/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
 * Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
 * Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file lib_circle.h
 */

#ifndef _LIB_CIRCLE_H_
#define _LIB_CIRCLE_H_

#include <lib_draw_item.h>


class LIB_CIRCLE : public LIB_ITEM
{
    int     m_Radius;
    wxPoint m_Pos;            // Position or centre (Arc and Circle) or start point (segments).
    int     m_Width;          // Line width.

    /**
     * Draws the arc.
     */
    void drawGraphic( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
                      int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform );

    /**
     * Calculate the new circle at \a aPosition when editing.
     *
     * @param aPosition - The position to edit the circle in drawing coordinates.
     */
    void calcEdit( const wxPoint& aPosition );

public:
    LIB_CIRCLE( LIB_COMPONENT * aParent );

    // Do not create a copy constructor.  The one generated by the compiler is adequate.

    ~LIB_CIRCLE() { }

    virtual wxString GetClass() const
    {
        return wxT( "LIB_CIRCLE" );
    }


    /**
     * Write circle object to a FILE in "*.lib" format.
     *
     * @param aFormatter A reference to an OUTPUTFORMATTER to write the component library
     *                   circle to.
     * @return True if success writing else false.
     */
    virtual bool Save( OUTPUTFORMATTER& aFormatter );

    virtual bool Load( LINE_READER& aLineReader, wxString& aErrorMsg );

    /**
     * Test if the given point is within the bounds of this object.
     *
     * @param aPosRef - A wxPoint to test
     * @return bool - true if a hit, else false
     */
    virtual bool HitTest( const wxPoint& aPosRef );

     /**
      * @param aPosRef - a wxPoint to test
      * @param aThreshold - max distance to this object (usually the half
      *                     thickness of a line)
      * @param aTransform - the transform matrix
      * @return true if the point aPosRef is near this object
      */
    virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform );

    /**
     * Function GetPenSize
     * @return the size of the "pen" that be used to draw or plot this item
     */
    virtual int GetPenSize( ) const;

    virtual EDA_RECT GetBoundingBox() const;

    virtual void DisplayInfo( EDA_DRAW_FRAME* aFrame );

    /**
     * See LIB_ITEM::BeginEdit().
     */
    void BeginEdit( int aEditMode, const wxPoint aStartPoint = wxPoint( 0, 0 ) );

    /**
     * See LIB_ITEM::ContinueEdit().
     */
    bool ContinueEdit( const wxPoint aNextPoint );

    /**
     * See LIB_ITEM::AbortEdit().
     */
    void EndEdit( const wxPoint& aPosition, bool aAbort = false );

    virtual wxString GetSelectMenuText() const;

    virtual BITMAP_DEF GetMenuImage() const { return  add_circle_xpm; }

protected:
    virtual EDA_ITEM* doClone() const;

    /**
     * Provide the circle draw object specific comparison.
     *
     * The sort order is as follows:
     *      - Circle horizontal (X) position.
     *      - Circle vertical (Y) position.
     *      - Circle radius.
     */
    virtual int DoCompare( const LIB_ITEM& aOther ) const;

    virtual void DoOffset( const wxPoint& aOffset );
    virtual bool DoTestInside( EDA_RECT& aRect ) const;
    virtual void DoMove( const wxPoint& aPosition );
    virtual wxPoint DoGetPosition() const { return m_Pos; }
    virtual void DoMirrorHorizontal( const wxPoint& aCenter );
    virtual void DoMirrorVertical( const wxPoint& aCenter );
    virtual void DoRotate( const wxPoint& aCenter, bool aRotateCCW = true );
    virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
                         const TRANSFORM& aTransform );
    virtual int DoGetWidth() const { return m_Width; }
    virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; }
};


#endif    // _LIB_CIRCLE_H_
