Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
F
freecad_x3d
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
Elphel
freecad_x3d
Commits
57a926af
Commit
57a926af
authored
Apr 14, 2021
by
Andrey Filippov
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Elphel/freecad_x3d
parents
8ea0e3b8
b683b8f9
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
247 additions
and
219 deletions
+247
-219
viewmodel.js
x3d_web_viewer/viewmodel.js
+247
-219
No files found.
x3d_web_viewer/viewmodel.js
View file @
57a926af
/*
FILE NAME : viewmodel.js
DESCRIPTION: x3d viewer
REVISION: 1.00
AUTHOR: Oleg Dzhimiev <oleg@elphel.com>
LICENSE: AGPL v3+, see http://www.gnu.org/licenses/agpl.txt
Copyright (C) 2015 Elphel, Inc.
*/
/** @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (C) 2017 Elphel Inc.
* Author: Oleg Dzhimiev <oleg@elphel.com>
* Desctiption: x3d viewer
*
* The JavaScript code in this page is free software: you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License (GNU GPL) as published by the Free Software
* Foundation, either version 3 of the License, or (at your option)
* any later version. The code is distributed WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute non-source (e.g., minimized or compacted) forms of
* that code without the copy of the GNU GPL normally required by
* section 4, provided you include this license notice and a URL
* through which recipients can access the Corresponding Source.
*
* @licend The above is the entire license notice
* for the JavaScript code in this page.
*/
var
model
=
"Undefined"
;
var
NSN
=
"m"
;
...
...
@@ -24,8 +40,13 @@ var zoom = 0.9;
var
undo
=
Array
();
$
(
function
(){
prerun
();
resize
();
});
function
resize
(){
console
.
log
(
"resize"
);
//
console.log("resize");
var
w
=
$
(
window
).
width
();
var
h
=
$
(
window
).
height
();
if
(
w
>
h
){
...
...
@@ -109,7 +130,8 @@ function prerun(){
//load x3dom.js
//$.getScript("x3dom-1.7.0/x3dom.debug.js",function(){
//$.getScript("http://x3dom.org/download/1.7.1/x3dom.js");
$
.
getScript
(
"http://x3dom.org/download/1.7/x3dom.js"
,
function
(){
//$.getScript("http://x3dom.org/download/1.7/x3dom.js",function(){
$
.
getScript
(
"x3dom-1.7.0/x3dom-full.debug.js"
,
function
(){
x3dom
.
runtime
.
ready
=
function
()
{
//x3dom.caps.BACKEND
if
(
x3dom
.
caps
.
BACKEND
!=
"webgl"
){
...
...
@@ -175,8 +197,8 @@ X3DOM Flash version is not available.<br/>\
element
.
runtime
.
showAll
(
"negY"
);
if
(
showdefault
)
element
.
runtime
.
resetView
();
showall
=
0
;
place_camera
();
model_init
();
//
place_camera();
//
model_init();
}
else
{
//console.log("Loaded "+load_counter);
if
(
showall
>=
0
){
...
...
@@ -557,7 +579,7 @@ function showBOM(){
}
else
{
bomtr_subcounter
++
;
bomtr
=
$
(
"#bomtr_"
+
bomtr_subcounter
);
console
.
log
(
"Adding to tr #"
+
bomtr_subcounter
);
//
console.log("Adding to tr #"+bomtr_subcounter);
if
(
bomtr_subcounter
==
bomtr_counter
){
bomtr_subcounter
=
0
;
}
...
...
@@ -732,6 +754,9 @@ function mousemoved(event){
function
mouseended
(
event
){
dragging
=
false
;
var
last_state
=
getMoveState
(
event
);
if
(
move_history
!=
undefined
){
console
.
log
(
"mouse ended, history length="
+
move_history
.
length
);
// find history snapshot farher than minimal or local best or first
var
last_dist
=
0
;
...
...
@@ -790,6 +815,9 @@ function mouseended(event){
console
.
log
(
"rotation axis:"
+
inertial_rot_axis_speed
[
0
].
toString
()
+
", angular_velocity="
+
(
1000
*
inertial_rot_axis_speed
[
1
])
+
" rad/s"
);
inertial_rotate
();
}
}
var
animation_array
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment