Commit e233bb6d authored by Oleg Dzhimiev's avatar Oleg Dzhimiev

reordering jp4 blocks in web worker

parent 4bdc75f5
......@@ -8,7 +8,8 @@ DOCS= jp4-canvas.html \
LIBS= elphel.js \
exif.js \
jquery-jp4.js \
jcanvas.js
jcanvas.js \
webworker.js
PHP_SCRIPTS=get-image.php
......
/**
* @file elphel.js
* @brief functions for pixel manipulation (canvas)
* @copyright Copyright (C) 2016 Elphel Inc.
* @brief functions for pixel manipulation and drawing on canvas
* @copyright Copyright (C) 2017 Elphel Inc.
* @author Oleg Dzhimiev <oleg@elphel.com>
*
* @licstart The following is the entire license notice for the
......@@ -27,39 +27,112 @@
var Elphel = {
/* Name: reorderJP4Blocks
// Drawing
Canvas:{
/**
* Name: putImageData - the same but not the same
* Description: -
*/
putImageData: function(ctx,px,width,height){
var t0 = Date.now();
ctx.canvas.width = width;
ctx.canvas.height = height;
var imgdata = new ImageData(new Uint8ClampedArray(px), width, height);
ctx.putImageData(imgdata,0,0);
console.log("drawImageData(): "+(Date.now()-t0)/1000+" s");
/*
// new: http://stackoverflow.com/questions/15908179/draw-image-from-pixel-array-on-canvas-with-putimagedata
// obsolete:
//var img = ctx.createImageData(ctx.canvas.width,ctx.canvas.height);
//var imgdata = img.data;
// byte-copy?!!
for(var i=0;i<(imgdata.length>>2);i++){
imgdata[4*i+0] = px[4*i+0];
imgdata[4*i+1] = px[4*i+1];
imgdata[4*i+2] = px[4*i+2];
imgdata[4*i+3] = px[4*i+3];
}
ctx.putImageData(img,0,0);
*/
},
/**
* Name: drawScaled
* Description: Plugin specific. Takes source canvas - draws a scaled
* version on destination canvas
*/
drawScaled: function(cnv_src,cnv_dst,width){
var t0 = Date.now();
var ctx = cnv_src[0].getContext('2d');
var tw = ctx.canvas.width;
var th = ctx.canvas.height;
var tr = tw/th;
var sctx = cnv_dst[0].getContext('2d');
var w = Math.round(width);
var h = Math.round(w/tr);
sctx.canvas.width = w;
sctx.canvas.height = h;
cscale = Math.round(w/tw*100)/100;
sctx.scale(cscale,cscale);
sctx.drawImage(cnv_src[0],0,0);
console.log("drawScaled(): "+(Date.now()-t0)/1000+" s");
}
},
// Pixel manipulation
Pixels:{
/**
* Name: reorderJP4Blocks
* Description: clear from the function's name
*
* ctx - canvas 2D context
* format:
* @pixels - pixel array, read from origin canvas
* pixels is a long 1-D array with the following structure:
* pix[i+0] - red
* pix[i+1] - green
* pix[i+2] - blue
* pix[i+3] - alpha
* @width - origin canvas width
* @height - origin canvas height
* @format - value comes from exif.js function
* 'jpeg' - skip reordering
* 'jp4' - jp4 reordeing
* 'jp46' - jp46 reordering
* mosaic - [["Gr","R"],["B","Gb"]] =
* @mosaic - [["Gr","R"],["B","Gb"]] - value comes from application
* odd lines: Gr,R,Gr,R
* even lines: B,Gb,B,Gb
* nwd - true/false - demosaicing: 'Nearest Neighbor' with 1/2 scale -
* @nwd - true/false - comes from application - demosaicing: 'Nearest Neighbor' with 1/2 scale -
* put mosaic (different channels) for GrRBGb into one pixel for
* faster performance
*/
reorderJP4Blocks: function(ctx, format="JP4", mosaic=[["Gr","R"],["B" ,"Gb"]], nwd=false) {
reorderBlocksJPx: function(pixels,width,height,format="JP4",mosaic=[["Gr","R"],["B" ,"Gb"]],nwd=false){
var t0 = Date.now();
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var inputImage = ctx.getImageData(0,0,width,height);
var iPixels = inputImage.data;
var outputImage = ctx.createImageData((nwd)?width/2:width,(nwd)?height/2:height);
var oPixels = outputImage.data;
// img.data is a long 1-D array with the following structure:
// pixels is a long 1-D array with the following structure:
// pix[i+0] - red
// pix[i+1] - green
// pix[i+2] - blue
// pix[i+3] - alpha
var oPixels = new Uint8Array((nwd)?pixels.length/4:pixels.length);
// buffer for reordering pixels
var macroblock = new Array(); //16x16
......@@ -84,7 +157,7 @@ var Elphel = {
//offset=(((yb<<4)+y)*width)+(nb<<3)+((xb>=(width>>5))?(((xb<<5)-width)+(width<<3)):(xb<<5));
offset=(((yb<<4)+y)*width)+(nb<<3)+(xb<<5)+((xb>=(width>>5))?((width<<3)-width):0);
for (x=0;x<8;x++) {
macroblock[(y<<1)|ybyr][(x<<1)|xbyr]=iPixels[4*(offset+x)];
macroblock[(y<<1)|ybyr][(x<<1)|xbyr]=pixels[4*(offset+x)];
}
}
}
......@@ -94,7 +167,7 @@ var Elphel = {
offset=((yb<<4)+y)*width+(xb<<4);
for (x=0;x<16;x++) {
//Red value only
macroblock[((y<<1)&0xe)|((y>>3)&0x1)][((x<<1)&0xe)|((x>>3)&0x1)]=iPixels[4*(offset+x)];
macroblock[((y<<1)&0xe)|((y>>3)&0x1)][((x<<1)&0xe)|((x>>3)&0x1)]=pixels[4*(offset+x)];
}
}
}
......@@ -134,47 +207,42 @@ var Elphel = {
}
}
}
if (nwd) {
ctx.canvas.width = width/2;
ctx.canvas.height = height/2;
}
ctx.putImageData(outputImage,0,0);
console.log("reorderJP4Blocks(): "+(Date.now()-t0)/1000+" s");
console.log("reorderJP4Blocks: "+(Date.now()-t0)/1000+" s");
return oPixels;
},
/* Name: demosaicNearestNeighbor
/**
* Name: demosaicNearestNeighbor with downscale
* Description: A separate function, just in case, same as in
* reorderJP4Blocks
*
* ctx - canvas 2D context
* mosaic - [["Gr","R"],["B","Gb"]] =
* @pixels - pixel array, read from origin canvas
* pixels is a long 1-D array with the following structure:
* pix[i+0] - red
* pix[i+1] - green
* pix[i+2] - blue
* pix[i+3] - alpha
* @width - origin canvas width
* @height - origin canvas height
* @mosaic - [["Gr","R"],["B","Gb"]] - value comes from application
* odd lines: Gr,R,Gr,R
* even lines: B,Gb,B,Gb
*/
demosaicNearestNeighbor: function(ctx, mosaic=[["Gr","R"],["B" ,"Gb"]]){
demosaicNearestNeighbor: function(pixels,width,height,mosaic=[["Gr","R"],["B" ,"Gb"]]){
var t0 = Date.now();
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var inputImage = ctx.getImageData(0,0,width,height);
var iPixels = inputImage.data;
var outputImage = ctx.createImageData(width/2,height/2);
var oPixels = outputImage.data;
var oPixels = new Uint8Array(pixels.length/4);
for(var y=0;y<height/2;y++){
for(var x=0;x<width/2;x++){
for(var k=0;k<4;k++){
y0 = (k>>1)&1;
x0 = k&1;
if (mosaic[y0&1][x0&1]=="R") r = iPixels[4*(width*(2*y+y0)+2*x+x0)+0];
else if (mosaic[y0&1][x0&1]=="Gr") gr = iPixels[4*(width*(2*y+y0)+2*x+x0)+1];
else if (mosaic[y0&1][x0&1]=="Gb") gb = iPixels[4*(width*(2*y+y0)+2*x+x0)+1];
else if (mosaic[y0&1][x0&1]=="B") b = iPixels[4*(width*(2*y+y0)+2*x+x0)+2];
if (mosaic[y0&1][x0&1]=="R") r = pixels[4*(width*(2*y+y0)+2*x+x0)+0];
else if (mosaic[y0&1][x0&1]=="Gr") gr = pixels[4*(width*(2*y+y0)+2*x+x0)+1];
else if (mosaic[y0&1][x0&1]=="Gb") gb = pixels[4*(width*(2*y+y0)+2*x+x0)+1];
else if (mosaic[y0&1][x0&1]=="B") b = pixels[4*(width*(2*y+y0)+2*x+x0)+2];
}
g = (gr+gb)>>1;
oPixels[4*(width/2*y+x)+0] = r;
......@@ -183,36 +251,36 @@ var Elphel = {
oPixels[4*(width/2*y+x)+3] = 255;
}
}
ctx.canvas.width = width/2;
ctx.canvas.height = height/2;
ctx.putImageData(outputImage,0,0);
console.log("demosaicNearestNeighbor(): "+(Date.now()-t0)/1000+" s");
return oPixels;
},
/* Name: demosaicBilinear
/**
* Name: demosaicBilinear
* Description: a simple bilinear demosaicing
*
* ctx - canvas 2D context
* px - pixel array as in "ctx.getImageData(0,0,width,height)"
* or use pixelsToArray(ctx,true) to get linear array from canvas
* mosaic - [["Gr","R"],["B","Gb"]] =
* @pixels - pixel array, read from origin canvas
* pixels is a long 1-D array with the following structure:
* pix[i+0] - red
* pix[i+1] - green
* pix[i+2] - blue
* pix[i+3] - alpha
* @width - origin canvas width
* @height - origin canvas height
* @mosaic - [["Gr","R"],["B","Gb"]] - value comes from application
* odd lines: Gr,R,Gr,R
* even lines: B,Gb,B,Gb
* precise - true/false:
* @precise - true/false:
* true - calculate values then apply gamma - provide linear pixel array
* px_linear (8bit) = px^gamma (32bit), gamma=2
* false - calculate values from gamma encoded pixels - 2-4x times faster
*/
demosaicBilinear: function(ctx, px, mosaic=[["Gr","R"],["B" ,"Gb"]], precise=false){
demosaicBilinear: function(pixels, width, height, mosaic=[["Gr","R"],["B" ,"Gb"]], precise=false){
var t0 = Date.now();
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var outputImage = ctx.getImageData(0,0,width,height);
var oPixels = outputImage.data;
var oPixels = new Uint8Array(pixels.length);
var x_l = 0, x_r = 0;
var y_t = 0, y_b = 0;
......@@ -229,16 +297,16 @@ var Elphel = {
//Gr
if (mosaic[y%2][x%2]=="Gr"){
Pr_y0xl = px[4*(width*(y+0)+(x_l))+0];
Pr_y0xr = px[4*(width*(y+0)+(x_r))+0];
Pb_ybx0 = px[4*(width*(y_b)+(x+0))+2];
Pb_ytx0 = px[4*(width*(y_t)+(x+0))+2];
Pr_y0xl = pixels[4*(width*(y+0)+(x_l))+0];
Pr_y0xr = pixels[4*(width*(y+0)+(x_r))+0];
Pb_ybx0 = pixels[4*(width*(y_b)+(x+0))+2];
Pb_ytx0 = pixels[4*(width*(y_t)+(x+0))+2];
if (precise){
//Pr = pixel_l2g(1/2*(pixel_g2l(Pr_y0xl)+pixel_g2l(Pr_y0xr)));
//Pb = pixel_l2g(1/2*(pixel_g2l(Pb_ybx0)+pixel_g2l(Pb_ytx0)));
Pr = this.l2g(1/2*(Pr_y0xl+Pr_y0xr));
Pb = this.l2g(1/2*(Pb_ybx0+Pb_ytx0));
Pr = this.Functions.l2g(1/2*(Pr_y0xl+Pr_y0xr));
Pb = this.Functions.l2g(1/2*(Pb_ybx0+Pb_ytx0));
}else{
Pr = 1/2*(Pr_y0xl+Pr_y0xr);
Pb = 1/2*(Pb_ybx0+Pb_ytx0);
......@@ -250,19 +318,19 @@ var Elphel = {
//R
if (mosaic[y%2][x%2]=="R"){
Pg_ytx0 = px[4*(width*(y_t)+(x+0))+1];
Pg_y0xl = px[4*(width*(y+0)+(x_l))+1];
Pg_y0xr = px[4*(width*(y+0)+(x_r))+1];
Pg_ybx0 = px[4*(width*(y_b)+(x+0))+1];
Pg_ytx0 = pixels[4*(width*(y_t)+(x+0))+1];
Pg_y0xl = pixels[4*(width*(y+0)+(x_l))+1];
Pg_y0xr = pixels[4*(width*(y+0)+(x_r))+1];
Pg_ybx0 = pixels[4*(width*(y_b)+(x+0))+1];
Pb_ytxl = px[4*(width*(y_t)+(x_l))+2];
Pb_ytxr = px[4*(width*(y_t)+(x_r))+2];
Pb_ybxl = px[4*(width*(y_b)+(x_l))+2];
Pb_ybxr = px[4*(width*(y_b)+(x_r))+2];
Pb_ytxl = pixels[4*(width*(y_t)+(x_l))+2];
Pb_ytxr = pixels[4*(width*(y_t)+(x_r))+2];
Pb_ybxl = pixels[4*(width*(y_b)+(x_l))+2];
Pb_ybxr = pixels[4*(width*(y_b)+(x_r))+2];
if (precise){
Pg = this.l2g(1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0));
Pb = this.l2g(1/4*(Pb_ytxl+Pb_ytxr+Pb_ybxl+Pb_ybxr));
Pg = this.Functions.l2g(1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0));
Pb = this.Functions.l2g(1/4*(Pb_ytxl+Pb_ytxr+Pb_ybxl+Pb_ybxr));
}else{
Pg = 1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0);
Pb = 1/4*(Pb_ytxl+Pb_ytxr+Pb_ybxl+Pb_ybxr);
......@@ -275,19 +343,19 @@ var Elphel = {
//B
if (mosaic[y%2][x%2]=="B"){
Pr_ytxl = px[4*(width*(y_t)+(x_l))+0];
Pr_ytxr = px[4*(width*(y_t)+(x_r))+0];
Pr_ybxl = px[4*(width*(y_b)+(x_l))+0];
Pr_ybxr = px[4*(width*(y_b)+(x_r))+0];
Pr_ytxl = pixels[4*(width*(y_t)+(x_l))+0];
Pr_ytxr = pixels[4*(width*(y_t)+(x_r))+0];
Pr_ybxl = pixels[4*(width*(y_b)+(x_l))+0];
Pr_ybxr = pixels[4*(width*(y_b)+(x_r))+0];
Pg_ytx0 = px[4*(width*(y_t)+(x+0))+1];
Pg_y0xl = px[4*(width*(y+0)+(x_l))+1];
Pg_y0xr = px[4*(width*(y+0)+(x_r))+1];
Pg_ybx0 = px[4*(width*(y_b)+(x+0))+1];
Pg_ytx0 = pixels[4*(width*(y_t)+(x+0))+1];
Pg_y0xl = pixels[4*(width*(y+0)+(x_l))+1];
Pg_y0xr = pixels[4*(width*(y+0)+(x_r))+1];
Pg_ybx0 = pixels[4*(width*(y_b)+(x+0))+1];
if (precise){
Pr = this.l2g(1/4*(Pr_ytxl+Pr_ytxr+Pr_ybxl+Pr_ybxr));
Pg = this.l2g(1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0));
Pr = this.Functions.l2g(1/4*(Pr_ytxl+Pr_ytxr+Pr_ybxl+Pr_ybxr));
Pg = this.Functions.l2g(1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0));
}else{
Pr = 1/4*(Pr_ytxl+Pr_ytxr+Pr_ybxl+Pr_ybxr);
Pg = 1/4*(Pg_ytx0+Pg_y0xl+Pg_y0xr+Pg_ybx0);
......@@ -299,14 +367,14 @@ var Elphel = {
//Gb
if (mosaic[y%2][x%2]=="Gb"){
Pr_ytx0 = px[4*(width*(y_t)+(x+0))+0];
Pr_ybx0 = px[4*(width*(y_b)+(x+0))+0];
Pb_y0xl = px[4*(width*(y+0)+(x_l))+2];
Pb_y0xr = px[4*(width*(y+0)+(x_r))+2];
Pr_ytx0 = pixels[4*(width*(y_t)+(x+0))+0];
Pr_ybx0 = pixels[4*(width*(y_b)+(x+0))+0];
Pb_y0xl = pixels[4*(width*(y+0)+(x_l))+2];
Pb_y0xr = pixels[4*(width*(y+0)+(x_r))+2];
if (precise){
Pr = this.l2g(1/2*(Pr_ytx0+Pr_ybx0));
Pb = this.l2g(1/2*(Pb_y0xl+Pb_y0xr));
Pr = this.Functions.l2g(1/2*(Pr_ytx0+Pr_ybx0));
Pb = this.Functions.l2g(1/2*(Pb_y0xl+Pb_y0xr));
}else{
Pr = 1/2*(Pr_ytx0+Pr_ybx0);
Pb = 1/2*(Pb_y0xl+Pb_y0xr);
......@@ -317,66 +385,73 @@ var Elphel = {
}
}
}
ctx.putImageData(outputImage,0,0);
console.log("demosaicBilinear(): "+(Date.now()-t0)/1000+" s");
return oPixels;
},
/* Name: showSingleColorChannel
/**
* Name: showSingleColorChannel
* Description: make a BW from selected channel
*
* ctx - canvas 2D context
* channel - "red","green","blue"
* @pixels - pixel array, read from origin canvas
* pixels is a long 1-D array with the following structure:
* pix[i+0] - red
* pix[i+1] - green
* pix[i+2] - blue
* pix[i+3] - alpha
* @width - origin canvas width (not really needed)
* @height - origin canvas height (not really needed)
* @channel - string - "red","green","blue"
*/
showSingleColorChannel: function(ctx, channel){
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var inputImage = ctx.getImageData(0,0,width,height);
var iPixels = inputImage.data;
showSingleColorChannel: function(pixels, width, height, channel){
for(var y=0;y<height;y++){
for(var x=0;x<width;x++){
r = iPixels[4*(width*y+x)+0];
g = iPixels[4*(width*y+x)+1];
b = iPixels[4*(width*y+x)+2];
r = pixels[4*(width*y+x)+0];
g = pixels[4*(width*y+x)+1];
b = pixels[4*(width*y+x)+2];
if (channel=="red"){
iPixels[4*(width*y+x)+0]=r;
iPixels[4*(width*y+x)+1]=r;
iPixels[4*(width*y+x)+2]=r;
pixels[4*(width*y+x)+0]=r;
pixels[4*(width*y+x)+1]=r;
pixels[4*(width*y+x)+2]=r;
}else if (channel=="green"){
iPixels[4*(width*y+x)+0]=g;
iPixels[4*(width*y+x)+1]=g;
iPixels[4*(width*y+x)+2]=g;
pixels[4*(width*y+x)+0]=g;
pixels[4*(width*y+x)+1]=g;
pixels[4*(width*y+x)+2]=g;
}else if (channel=="blue"){
iPixels[4*(width*y+x)+0]=b;
iPixels[4*(width*y+x)+1]=b;
iPixels[4*(width*y+x)+2]=b;
pixels[4*(width*y+x)+0]=b;
pixels[4*(width*y+x)+1]=b;
pixels[4*(width*y+x)+2]=b;
}
}
}
ctx.putImageData(inputImage,0,0);
return pixels;
},
/* Name: applySaturation
/**
* Name: applySaturation
* Description: get data from ctx saturate and redraw
*
* ctx - canvas 2D context
* s - value
* @pixels - pixel array, read from origin canvas
* pixels is a long 1-D array with the following structure:
* pix[i+0] - red
* pix[i+1] - green
* pix[i+2] - blue
* pix[i+3] - alpha
* @width - origin canvas width
* @height - origin canvas height
* @s - saturation coefficient
*/
applySaturation: function(ctx,s){
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var inputImage = ctx.getImageData(0,0,width,height);
var iPixels = inputImage.data;
applySaturation: function(pixels,width,height,s){
var r,g,b;
var Y,Cb,Cr;
for(var y=0;y<height;y++){
for(var x=0;x<width;x++){
r = iPixels[4*(width*y+x)+0];
g = iPixels[4*(width*y+x)+1];
b = iPixels[4*(width*y+x)+2];
r = pixels[4*(width*y+x)+0];
g = pixels[4*(width*y+x)+1];
b = pixels[4*(width*y+x)+2];
Y = 0.299*r+0.5870*g+ 0.144*b;
......@@ -394,117 +469,21 @@ var Elphel = {
if (g<0) g=0; if (g>255) g=255;
if (b<0) b=0; if (b>255) b=255;
iPixels[4*(width*y+x)+0]=r;
iPixels[4*(width*y+x)+1]=g;
iPixels[4*(width*y+x)+2]=b;
iPixels[4*(width*y+x)+3]=255;
}
pixels[4*(width*y+x)+0]=r;
pixels[4*(width*y+x)+1]=g;
pixels[4*(width*y+x)+2]=b;
pixels[4*(width*y+x)+3]=255;
}
ctx.putImageData(inputImage,0,0);
},
/* Name: l2g
* Desctiptin: convert a value from linear to gamma encoded,
* close to square root
*/
l2g: function(pv){
// assuming gamma=2
var tmp = Math.sqrt(pv);
if (tmp>255) tmp = 255;
return tmp;
},
/* Name: g2l
* Desctiptin: convert a value gamma encoded to linear,
* close to square
*/
g2l: function(pv){
// assuming gamma = 2
var tmp = pv*pv;
return tmp;
},
/* Name: pixelsToArray
* Desctiptin: get pixel data from canvas context and copy to
* an array. The array will be Uint8ClampedArray
*/
pixelsToArray: function(ctx){
t0 = Date.now();
var px = [];
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var image = ctx.getImageData(0,0,width,height);
var pixels = image.data;
px = pixels.slice(0);
console.log("pixelsToArray(): "+(Date.now()-t0)/1000+" s");
return px;
},
/* Name: pixelsToArrayLinear
* Desctiptin: get pixel data from canvas context, convert to linear,
* then copy to an array.
*/
pixelsToArrayLinear: function(ctx){
t0 = Date.now();
var px = [];
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var image = ctx.getImageData(0,0,width,height);
var pixels = image.data;
for(var i=0;i<pixels.length;i+=4){
px[i+0] = this.g2l(pixels[i+0]);
px[i+1] = this.g2l(pixels[i+1]);
px[i+2] = this.g2l(pixels[i+2]);
px[i+3] = pixels[i+3]; //alpha
}
console.log("pixelsToArrayLinear(): "+(Date.now()-t0)/1000+" s");
return px;
return pixels;
},
/* Name: drawScaled
* Description: Plugin specific. Takes source canvas - draws a scaled
* version on destination canvas
*/
drawScaled: function(cnv_src,cnv_dst,width){
var t0 = Date.now();
var ctx = cnv_src[0].getContext('2d');
var tw = ctx.canvas.width;
var th = ctx.canvas.height;
var tr = tw/th;
var sctx = cnv_dst[0].getContext('2d');
var w = Math.round(width);
var h = Math.round(w/tr);
sctx.canvas.width = w;
sctx.canvas.height = h;
cscale = Math.round(w/tw*100)/100;
sctx.scale(cscale,cscale);
sctx.drawImage(cnv_src[0],0,0);
console.log("drawScaled(): "+(Date.now()-t0)/1000+" s");
},
/* Name: diffColorChannels
/**
* Name: diffColorChannels
* Description: color channel difference
*
*/
diffColorChannels: function(px,chn1,chn2,k=1){
diffColorChannels: function(pixels,chn1,chn2,k=1){
var t0 = Date.now();
......@@ -516,37 +495,38 @@ var Elphel = {
if (chn2=="green") i2 = 1;
if (chn2=="blue") i2 = 2;
for(var i=0;i<(px.length>>2);i++){
diff = k*px[4*i+i1] - px[4*i+i2];
px[4*i+0] = diff;
px[4*i+1] = diff;
px[4*i+2] = diff;
px[4*i+3] = 255;
for(var i=0;i<(pixels.length>>2);i++){
diff = k*pixels[4*i+i1] - pixels[4*i+i2];
pixels[4*i+0] = diff;
pixels[4*i+1] = diff;
pixels[4*i+2] = diff;
pixels[4*i+3] = 255;
}
console.log("diffColorChannels(): "+(Date.now()-t0)/1000+" s");
return px;
return pixels;
},
/* Name: ndvi
/**
* Name: ndvi_experimental
* Description: get ndvi
*/
ndvi: function(px){
ndvi_experimental: function(pixels){
var r,g,b;
var NIR,RED,NDVI;
for(var i=0;i<(px.length>>2);i++){
r = px[4*i+0];
g = px[4*i+1];
b = px[4*i+2];
for(var i=0;i<(pixels.length>>2);i++){
r = pixels[4*i+0];
g = pixels[4*i+1];
b = pixels[4*i+2];
if ((b>r)||(g>r)) {
console.log("Color error!");
NIR = 0;
RED = 1;
//if (b>r) px[4*(width*y+x)+2]=255;
if (b>r) px[4*i+2]=0;
if (g>r) px[4*i+1]=0;
px[4*i+0]=200;
//if (b>r) pixels[4*(width*y+x)+2]=255;
if (b>r) pixels[4*i+2]=0;
if (g>r) pixels[4*i+1]=0;
pixels[4*i+0]=200;
}else{
if ((r-b)<20) b = 0;
k = 0.6;
......@@ -563,58 +543,72 @@ var Elphel = {
}
//console.log("RED="+RED+" NIR="+NIR);
px[4*i+0]=r;
px[4*i+1]=g;
px[4*i+2]=b;
pixels[4*i+0]=r;
pixels[4*i+1]=g;
pixels[4*i+2]=b;
}
}
return px;
return pixels;
},
/* Name: gammaEncode
/**
* Name: gammaEncode
* Description: -
*/
gammaEncode: function(px){
for(var i=0;i<(px.length>>2);i++){
px[4*i+0] = this.l2g(px[4*i+0]);
px[4*i+1] = this.l2g(px[4*i+1]);
px[4*i+2] = this.l2g(px[4*i+2]);
gammaEncode: function(pixels){
for(var i=0;i<(pixels.length>>2);i++){
pixels[4*i+0] = this.Functions.l2g(pixels[4*i+0]);
pixels[4*i+1] = this.Functions.l2g(pixels[4*i+1]);
pixels[4*i+2] = this.Functions.l2g(pixels[4*i+2]);
}
return px;
return pixels;
},
/* Name: gammaDecode
/**
* Name: gammaDecode
* Description: -
*/
gammaDecode: function(px){
for(var i=0;i<(px.length>>2);i++){
px[4*i+0] = this.g2l(px[4*i+0]);
px[4*i+1] = this.g2l(px[4*i+1]);
px[4*i+2] = this.g2l(px[4*i+2]);
gammaDecode: function(pixels){
for(var i=0;i<(pixels.length>>2);i++){
pixels[4*i+0] = this.Functions.g2l(pixels[4*i+0]);
pixels[4*i+1] = this.Functions.g2l(pixels[4*i+1]);
pixels[4*i+2] = this.Functions.g2l(pixels[4*i+2]);
}
return pixels;
}
return px;
},
/* Name: drawImageData
* Description: -
*/
drawImageData: function(ctx,px){
var t0 = Date.now();
},
var img = ctx.createImageData(ctx.canvas.width,ctx.canvas.height);
// simple funcitons
Functions:{
var imgdata = img.data;
/**
* Name: l2g
* Desctiptin: convert a value from linear to gamma encoded,
* close to square root
*/
l2g: function(pv){
// assuming gamma=2
var tmp = Math.sqrt(pv);
if (tmp>255) tmp = 255;
return tmp;
},
for(var i=0;i<(imgdata.length>>2);i++){
imgdata[4*i+0] = px[4*i+0];
imgdata[4*i+1] = px[4*i+1];
imgdata[4*i+2] = px[4*i+2];
imgdata[4*i+3] = px[4*i+3];
/*
* Name: g2l
* Desctiptin: convert a value gamma encoded to linear,
* close to square
*/
g2l: function(pv){
// assuming gamma = 2
var tmp = pv*pv;
return tmp;
}
ctx.putImageData(img,0,0);
},
console.log("drawImageData(): "+(Date.now()-t0)/1000+" s");
test: function(){
console.log("Test message from elphel.js: ok");
}
};
}
\ No newline at end of file
......@@ -59,12 +59,14 @@
var PIXELS = [];
var cnv_working = $("<canvas>",{id:"result"}).css({
display:"none"
});
var cnv_display = $("<canvas>",{id:"scaled"});
var cnv_working = $("<canvas>",{id:"working"});
var cnv_display = $("<canvas>",{id:"display"});
// hide working canvas
cnv_working.css({display:"none"});
elem.append(cnv_working).append(cnv_display);
elem.append(cnv_working);
elem.append(cnv_display);
get_image();
//end
......@@ -72,14 +74,13 @@
function get_image(){
var canvas = cnv_working;
var scaled_canvas = cnv_display;
//reset format
IMAGE_FORMAT = "JPEG";
var http = new XMLHttpRequest();
var rq = "";
if (settings.port!=""){
rq = "get-image.php?port="+settings.port+"&rel=bimg&ts="+Date.now();
settings.refresh = true;
......@@ -105,7 +106,6 @@
x:0, y:0,
source: heavyImage,
load: redraw,
//scale: 1,
fromCenter: false
});
});
......@@ -113,17 +113,21 @@
heavyImage.src = URL.createObjectURL(http.response);
}
};
http.send();
}
function redraw(){
$(this).draw({
fn: function(ctx){
var t0 = Date.now();
if ((IMAGE_FORMAT=="JP4")||(IMAGE_FORMAT=="JP46")){
if (settings.fast){
quickestPreview(ctx);
}else{
}/*else{
Elphel.reorderJP4Blocks(ctx,"JP4");
if (settings.precise){
......@@ -153,12 +157,15 @@
}
}
*/
// RGB -> YCbCr x SATURATION -> RGB
// Taking SATURATION[0] = 1/GAMMA[0] (green pixel of GR-line)
//saturation(ctx,SATURATION[0]);
}
Elphel.drawScaled(cnv_working,cnv_display,settings.width);
console.log("#"+elem.attr("id")+", time: "+(Date.now()-t0)/1000+" s");
// custom event
$(this).trigger("canvas_ready");
if (settings.refresh) get_image();
......@@ -167,10 +174,50 @@
}
function quickestPreview(ctx){
Elphel.reorderJP4Blocks(ctx,"JP4",settings.mosaic,settings.fast);
Elphel.applySaturation(ctx,SATURATION[0]);
var worker = new Worker('js/webworker.js');
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var image = ctx.getImageData(0,0,width,height);
var pixels = image.data;
worker.postMessage({
mosaic: settings.mosaic,
format: IMAGE_FORMAT,
width:ctx.canvas.width,
height:ctx.canvas.height,
pixels:pixels.buffer,
settings: {
fast: settings.fast,
channel: settings.channel,
diff: settings.diff,
ndvi: settings.ndvi
},
},[pixels.buffer]);
worker.onmessage = function(e){
var pixels = new Uint8Array(e.data.pixels);
var working_context = cnv_working[0].getContext('2d');
var width = e.data.width;
var height = e.data.height;
Elphel.Canvas.putImageData(working_context,pixels,width,height);
Elphel.Canvas.drawScaled(cnv_working,cnv_display,settings.width);
}
}
/**
* plugin globals get changed
* @FLIPV - not used
* @FLIPH - not used
* @BAYER - not used
* @IMAGE_FORMAT - used
* @SATURATION[i] - not used
*/
function parseEXIFMakerNote(src){
var exif_orientation = EXIF.getTag(src,"Orientation");
......@@ -239,7 +286,7 @@
*/
for (i=0;i<4;i++) {
//SATURATION[i] = 1/gammas[i];
//SATURATION[i] = 1.75; //nightmate time
//SATURATION[i] = 1.75; // nightmarish time
SATURATION[i] = 2;
}
//console.log("MakerNote: Saturations: "+SATURATION[0]+" "+SATURATION[1]+" "+SATURATION[2]+" "+SATURATION[3]);
......
importScripts('elphel.js');
self.onmessage = function(e) {
var W = e.data.width;
var H = e.data.height;
var Mosaic = e.data.mosaic;
var Format = e.data.format;
var settings = e.data.settings;
var Pixels = new Uint8Array(e.data.pixels);
var reorderedPixels = Elphel.Pixels.reorderBlocksJPx(Pixels,W,H,Format,Mosaic,settings.fast);
//reorder first then downscale
if (settings.fast){
W = W/2;
H = H/2;
}
Elphel.Pixels.applySaturation(reorderedPixels,W,H,2);
postMessage({
width: W,
height: H,
pixels: reorderedPixels.buffer
},[reorderedPixels.buffer]);
//Elphel.test();
};
\ No newline at end of file
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