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Elphel
freecad_x3d
Commits
129e141c
Commit
129e141c
authored
Dec 24, 2015
by
Oleg Dzhimiev
Browse files
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Email Patches
Plain Diff
1.intertial rotation 2.tap broken
parent
b6d8e9fe
Changes
1
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Showing
1 changed file
with
258 additions
and
5 deletions
+258
-5
viewmodel.js
x3d_web_viewer/viewmodel.js
+258
-5
No files found.
x3d_web_viewer/viewmodel.js
View file @
129e141c
...
@@ -37,7 +37,7 @@ function resize(){
...
@@ -37,7 +37,7 @@ function resize(){
var
resizeTimer
;
var
resizeTimer
;
var
moveTimeSet
=
0
;
var
moveTimeSet
=
0
;
var
moveTimeStamp
;
var
moveTimeStamp
=
0
;
var
showdefault
=
0
;
var
showdefault
=
0
;
...
@@ -65,7 +65,8 @@ function prerun(){
...
@@ -65,7 +65,8 @@ function prerun(){
$
(
"#main"
).
prepend
(
x3d_cnv
);
$
(
"#main"
).
prepend
(
x3d_cnv
);
x3d_cnv
.
click
(
function
(){
x3d_cnv
.
click
(
function
(){
stop_animation
();
console
.
log
(
"Temporary disable stop_animation() call"
);
//stop_animation();
});
});
var
x3d_cnv_ni
=
$
(
"<navigationinfo>"
,{
id
:
"navi"
,
type
:
"'examine' 'any'"
,
speed
:
"1"
});
var
x3d_cnv_ni
=
$
(
"<navigationinfo>"
,{
id
:
"navi"
,
type
:
"'examine' 'any'"
,
speed
:
"1"
});
...
@@ -97,6 +98,14 @@ function prerun(){
...
@@ -97,6 +98,14 @@ function prerun(){
scene
.
append
(
x3d_cnv_trans
);
scene
.
append
(
x3d_cnv_trans
);
x3d_cnv
.
append
(
scene
);
x3d_cnv
.
append
(
scene
);
if
(
animate
){
console
.
log
(
$
(
"#anima"
).
find
(
"timeSensor"
));
//$("#anima").find("timeSensor").attr("loop","true");
//$("#anima").find("timeSensor").attr("enabled","true");
//$("timeSensor").prop("loop","true");
//$("timeSensor").prop("isActive","true");
}
//load x3dom.js
//load x3dom.js
//$.getScript("x3dom-1.7.0/x3dom.js");
//$.getScript("x3dom-1.7.0/x3dom.js");
$
.
getScript
(
"http://x3dom.org/download/1.7.1/x3dom.js"
);
$
.
getScript
(
"http://x3dom.org/download/1.7.1/x3dom.js"
);
...
@@ -573,6 +582,10 @@ function unbindCanvas(){
...
@@ -573,6 +582,10 @@ function unbindCanvas(){
var
canvas
=
document
.
getElementById
(
"x3d_canvas"
);
var
canvas
=
document
.
getElementById
(
"x3d_canvas"
);
canvas
.
removeEventListener
(
"touchstart"
,
touchstarted
,
false
);
canvas
.
removeEventListener
(
"touchstart"
,
touchstarted
,
false
);
canvas
.
removeEventListener
(
"touchmove"
,
touchmoved
,
false
);
canvas
.
removeEventListener
(
"touchmove"
,
touchmoved
,
false
);
canvas
.
removeEventListener
(
"mousedown"
,
mousestarted
,
false
);
canvas
.
removeEventListener
(
"mousemove"
,
mousemoved
,
true
);
//does not work with false
canvas
.
removeEventListener
(
"mouseup"
,
mouseended
,
true
);
canvas
.
removeEventListener
(
"touchend"
,
mouseended
,
false
);
}
}
function
bindCanvas
(){
function
bindCanvas
(){
...
@@ -602,7 +615,13 @@ function bindCanvas(){
...
@@ -602,7 +615,13 @@ function bindCanvas(){
var
canvas
=
document
.
getElementById
(
"x3d_canvas"
);
var
canvas
=
document
.
getElementById
(
"x3d_canvas"
);
canvas
.
addEventListener
(
"touchstart"
,
touchstarted
,
false
);
canvas
.
addEventListener
(
"touchstart"
,
touchstarted
,
false
);
canvas
.
addEventListener
(
"touchmove"
,
touchmoved
,
false
);
canvas
.
addEventListener
(
"touchmove"
,
touchmoved
,
false
);
canvas
.
addEventListener
(
"mousedown"
,
mousestarted
,
false
);
canvas
.
addEventListener
(
"mousemove"
,
mousemoved
,
true
);
//does not work with false
canvas
.
addEventListener
(
"mouseup"
,
mouseended
,
true
);
canvas
.
addEventListener
(
"touchend"
,
mouseended
,
false
);
console
.
log
(
"Added event listeners"
);
//click
//click
$
(
"Switch"
).
click
(
function
(
event
){
$
(
"Switch"
).
click
(
function
(
event
){
var
hmm
=
$
(
this
);
var
hmm
=
$
(
this
);
...
@@ -637,13 +656,244 @@ var switch_click_time = 0;
...
@@ -637,13 +656,244 @@ var switch_click_time = 0;
function
touchstarted
(){
function
touchstarted
(){
stop_animation
();
stop_animation
();
blockclick
=
false
;
blockclick
=
false
;
dragging
=
false
;
moveTimeStamp
=
getTimeStamp
();
moveTimeStamp
=
getTimeStamp
();
console
.
log
(
"touchstarted()"
);
move_history
=
[];
}
}
function
touchmoved
(){
function
touchmoved
(){
//blockclick = true;
//blockclick = true;
if
((
getTimeStamp
()
-
moveTimeStamp
)
>
2
00
){
if
((
getTimeStamp
()
-
moveTimeStamp
)
>
1
00
){
blockclick
=
true
;
blockclick
=
true
;
dragging
=
true
;
}
move_history
.
push
(
getMoveState
(
event
));
console
.
log
(
"touchmoved()"
);
}
var
inertial_rot_axis_speed
;
// = inertial_rot_axis_speed=[new x3dom.fields.SFVec3f(0,0,1), 0]
var
min_move
=
20
;
// pixels
var
lastRotatedTime
;
var
minRotationSpeed
=
0.0001
;
//rad/msec
var
rotationTime
=
2000.0
;
//msec
var
moveReleaseTimeLimit
=
300
;
//msec
function
getMoveState
(
event
){
rt
=
document
.
getElementById
(
'x3d_canvas'
).
runtime
;
return
{
mousepos
:
rt
.
mousePosition
(
event
),
timestamp
:
getTimeStamp
(),
matrix
:
rt
.
viewMatrix
()
};
}
var
dragging
=
false
;
var
move_history
;
function
mousestarted
(
event
){
stop_animation
();
dragging
=
true
;
move_history
=
[];
move_history
.
push
(
getMoveState
(
event
));
}
function
mousemoved
(){
if
(
dragging
)
{
move_history
.
push
(
getMoveState
(
event
));
}
}
function
mouseended
(){
dragging
=
false
;
var
last_state
=
getMoveState
(
event
);
console
.
log
(
"mouse ended, history length="
+
move_history
.
length
);
// find history snapshot farher than minimal or local best or first
var
last_dist
=
0
;
var
use_index
=
move_history
.
length
-
1
;
for
(
var
i
=
move_history
.
length
-
1
;
i
>=
0
;
i
--
){
dist
=
Math
.
sqrt
(
Math
.
pow
(
last_state
.
mousepos
[
0
]
-
move_history
[
i
].
mousepos
[
0
],
2
)
+
Math
.
pow
(
last_state
.
mousepos
[
1
]
-
move_history
[
i
].
mousepos
[
1
],
2
))
if
(
dist
>
min_move
)
{
use_index
=
i
;
}
else
if
(
dist
<
last_dist
){
use_index
=
i
+
1
;
}
else
if
(
i
==
0
)
{
use_index
=
0
;
}
else
if
((
getTimeStamp
()
-
move_history
[
i
].
timestamp
)
>
moveReleaseTimeLimit
)
{
}
else
{
last_dist
=
dist
;
continue
;
}
break
;
}
//deltat
dt
=
last_state
.
timestamp
-
move_history
[
use_index
].
timestamp
;
console
.
log
(
"Using samle #"
+
i
+
" behind="
+
(
move_history
.
length
-
i
)
+
" dist="
+
dist
+
" dt="
+
(
dt
/
1000
)
+
"s"
);
if
(
dt
==
0
)
{
inertial_rot_axis_speed
=
[
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
1
),
0
];
}
else
{
delta_matrix
=
last_state
.
matrix
.
mult
(
move_history
[
use_index
].
matrix
.
inverse
());
var
translation
=
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
);
var
scaleFactor
=
new
x3dom
.
fields
.
SFVec3f
(
1
,
1
,
1
);
var
rotation
=
new
x3dom
.
fields
.
Quaternion
(
0
,
0
,
1
,
0
);
var
scaleOrientation
=
new
x3dom
.
fields
.
Quaternion
(
0
,
0
,
1
,
0
);
delta_matrix
.
getTransform
(
translation
,
rotation
,
scaleFactor
,
scaleOrientation
);
view_rot_axis_speed
=
rotation
.
toAxisAngle
();
view_rot_axis_speed
[
1
]
/=
dt
;
// Orient first arrow according to rotation (Z-component will be small)
//var x_axis = new x3dom.fields.SFVec3f(1,0,0);
//var x_arrow_q=x3dom.fields.Quaternion.rotateFromTo(new x3dom.fields.SFVec3f(1,0,0), view_rot_axis_speed[0]);
//var x_arrow_aa=x_arrow_q.toAxisAngle();
//document.getElementById("trans_X-ARROW").setAttribute("rotation",x_arrow_aa[0].toString()+" "+x_arrow_aa[1]);
// Orient second arrow according to rotation (Z-component will be small)
var
world_rot_axis
=
last_state
.
matrix
.
inverse
().
multMatrixVec
(
view_rot_axis_speed
[
0
]);
//var x1_arrow_aa=x3dom.fields.Quaternion.rotateFromTo(new x3dom.fields.SFVec3f(1,0,0), world_rot_axis).toAxisAngle();
//document.getElementById("trans_X-ARROW").setAttribute("rotation",x1_arrow_aa[0].toString()+" "+x1_arrow_aa[1]);
lastRotatedTime
=
getTimeStamp
();
inertial_rot_axis_speed
=
[
world_rot_axis
,
view_rot_axis_speed
[
1
]];
}
console
.
log
(
"rotation axis:"
+
inertial_rot_axis_speed
[
0
].
toString
()
+
", angular_velocity="
+
(
1000
*
inertial_rot_axis_speed
[
1
])
+
" rad/s"
);
inertial_rotate
();
}
var
animation_array
;
var
fraction
=
100
;
var
halflife
=
2000
;
function
inertial_rotate
(){
if
(
!
dragging
&&
inertial_rot_axis_speed
&&
(
inertial_rot_axis_speed
[
1
]
>=
minRotationSpeed
))
{
rotationTime
=
halflife
;
tq
=
fraction
;
animation_array
=
[];
dt
=
0
;
//ms
animation_en
=
true
;
animation_duration
=
0
;
//==5000ms
var
am
=
document
.
getElementById
(
'x3d_canvas'
).
runtime
.
getCurrentTransform
(
document
.
getElementById
(
"anima"
));
var
ts0
=
getTimeStamp
();
//console.log(ts0);
while
(
animation_en
){
inertial_rot_axis_speed
[
1
]
*=
Math
.
exp
(
-
tq
/
rotationTime
);
//console.log("Rotation Speed "+inertial_rot_axis_speed[1]+" dt="+dt);
q
=
x3dom
.
fields
.
Quaternion
.
axisAngle
(
inertial_rot_axis_speed
[
0
],
inertial_rot_axis_speed
[
1
]
*
tq
);
rm
=
new
x3dom
.
fields
.
SFMatrix4f
();
rm
.
setRotate
(
q
);
var
translation
=
new
x3dom
.
fields
.
SFVec3f
(
0
,
0
,
0
);
var
scaleFactor
=
new
x3dom
.
fields
.
SFVec3f
(
1
,
1
,
1
);
var
rotation
=
new
x3dom
.
fields
.
Quaternion
(
0
,
0
,
1
,
0
);
var
scaleOrientation
=
new
x3dom
.
fields
.
Quaternion
(
0
,
0
,
1
,
0
);
am
.
getTransform
(
translation
,
rotation
,
scaleFactor
,
scaleOrientation
);
aa
=
rotation
.
toAxisAngle
();
var
tmp_key
=
dt
;
var
tmp_keyvalue
=
aa
[
0
].
toString
()
+
" "
+
aa
[
1
];
am
=
rm
.
mult
(
am
);
animation_array
.
push
([
tmp_key
,
tmp_keyvalue
]);
//if (dt==animation_duration) animation_en = false;
if
(
inertial_rot_axis_speed
[
1
]
<=
minRotationSpeed
)
{
animation_en
=
false
;
animation_duration
=
dt
;
/*
for(var i=0;i<animation_array.length;i++){
animation_array[i][0] /= animation_duration;
}
*/
//console.log("Animation duration will be "+(animation_duration/1000));
//console.log(animation_array);
}
dt
+=
tq
;
//animation_duration += tq;
}
var
ts1
=
getTimeStamp
();
//find index
var
keyStr
=
""
;
var
keyValueStr
=
""
;
var
calc_index
=
Math
.
ceil
((
ts1
-
ts0
)
/
tq
);
animation_duration
=
animation_duration
-
calc_index
*
tq
;
for
(
var
i
=
calc_index
;
i
<
animation_array
.
length
;
i
++
){
keyStr
+=
" "
+
(
animation_array
[
i
][
0
]
/
animation_duration
);
keyValueStr
+=
" "
+
animation_array
[
i
][
1
];
}
var
x3d_cnv_anim
=
$
(
"
\
<timeSensor DEF='time' cycleInterval='"
+
((
animation_duration
/
1000
))
+
"' loop='false' enabled='true' startTime='"
+
(
getTimeStamp
()
/
1000
)
+
"'></timeSensor>
\
<orientationInterpolator DEF='move' key='"
+
keyStr
+
"' keyValue='"
+
keyValueStr
+
"'></orientationInterpolator>
\
<Route fromNode='time' fromField ='fraction_changed' toNode='move' toField='set_fraction'></Route>
\
<Route fromNode='move' fromField ='value_changed' toNode='ball' toField='set_rotation'></Route>
\
"
);
$
(
"#anima"
).
append
(
x3d_cnv_anim
);
$
(
"timeSensor"
).
attr
(
"enabled"
,
true
);
/*
setInterval(function(){
console.log($("timeSensor").attr("startTime"));
console.log($("timeSensor").attr("time"));
},50);
*/
//$("#anima").prepend(ats);
//newTime=getTimeStamp();
//dt = newTime - lastRotatedTime;
//lastRotatedTime = newTime;
//inertial_rot_axis_speed[1] *= Math.exp(-dt/rotationTime);
//console.log("inertial_rotate, velocity= "+inertial_rot_axis_speed[1]);
//var ts=getTimeStamp();
//var dt= (ts - last_timestamp);
//last_timestamp = ts;
//console.log("inertial_rotate, velocity= "+inertial_rot_axis_speed[1]);
//q=x3dom.fields.Quaternion.axisAngle(inertial_rot_axis_speed[0], inertial_rot_axis_speed[1]*dt);
//console.log("inertial_rotate, q= "+q.toString());
//rm = new x3dom.fields.SFMatrix4f();
//rm.setRotate(q);
//console.log("rm= "+rm.toString());
//am = document.getElementById('x3d_canvas').runtime.getCurrentTransform(document.getElementById("anima"))
//am = am.mult(rm);
//am = rm.mult(am);
//var translation = new x3dom.fields.SFVec3f(0,0,0);
//var scaleFactor = new x3dom.fields.SFVec3f(1,1,1);
//var rotation = new x3dom.fields.Quaternion(0,0,1,0);
//var scaleOrientation = new x3dom.fields.Quaternion(0,0,1,0);
//am.getTransform(translation, rotation, scaleFactor, scaleOrientation);
//aa= rotation.toAxisAngle();
//document.getElementById("anima").setAttribute("rotation",aa[0].toString()+" "+aa[1])
//document.getElementById('x3d_canvas').runtime.viewpoint()._viewMatrix = vm; //.mult(rm);
//document.getElementById("viewpoint").setAttribute("rotation",aa[0].toString()+" "+aa[1])
//aa[0].toString()
}
}
}
}
...
@@ -974,6 +1224,9 @@ function parseURL() {
...
@@ -974,6 +1224,9 @@ function parseURL() {
case
"nobuttons"
:
nobuttons
=
true
;
break
;
case
"nobuttons"
:
nobuttons
=
true
;
break
;
case
"animate"
:
animate
=
true
;
break
;
case
"animate"
:
animate
=
true
;
break
;
case
"nocontrols"
:
nocontrols
=
true
;
break
;
case
"nocontrols"
:
nocontrols
=
true
;
break
;
case
"fraction"
:
fraction
=
parseInt
(
parameters
[
i
][
1
]);
break
;
case
"halflife"
:
halflife
=
parseInt
(
parameters
[
i
][
1
]);
break
;
case
"releasetimelimit"
:
moveReleaseTimeLimit
=
parseInt
(
parameters
[
i
][
1
]);
break
;
//case "settings": settings_file = parameters[i][1];break;
//case "settings": settings_file = parameters[i][1];break;
}
}
}
}
...
...
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