// math stuff for graphics, from FreePCB

#ifndef abs
#define abs(x) (((x) >=0) ? (x) : (-(x)))
#endif


typedef struct PointTag
{
    double X,Y;
} PointT;

typedef struct EllipseTag
{
    PointT Center;			/* ellipse center	 */
    double xrad, yrad;		// radii on x and y
    double theta1, theta2;	// start and end angle for arc
} EllipseKH;


// math stuff for graphics
bool Quadratic( double a, double b, double c, double *x1, double *x2 );

/**
 * Function TestLineHit
 * test for hit on line segment i.e. a point within a given distance from segment
 * @param xi,yi and xf,yf = the end-points of the line segment
 * @param dist = maximum distance for hit
 * @param x, y = point to test coords
 * @return  true if hit (i.e dist < distance between the point and the segment, false if not.
 */
bool TestLineHit( int xi, int yi, int xf, int yf, int x, int y, double dist );

int FindLineSegmentIntersection( double a, double b, int xi, int yi, int xf, int yf, int style,
                double * x1, double * y1, double * x2, double * y2, double * dist=NULL );
int FindSegmentIntersections( int xi, int yi, int xf, int yf, int style,
                                 int xi2, int yi2, int xf2, int yf2, int style2,
                                 double x[]=NULL, double y[]=NULL );
bool FindLineEllipseIntersections( double a, double b, double c, double d, double *x1, double *x2 );
bool FindVerticalLineEllipseIntersections( double a, double b, double x, double *y1, double *y2 );

/**
 * Function TestForIntersectionOfStraightLineSegments
 * Test for intersection of line segments
 * If lines are parallel, returns false
 * If true, returns also intersection coords in x, y
 * if false, returns min. distance in dist (may be 0.0 if parallel)
 * and coords on nearest point in one of the segments in (x,y)
 * @param x1i, y1i, x1f, y1f = integer coordinates of the first segment
 * @param x2i, y2i, x2f, y2f = integer coordinates of the other segment
 * @param x, y  = pointers on 2 integer to store the intersection coordinates (can be NULL)
 * @param dist  = pointeur on a double to store the dist.
 * @return true if intersect.
 */
bool TestForIntersectionOfStraightLineSegments( int x1i, int y1i, int x1f, int y1f,
                                       int x2i, int y2i, int x2f, int y2f,
                                       int * x=NULL, int * y=NULL, double * dist=NULL );

int GetClearanceBetweenSegments( int x1i, int y1i, int x1f, int y1f, int style1, int w1,
                                   int x2i, int y2i, int x2f, int y2f, int style2, int w2,
                                   int max_cl, int * x, int * y );

/**
 * Function GetPointToLineSegmentDistance
 * Get distance between line segment and point
 * @param x,y = point
 * @param xi,yi, xf,yf = the end-points of the line segment
 * @return the distance
 */
double GetPointToLineSegmentDistance( int x, int y, int xi, int yi, int xf, int yf );

double GetPointToLineDistance( double a, double b, int x, int y, double * xp=NULL, double * yp=NULL );
bool InRange( double x, double xi, double xf );

double Distance( double x1, double y1, double x2, double y2 );

int GetArcIntersections( EllipseKH * el1, EllipseKH * el2,
                        double * x1=NULL, double * y1=NULL,
                        double * x2=NULL, double * y2=NULL );

