta <= dd ? 8 * delta / dd : 1;
    epsilon = sqrt( e2 ); /* necessary interval size */

    for( t = epsilon; t<1; t += epsilon )
    {
        render_lineto( rm, x1 * cu( 1 - t ) + 3 * x2 * sq( 1 - t ) * t + 3 * x3 * (1 - t) * sq(
                          t ) + x4 * cu( t ),
                      y1 * cu( 1 - t ) + 3 * y2 * sq( 1 - t ) * t + 3 * y3 * (1 - t) * sq(
                          t ) + y4 * cu( t ) );
    }

    render_lineto( rm, x4, y4 );
}
